Commander 2019 Spoilers I Like Part 1

After a week of no gaming and boring you with some posts as my contribution for #RPGaDAY2019, it’s my turn to bore you with some MtG stuff.

With GenCon and now the past week it has been spoiler season for…

In about 2 weeks time we will get our hands on the physical cards. But in the meantime it’s time for me to share with you some of the cards that caught my eye.

But first let’s talk about the elephant in the room. For the second year running we are seeing a price hike in the cost of the decks. A taster of the things to come with the Throne of Eldraine.

If you have seen the Commandzone spoiler season coverage they mention the value in each deck (based on reprints alone) but fail to mention the cost of the deck increase. It’s almost as if WotC asked them not to mention it.

The value is irrelevant really, it’s whether the reprints are any good, and Commander staples that matters. And that’s how they should be judged.

Another factor I take into account about a deck, and it only really comes into play once I’m playing them. Are they fun to play? It’s a hard one to quantify. And it’s very subjective, and personal.

At the moment based on the deck lists I think the deck I’m most excited about, and think I will enjoy the most is the morph deck Faceless Menace.

With the decks that have graveyard shenanigans like the Madness deck I keep thinking ok these decks will be ok when played against each of the other pre-cons. But graveyard hate is a thing. I use it in my decks, these 2 cards go in almost by default these days.

There are other cards that do similar, but I like these. Plus they are cheap and easy to get. Also Leyline of the Void is also a nice graveyard hate card.

Remember when I choose these cards I’m evaluating them for if I think I can i]use them in an existing deck. You know upgrading it (MtG players are known to do that). And if they inspire ideas for a new deck.

So let’s look at these new cards.

Beacon of Unrest get something back from the graveyard, and you get to do it again later. That’s always a neat trick. Dark Withering is a nice removal that with a later cars becomes super cheap with the madness cost. And Faith of the Devoted also combos off nicely with that later card also.


I think I already play From Under the Floorboards in my Scarab God Zombie deck. If I,don’t it needs to go in. 9 CMC for a board wipe seems expensive but In Garruk’s Wake I think is worth it (just). Mainly because it’s a board wipe that leaves your creatures and Planeswalkers alone. Nightshade Assassin now that I’m writing this I’m cooling on. I like it’s etb but not sure how big that X will be unless you can keep cards in hand.

Ok this next one isn’t a zombie, but it generates zombies. And the nice thing is a board wipe will leave you with zombies. It’s expensive but still I like Overseer of the Damned. I can see it being a sweet card in a Kaali (sp?) deck. Zombie Infestation is just a nice card that allows you to get rid of dead cards and get a zombie token. You can guess the deck I’d try those 2 cards in. Now Warstorm Surge is a sweet sweet card for my mono red Commander deck. Basically each time you cast a creature it’s removal or direct damage. Plus any other etb or effects they have.

Another card now that I look at the card I’m not sure about is Flayer of the Hatebound. I just don’t do much playing from the graveyard that involves red. But I do like that it comes with the same ability as the Warstorm Surge. Solemn Simulacrum is a body and mana ramp with it’s etb. A good utility card. Bone Miser is a great card with those activated abilities around the discarding of cards.

Wow do I like Nightmare Unmaking. It’s removal with that rather nice keyword exile. Destroying is ok. But exiling is better, especially those pesky indestructible creatures. Curse of Fool’s Wisdom there is only one player that will get this card. It’s whoever has Rhystic Study out. The last enchantment is such a funny graveyard hate card. Exile their graveyard and then cast it against them. Oh the chuckles I can see coming from this one.

Rogue’s Passage below is a land that definitely will be going into the Ninja deck. Making the ninja’s unblockable once they have been ninjitsu’d out on the next turn very very handy.

Emmara Tandris despite being an elf with a rather nice ability that my elves (would love to benefit from. Sadly it splashes white along with it’s green. So it can’t be there. But in my token spam deck it will be amazing.

Grimoire of the Dead combos with the Bone Mixer very nicely.

Well that’s it for the first part of my look at the new Commander decks. Part 2 tomorrow.

#RPGaDAY2019 Day 9 – Critical

Today or tomorrow might see a double post day. Look on it as making up for no post yesterday. Which means I skipped day 8 of RPGaDAY2019.

In the meantime you have a post for Day 9 to suffer. And the theme/inspiration for today is…

This is a toughie. Critical can be interpreted a few ways. It can be used negatively, saying something is bad. It can mean something is of importance. Or finally it can be giving judgement or an opinion.

So I’m going to try and give an answer for each definition below.

Negative – I’m going to be unpopular for this one. My criticism is the likes of Critical Roll with the voice actors, or the one on Caffeine which hired actors that are good at improv. Whilst this may make good viewing, in my experience I don’t think this gives a realistic view of an RPG game. Not everyone does the voice, feels confident to do them, or are that “expressive” or hamming it up. And by that I mean the majority of players.

Important – this is probably the one everyone will go with for their entries for today. It’s the easiest of the three definitions. I’m going to choose a category of magic items for my important. I’m running a campaign that is at sea and island hopping. At some point the adventurers will end up having to go underwater. Maybe visit some merfolk, explore a wreck, or have to deal to rescue some-one from the sahuagin.

However they end up on the sea bed my adventurers will need some way to breathe underwater. This is where magic items that allow them to breathe underwater are pretty critical to their mission. These items could be manta ray cloaks or helms of underwater action. Possibly pressure capsules, or potions of water breathing.

Without these magical items the adventurers would drown, or worse not get to experience the underwater world. That makes them critical in my opinion.

Opinion/Judgement – this is probably the easiest one of these for me. So far after the sessions where I have been the DM, I have written posts that give my opinion/judgment on how I think the session went. In these posts I try and be honest and reflect on the session. These are notes for me to help me improve as a DM.

Ok not a great post. But hopefully though provoking.

#RPgaDAY2019 Day 7 – Familar

Today’s inspiring word for RPGaDA2019 is…

I thought I’d look briefly at how my players will experience the familiar in our campaign.

SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

My players will be experiencing a bit of the familiar, even deja vu in our session 2 of the campaign when they exit the pirates lair that I created, and have fought their way through to come out in a tomb. A tomb with several sarcophagi in, and a passage leading south in the southern wall of the room.

Hopefully for one or two of the group this will seem oddly familar.

The party will have emerged into the secret burial chamber from the Matt Colville one shot he did that kicked off the whole being a DM series that he does. Three members of the party did that one shot as a taster session earlier in the year.

The only real threat to the party this time though is the skeletons still in the tomb, waiting for one of the party to get greedy and take the sword being held by an effigy of a long dead knight on one of the sarcophagi.

Otherwise as they work their way through the tomb they will come across the long decayed remains of the goblins and bugbear that they fought so valiantly in the one shot. It was their heroic efforts to save the child, and clearing the tomb that allowed the pirates to move in and use t as a secret entrance to their lair.

I hoping those players will like this little return to the one shot. Although it doesn’t link directly location wise. I’ve moved the tomb thousands of miles to a totally different location. I thought it would be a fun addition and end to their first dungeon in the campaign.

#RPGaDAY2019 Day 6 – Ancient

Ok I didn’t do this #RPGaDAY2019 yesterday whose prompt was Space. Playing MtG and not having anything really to contribute are my excuse for not posting anything. Although when I looked at the hash tag on twitter folks were interrupting it as the gaming space. Although that’s probably the angle I’d take as well. I thought I might have seen more talk about space themed RPG’s. When I didn’t see any, which doesn’t mean there wasn’t. Just that this old man didn’t see them.

Today’s prompt is …

Which is an interesting one. And I’m looking forward to seeing what people’s contributions to this one are.

Here is my contribution…

For me D&D and any fantasy based RPG is a mish mash of many influences. A few of them can be described as ancient.

Let’s start with the easiest and probably the most influential Tolkien. Who as we all know was a renowned scholar in old English. And throughout his work the influence of his subject specialism can be found. Tolkien even wrote an English translation of Beowulf. But as you read Tolkien’s work, there feels a depth and history within the pages. However although that’s the side I’ve discussed so far. Probably the biggest and easiest to identify influences are the races and classes, make up of a party (the fellowship of the ring) and the medieval feel.

The world that the likes of D&D and others are set in are often described as medieval European fantasy. And although it may not have the feudal society. I would argue (over a pint at the pub) that as a point of reference to describe the look, level of sophistication etc of the setting it’s a fair starting point. Especially to those that have not played the game before.

However the influences don’t stop there.

We only have to look at some of the monsters that adventurers can come across to see them. For instance Greek mythology with hydras, medusa, and minotaurs to name ones that spring to mind as I write this post.

D&D goes even further back than what would be considered ancient on the Monster front with dinosaurs. Yeah you can have a T-Rex stomping and running amok in your campaign.

Within my homebrew campaign set within the D&D realm of Faerûn it has been heavily influenced by the Ancient Greek stories of Pytheas and Jason and the Argonauts. Some of the islands my adventurers will come across will be inhabited by people that have a heavy Norse influence.

Definitely within my campaign the boats used to travel between islands and explore the seas are more Norse influenced with the use of long boats. Architecture (depending on the communities main influence) for the campaign on the islands will be either medieval European or Norse.

One thing I have found is that as a new DM, as I get further into the campaign and preparing the upcoming session the more I’m learning about these influences. Like Tolkien I want names whether they are of a person or place to feel authentic. Luckily Gygax wrote a book on names, and Xanathar’s Guide to Everything have lists of names that can be used based on ethnicity and race. A bit of google magic helps me find pages to make place names that sound Nordic. So I’m learning history whether real or mythic as I go along, whether it be Medieval English history and legends (which I will include the Norse stuff here) or it’s Greek mythology.

It’s the mix of these ancient influences that help make D&D and any fantasy setting a rich and rewarding world to explore. They definitely provide a gold mine of ideas for campaigns and adventures.

What influences have you noticed within D&D?

#RPGaDAY2019 Day 4 – Share

Somehow #RPGaDAY2019 appeared in my twitter timeline this morning. I was curious what this was, so I clicked the hashtag to find out.

In the responses was the image below.

The image seemed to explain it pretty succinctly.

It also seemed a pretty cool idea.

So I thought I’d jump in and write this post for day 4!

What? This post doesn’t count even though it’s technically sharing that this Twitter/internet created thing is a thing?

Ok I get it, you want more.

Well regular readers of this blog will know I’ve only just become a DM/GM. And have been suffering posts where I have been writing about my session prep. Which have been basically me brain dumping and waffling on about ideas and stuff for the home brew campaign that I am running.

So here I present my poor notes for my session 1 of the campaign.

In the wake of Pytheas Campaign session 1 Notes

You will need the map created by Matt Colville (for new readers when I talk D&D I usually try and work in mentioning Colville at some point) for his intro/taster adventure he created. You can pick that up here.

I’ve removed all the copyrighted stuff. Well 90% of it. Although there are some paragraphs that are taken from a D&D Beyond Encounter Of The Week that I altered for use in my campaign left in.

If you have any questions about the notes, leave a comment below I’ll gladly answer them.

So I hope you liked what I shared. I can’t guarantee I’ll do this every day. But I will do more for sure.

Conquering Galaxies

The draw back of gaming at Spoons on a Friday evening is not only is it busy, but also noisy. However that is the situation Jonathan and I found ourselves in for a bit of light two player gaming.

Naturally the tables at Spoons are suitable for drinking, but not really for gaming. So our gaming options were limited. Which isn’t a problem we have plenty of two player games that don’t require lots of table space in our collections.

Our first game amongst the Friday evening drinking community was Tiny Epic Galaxies. Records show I hadn’t played the game for 2 years.

After refreshing our memories, play commenced. Earlier in the week Gamelyn Games announced there will be a week long Kickstarter soon for Ultra Tiny Epic Galaxies. The second Ultra Tiny game they will have produced.

Where as I could see Ultra Tiny Epic Kingdoms being suitable for the further miniaturisation. I’m not convinced that is the case for Galaxies. And my main reason for this is the dice. I just can’t imagine rolling little wooden cubes as dice being a pleasant experience. I tried rolling the cubes in the game and it was horrid.

I think Tiny Epic is the smallest this game can and should go. And it’s why I won’t be buying backing or later buying the Ultra Tiny version.

However I still really enjoy this game. It was nice getting it back to the table. Made even more sweet with getting the win.

Our next game of the evening was Hanamikoji. This really is such a nice game. It’s a favourite of both of us.

This game is so underrated. And is so simple and fast to play. We knocked out 3 games in a row. Which were 3 wins for me.

Jonathan and I had chatted, enjoyed some games. But after about an hour of gaming we called it a night. Jonathan hadn’t been feeling great for a large chunk of the day. So I was fortunate that he felt able to come along in the first place. The less than ideal environment didn’t help.

I’m definitely getting old, because some of the young ladies did not look old enough to be in an establishment that sold alcoholic beverages. But it’s so hard to tell the age of some-one these days.

But despite that realisation and feeling my age. I had a brief but great time with a great friend.

Games Played: Tiny Epic Galaxies, Hanamikoji

A pleasant Thursday afternoon gaming

Yesterday afternoon was the complete opposite of Tuesday.

My FLGS for starters was much much busier. MtG and games were going on as the owner was rushed off his feet unpacking and checking a delivery. A lot of new Pokemon stuff had arrived, plus that massive Armada Super Star Destroyer model (see yesterday’s post for a photo of it).

I started off playing some 1v1 Commander. My opponent was testing their new deck which was doing some graveyard shenanigans. My mono red deck was still deciding to play hide and seek with it’s lands. Which proved problematic and gave two relatively easy and predictable wins for my opponent. For the third game I pulled out my tweaked Elf deck. That proved too powerful for my opponent, especially when his elves helped power up my deck.

Afterwards I taught Penny Lane to a friend. Who despite losing loved the game. So much so they want to buy the game when it comes out.

I then had a three player game of Penny Lane, with my friend (shows how much he liked it) and the store owners assistant. I’d not played Penny Lane with more than 2 players since getting it. Despite a slow start, I ended up triggering the end of the game. But my friend managed to grab the win. However the assistant loved the game also, and told the store owner that they will be ordering some copies for the store.

I did point out to them the difference between my copy and the one they would get on release. Which apart from a single Kickstarter exclusive building card, the foiled coins were just cosmetic.

But I was chuffed and taken aback by the reaction from both. I like the game. And wasn’t expecting the reaction I got.

As for my thoughts on playing with 3 players. It’s a slightly different experience than a 2 player game. Your tactics have to change, especially if you are third in the turn order. It means you are most likely not going to get one of the actions to get money. So you either take the first player token, or buy a building (assuming there is one you can afford) and try and get a money engine going with completed coin icons and hopefully the building bought. And it was the later approach I took. But either way you are more or less writing off that turn or turns until you get that engine going and become less reliant on the money action. It’s a different problem to solve. But still really enjoyable.

I had a fun afternoon. A nice combo of MtG and playing a game. No stress. No drama. Playing with great people. Some banter with the owner. Some gossip about the games industry. What else could you want?

Well after seeing the Asmodee UK price sheet for the FFG stuff announced Wednesday, a stiff drink.

Here is a taster. The Marvel Champions Core set is £60. The Marvel Miniatures game £90. The expansions for the miniatures game £35 iirc.

Yeah not cheap. I may rant about this in a future post. Depends how I feel and if I want to waste my breathe shouting about something that won’t change. All I and others that don’t like it can do is vote with our wallets.

Games Played: Penny Lane

Some Pre-GenCon News

Whilst officially GenCon starts later today in the US. However FFG traditionally do their In-Flight presentation on the eve of GenCon.

The In-Flight presentation is where FFG do all their announcements for GenCon. The equivalent in the video gaming world would be the presentations by Microsoft, Sony and Nintendo at E3.

Midnight in the UK was when the In-Flight presentation took place in the US last night. And for the first time it was live streamed on Twitch and YouTube. For the record I did not stay up to watch it. I watched the video 5 hours later after letting the attack chihuahuas out.

After the In-Flight presentation there was an unstreamed Q&A. Which for the love of me I can’t think of a reason they didn’t stream this also. Maybe next year. However they did stream after the Q&A some live plays/looks at some of the games announced.

So let’s look at the announcements. I’ll summarise them here with a brief reaction to each.

First up was a new game, Arkham Horror: Final Hour. FFG describe the game as a “fast-paced, fully cooperative Arkham Horror gaming experience that can be played in under 60 minutes.”

My reaction: yawn. Yet another Cthulhu/Arkham Horror game.

Genesys is getting a new rules supplement in the form of an expanded Players Guide. It will have 3 new genres (classic horror, post apocalypse and classic myth). additional rules for vehicle and adversary creation, and a step by step guide to world building. There will also be a GM screen (long over due). Plus a new settings book. Which will be for the Keyforge universe. Oh and from today on DriveThruRPG will be Genesys Foundry where players will be able to buy fan-created content.

My reaction: The expanded Players Guide and GM screen are probably the bits of most interest here for me.

Star Wars saw the miniature games (Legion, X-Wing and Armada) getting some love. Basically new ships and units. And the Super Star Destroyer for Armada is available from today (as it’s arrival at my FLGS – photo below, shows).

My reaction: Meh. Don’t play them. Although that Super Star Destroyer is massive. As is it’s price. Apparently the rules have changed to cater for it.

Keyforge had the next set announced, called Worlds Collide. Which will see two new houses introduced. These will replace two of the existing houses. Plus a range of Keyforge accessories such as deck boxes and sleeves.

My reaction: There is no meta for this at my FLGS. Sadly although it’s a nice game. Not really bothered.

A second new game was announced, Marvel Champions. Which is “a cooperative Living Card Game® of super heroics for one to four players!”

My reaction: Yet another LCG from FFG! The important part of the announcement from the web page announcement is “although previous Living Card Game Core Sets required multiple purchases to get a complete set of cards, Fantasy Flight Games is proud to announce that just one Marvel Champions: The Card Game Core Set will give you a complete set of cards, giving you everything you need to customize your heroes!” Which makes it a bit more attractive. But the characters in the core set of, “Iron Man, Captain Marvel, Spider-Man, Black Panther, or She-Hulk” seems to be more there for diversity than popular characters that fans want to play. She-Hulk over Hulk? Where is Scarlet Witch or Black Widow? More characters in packs etc as regular updates. First character pack being Captain America. Which is one I’d want to play. But it’s the same story for the villains also. And there will also be villain packs. It’s not very inspiring. At the moment I can’t see much reason to buy this over Marvel Legendary. And what is the status of that licence now? But Legendary I have so many hero combos, and villains to play with. Plus the mash ups I can do with other IP such as Buffy. At the FFG release schedule it could be years before I get to play with characters I like. The TL;DR interesting idea, but…

They finished off with a “one more thing” where they invited Atomic Mass Games on to stage to announce a third new game from FFG. That game being Marvel Crisis Protocol Miniatures Game.

My reaction: lost me with tough plastic and cutting stuff off sprues. Let alone gluing on top.

Over all reaction: meh. Very underwhelming. Bit of a let down really. They have better In-Flights.

CMoN snuck out a press release yesterday announcing Zombicide Second Edition.

Sadly I’m kinda excited about this. I’m going to have to break my self imposed ban on buying from CMoN. Which since The Others and the shitty treatment of non-US backers has been easy to keep thanks to them not producing anything I actually want.

CMoN are promising that “the classic rules have been refined, streamlining game play and getting into the thick of the action faster than ever before!”

Plus for those of us that have a lot of the first edition stuff “Veteran zombie hunters will still be able to use their current collections as updates will be available.” Fantastic news.

This will be hitting Kickstarter early next year. So my guess is September/October before it gets into people’s hands.

And remember folks, once CMoN have finished milking this, they can do second editions of those awful reskins (the Zombie Apocalypse is modern day not fantasy or space thank you very much).

Tuesday Commander – Ruined


All I wanted was to play some Commander. Try out the changes I’d done to the mono red aggro deck. Which I really must give a cool deck name. Something like Etali Red Menace or Etali Ground Hog Day.

And that’s how my visit to my FLGS started yesterday. Myself, a friend, and some-one I know/played against had a 3 player game of Commander. My friend was using the Lord Windgrace Commander pre-con from last year. I was mana screwed, watching Windgrace get an abundance of mana. The other player was doing better on the mana front but not able to compete with Windgrace. Despite some pity, the inevitable was only being delayed. The Windgrace deck stomped all over us.

Things went tits up when a fourth player joined us. The omens were not good when they sat down and basically slagged off casual Commander! I paraphrase the words here but the basic gist was “people say that Commander is a casual game, but they are wrong it’s competitive. Everything can be competitive. Do I use my regular deck or my broken deck?” Fortunately they went with a “regular” deck.

And this new person just wouldn’t shut the feck up. Talk about verbal diarrhoea. I was taking a dislike to this person. But I thought I can be strong, it’s just for a game.

But things were only going from annoying to worse.

The only person this annoyance attacked during the game was me. I was being targeted, despite at that point the other two being the bigger threats. I’ve been on the receiving end of this sort of targeting before. It’s not fun.

This guy was ruining the game for me.

So I decided to scoop. I’d had enough. I also let them know what a dick they were.

They did try to apologise, unsure what they had done, and explain it as the way they act is part of their personality. I called them a twat at that point. Trying to use such a weak excuse to justify being a dick. Implying that it’s something they have no control over. Which from personal experience I know is bollocks.

So that was Tuesday afternoon spoiled, even ruined by a dick.

I was going to share the changes in this post. But that can wait for another day. One where I have played them some more.

Epic Ninja Skills

After taking Mum for her weekly Monday shopping trip to Morrison’s, I needed to play some MtG to unwind.

Luckily my FLGS as regular readers will know, runs a Commander Monday thing for those that find themselves at a lose end on a Monday afternoon.

When I got there all that was going on in store was a game of 40k. So while I was waiting for other Commander players to show up I made some changes to the ninja assassin deck.

Andy and Sam turned up with their Commander decks, and thus combat was started.

I was stuck on 3 mana for a few turns. It didn’t help that Sam countered or removed a couple of pieces that would have aided in me being able to play stuff. Whilst I was basically defenceless Sam then got a few cheap shots in with a 1/1 flyer. I was feeling a bit targeted by Sam.

For a ninja deck, my ninjas were staying rather well hidden. The only one I was able to ninjitsu out was my Commander!

Once my deck started delivering lands and cards so I could start stabilising and doing stuff, I was way behind on the mana front. Luckily Andy saw Sam as more of a threat than me, so he targeted Sam and not me. That really did give me the breathing space to get ready for the moment Sam was killed.

Fortunately for me, in a fitting moment of revenge it was me that delivered the killing blow to Sam.

The showdown between Andy and me was epic. He was casting cards from hand for free. Luckily Rhystic Study and God-Pharaoh’s Statue provided some cost to him. It also helped that he was top decking as well. Andy also had a massive life total. My only chance of victory was Commander damage.

But I was getting to a board state that if Andy didn’t do anything was going to give me the win. My Commander was buffed and unblockable by Andy. Archetype of Imagination really helped with that. Plus all my creatures were ninjas thanks to Conspiracy.

So I was swinging in for 4 Commander damage each turn. And that’s how I won. Sadly for Andy his Cyclonic Rift remained locked deep in his deck.

I like this deck a lot. It’s fun to play. At best I’d say that power wise it’s a 6.

On the way home I started thinking about updating the mono red aggro deck. I’ll play that next.

Ok you are probably at least curious about the changes I made to the deck. So for your entertainment and great comedic effect here is the section of the post that lists version 2 of the deck.

But before I go any further it’s probably best I give my boiler plate get out of jail disclaimer for my decks.

I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun, affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I’m certainly not a master deck builder claiming this deck will win tournaments, if it is fun to play and does it thing then I’ll be happy.“

16 new cards (bold italics below), which sees lands decrease to 34 from 37. The lands also see a rejig with the number of basic lands dropping also to make room for some more non-basic lands, including the new staple (for me anyway) Lotus Field.

I’ve added a bit more removal that allows me to handle Planeswalkers. But still nothing that allows me to get rid of enchantments specifically. I’m still relying on the rather blunt instrument of bouncing all permanents back to hand. Not ideal. But for now it’ll have to do.

Creatures:36

1 Changeling Outcast
1 Hired Poisoner
1 Mist-Cloaked Herald
1 Pilfering Imp
1 Siren Stormtamer
1 Cerulean Drake
1 Daring Saboteur
1 Duskmantle Operative
1 Metropolis Sprite
1 Skullsnatcher
1 Thrill-Kill Assassin
1 Warkite Marauder
1 Adaptive Automaton
1 Eyeblight Assassin
1 Mist-Syndicate Naga
1 Mistblade Shinobi
1 Slippery Scoundrel
1 Stronghold Assassin
1 Throatseeker
1 True-Name Nemesis
1 Walker of Secret Ways
1 Yuriko, the Tiger’s Shadow (Commander)
1 Azra Smokeshaper
1 Etrata, the Silencer
1 Ingenious Infiltrator
1 Moonblade Shinobi
1 Ninja of the Deep Hours
1 Storm Sculptor
1 Fallen Shinobi
1 Higure, the Still Wind
1 Ninja of the New Moon
1 Okiba-Gang Shinobi
1 Throat Slitter
1 Archetype of Imagination
1 Ink-Eyes, Servant of Oni
1 Silent-Blade Oni

Spells:30

1 Bag of Holding
1 Brainstorm
1 Grafdigger’s Cage
1 Price of Betrayal
1 Scheming Symmetry
1 Sensei’s Divining Top
1 Silent Gravestone
1 Sol Ring
1 Crook of Condemnation
1 Cyclonic Rift
1 Pillar of Origins
1 The Elderspell
1 As Foretold
1 Commander’s Sphere
1 Golden Demise
1 Icon of Ancestry
1 Rhystic Study
1 Urza’s Incubator
1 Cryptic Command
1 Damnation
1 Diabolic Tutor
1 Mass Manipulation
1 Mastermind’s Acquisition
1 Vraska’s Contempt
1 Conspiracy
1 Devastation Tide
1 Increasing Ambition
1 Vanquisher’s Banner
1 God-Pharaoh’s Statue
1 The Immortal Sun

Lands:34

1 Arcane Lighthouse
1 Barren Moor
1 Blasted Landscape
1 Command Tower
1 Cryptic Caves
1 Crystal Vein
1 Darksteel Citadel
1 Dimir Aqueduct
1 Dimir Guildgate (a)
1 Dismal Backwater
1 Dreadship Reef
1 Evolving Wilds
1 Field of Ruin
1 Gateway Plaza
1 Guildmages’ Forum
1 Halimar Depths
5 Island
1 Isolated Watchtower
1 Jwar Isle Refuge
1 Lonely Sandbar
1 Lotus Field
1 Morphic Pool
1 Mortuary Mire
4 Swamp
1 Terramorphic Expanse
1 Unknown Shores
1 Watery Grave

So now you know the cards in the deck, it’s time for those pointless graphs.

What do you think of the changes?

I’m thinking I might try and squeeze in the leylines. Not sure what they would replace.