Category Archives: Game day

I played some games on my days off!

Last Friday was the start of three days off work after a nine day tour of duty.

Which just so happened to time nicely with the fortnightly Fenland Gamers club night.

So Friday was one of my now rare appearances at a club night.

I was on a table with Colin, Charlene, and Annabelle.

We started off playing Scooby Doo the board game from CMoN. Which Annabelle loved the Scooby and Scrappy minis.

It’s a co-op game Pandemic like where you are trying to stop the monster.

The game has great table top presence. Lovely painted minis.

It’s fun, and despite us only lasting three or four rounds before losing to the zombie.

We followed our defeat at Scooby Doo with a game of Splendor. I did crap at this. Scoring a single point! It’s a good job I enjoy the game.

After being totally humiliated at Splendor it was time to redeem myself with a glorious victory playing Spots. I don’t think it will be too long before I add this to my over crowded collection.

Next I introduced Colin to what is fastly becoming a filler game of choice Ship, Captain, Crew.

My final game of the evening was a new game I got LCR. Which is a nice quick filler too. Which also doesn’t have player elimination. Even when you run out of chips you are still in the game because you might gain some on a subsequent round.

I had a great evening game. It’s been a while since I’ve had a chance to game with Colin. So that must be the highlight of the evening for me.

Sunday saw Charlene and Annabelle join me in a pre-arranged game of Tapestry.

This was an all in game using all the expansions and the new balanced civilisations. So no need to take into account any adjustments.

We dealt each player three civs to choose from. There are so many when using the expansions. Just wanted to give everyone a greater chance of seeing something they liked.

This is how our starting civs, cities, and blueprints went.

  • Aliens/Forest blueprint- Windmill – me
  • Renegades/Tropical blueprint-Birdwatching Perch – Annabelle
  • Urban Planners/Mesa blueprint- Villa/Urban Farm – Charlene

Also when we had to draw a Tapestry card we drew two, chose one discarded the other.

Somehow in this game it ended up being my most aggressive game ever. Previously I’ve rarely gone conquering but this time I got to the middle first and conquered two territories to get that bonus also. Plus I got to the end of the military track to get the second place bonus for reaching the end of a track. So that was also a first for me getting all three bonuses.

I did take an early lead on the score and kept it all game. Although during the end scoring Charlene came from behind to give me a big scare that she might snatch victory. However my lead was big enough to absorb that late surge and hang in there for the win.

It was great to get Tapestry to the table again. And a great way to end the three days off.

Just checking in

I’m in survival mode at moment.

Just trying to make it to the next day.

Drained. Tired.

Work gets like that sometimes.

Especially when you are given a shift pattern that is nine days without a break.

The upside is I get three days off at the end of it. Which will allow me to get along to a Friday club night.

What has made this time more difficult is getting the car repaired last Friday. Meaning an early start after a late finish. Plus squeezing in a prearranged gaming session the next day before work.

So you can see why I say I’m knackered and just surviving.

On the upside I got to play some games this month. I’ve just not written about them.

Diego and I are building up to play BattleTech Alpha Strike. Now with the full Alpha Strike rules in my possession we can use the full games hex maps on Diego’s table. This means for the other starter box sets they are even better value, as I can use more of the contents. We just need some hex maps now! Which Diego is ordering.

I’m going to leave it there for now. I’m tired.

A late flurry of gaming

Two days off over the Easter weekend have allowed me to get in some late gaming for the March stats.

Saturday saw me meeting up with Jeff and Charlene at the usual place to play a game or two.

Our first game was Arabella. Which if Jeff hadn’t got his final objective card I’d have won. And my victory would have been oh so sweet. Unintentional, and literally the games equivalent of winning Viticulture (base game) by not making any wine (which I have done).

All game I had the starting engine and a level 2 engine. Eventually Jeff and Charlene bought some carriages so my early investment in their shares started to pay off. But still with no carriages my dividends were worthless to them both.

This games end was triggered by Jeff reaching the end of the 10 money track on his sheet.

Somehow until we picked up Jeff was owed another objective card I was winning! It was insane. I would have easily have bet money that Charlene and Jeff were doing much better than me, and I was going to score hardly anything.

So yes Jeff won.

We followed Arabella up with Dandelions. This was probably the worst I’ve done in a game of this. I didn’t score a single majority. Jeff won this too.

The afternoons gaming was wrapped up with me introducing Ship, Captain, Crew to Jeff and Charlene.

Ship, Captain, Crew is fastly becoming a favourite little filler game. Four or five rounds take hardly any time to play. I won this time breaking Jeff’s run of victories.

I keep saying this but it’s true I had a great afternoon gaming with two great friends.

Sunday saw me meeting up with Charlene and her daughter once again at the usual spot to yep play games.

Despite being a relaxed afternoon of gaming we got five games to the table in about two and a half hours.

Our first two games were new to me.

Spots was a cool, light, dice game. It had Roll for it, Age Of War vibes with the completing dogs, with a nice buried dice mechanic that added a push your luck element to the game.

The other new game was Kohaku a tile drafting themed around making a koi pond. This definitely had Kingdomino vibes to it. A very quick light and fun game.

We followed up with a game of all in Parks. So both the Nightfall and Wildlife expansions were in play.

Dandelions hit the table next so that Annabelle could try the game, with a view to them teaching their Nan the game on an upcoming holiday.

Our final game of the fun afternoon gaming was, you guessed it, Ship, Captain, Crew.

New Arrivals

The first batch (there will be more over the years) of a club poker chip arrived.

When it comes to this sort of stuff I’m prioritising those that attend club nights regularly and are long time members.

Fenland Gamers Poker Chip

The BattleTech Alpha Strike Starter Box arrived. I’m writing more about this in another post. The counter pack has also arrived. But it’s fair to say that I’m dipping my toes into this game.

I also picked up a Dice Masters collection which I need to sort through. And I know this sounds like a cop out but this too will be the subject of another blog post.

Finally whilst waiting for repairs to my car I made the mistake of walking into Waterstones. Where seeing they still had a prerelease kit bought into the latest ccg to hit stores Star Wars Unlimited.

I’d tried so hard to not go down this rabbit hole. My wallet can’t take another ccg. But here I am dipping my toes.

Well the late flurry of weekend gaming gave me probably my best months gaming in over six months. The makes me happy.

Top 9 Games Played

Stats for the month.

All the games played in March.

Full list of games played

Floating in the air like a dandelion seed

Yesterday Diego and I got to play some games.

We started off the afternoon playing a two player game of Dune Imperium Uprising with the House Haggle deck as the third player. Ok technically it was the Dire Wolf app replacing the deck but still it was the digital version of those cards.

This was a strange game. For starters I never bought my third agent. Something I always do as early as possible! I just wasn’t getting much solari in this game.

The game also went the full 10 rounds. Neither Diego or myself were close to triggering the end of the game. And until the last combat it was looking like the run away winner was going to be the AI!

The last combat was a power play by myself. And was crucial to me coming from behind and seizing victory. With a worm in the combat if I won I was going to be able to claim my rewards twice. That meant victory was worth 4 victory points for me.

During that final round I was the clear leader with the committed forces to that final battle. But Diego had intrigue cards he could play. There was the potential to turn the tide of war in his favour.

But that fear was for nought. When it came to resolving the combat Diego had no tricks to play to steal the victory.

I had my 4 points and shot up to 9 points and the lead.

Did Diego have end of game intrigue cards then? Sadly for him nope. My last gasp power play was enough to snatch victory.

We followed up Dune Imperium Uprising with learning to play the dice game Dandelions.

This is an unusual game in my collection. It is very specific on the number of players it supports. Dandelions only plays two or three players.

Dandelions plays very fast. We played three games in less than 40 minutes.

I think Dandelions appears deceptively simple. Roll your dice, select one to use, move that number of spaces, put dice on card you finish on. Doesn’t sound very complicated. However that glosses over the area control element, where to move opponents dice to, etc.

So yes the basic game play may be extremely simple. However although not TI4 level of decision making, there are some deeper decisions to make.

I love the dry erase score sheet. That’s a very nice touch.

The fact that we played three games back to back should tell you all you need to know. This is another small box game that makes it easy to just leave in the game bag ready to play at a club night.

Our final game of the afternoon was Senso Battle for Japan.

I like trick taking games. My teenage years were spent playing knock out whist. Having one of my grand parents run a pub for part of my childhood, and two pubs (now long closed and turned into rental properties) literally next to my nans. Where many a time was spent with nan and locals playing pub games like dominoes. So the old traditional pub games are in my dna so to speak.

Thinking about it maybe my years playing knock out whist, and Top Trumps is why I like card games like MtG. That competitive duel.

Anyway Senso adds in an area control mechanic to this trick taking game.

The art on the cards is gorgeous and thematic. Setup is the same no matter the player count. Which is nice. The only thing that changes based on player count is the number of cards dealt each round after the first.

I like how the number of tricks you win each round determines your action that you take after all the cards have been played. As the rounds progress the number cards in your opening hand goes up, and the more tricks to be won. This opens up the possibility of being able to do more powerful actions.

As a two player game I thought it worked well. I get the feeling at higher player counts it gets a lot more cut throat. Not only on taking tricks, but on the area control part.

Definitely a game I need to try with more players.

I am enjoying these Sunday afternoon gaming sessions. Hopefully lots more to come.

New stuff on the way or arrived

So yes it wouldn’t be a just after payday week without some new stuff on the way.

First up are the three latest promo packs for Rolling Realms, Wyrmspan, Obsession, and Crusaders. I can’t wait for Rolling Realms Redux with the larger box. To say there is a storage issue currently if you have all the promo packs, or a large proportion of them, is an understatement.

Next I pulled the trigger on the second expansion for Parks called Wildlife. This is described as the “more” expansion. So more cards for the various decks. Plus a “minor” game play addition that I’ll go over once it arrives and gets to the table.

Finally I bought three roll and write print and plays! I forget which YouTube video I watched that put me onto these. But I bought Voyages, Waypoints, and Aquamarine from Postmark Games. They were dirt cheap at £4 each. I just need to print out four copies of each and laminate them (so I don’t have to keep printing and wasting ink) before I get them to the table.

It’s the bants

This afternoon gaming with Jeff, Charlene, and Annabelle (Charlene’s daughter) was such fun.

We started off playing Wyrmspan.

A second play of the latest game from the Stonemaier Games stable. I’m loving it. I love how I can do combos in the game. On one turn I was able to combo it so I played two cave cards from the trade row for free. A couple turns later in the same round I got three dragons out for free on one action.

At this point I didn’t care if I won or lost. I’d done a couple of cool things. I’d got that MtG feel.

In the end I didn’t win. I came last by a massive single point. The lore books will show that Jeff was the dragon lord.

We followed up Wyrmspan with a game of Can’t Stop. This was so much fun at the full player count. Lots of going bust. Lots of banter. Lots of fake sympathy when some-one went bust on their turn. It was a hoot.

And amidst all this banter and laughter Jeff claimed the win.

Our final game of the afternoon was Sea Salt and Paper. I’d only played this two players previously. But I really liked it at the higher player count. This will be staying in the game bag I think as a nice little filler game. Oh Jeff won getting the clean sweep of wins for the afternoon.

After a busy week it was great to have an afternoon gaming with my friends. Plus Liverpool won their first trophy of the season. An amazing day.

Here be dragons!

At last I got to play some games. It seems so long since I last played anything. But in reality it’s only been since Tuesday.

I did open Wyrmspan yesterday. And although I’m excited to play the game. I can’t help feeling a little disappointed with the box and lack of insert. Two nice sized game trays for tokens and eggs. That’s it. Nothing to organise the cards etc.

I would also add that if you bought the deluxe upgrade kit like I did that replaces the cardboard resource tokens and metallic cardboard coins with wooden resource tokens and metal coins. The game trays don’t hold the wooden tokens. I used them for the metal coins and eggs.

To organise the cards and to stop them getting damaged in the box I used some old MtG cardboard deck boxes.

But that aside I did get Wyrmspan to the table today.

This afternoon Charlene, her daughter, and Colin joined me to play Wyrmspan.

I love the theme of Wyrmspan. Why wouldn’t I? How Connie Vogelmann came up with 175 wyrms aka dragons I don’t know. Even more impressive is the imagination and art of Clementine Campardou.

I really love the art in Wyrmspan. Yes it’s subjective, and there are those out there that don’t like the art. Which is cool. We are allowed to have a difference of opinion.

The changes made to Wyrmspan from Wingspan really work for me. They make the game more thinky, and more gamer oriented.

Although Wingspan had the awesome table presence with the bird feeder dice tower. I don’t miss it or the dice for resources. I love being able to chose which of the four resources I need. Although getting resources or eggs is a bit more challenging.

I love being able to squeeze out more actions on a turn by gaining more coins or even carrying coins over to the next round.

The guilds are a lovely touch. Something you can’t ignore because moving round the guild track gets you much needed resources.

But there are other touches that are quality of life improvements such as the built in player aid on the player boards. Or the larger end of round bonus tiles, easier to read.

Also a major change is the limitation on the number of times you can run your “engine” on each of the cave complexes. And that the cost to rerun them gets more expensive. It stops that Wingspan last round where all you did was run the grass lands and just laying eggs every turn.

That’s not all of the changes to Wyrmspan. There are some great content creators out there that cover this stuff way better than I could. For me the sum of these changes elevate the game to another level that would appeal to more hardcore/experienced gamers.

For the record Charlene thought she liked Wyrmspan more than Wingspan. In fact it was posing her a difficult question. Did she keep Wingspan and all of its expansions? Why would she need to keep Wingspan?

I can see where Charlene is coming from. I think I too prefer Wyrmspan over Wingspan. Although I think there is space for both (just) in my collection. Hear me out. I think the theme is more attractive to none gamers. Plus it’s a bit more accessible as well.

Don’t get either of us wrong. We still like Wingspan and would happily play it. It’s just we like Wyrmspan more.

History will record I won my first game of Wyrmspan with a score of 106.

We followed Wyrmspan with a game of Parks.

Up until this afternoon my only other plays of Parks was as a two player with Diego. Which it works as really well. And will be one of the many games I will take with me next time I visit Nathan.

But wow!

I really liked Parks at the higher player count. That added competition for spaces and the harder decision of when to use your camp fire was exactly as I thought it’d be.

Apparently the history books show Charlene won this game by 2 points.

A big thank you to Charlene, her daughter, and Colin for taking the time out to play these games with me.

Myths and trains

Friday morning was the last morning of my visit with Nathan.

Usually I get a whole morning with him before setting off after lunch. But this time I had to leave before lunch so I was back in time for a Teams call.

Leaving earlier meant I was back in time to attend the Fenland Gamers club night. But more importantly able to try Cyclades.

It’s been on my wish list for yonks. I even backed the Kickstarter for the second edition (granted at the $1 level to get me access to the backerkit) last year.

So what did I think of Cyclades?

I enjoyed it.

I liked the bidding mechanic for the gods and your place in turn order for taking your turn. Which then determined where you were next round in the bidding order.

But did I like it enough to buy the second edition?

Now that is a tough question.

I have Kemet (first edition plus expansions), Cry Havoc, and Scythe. Those three were good enough to fight off Inis taking one of their spots. And I did like Inis just not as much as the others.

And I think Cyclades is falling into that same situation. I like it but enough to get rid of one of the three already mentioned? If you asked me to play one of them right now, I think I’d still go with one of the three over Cyclades.

So it looks like I’ll leave it to Ben to buy the new edition of Cyclades and play that when it arrives (Q4 of this year?)

Saturday saw Jeff and myself meet up to try the 18xx roll and write Arabella. Which had arrived that morning.

I’d only heard about Arabella days earlier via a tweet on X/Twitter. It intrigued me. However nowhere seemed to be selling it. Unless I wanted to import it. Luckily there was a copy in the UK going on the bgg marketplace. Which I snapped up.

When it arrived it was still in shrink.

When I read the rulebook I thought wow this is going to be on the heavier side of roll and writes.

There was one hiccup to playing Arabella. When I told Jeff it was an 18xx inspired game he was apprehensive about it. He is not a fan of 18xx games.

I’d never played an 18xx game before. So this was going to be a way for me to dip my toe in to the 18xx water.

For this first game I went against the advice of the rulebook and didn’t use the AI to add a third player. I want to be able to just focus on the game and not have the overhead and distraction of running the AI.

It is interesting that there are no setup adjustments for player count. Well not if you discount the placement of cubes during setup.

Arabella didn’t disappoint.

It is on the heavier side of the roll and writes.

I really enjoyed it and surprisingly so did Jeff.

It had the feel of an 18xx but not the drawback(s) according to him. Particularly the share side.

We both agreed the wooden dice are ok, but would it have hurt to use plastic ones?

The rulebook is ok. Slight grammar errors. Plus it was not clear that the white dice are your starting dice. But I’m giving a little leeway as the designers are east European I believe, and it could just be a translation issue.

The game does start slow as you start to build your railway, but boy does it ramp towards the end.

Arabella is also a very mathy game! Especially when running your trains or calculating the share dividends.

I definitely need to play this with more players. I think it’s going to be a very different experience.

We followed up with a game of one of Jeff’s Christmas presents Star Trek Away Missions.

This is a fun two player Star Trek game. I played the Federation with a ST:TNG crew, whilst Jeff played the Borg.

It was the intro scenario we played.

So basically I needed to complete at least five mission cards over the three rounds to get my objective points at the end.

This is a skirmish like game or shares some of the mechanics. Players take turns activating a character in their squad/team. The game that comes to kind with that activating mechanic is Star Wars Imperial Assault or Last Days.

There is hand management as well to consider not only for your mission cards, but also for m

Because the game is played over three rounds it is very quick.

I liked it and would play again.

Did you cheat?

Not much gaming got done on our last full day together.

We played two new games that I wanted to try with Nathan. Those being High Score and Viva Java the coffee game the dice game.

I’m not going to go into much detail about them here. I’ll save my discussion about them for my game dev posts.

Nathan won High Score. Although I think he may have manipulated the dice once or twice!

Viva Java I won.

After the games I finished off our tea of roast lamb. The gravy was amazing. And I thought the lamb went really well with my 5 or 6 bean stew that I made. Sadly a combo Nathan did not get to enjoy as he doesn’t like beans.

Our lunch has been curry wurst a German street food I belief. Basically it’s bratwurst with a curry sauce, with some chips. The origins of the curry sauce recipe goes back to after the Second World War where legend goes a German lady was challenged by a US soldier to come up with a recipe/sauce using ketchup.

After tea was spent watching season one of Reacher. Which Nathan hadn’t seen before, followed by the start of season one of Jack Ryan.

It was a chill day with my son. Just what I needed.

I’ll do anything for money but I won’t do that!

My first full day with Nathan saw a favourite of his (and mine) Star Wars Outer Rim with the Unfinished Business expansion hit the table.

I think the last couple of visits we’ve not managed to get Outer Rim to the table. So it was nice to get this to the table again.

Nathan started setting it up. And by that I mean he put the outer rim segments together before asking me to finish off the setup.

Setup and tear down is a doddle for me. I have seperate deck boxes for the various decks, baggies for the tokens and standees.

Nathan chose Boba Fett (again, as a Renowned Smuggler) and I went with Doctor Aphra (Living Legend).

Through out the game I felt Nathan had the credit advantage, and he did manage to upgrade his ship twice. Whilst for the whole game I never upgraded my ship.

Play was interrupted for a roast chicken thigh and Yorkshire pudding tea.

After the food break I seemed to edge ahead by completing two of my three ambition objectives before Nathan had completed one of his. But a late surge from Nathan meant we were both racing to complete our final objective and win the game.

Sadly a good dice roll by Nathan on a final job I needed to complete to get me the funds to trigger my final objective denied me that one more turn I needed, as he finished his final objective on his next turn after I completed the job.

It was a fun afternoon and evening spent with Nathan in the Outer Rim.

Meet the maker!

Another Friday write off.

However thanks to Dave Saturday was saved.

We met up at the community centre to play Dune Imperium Uprising.

Yes it was a two player game. So we used the Dire Wolf app to act as the second player. It’s a quicker and easier to run version of the House Hagal deck. And also why there are no photos in this post.

Naturally we played with the optional CHOAM module. I can’t see why you wouldn’t. It adds no overhead to the game play. Just a little to the setup. Which is shuffling the contract tiles, and adding four cards to the Imperium deck.

We also carried over the house atomics token as a house rule.

Usually I like to make a note of our leaders and share them here. But I forgot to do that yesterday.

Our rival that the House Hagal deck was driving was Rabban Harkonnen. He was one of the recommended streamlined leaders. Which means in a two player game the players have less to do running the rival. Something I thought was ideal for our first play.

This was only the second time I’ve played a two player game of Dune Imperium. It’s fine with the House Hagal “third player”. But I’d much prefer real players.

Also during setup each player gets a random objective card (a new addition to the game which I’ll talk about later).

Playing Uprising had a feeling of both being familiar and unfamiliar at the same time.

The flow of the game, of a turn, were the familiar bits. That hasn’t changed at all.

The game board had that dual feeling of looking familiar but not. The board spaces have had a major overhaul. Water is even harder to get. There are more spaces on the board that require two influence in a particular faction before they can be used. Plus the cost of using one or two of the spaces has gone up or been added. Naturally the benefits have been adjusted/tweaked on some, or even changed totally to support some of the additions to the game. We also have

The mentat has gone. It has been replaced by being able to recall an agent from one of your other spaces on the board.

Other board changes I like are the space for buying the swordsman (aka third agent) once a player has bought a swordsman it then becomes slightly cheaper for all the other players. I think of this as a little catch up mechanism. They also tweaked the high council space. Once you have claimed your seat at the table you can now revisit the space on subsequent turns and get a benefit instead (I forget what it is exactly). I like this as it’s turned a space that once visited is then dead on the board to one that can be useful later on.

I like the addition of the makers/worms, and the shield wall. Having a worm (in your forces) in a combat that you win gains you double benefits. I also like that the shield wall negates their use in combat until it has been destroyed.

I also felt it was harder to gain influence with the various factions because there were less cards with their icons on. Those cards were a premium and ones I tried to but to increase my chances of using those spaces.

The spies are an interesting new addition. They also seem very powerful allowing you to use a space regardless of if an opponents agent is on it. Or you can draw a card.

Although I didn’t get or complete any CHOAM contracts (Dave did) which cost me a victory point at the end for an end game scoring on an intrigue card. I did like their addition.

The objectives and completing them by matching symbols on combat cards you win gains you a victory point is a nice new source of rare victory points. Well the first time. But after that pairs of combat cards with matching symbols gain you a victory point. So combat becomes a way to gain additional victory points, and a way to deny opponents. Obviously knowing that you need to win a combat to deny an opponent that cards symbol adds new tension to combat.

Overall I loved the new bits that Uprising adds to the game.

I want to play the game a few more times before adding in the expansions or using some of the base game cards. That’s a nice thing about Uprising that the expansions can be used with it.

Sadly Dave beat me by a point in the end.

It looks like my only gaming for December was this session with Dave. A big thank you to Dave.