August 2026 Gaming Roundup Part 2

The later half of the month despite it being holiday season and heatwaves has continued to see a lot of gaming.

Not sure about what’s different but this year has seen a lot more gaming happening for the time of year.

So let’s look at what’s hit the table in the later half of August.

The group at The Angles is growing and great fun to play with. We are having some great games, banter, politics, in game moments. Just a fun evenings of multiplayer Star Wars Unlimited. I even got my new Mandalorian deck to the table, and got to experience my All the Vaders deck from the other side (not fun).

Scythe: despite a recent strong challenge by Glory to Rome, Scythe is still my favourite game of all time. We played with the Duel of Meloch stuff mixed in. So that’s the new faction, new combat card deck, new encounter and factory cards. No airships, used the modular board, the Land Rush resolution tile (6 stars or controlling 10+ territories trigger the end of the game), and the structure bonus tile was for the number of structures built on farms and tundra.

Here is how the factions worked out:

  • Fenris (one of my favourite factions) /Patriotic: Josh
  • Constantinople (new Duel of Meloch faction)/Engineering: me
  • Crimean Khanate/Militant: Dave

I have to say I like the new Duel of Meloch faction. I think particularly with the modular board it can be quite powerful. With the random setup it is possible to be resource screwed for your faction finding a way out to the rest of the board. Being able to discard a star to get a resource can mean within two turns being able to riverwalk, use mines, or warp. Although that later ability passed me by until much later in the game.

I did trigger the end of the game with the territory controlled condition. I had to. If I had let the game go on I’d have lost, and my calculations gave me a slim chance at best when I did trigger it. Luckily that was a good call.

Panda Panda: jury still out on how I feel on this. But at the moment I’m leaning towards meh!

Mistwind: not a bad pick up and deliver, with a kind of ticket to ride route building element. Plus a rather nice mechanic that forces you to decide which actions you want to take and which group you can’t on that round. Add in a limited number of rounds that decision of what you can’t do becomes even more important. It also stops the game dragging on beyond its welcome.

Mottainai: the spiritual successor to Glory to Rome. It has an awful lot of the dna of the former game. However this is in print, and more importantly much much cheaper. The later point being important. A single copy of the game plays two or three players. So if you want to play with up to five players you need a second copy.

Tenby: probably one of the “hottest” games of the last year. Love the included tuck boxes for organising the cards. Like Villagers this aids the setup and tear down greatly. The choice between turn order and actions you want to take can be a difficult decision to make. It’s hard to hate draft in this, you almost have to just concentrate on your own streets. The reason it’s hard is because anything on the card could be scoring. Keeping track of other players needs is nigh on impossible. But it’s a fun game. Love it.

Villagers: a learning game with a major misplay. Which we did correct. I still lost. But I like it. The drafting limited by amount of food and an upper limit. The building also similarly limited. I like the chaining of cards, and also the locking/unlocking mechanism. The organisation within the box allows for quick setup and tear down. Which is very nice.

Innovation: despite having the ultimate edition I still went ahead and bought a copy of Innovation. Mainly because I can throw this small box in my game bag and have it live there. Yes the ultimate edition will still be used but in a planned manor with one or two of the expansions in play. This small box edition is for impromptu games or to take to UKGE. That sort of thing. Still it was in the bag when I was at Jeff’s so we played a game that had a little of the take that, but not as much as there can be. Still very fun.

Excalibur: everyone lost in the first play. Then in the second game through skill and subterfuge I won. Always a crowd pleaser.

Tenpenny Parks: one of Marcin’s better games. Worker placement, tetronomes, theme park theme, limited number of rounds. I think the sum of the whole for this game really works. You can see some Uwe Rosenberg influence.

Memoir 44 Overlord: Jeff’s birthday gaming day was an 8 player game. It was meant to be the Sword of Stalingrad map, but Jeff only realised it wasn’t at the end of the day when he packed the map away and noticed the correct one on the opposite side to the one we were playing on! Doh! Still it didn’t detract from the fun we had. Both games we played were pretty close. We played the scenario twice swapping sides in between. As usual this was a great day celebrating Jeff’s birthday with a great game.

Sushi Go: a great fun drafting game. I do like the rules tweak they made about the dessert cards. This is always in my game bag. So nice to get it to the table for once.

Captain Flip: a light fun family game. A little luck based with the tile draw but you get to mitigate it a little by being able to flip the tile. It was ok.

7 Wonders: long overdue a return to the table. It’s considered a classic for a reason. Next time I’m going to introduce the leaders expansion.

Rauha: an interesting game. Drafting tiles, deciding where to place them on your board before activating your current row/column. This also falls into the category of “one of Marcin’s better games”.

Wonderous Creatures: We played with the new Winterfall expansion. The game did seem to drag on because it seemed that Marcin had been zapped with a bad case of analyse paralysis and retaining information. In reality the new expansion apart from increasing the table space needed doesn’t add hardly any extra overhead to playing the game. Still it’s a lovely game and I won! I really leant into my captains power in a big way.

Crimson Company: think compile but simpler, shared deck, auction mechanic, and a fantasy theme. It also plays quickly. Nice two player filler. But it’s not Compile.

New Arrivals

  • Villagers plus kickstarter expansion, coin box, playmat
  • Tenby
  • Venger’s guide to Mastering Chaos at the table
  • Three Sisters Harvest Edition
  • Fliptoons season 2
  • Forest Shuffle Smoky Mountains
  • Innovation 4th edition
  • Marvel Champions Fear No Evil, Jessica Jones and Luke Cage hero packs
  • Splendor Duel The Counterfeiters expansion
  • Star Wars Unlimited singles for a Twin Suns deck
  • Alice’s Garden
  • Liars Dice
  • Quarriors! Qultimate Quedition
  • Catan On The Road
  • Harmonies
  • 7 Wonders second edition plus Leaders, Cities, and Armada expansions
  • Gundam Card Game starter deck

Operation A Dog Named Sue! #24

A couple of days back some basic information was required by the transportation company bringing Ace over to the UK.

The first bit was how big was Ace so that they could send the right sized kennel for him to travel in.

Once Ace is in Lima they will review the kennel to make sure it is the correct one for him.

He has a lot of time in that kennel so I appreciate that they are making sure he will have enough room to be comfortable.

The other bit of information they needed was some photos of Ace’s paw for their vets.

I have uploaded those and put them on the end of this post. Which has been the post with all the healing progress.

I think that the paw is looking good.

We are literally just over a month away from him joining his new family and being in his forever home. That’s so exciting.

Life goes on

It’s been a week and bit since my last post. So you knew this post was coming at some point.

Life has been happening. Gaming has been happening (as the little widget on the right shows).

Obviously the gaming will be written about in another post, including Jeff’s birthday gaming day.

I’ve nearly built a new Twin Suns deck based around mandolorians. Looking forward to playing it.

I have a Halo Flashpoint event I’m running next weekend to prepare for.

I’ve been watching The West Wing for the first time ever. Wow what a show. The writing, the cast and their performances, the directing and editing. I can see how this became so popular, and is so praised.

Tomorrow instead of Star Wars Unlimited I’m finally seeing The Odyssey at The Luxe. The new Spiderman movie stopped them getting it in earlier (drawback of an independent single screen cinema and film studio showing restrictions). Yeah I could have seen it earlier at another cinema. But that would have cost more and wouldn’t be supporting my local cinema.

I’ve signed Dolly and Diogo up for a couple more socialisation walks.

It’s getting cooler again so the monster squad are happier, or at least more comfortable during the day. I can think about taking them out to the countryside again.

Well hopefully the above has reassured you I’m alive and at least surviving from one day to the next. Until the next post.

Operation A Dog Named Sue! #23

We have an official arrival date!

That had to be a heading.

A couple days back now things started to get real.

We now have a date for Ace’s arrival in the UK of 8th October.

This is what Ace’s journey to his forever home looks like.

Flight Cusco-Lima: October 2nd
SENASA inspection (Lima): October 5th
Flight Lima-Amsterdam: October 6th
Flight Amsterdam-London:October 8th

Yes that’s a long journey. But he will be in good hands during it. And I can’t wait to meet him and start our journey together.

52 Days left

No not that one!

Almost legendary amongst Battletech players is the Battletech Grinder.

Catalyst Games have the following description of it:

The Battletech Grinder is the most popular scenario the CDT runs at Gencon/Origins but probably also one of the most popular events our agents run overall worldwide.

The Grinder is a casual event great for all ability levels where players only pilot one mech at a time. The general idea of the Grinder is that players start with a simple, small mech that uses basic weapons and rules. When they die they get a bigger, better mech as it were that has slightly more complicated weapons and rules. This way new players are introduced to the vast rules of tabletop Battletech over time.

These Grinder kits were only available to retailers or used at events. Like all things one or two of these kits have ended up on eBay, naturally with an exploitative price tag to match their exclusivity.

But that’s all changed, Catalyst Games “ran out of those kits. With the way the economic landscape was shaping up, getting in more pieces of the kits was not financially viable in the current climate.

However, they still had the miniatures.

Each Grinder Tray contains thirty plastic miniatures, cast in the color of their tiers, then treated with a wash to bring out the details that make each one stand out. The miniatures are actually the exact contents of several ForcePacks that came out with the fulfillment of the Clan Invasion Kickstarter.”

The stuff that came along with the models that made the kit isn’t included. So no neoprene playmat, initiative cards, dry erase pens, dice, etc.

However the paper side of things can be downloaded for free off their website. Which I have done.

The Grinder Tray isn’t cheap, although for the number of models isn’t badly priced. Plus it’s considerably cheaper than those full Grinder kits on eBay.

And guess what? I pulled the trigger and ordered the Grinder Tray.

I have the initiative deck, lots of dice and pens. So I just need to get a suitable neoprene mat.

The plan is to run two or three Grinder events a year for Fenland Gamers and at The Angle. Hopefully these will get people interested in playing and give Diego and myself regular games.

August 2026 Gaming Roundup Part 1

Another strong start to the month, especially considering it’s the height of holiday season.

Star Wars Unlimited Twin Suns: starting the month off in style. Teaching new players that hopefully will become regulars. There was even a game that ended in a draw! A new Twin Suns deck is in the works. Which reminds me I need to put up my All the Vaders deck.

Glory to Rome: wow! I love this game. I love the multi use cards, and boy are some of the buildings completely over powered. It scales well. The game flow is quite simple really. I love the lead follow mechanic. This game is so good it is challenging Scythe as my favourite game! It’s that good in my eyes. It’s definitely my game of the year.

Duel of Meloch: I’m still playing the Expeditions side. But it’s still great fun.

Ashes Ascendancy: we played using the two phoenixborn from the Ascendancy starter. This game does not get the love it deserves. Like Netrunner I need to get this to the table regularly.

Expeditions: so glad to get this back to the table after such a long time away. I had the Duel of Meloch stuff mixed in. It was a two player game but still pretty close.

Zombie Princess: I like it, and currently it’s in the bag instead of Rebel Princess. Does that mean I like it more? No. It’s still early days. I think it’s different enough (based on hearts, and can play as teams) that you can have both in the collection.

National Economy: we played with the Mecenat deck this time. Loved the arts theme, and what the buildings added. Synergy is the key to this one. Lots more high valued buildings. Victory points become a thing. Get a set of three and they score you ten points, otherwise they are worth a single point.

Excalibur: great chaotic fun as always.

New Arrivals

  • Glory to Rome 1.5 edition
  • Ashes Ascendancy Natural Magic expansion
  • Mottainai

LiveFromPeru Part 13

It’s been a hot minute since I’ve done one of these posts. You’d almost be forgiven for thinking this was just the Ace show.

Diogo has finished his five sessions with the trainer.

The first session was about stopping Diogo from barking while we get ready for our walk, and get out the door. Diogo gets very excited and expresses that excitement vocally.

Diogo isn’t perfect but he’ll never be that. However he has made massive improvements. Plus it’s a work in progress.

The remaining four sessions were working on Diogo reacting to other dogs.

Two of the sessions were at an enclosed dog park with another dog. The third session was at the main Wisbech park. While the fourth session was a socialisation walk with another dog (a female Doberman) at Shouldham Warren.

Diogo when he reacts to another dog isn’t out of aggression but excitement to see them. His tail is wagging. But mean me is stopping him from going to say hello.

We still have a lot of work to do. However he is improving.

But that’s part of the excitement of him going on a walk. He wants to meet other dogs.

The socialisation walk was funny because after meeting the other dog he basically ignored her as we walked round Shouldham Warren.

Although he did react to other dogs we came across.

At the end of the walk at the car park were a couple of horses. I wasn’t sure how Diogo would react to them. I know Dolly would react to them. She barks at them in the telly, and has done in real life in the past.

Diogo was unsure what to make of them and growled a couple of times. I suppose he might have been more sure if they were alpacas or llamas.

Then last weekend we went on another socialisation walk. But this time Dolly joined us, and there would be several dogs on the walk.

It was hot but not as hot as it had been. I had plenty of water with me, a tarp, a couple of jungle knots. If we needed to stop I was prepared.

Overall my monster squad did ok, especially in the later half.

On the home stretch Dolly started to feel the heat. So we hung back, and let the others go ahead. Dolly is pretty good in telling me she needs to rest. We went at her pace. When she stopped I offered her water. Sometimes she drank, others she didn’t.

Near the end I picked her up and carried her. It wasn’t fair on her. And she is a kilo lighter.

I will sign them both up for more socialisation walks.

I did make Diogo a new lead using about six feet of climbing rope and a couple of carabiners. Obviously one end clips onto Diogo, and the other onto my bumbag. It means when he’s pulling he’s pulling against my body weight and not my arm strength.

I think we are seeing more and more of Diogo’s personality coming out as he feels more and more at home and safe. Since the passing of mums cat Ramsey, Diogo when we are round hers likes to lie under her dinning table for some reason. I’m not sure if that’s a feeling safe, secure thing. Diogo is also a digger we have discovered. He doesn’t just like digging, he likes lying in the hole he’s dug.

So that’s the end of this major update on Diogo.

Bgstats for July 2026

Another great month of gaming. Surely this trend will end next month with it being the main month for Summer holidays?

So glad a lot of the new arrivals got to the table. Plus there was a two player game session with Dave. There are some great two player games that deserve so much love but don’t get it because they are so hard to get to the table.

Anyway enough rambling here’s the infographic summarising the month.

The traditional end to this post is obviously the raw data for the month.

July 2026 Gaming Round up Part 2

A great end to the second half of the month. Introduced some games to new players and also we got to play a new game or two.

Star Wars Unlimited Twin Suns: despite what I perceive as weakness in the format compared to say Commander in MtG. This is still a good, fun multiplayer game for SWU. I think it helps that I found a great fun group to play with. I also ordered a digital device to track life aka damage to the base called a life puck. One or two of the other players have them, and I suppose I caved to peer pressure. Nice thing is it’s not game specific so could easily be used with other games.

Battletech Alpha Strike: it was great getting this to the table again. We played with two 300 point teams I built. Each team was basically two lances. I should do a post about the two teams I built. We were playing a King of the Hill scenario. Which ended up being a comprehensive victory for me. I was leading 3-0 by round eight and that was when the killing blow was delivered whipping out Diego’s forces.

Finspan: we played with the reefs and sharks expansion. I liked what it added. Especially the reef tokens. Although I like Finspan, if I had to rank the games in the span family this would be last without a doubt.

National Economy: I loving this game. I think next time I play it’s onto the next box on the game to see new cards and mechanics.

Streets: a tile laying game owned by Marcin. Which is funny because he isn’t a fan of tile laying games! I guess this is the exception to the rule!! It was fun.

Wingspan Pocket: this game is soooo quick to teach. Literally 5 minutes max. And that was to two not really gamers (their jam is more SWU/Pokemon). I do think your first turn has to be to play a bird so that first activation of your flock gets you some value. I also think birds with a green power (on going ability) are great opening hand or early birds to play. But the later on unless they are a high point bird not worth playing. But you are building a mini engine where synergy with other cards is important. I got a get egg, discard egg for cards combo going, then a copy brown ability bird, followed by a discard egg for resources combo going. I did win but the scores were tighter than I had expected. Even at four players it’s a relatively quick game, although you are getting through the deck piles quicker.

West Story A Town Building Game: a four player game. It played great at this player count. Competition for town spots was a lot more competitive.

Duel of Meloch: managed to play this with Dave. I played the Expeditions side. I managed to snatch the win apparently just in time. Dave was going to be doing a power move the next round to get his final two stars out. It was interesting playing basically a different game to the other player in a race to get four stars out. But it works! We were both rusty on our respective game rules. But that’s due to it being so long since either has hit the table. Love the new combat cards.

Zombie Princess: the follow up to Rebel Princess. This time the trick taking is based on Hearts. So at the start of each round you are bidding on the number of tricks you think you will win. Unlike Rebel Princess highest scores wins. You score for meeting your bid and you also collecting zombie tokens. It still has the changing rules each round, and the passing of cards to your opponents. You still have the Princess powers. The Frog Prince is helpful in this game and if you win a trick with him in it at the end of the round you are able to decide if the trick counts towards your total, making it “easier” to make your bid. Scoring at the end of the round is a bit more fiddly. But it’s still fun. More so than Rebel Princess? The jury is still out on that one.

Pilgrims Curious Adventures: there is no player interaction in this game. It was ok. It’s played over four rounds, you get three actions per round. So it’s an efficiency of action game. It was an ok game. The others seemed more enamoured with it.

New Arrivals

  • Wingspan Pocket
  • Some secondhand Battletech novels
  • Duel of Meloch
  • Origin Stories Heroes and Villians expansion
  • Duel of Meloch metal miniatures
  • Duel of Meloch plastic airship
  • Zombie Princesses Kickstarter
  • Life puck