Category Archives: Fenland Gamers

Fenland Gamers

I played some games on my days off!

Last Friday was the start of three days off work after a nine day tour of duty.

Which just so happened to time nicely with the fortnightly Fenland Gamers club night.

So Friday was one of my now rare appearances at a club night.

I was on a table with Colin, Charlene, and Annabelle.

We started off playing Scooby Doo the board game from CMoN. Which Annabelle loved the Scooby and Scrappy minis.

It’s a co-op game Pandemic like where you are trying to stop the monster.

The game has great table top presence. Lovely painted minis.

It’s fun, and despite us only lasting three or four rounds before losing to the zombie.

We followed our defeat at Scooby Doo with a game of Splendor. I did crap at this. Scoring a single point! It’s a good job I enjoy the game.

After being totally humiliated at Splendor it was time to redeem myself with a glorious victory playing Spots. I don’t think it will be too long before I add this to my over crowded collection.

Next I introduced Colin to what is fastly becoming a filler game of choice Ship, Captain, Crew.

My final game of the evening was a new game I got LCR. Which is a nice quick filler too. Which also doesn’t have player elimination. Even when you run out of chips you are still in the game because you might gain some on a subsequent round.

I had a great evening game. It’s been a while since I’ve had a chance to game with Colin. So that must be the highlight of the evening for me.

Sunday saw Charlene and Annabelle join me in a pre-arranged game of Tapestry.

This was an all in game using all the expansions and the new balanced civilisations. So no need to take into account any adjustments.

We dealt each player three civs to choose from. There are so many when using the expansions. Just wanted to give everyone a greater chance of seeing something they liked.

This is how our starting civs, cities, and blueprints went.

  • Aliens/Forest blueprint- Windmill – me
  • Renegades/Tropical blueprint-Birdwatching Perch – Annabelle
  • Urban Planners/Mesa blueprint- Villa/Urban Farm – Charlene

Also when we had to draw a Tapestry card we drew two, chose one discarded the other.

Somehow in this game it ended up being my most aggressive game ever. Previously I’ve rarely gone conquering but this time I got to the middle first and conquered two territories to get that bonus also. Plus I got to the end of the military track to get the second place bonus for reaching the end of a track. So that was also a first for me getting all three bonuses.

I did take an early lead on the score and kept it all game. Although during the end scoring Charlene came from behind to give me a big scare that she might snatch victory. However my lead was big enough to absorb that late surge and hang in there for the win.

It was great to get Tapestry to the table again. And a great way to end the three days off.

A late flurry of gaming

Two days off over the Easter weekend have allowed me to get in some late gaming for the March stats.

Saturday saw me meeting up with Jeff and Charlene at the usual place to play a game or two.

Our first game was Arabella. Which if Jeff hadn’t got his final objective card I’d have won. And my victory would have been oh so sweet. Unintentional, and literally the games equivalent of winning Viticulture (base game) by not making any wine (which I have done).

All game I had the starting engine and a level 2 engine. Eventually Jeff and Charlene bought some carriages so my early investment in their shares started to pay off. But still with no carriages my dividends were worthless to them both.

This games end was triggered by Jeff reaching the end of the 10 money track on his sheet.

Somehow until we picked up Jeff was owed another objective card I was winning! It was insane. I would have easily have bet money that Charlene and Jeff were doing much better than me, and I was going to score hardly anything.

So yes Jeff won.

We followed Arabella up with Dandelions. This was probably the worst I’ve done in a game of this. I didn’t score a single majority. Jeff won this too.

The afternoons gaming was wrapped up with me introducing Ship, Captain, Crew to Jeff and Charlene.

Ship, Captain, Crew is fastly becoming a favourite little filler game. Four or five rounds take hardly any time to play. I won this time breaking Jeff’s run of victories.

I keep saying this but it’s true I had a great afternoon gaming with two great friends.

Sunday saw me meeting up with Charlene and her daughter once again at the usual spot to yep play games.

Despite being a relaxed afternoon of gaming we got five games to the table in about two and a half hours.

Our first two games were new to me.

Spots was a cool, light, dice game. It had Roll for it, Age Of War vibes with the completing dogs, with a nice buried dice mechanic that added a push your luck element to the game.

The other new game was Kohaku a tile drafting themed around making a koi pond. This definitely had Kingdomino vibes to it. A very quick light and fun game.

We followed up with a game of all in Parks. So both the Nightfall and Wildlife expansions were in play.

Dandelions hit the table next so that Annabelle could try the game, with a view to them teaching their Nan the game on an upcoming holiday.

Our final game of the fun afternoon gaming was, you guessed it, Ship, Captain, Crew.

New Arrivals

The first batch (there will be more over the years) of a club poker chip arrived.

When it comes to this sort of stuff I’m prioritising those that attend club nights regularly and are long time members.

Fenland Gamers Poker Chip

The BattleTech Alpha Strike Starter Box arrived. I’m writing more about this in another post. The counter pack has also arrived. But it’s fair to say that I’m dipping my toes into this game.

I also picked up a Dice Masters collection which I need to sort through. And I know this sounds like a cop out but this too will be the subject of another blog post.

Finally whilst waiting for repairs to my car I made the mistake of walking into Waterstones. Where seeing they still had a prerelease kit bought into the latest ccg to hit stores Star Wars Unlimited.

I’d tried so hard to not go down this rabbit hole. My wallet can’t take another ccg. But here I am dipping my toes.

Well the late flurry of weekend gaming gave me probably my best months gaming in over six months. The makes me happy.

Top 9 Games Played

Stats for the month.

All the games played in March.

Full list of games played

So so tired

After having three days off where I got to game with Jonathan. Which was the first time in a longtime. Plus attend a Fenland Gamers club night (something that is a rarity these days). At which I got to game with more friends I hadn’t played with in a while (hello Ben).

Games that saw the table in these two sessions were Dandelions, Can’t Stop, Senso: Battle for Japan, Macao, Ship Captain Crew, and Sea Salt & Pepper. Plus two games that Ben owned No Mercy, and Come Sail Away!

It was back to work and a pretty full on four days that were quite frankly draining. Especially after one shift I didn’t have any real recovery time because of union meetings I had to attend. I actually ended up having a snooze in the car between the last union meeting and the start of my shift.

The knock on effect was I was too tired to write anything about the gaming I mentioned above. Or get to mention that it came to light Jonathan has been playing trick taking games wrongly for a very long time. Basically the mistake was playing a trump card when you could follow suit. You have to follow suit. If you can’t then you can play a trump card (if you have any) or “dump” a card from another suit.

As I write this life update I have two much needed days off. Followed by a day back at work. Followed by four days off. What am I going to do in those days off? It’s not long enough to visit Nathan and give mum time to recover! Yes mum needs recovery time after I go away. I’ve factored it for UKGE for example. Apparently looking after Nico and Loki the two attack chihuahuas can be very taxing.

I’m in the process of buying a small dice masters collection. Which will help with the cube building. More on this once it happens.

Until the next big expansion for Marvel Champions Age of Apocalypse comes out (tomorrow/next week?) I now have a complete set of cards. I ordered the final three hero packs that I needed (Venom, Gamora, and Drax) that arrived at the start of the week. The nice thing about getting these older hero packs is the fact you don’t have to pay full price for them. They get nice reductions.

I just need to get the game to the table, get a storage solution, and sleeve the thousands of cards!

Having Tuesday as a dead game night at the moment is killing me. It was really cool that on a Tuesday those of us that liked ccg/tcg/lcg type games had a regular evening where we could play these style of games. I need to be more proactive in my efforts to find somewhere.

Oh I did get a quick chance yesterday to play around with my fire starting kit! I need to start playing around with this more. Get more confident in using it, and develop my fire starting skills.

So yesterday using a piece of fat wood (resin rich pine wood) I created some tinder to start a fire with. Then using a fero rod and striker to create sparks managed to get the tinder to light. This little exercise did not involve me building this into a roaring fire. Its aim was to get the tinder going. I followed this up with using the fero rod and striker to start a tinder wick. Which started first strike! Wow that was impressive.

My final little play with fire for the afternoon was to start a trangia burner with the fero rod and striker. Which worked really well. Why hadn’t I done this back when I was doing all the meth stove reviews?

My Kelly Kettle Trekker also arrived. Looks a lovely bit of kit. Although the pot and lid look too small to be of any practical use. I can’t see them being used at all, and replaced by one of my titanium pots.

Hopefully I’ll get to try out the Kelly Kettle on one of my days off. Who knows I might even film my initial efforts with it!

What’s new pussy cat?

January was a slightly better month for me gaming wise than the previous two months. But still the numbers weren’t great.

However I should be grateful that I got to play some games. Especially that some of those games were with Nathan.

Now I am hoping now that Nathan is driving, and has a new car. That Nathan will be able to navigate the British roads to find his way up to mine. Enabling us to play some of the bigger games that are not an option at his due to the clash between game foot print and the size of his table. Or in simpler terms his table isn’t big enough. To be able to at last share my favourite game of all time Scythe with him will be amazing.

My top 9 games for January 2024

What I do find incredible from last months stats is that I played 10 (not 11 as Knock Out Whist aka Trumps was not a new to me game) new to me games. That’s two thirds of the games I played in January.

I have ordered twenty new custom d6 dice for Fenland Gamers members to have. It’s a new design for the six face, that has the club name and year.

Like the previous design (which I still have some left) I’ll be giving them out to regular club members for free.

I even have a design ready to go for UKGE this year to give to club members that make it to the show and the annual club picture that gets taken there.

Plus I want to do a club poker chip. But I have to buy them in quantities of fifty to get them at a reasonable price. They are also a bit more expensive. So they will have to wait until later in the year.

There is only so much I can finance out of my own pocket for this sort of stuff. I’m not on some CEO banker salary.

I like being able to do stuff like this for members.

Whilst I’m talking about Fenland Gamers and this ties in with the last life, the universe, and coffee post, I am testing the waters on the viability of Sunday sessions. At the moment I have created one club event to gauge interest. I’ll write more on that in future I’m sure.

Payday was Friday. Which was just at the right time to enable me to order the latest offering from Stonemaier Games, Wyrmspan, along with the optional deluxe component kit. I’ll leave the neoprene playmats until the next payday, along with the Rolling Realms promo packs.

Interesting enough this release of Wyrmspan has an initial print run of 100,000 copies. That’s a crazy number. Usually (I think I’m remembering this correctly) publishers print twenty to thirty thousand copies of a game initially. Then if the game does well do a second print run.

We know Wingspan sold an insane number of copies (well over 1.5 million by now I would think). But does that incredible success translate to Wyrmspan?

I can’t wait to see the next state of the nation post/email from Stonemaier Games where they give the total number of copies sold for each of their games.

Until Wingspan, Scythe was the bestseller. I’m just curious to see if Apiary and/or Wyrmspan have it in them to challenge Scythe for that number two spot. I am expecting them both to do well.

When I was sharing with a friend at work Friday morning that I had ordered Wyrmspan she said my face lit up. I guess I’m pretty excited about getting the game.

Myths and trains

Friday morning was the last morning of my visit with Nathan.

Usually I get a whole morning with him before setting off after lunch. But this time I had to leave before lunch so I was back in time for a Teams call.

Leaving earlier meant I was back in time to attend the Fenland Gamers club night. But more importantly able to try Cyclades.

It’s been on my wish list for yonks. I even backed the Kickstarter for the second edition (granted at the $1 level to get me access to the backerkit) last year.

So what did I think of Cyclades?

I enjoyed it.

I liked the bidding mechanic for the gods and your place in turn order for taking your turn. Which then determined where you were next round in the bidding order.

But did I like it enough to buy the second edition?

Now that is a tough question.

I have Kemet (first edition plus expansions), Cry Havoc, and Scythe. Those three were good enough to fight off Inis taking one of their spots. And I did like Inis just not as much as the others.

And I think Cyclades is falling into that same situation. I like it but enough to get rid of one of the three already mentioned? If you asked me to play one of them right now, I think I’d still go with one of the three over Cyclades.

So it looks like I’ll leave it to Ben to buy the new edition of Cyclades and play that when it arrives (Q4 of this year?)

Saturday saw Jeff and myself meet up to try the 18xx roll and write Arabella. Which had arrived that morning.

I’d only heard about Arabella days earlier via a tweet on X/Twitter. It intrigued me. However nowhere seemed to be selling it. Unless I wanted to import it. Luckily there was a copy in the UK going on the bgg marketplace. Which I snapped up.

When it arrived it was still in shrink.

When I read the rulebook I thought wow this is going to be on the heavier side of roll and writes.

There was one hiccup to playing Arabella. When I told Jeff it was an 18xx inspired game he was apprehensive about it. He is not a fan of 18xx games.

I’d never played an 18xx game before. So this was going to be a way for me to dip my toe in to the 18xx water.

For this first game I went against the advice of the rulebook and didn’t use the AI to add a third player. I want to be able to just focus on the game and not have the overhead and distraction of running the AI.

It is interesting that there are no setup adjustments for player count. Well not if you discount the placement of cubes during setup.

Arabella didn’t disappoint.

It is on the heavier side of the roll and writes.

I really enjoyed it and surprisingly so did Jeff.

It had the feel of an 18xx but not the drawback(s) according to him. Particularly the share side.

We both agreed the wooden dice are ok, but would it have hurt to use plastic ones?

The rulebook is ok. Slight grammar errors. Plus it was not clear that the white dice are your starting dice. But I’m giving a little leeway as the designers are east European I believe, and it could just be a translation issue.

The game does start slow as you start to build your railway, but boy does it ramp towards the end.

Arabella is also a very mathy game! Especially when running your trains or calculating the share dividends.

I definitely need to play this with more players. I think it’s going to be a very different experience.

We followed up with a game of one of Jeff’s Christmas presents Star Trek Away Missions.

This is a fun two player Star Trek game. I played the Federation with a ST:TNG crew, whilst Jeff played the Borg.

It was the intro scenario we played.

So basically I needed to complete at least five mission cards over the three rounds to get my objective points at the end.

This is a skirmish like game or shares some of the mechanics. Players take turns activating a character in their squad/team. The game that comes to kind with that activating mechanic is Star Wars Imperial Assault or Last Days.

There is hand management as well to consider not only for your mission cards, but also for m

Because the game is played over three rounds it is very quick.

I liked it and would play again.

Brief club night report

I made a second club night last night.

It looked like there was going to be seven of us for the evening. However two turned up who hadn’t indicated they were coming. It also didn’t help that they came in and went out without saying a word! Turns out they went to get something to eat first. Would have been nice to know.

Whilst that was going on Marcin, Diego, and myself played Apiary.

The following is how the faction and hive mats went.

  • Sime & The Warre (Me)
  • Jemit & The Poppleton (Diego)
  • Iber & The Skep (Marcin)

I had a blinder of a game. I wasn’t sure if I’d done enough to overcome the early lead on the score track that Diego had taken.

But once again getting a lot of seed cards, playing combos, getting three planted, plus three honey comb tiles meant I had enough end game scoring going on. Plus I barely explored once again.

As the final scores show I did really well. Even improving on my previous 100+ score.

Diego’s score was better than my first time playing.

Our next and final game Vaalbara was played with now two well fed members. Diego rocked this one and easily won the game.

Whilst we got two games in, the other table managed to play one four player game of Amun-Ra.

It was a great evening.

Hive Mind

After what can only be described as a disappointing month for gaming (I played a grand total of four games). I’m hoping November improves.

However this new month has got off to a good start with me able to attend my first club night for two months.

Sadly it wasn’t a well attended club night with only four of us making it. However that was the perfect number for a first play of my latest addition to the collection, Apiary from Stonemaier Games.

So not only were we playing the latest hotness (or one of them) but it was also a chance to play a game with Jonathan. Something we haven’t done for a long time.

Does it really need to be said about the production values of the game? I think by now it should be taken for granted that Stonemaier Games have produced yet another high quality game. For me considering the hive tiles and other tiles are cardboard a more durable solution to the hive mat and frames would have been nice. They seem too flimsy. I can see why they are this thin. And frankly I can’t think of a solution that’d work as well.

I love that included in the box is a new addition to a Stonemaier Games game a teach the game sheet. If I count the Swift pack included in Wingspan this is the second time such a thing has been included in the box. Granted they work differently. With the Swift pack taking players through their first few turns, and the teach sheet aimed at helping a player teach the game to new players. But it’s nice to see this sort of thing in the box.

The player aids are really useful as well, and hit the sweet spot with the amount of information on them.

We played using randomly chosen hive mats, and randomly chosen hive tiles from the marked starter hive tiles.

I love this game.

Apiary plays very fast. We learnt the game, and played the game in just short of two hours. A turn is amazingly fast.

The bump mechanic is great. I love how it increases the strength of the bumped bee.

You have a small bit of area majority going on with the hibernation mechanic and section of the board for end game scoring.

The various tiles you can add to your hive do allow some combos to kick off when you go to various spots on the board. For instance every time I did the grow action I got a free bee back from the pool (if I had any there) and a free frame.

I know there will be the usual criticism of this latest entry in the Stonemaier catalog of its “not balanced” blah blah blah. And to be fair to some of those making that comment depending on the game have a valid point. However Stonemaier Games actually listen and make adjustments based on player feedback, such as in Tapestry and the civilisation adjustments, or not allowing certain faction and mat combos in Scythe.

I’m not sure anyone can make that comment about Apiary at the moment because you’d have played a lot of games to see if that is the case. But I’m sure there will be a broken combo between the hive mats and faction tiles.

The handicap system used for getting over first player advantage is not bad with players getting a higher start on the score track.

The multi use seed cards are fun. Either being able to be discarded first one of the basic resources, played for the ability on it, or finally planted for an end of game scoring bonus.

Ok I didn’t do well on my final score coming in last. However I did do cool stuff (see my comment about tile combos above).

This is a fun game. Everyone enjoyed it. And that’s two players who coming into it had reservations about an aspect or two of the game.

I had a blast playing the game. It was a great game to share with Jonathan again. Oh and Marcin won.

Trying the cube

Last night was the weekly Fenland Gamers lcg/ccg/tcg club night.

Our game for the evening was Dice Masters.

Earlier in the day I prepared two “welcome to Dice Masters” packs for Diego and Marcin who were playing for the first time.

The welcome packs are basically a set of sidekick dice, a set of basic action dice, set of basic action cards, and a wax dice bag.

I’d done similar for Dave last time we played the game.

The only thing missing are play mats. Need to find a solution.

Welcome to Dice Masters packs for the new players

After a learning game for Marcin and Diego using the Secret Wars Origin packs (I keep these in a deck box precisely for this reason) I have we went on to draft from the make shift cube.

Franklin’s Galactus was in my starting hand of the draft. I had to draft the card even if I wasn’t going to put it in the final team. I just couldn’t run the risk of having to face it across the table.

After building our teams and selecting our basic actions we paired up to play.

It was myself vs Dave, and Marcin vs Diego.

Here are the teams for my match with Dave.

My Drafted Team

  • Franklin’s Galactus: No Mercy
  • Iceman: Mr Ice Guy
  • Psylocke: Telepath
  • Namor: Leading the Cabal
  • Jean Grey: Xavier’s Dream
  • Cyclops: First Class
  • Mr. Fantastic: Brilliant Scientist
  • Angel: Jean Grey’s School

Basic Actions

  • Making the Team
  • Escape!

Dave’s Drafted Team

  • Apocalypse: Wicked Supremacist
  • Forge: More Than Firepower
  • Invisible Woman: Regents of the Uhari Throne
  • Mister Sinister: Bar Sinister
  • Bishop: Time Traveller
  • Namor: Warring with the Surface
  • Beast: Olympic Athleticism
  • Falcon: Take Flight

Basic Actions

  • Power Bolt
  • The Siege Perilous

Whilst Marcin and Diego were battling away I managed to smash Dave convincingly with a combo of Psylocke, Namor, Iceman, and my big threat Franklin’s Galactus.

Unintentionally I had drafted a pretty lethal four cards. Namor punished Dave for blocking, so once out he just sat there. Psylocke was my early buy and didn’t come into her own until I got Franklin’s Galactus out. Up until that point I kept her fielded as a blocker. Once the big guy was out I wanted her to do that get knocked out, and refielded thing so I could give the level 3 10A 10D Franklin’s Galactus overcrush. Which with the Iceman energise was lethal and got me a very emphatic victory.

So after obliterating Dave in game one, we went onto game two because Marcin and Diego were still battling it out.

This time Dave tried to disrupt my plan and take me out before I got a chance to get those lethal four cards working together.

And his plan was working he had me down to four life before I got Franklin’s Galactus out, and pulled off one of the nastiest bits of shenanigans going. Earlier in the game I had bought basic action die for Making the Team. With the thought of getting Namor out quickly.

However this particular bit of shenanigans had me rolling that basic action die, along with enough dice to give me the energy to buy Franklin’s Galactus. The basic action die came up with the side to activate the basic action ability. So I bought the big one. Then did the basic action, rolled Franklin’s Galactus and got its level 2 face.

Dave was impressed and disgusted at the same time.

I survived Dave’s next go, and was rolling a lot of dice once more that included the basic action die.

Not only did I have enough energy to get the second Franklin’s Galactus, which rolled into its level 3 face. I had the energise side of Iceman and fielded a Psylocke. That level 3 was now 20A 10D with overcrush and I swung in with everything.

Good night Dave.

Onto game three.

Dave came a lot closer to defeating me, getting my life down to 2. But a last ditch turn of mine that saw two basic action dice for Making the Team allow me to get both of my Namor dice fielded, another Iceman energise, fielding a Psylocke, and an already fielded Iceman and a couple of sidekicks sitting as 2A 1D swing in to get exactly twelve points of damage that I needed to grab the win after Dave had allocated blockers.

That was a much closer game. Dave’s plan of using Mr Fantastic’s global against me to force my fielded Namor to attack really worked.

Near the end of the third game the epic battle between Marcin and Diego ended. Sadly I didn’t get who the victor was. Hopefully Diego will add a comment with the result.

So a clean sweep for me against Dave.

Diego and Marcin really enjoyed playing Dice Masters. Which was good to hear. Maybe next time we will try the new cube I created using just commons from Uncanny X-men and Avengers vs X-Men. Which I need to do a post about the cards selected.

I thought this cube was fun. It does need some tweaking. But I need one or more draft packs to be able to do that. One or two of the cards are pointless because they have things trigger if there is a Wolverine fielded. So I either need a Wolverine card or replace these with others.

I know I’m sounding like a broken record but this was another really fun evening.

Finally…

Over on my favourite Dice Masters podcast A Double Double ‘n Dice Podcast they have once again read my comments out on the show. This time they also link to the blog and my posts to do with Dice Masters. Which was kind of them to do. I appreciate this blog is very niche at best, and certainly not to everyone’s taste.

So at some point I might see people who know Dice Masters much better than myself calling me out for my errors.

But in the meantime you can listen to the latest show (at time of writing) here on YouTube.

Well, how could you have waited so long?

Friday was once again a Fenland Gamers club night.

I got a chance to play Outlive with its expansion for the first time in about five long years.

When I last played Outlive in 2018 the expansion was a mere twinkle in the games designers eyes.

Marcin got me picking the expansion up for him at UKGE this year for him. So I most definitely hadn’t played the game with the expansion.

I was keen to play the game again.

It was great playing this post apocalyptic worker placement game after such a long time.

I came last, so not even first loser. But I did some cool stuff. I had fun.

After a morning taking Mum to get her new glasses adjusted, and installing a new Wi-Fi router (could have done without that small expense) I picked up a handy game or two to play with Dave as I left the house to meet him.

Which is why we ended up continuing the trend started by Outlive the evening before by playing Eminent Domain.

Eminent Domain is another game that last got played in 2018.

I do like Eminent Domain. But this deckbuilder does not get nearly as much play as it deserves, as the gap between plays proves.

We did waste a bit of time setting up. Working out what cards were what. And for me refreshing my failing memory with the rules, as Dave playing the game for the first time learnt them. But that’s the drawback of picking up a game that I hadn’t played in a long long time.

After narrowly losing to Dave I introduced him to the roll and write genre with Trek 12: Himalaya.

This is a fun introductory roll and write I think with just enough challenge to keep more experienced players engaged.

I did managed to summit our first mountain, narrowly failed the second mountain by 2 points, and was not close on the third and final mountain.

With me getting points for the first two mountains, and Dave claiming points for the third. We ended the expedition a draw.

However I had other reasons for introducing Dave to roll and writes. The next ones I want to play with him are Three Sisters and Motor City. Yep we will be going from the safe paddling pool where Dave has just dipped his toes in the water to dropping him in the deep end!

Splish, splash!

Friday Night Encounters

Last night was once again a Fenland Gamers club night.

Last night numbers were slightly down. But we had enough for a couple of tables. One table played The Warriors board game. Which if you are under a certain age have no idea it’s based on a 1970s movie. Mind you Jonathan had no idea it was a movie either. I think the only person playing it familiar with the source material was Dave. I’d be interested in giving it a try. I do like the movie.

Our table got to play the latest hotness, the sequel to Stonemaier Games second biggest selling game (it was the top until Wingspan came out) Scythe, Expeditions.

Every copy of Expeditions has an achievements sheet included. One side are the achievements to record names against. The other side is an extract from a captains journal (see below).

It turns out thanks to a really observant individual on the games Facebook group that there are different versions of this journal page. In less than 24 hours the group has managed to identify at least 17 different ones (it may be all of them now).

It’s suspected there are 20 different journal pages. Jamey did say there was a hint to the number in the photo. Which I have zoomed in on below. Which seems to confirm the number 20.

What’s even cooler is that Jamey signed 20 of these sheets and they were randomly placed in copies of the game!

My copy of Expeditions was the iron clad edition, with the add-on metal coins. The difference between the iron clad edition and the standard are the amazing metal mechs instead of plastic ones.

The production of the game is up to the usual gold standard set by Stonemaier Games. The setup of the game is made super easy by the games insert. With a great storage tray that holds the coins, worker meeples, and map tokens. Thus can be taken straight out of the box and used on the table.

The art is just out of this world. Jakub Rozalski is just amazing. I love the whole world he has built with it. That 1920’s alternative history with the mechs. Love it.

Story wise Expeditions takes place after the events in Scythe and the Rise of Fenris expansion. We shift from Europa to “…Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption.” It’s our job to venture North to investigate this meteorite crash.

There is a darker tone to the plot line and art. I’m trying to think of a way to best describe the theme/tone. I think Scythe meets Cthulhu might best describe it.

There are some Easter eggs within the game. It wouldn’t be a Stonemaier game without them. There are two cards named after other titles in the Stonemaier catalogue (Charterstone and Scythe). Plus Jamey’s two cats feature on a card (see below).

We started off as a five player game, however three quarters of the way through our fifth player had to leave.

This first game took three and a half hours. But at full player count (for the majority of the game), and two players that suffer from analysis paralysis is it any surprise?

Once setup Expeditions is a table hog, and was a very tight fit with five of us round the table.

However the game has a table presence that is made with the large metal mechs.

The base snaps didn’t fit perfectly on one or two of the metal mechs. But I think that might improve over time.

For those thinking this is going to be like Scythe, it is not. There are a couple of similar mechanics, such as not being able to repeat an action twice, the victory track and glory tokens, and there are mechs! This plays completely differently. There is no confrontation/interaction between players apart from blocking another player getting to a space by occupying it yourself.

I love how the card titles help tell the story of the game. But having multi use cards that you have to decide when to stop using them for their ability and turn them into say an upgrade for the mech, a solved mission or meld a piece of meteorite is a cool.

There is also having to know when to do a refresh action to move cards from your activated area back to your hand. It’s a tough decision. It’s all you do on a turn. But the payoff is getting a powerful next turn. Although I did find it more useful doing the refresh action on a tile instead once one was revealed.

Being able to utilise not only your Commander and their animal companions abilities, but also your mechs is really important. I played Olga with Changa, naturally. I also had the highlander mech which meant I could put gained cards straight into my hand.

If Marcin hadn’t triggered the end of the game I would have on my next turn. Marcin also went on to win as well. But the point difference between us was from him having vanquished more corruption than me.

I had a blast playing Expeditions and can’t wait to play it again. I think this will be finding a place in my top 10 games.