Category Archives: D&D

Next steps after free D&D

You have played a game or two of D&D using the free resources and decided you like the game and want to get deeper into the WotC 5th Edition rabbit hole.

The obvious place to go next is to get one of the two starter sets or the essentials kit. But which?

You have to decide you want to create my own characters or not? If the answer is yes then the you go for the essentials kit. Otherwise you need to decide which starter set to choose.

Both of the Starter sets are good. Both have similar contents (basic rules, set of dice, pregen characters, adventure book). So it’s down to the adventure and availability.

Obviously the older of the two sets will be (eventually) the harder to get. However the included adventure Lost Mines of Phandelver is pretty good, and later this year WotC are publishing an adventure book that follows on from it.

The new starter set also has a pretty good adventure called Dragons of Stormwreck Isle. The advantage of this set is it’s a bit more DM friendly.

If you went with the essentials kit you get basic rules that cover creating rules, set of dice, DM screen, blank character sheets, condition cards, map, sidekick cards, item cards, combat reference cards, and the adventure Dragon of icespire peak.

After you have finished whichever of the kits you chose you will need the D&D 5e holy trinity of the Players Handbook (PHB), Dungeon Masters Guide (DMG), and Monster Manual (MM).

After the holy trinity your options are unlimited. You can run published adventures official or third party. Or create your own.

However I would recommend the Lazy DM series as a supplement to the DMG. I look on these books as the stuff the DMG forgot to tell you.

I’d start with the Return of the Lazy DM. This introduces you to a way of prepping your session that I really like. It does cut down on the amount of time required to prep. You can read about the steps in the Lazy GM’s Resource Document (which is a great resource).

The Lazy DM Workbook is a great book to have to hand whilst running a session. It’s full of useful tables, and ten generic maps.

The Lazy DM Companion has great advice in it for running D&D, plus pages of adventure generators, and maps. This is an amazing resource for planning your session.

Finally Forge of Foes is all about monsters. It’s only pre-order at the mo, with physical and pdf available later this year. Kickstarter backers have early access to the pdf. Not sure if a pre-order also gets it. But this allows you to create your own monsters, improvise monsters at the table, has advice about running monsters. It’s the missing sections from the MM.

All four have sample pdfs available that are useful without needing the rest of the book. Mike Shae has demonstrated this on his YouTube channel.

Also the resource document I linked to above has some of the content from the books too.

It’s been a busy week

It’s been a busy and tiring week at work. Which has left me too tired to try and arrange any midweek gaming.

My attempt to get some gaming in last night failed. No one was free or interested in playing some roll and writes. And I had to turn down an invite to learn Marrakesh as it would have meant finishing too late.

So it looks like June is on course for being a slow month of gaming, and I don’t have a car issue as an excuse this time.

Work wise I’ve stepped up the job search as the clock counts down to the end of my temp contract. Apparently there is a full time contract, they are timetabling as if I’m there next year. However I’ve not seen anything yet to sign.

At the start of the week the latest promo packs and solo mode for Rolling Realms arrived. It’s getting to the point now that an alternate storage solution needs to be found for the game. I think with the Encounters promo pack that comes out at the same time as when the game does that’s it. The limit for everything in the original game box has been reached.

So yesterday out of the blue my pre-order of Tome of Beasts 3 by Kobold Press arrived.

I am a big fan of the Kobold press pocket editions of their books. I love the format. It’s so handy. Goes nicely in a bag to read on public transport or in bed. I just love it compared to the larger books like the Monster Manual.

I currently have two other of their creature books, Tome of Beasts 2, and Creature Codex. With the updated Tome of Beasts pre-ordered (out next month if memory doesn’t fail me).

For me I actually prefer these Kobold Press offerings to the official WotC equivalents. They feel fresh and fire the imagination more. The art is amazing. Which helps fire that imagination.

There is also the benefit that unless your players also have purchased the books that they are unlikely to have come across the creatures in them. So when they encounter one it’s a surprise and refreshing to them also.

I’m looking forward to flicking through the pages of this latest volume and seeing what grabs me.

Grp2: When last we left our heroes… #15

SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this part of the post and join me in a future one. Don’t give in to temptation go read something else. Just say no to metagaming!

Our fifteenth session. How did that happen?

We were on player down this session due to life events.

The “Hamund’s Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e” was used a couple of times to harvest from fallen opponents. I thought they worked well from a DM’s point of view. I do need to get some player feedback on them at some point. But they do make a lot of sense both mechanically and thematically. I’ll definitely be purchasing the two remaining pdfs that cover the other two official monster books. I’d love it if they covered the Tome of Beasts series of books also. But sadly they don’t. Hopefully my work-in-progress will help on that front.

Most of the session was a combat encounter between an orc, four thugs, and two gnomes.

I don’t like fudging dice rolls. So it is very very annoying that I roll high on initiative for the monsters, but mainly low on combat rolls.

In the combat I did split the party using a portcullis that provided an extra challenge to the situation. But see the previous paragraph for why this just delayed things instead of making the situation more dangerous.

I did have the monsters walk into the trap that the adventurers set, not to just reward the party for thinking of it, but it also felt like something the monsters would do.

Our session was cut short when one of the group had life call them up and call them back to base. We could have continued however having just finished the combat we were at a natural break point.

Playing D&D 5e for FREE (2023 edition)

I thought it was about time to update the links etc for how to play D&D 5e for free.

The only outlay you need to make is for some dice, pen/pencil and paper. Oh and for printing out some character sheets. Otherwise using an electronic device of some kind you can use everything else digitally.

First up you need the rules. Luckily WotC released the core rules to Creative Commons earlier in the year. Sadly it’s not all the classes, spells and monsters. But it’s a good chunk. So you need to get the D&D 5e SRD .

In a couple of weeks time Mike Shea aka Sly Flourish will be putting some of his Lazy DM stuff out under a Creative Commons license. And as Mike said on his live steam/podcast this week once out this could almost be considered the DM Guide for with the SRD.

However while you wait you can get the samples from one or two of the full products for free (which may have some over lap with the stuff that gets released under the Creative Commons).

So you can get a really useful sample of the Lazy DM companion, and Forge of Foes for free.

Using bits of these you can create your own adventures and monsters and never need to buy a thing. Yes really! Mike has videos on his YouTube channel where he shows these two documents in use. Well worth watching.

But if you are creating your own adventures you might need a map. Dyson Logos is the only place you need to go. He has hundreds of maps you can use in your own games for free. Plus if you watched one of those Mike Shea ol’ YouTube videos I mentioned earlier he uses a Dyson Logos map for the adventure he created using the extracts, and you get to see how to populate the dungeon.

But maybe you want some free monsters, etc to drop in your adventures made by a publisher. You know cut down on the work you have to do. Well Kobold Press have your back.

Kobold Press have a lot of their stuff under the OGL, which you can get here. I personally prefer the Kobold Press monsters to the WotC stuff.

A great free first adventure to try is the The Delian Tomb by Matt Colville.

You can get free blank character sheets here. The link also has some pregenerated characters to.

Now Mr Shea also has some free adventures and pregenerated character sheets that are samples of his various books, Fantastic Locations, Fantastic Adventures, Fantastic Adventures: Ruins of the Grendleroot, and Fantastic Lairs. You’ll find the download links on pages I link to.

I hope folks find this useful, and get to try D&D 5e for free (if they have the dice already).

D&D Grp 2 Session 15 Planning #1

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign/session. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.

It’s that time again to start thinking, planning, and plotting for the next session.

I finally got my hands on a wooden box to home a certain infamous deck. I think this will make an intriguing prop for the players.

I want a bag for the deck of illusions. However I’ve not found one I like yet.

Another arrival as a quality of life thing as a DM is a card quiver. This is now the home of my npc, dungeon map, quest, taroka, condition, and encounter decks.

As the photo shows I’ve added one or two stickers to the case.

A Three-Dragon Ante deck also turned up. I think this will be an interesting prop for one or two sessions. I want to make taverns more interesting.

I need to finish my harvesting sheet (it’s two pages) for use at the next session. I’m sure they will want to harvest the basilisk, and the “Hamund’s Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e” has some great rules for doing this.

After that I need to look at crafting.

This next session the party will finally meet Rullus and his minions. I’ve not decided how it will play out. I still need to stat him out. Although his minions will be thugs.

Right time to end this post and play a little Doom for that mega series of hot air.

Grp2: When last we left our heroes… #14

SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this part of the post and join me in a future one. Don’t give in to temptation go read something else. Just say no to metagaming!

Over the course of this campaign we’ve had one founding player leave (personal reasons). Plus two new players join. With one of those briefly with us before our schedule got back on track and clashed with other stuff.

So we had space at the table for a new player.

Graham is a friend of Shane’s who he plays in another group with.

He’s playing a cleric sent to look after Jeb.

I think the session went well with Graham and looking forward to adventuring with him.

The session itself was once again wandering around the endless warrens looking for Rullus Hobb and his hostages.

The party awoke from their long rest to lizard folk holding the hostage Luke’s character Drenol and Grahams. This was the best I could come up with of introducing a new character to the game mid dungeon.

I think this could have been better. Especially if I’d made the game of Life or Death best of three for the freedom of the hostages.

I’ve tried not having this dungeon crawl be one where the players are fighting for every foot they explore. However I think the players are not enjoying the exploring side based on comments like “not more tunnels and doors”.

Despite that major drawback. I think using the Caves of Chaos map, alongside the dungeon encounters deck has worked well from a DM make it up as you go way.

The dungeon encounter cards have been interesting especially in seeing how the players react or interpret the cards encounter. Sometimes they read too much into the encounter and I’ve just rolled with it.

The big combat encounter at the end was a “swarm” of skeletons. However with the rogue character using psychic blades from a distance I decided to introduce a second threat (a basilisk) coming in behind the rogue.

The reason I went basilisk was because one of the encounter cards had one on, I had the 2D standee handy too.

I think it went ok. The basilisk did some damage. The rogue learnt hiding and throwing psychic blades is not always going to be safe.

Right I’ve got some prep to do for the next session.

D&D Grp 2 Session 14 Planning #2

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign/session. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.

It’s the morning of game day. So it’s time to go through the Lazy GM (rebranded during the OGL Fiasco of 2023) steps to get ready.

But before I do that I was processing some last minute ideas for this session and future ones.

Yesterday I went to the online printer in the UK that I found (Doxzoo) and had the WotC plane shift booklets for Ixalan and Innistrad ordered along with a copy of a book I got off the DMs Guild on harvesting monsters (there is no print option).

I’ve been on the edge of pulling the trigger on purchasing the latest D&D adventure compendium Keys from the Golden Vault to get the gambling games rules.

However a quick Google got me those rules. So I can punt that decision into the future. So I have the ability to run Three-Dragon Ante and Life and Death during a session.

I like the idea of having this as an option to make visits to a tavern more interesting. I’m also toying with the idea of possibly using Life and Death today!

It’s possible that the lizardfolk the party will bump into will challenge the party to a game with some reward other than money as the prize for winning, such as a map.

I’ve also this morning ordered a copy of Three-Dragon Ante off Amazon along with a wooden box to keep the deck of many things in.

Obviously with Three-Dragon Ante arriving tomorrow playing that will be an option in future sessions. Whilst I could use the deck of many things today if I so wished. I think the mystery box will add to the theatrics when it is final found. Although I do like the idea of using it for the deck of illusions as well.

I’m also working on my own cheat sheet, slash riff on the generator tables by Sly Flourish for harvesting based on the pdf book I bought on harvesting. As I want to use harvesting of monsters more productively with the party seeing as they have been harvesting corpses! The hope of this sheet is that it will help me improvise harvesting during a session. Or during planning for a monster I stat out using the Folio of Fiends.

I also whilst skimming through the stuff about the latest WotC adventure thingy got reminded of the arcane lock spell. A spell that will be used either in this session or the next I think.

Right got to go and do those lazy steps…

D&D Grp 2 Session 14 Planning #1

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign/session. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.

So I have a stat block for the Bagman (see last planning post) but I’m pretty sure that before I need that I’ll need a stat block for Rullus Hobb.

As the back of his npc card shows he’s a sorcerer. Sadly there are no official npc stat blocks!

The ideal time to use the Folio of Fiends preview.

I’ve also spent a morning playing with heroforge to create my take on an avatar of death, and one or two different Harengons.

I just need to buy the stls and get them printed.

My priority is multiple angels of death to use with a certain deck of cards!

I’ve also been approached by a player about another player joining the group.

We have room for one more. The group is currently five in size. A player has dropped out because of life stuff. Plus we are looking like we will lose one more due to other commitments that clash with the game now regularly happening on a Saturday again (thanks to my life events changing).

I kinda like the group size at four. It’s a nice size.

So this session will see a new player come along for a trial session to see if our game is a right fit for both parties.

Now I just need to work out how they can join mid dungeon!

Grp2: When last we left our heroes… #13

Post Mortem

SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this part of the post and join me in a future one. Don’t give in to temptation go read something else.

We were two players down this session. For one it was the second session in a row they had missed so I need to find out if they are still wanting to be in the group.

The second was due to illness. So instead of some-one controlling their character I made an excuse up that the character needed to rest after the previous sessions efforts and would catch them up.

Even so we started later than planned which meant a shorter session.

The party are still working their way through the endless warrens (or the Caves of Chaos map I am using for them).

This part of the campaign is a bit of a dungeon crawl. But not a slugfest for sure. They are getting encounters of some sort in most of the rooms on the map that are driven by the dungeon encounters deck.

I’d like to think that the players are having an interesting exploration of the dungeon that isn’t just a murder hobo slaughterhouse with a combat in each room.

In fact the only possible combat they could have had didn’t happen as the ogre failed the check and had to go off and eat the ogre corpse in a nearby room.

But the next session things are going to be more violent.

They still have no idea about the two fungi they are carrying. We’ll see what they will do with them. The temptation to say “just eat them for crying out” is just so strong sometimes during the session. But I resist and don’t give in.

Right I think that covers it for the session I’ll see you in the next session prep post.

Grp2: When last we left our heroes… #12

A bit late. But better late than never.

The party woke up to their neighbour telling them that she was unable to find the jewelled idol she was planning to sell to pay them for getting rid of the rats. She suspected it had been stolen and had reported it to the authorities.

Further up the street there was a commotion and wailing when a dead body had been found in one of the houses. It was a mystery as to what had caused the death. But foul means were suspected.

The streets were also abuzz with the rumour that Rullus Hobb had kidnapped members of the Golden Council.

After a shopping trip to stock up on supplies the party headed off to the Endless Warrens in search of the hideout where Rullus Hobb was hiding with his hostages.

The party found an entrance to a cave that they suspect was the hideout. After fighting an undead drake, the party continued exploring the caves.

Post Mortem

SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this part of the post and join me in a future one. Don’t give in to temptation go read something else.

Has it been two weeks already? Time flies by.

But it’s nice to be back to a regular time to meet up.

On a practical level our session was less than ideal with things being a bit cramped. As the photo below shows instead of our usual two big tables giving us space to spread out. We were down to small tables and using chairs!

This was a session that was very much made up as I went along.

I seeded some plot lines such as the Bagman. But the one the party decided to go with was pursuing Rullus Hobb. Especially as it transpired he now had some of the Golden Council hostage. Which might also mean that Adel is amongst the hostages.

This has seen the party enter the Endless Warrens. For this I needed a map so I used the Caves of Chaos map from the classic Keep on the Borderlands module. I keep an A3 copy of the Caves of Chaos in my DM folder along with a two or three others just for this sort of situation. The version of the map I use is the one by Dyson Logos.

Obviously I needed to populate the section of the cave they were exploring. For this I was using the Objects of Intrigue – Underground deck. Along with the fumbled searches deck.

I like these two decks a lot.

The Objects of Intrigue deck did allow me to fill the rooms with “interesting” encounters that weren’t all about combat. From this the party have ended up with two large mushrooms that they haven’t discovered are rather beneficial to them if eaten.

I didn’t get a chance or more likely didn’t need to use the Pathfinder NPC deck.

I did use the jewelled owl puzzle which seemed to work ok.

Before the next session I need to stat out the villain plus the Bagman.