Monthly Archives: March 2019

A hoy there my hearties


Before I present the deck list and my “analysis” of the deck here is my get out of jail disclaimer about these decks.

I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun, affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I’m certainly not a master deck builder claiming this deck will win tournaments, if it is fun to play and does it thing then I’ll be happy.

Sufferer’s of this blog will remember not too long ago, a couple of Standard Showdowns back, I played the daughter of the owner of the FLGS in one of the rounds. She had constructed a pirate deck the evening before that needed some work. There were a few one of’ s, which meant it wasn’t consistent.

I liked the idea/theme of the deck. It just needed some tinkering. So I’ve done some tinkering and come up with a Dimir Pirate Aggro deck.

Like my friends daughter I will be using Hostage Taker and Forerunner of the Coalition. Although if memory serves me rightly she only had one copy of Hostage Taker. I can’t remember the other cards she had in her deck. Which is probably best. Starting with a clean slate so to speak.

So I went through the stack of cards digging out all my pirates. I’m not splashing red, so those pirate cards are out. Which was a great way to eliminate a load of cards. It was hard enough getting down to the 75 for this deck as it was from the two colours.

So this is an aggro deck. It needs to hit the ground running. Sadly none of the cards have haste. So it needs to be swinging in for damage turn 2 the latest. Turn one is play a land, and a one drop. Turn two play a land, play a duress, and hit for damage and drop another one drop. Turn three is hopefully another land and the first Forerunner of the Coalition. And so on. That’s the prefect start.


I thought the Timestream Navigator will provide a useful distraction to the opponent, and if allowed to be used that all important extra turn. Who needs Nexus of Fate?

Between Hostage Taker and Kitesail Freebooter there is removal to take care of the creatures Walk the Plank can’t deal with (basically her dad’s merfolk deck).

Naturally the sideboard has a plan to take out those nasty Carnage Tyrants and Ghalta’s that one or two players are using in our local meta in the form of Dino Hunter. And the sideboard has more removal and hopefully a way to get rid of token spam.

So I’m excited to play this deck in a few test games now. The lands could be better. I’d like the Dimir shock land and check land in this deck. But that’s an expense I’m not going to splash out on. I definitely don’t want guild gates in here they would slow the deck down. It was hard enough using the two Submerged Boneyards. Maybe I could put in a couple of Evolving wilds. The ratio of the basics also needs tweaking to be more in favour of swamps.

Ok here is mana curve for the deck.

I’m happy with that. The CMC is about what I want for this type of deck.

Ok here is the deck list I have come up with for this initial Dimir Pirate Aggro deck.

Creatures:30

4 Grasping Scoundrel
4 Siren Stormtamer
4 Dire Fleet Poisoner
4 Kitesail Freebooter
4 Timestream Navigator
4 Forerunner of the Coalition
3 Slippery Scoundrel
3 Hostage Taker

Spells:8

4 Duress
4 Walk the Plank

Lands:22

10 Island
2 Submerged Boneyard
10 Swamp

Sideboard:15

4 Dinosaur Hunter
1 Warkite Marauder
4 Deadeye Rig-Hauler
3 Golden Demise
3 Vraska’s Contempt

What would you change?

There be treasure

I know it’s been quiet on here for a couple of days. Much to the relief of everyone I would imagine.

So what have I been doing? Not much really, hence the lack of posts. I did hit the video by Colville talking about the West Marches format for running D&D.

It’s an interesting idea for running D&D for a large group of players interested in playing the game.

The problem with the majority of Colville’s videos are that they make you want to go and try it for yourself. Which I suppose is the whole purpose of them.

Although I like the sound of running a version of a West Marches style game assuming that enough players are interested, in reality it’s not likely to happen in the foreseeable future. I’ve still to DM my first game (it’s getting closer).

However I did like the idea of a treasure map to give to the players at the start of the West Marches campaign. I think it’s something that could be utilised elsewhere.

So using Adobe Sketchbook I’ve decided to attempt to create a treasure map, and develop my rather poor drawing skills. It’s also working on my Sketchbook skills. An app that has been on my iPad for a long time, but I’ve not used. So there is a learning curve there too.

The plan would be to have two versions of the map. The initial basic map (minus the hexes) showing the general locale and maybe the location of one or two known landmarks/dungeons. It would then be up to the players to keep the map updated as they progress further out into the world. If they make mistakes on the map, the idea is not to correct them.

The second version of the map would be for me the DM. Naturally this will be more informative, have notes, and the hexes. The hexes will allow me to judge distance, set up zones/areas. It would also be the accurate map naturally.

The nice thing about this is it can be used in not just a West Marches game but also in a “regular campaign” at the start. It’s interesting that none of our party in the game I am a player has bothered to create a map. The first map we have was given to us!

Close but no cigar


The postman broke the morning routine with a delivery that I wrote about in yesterday’s post. Otherwise there was no other deviation from my routine. My viewing whilst enjoying my morning caffeine fix was Northern Rescue on Netflix.

You also read about the 3D stuff I picked up on the way to my FLGS The Hobbit Hole yesterday. So nothing extra to report on that. Except I got soaked.

Whilst waiting for Standard Showdown to start I managed to play some friendly games with Kar-Fai who was there for Pokemon this week. Before his tournament started we managed to squeeze in three games. Two of which were with my mono blue mill deck, and the third was my Simic deck.

Friendly result: Win 2-1

In this weeks Standard Showdown there were 9 participants, which meant 4 rounds.

Round 1 Dean’s Nephew

I thought my day was off to a bad start when I rolled a 2 for who would go first. But Dean’s nephew rolled a 1! I wasn’t expecting that. I’d go first.

My opening hand was 6 lands and a counter spell. I decided to risk it. At least I’d hit my land drops. I drew into a second counter spell on my turn 2. If nothing else I could delay things a little.

The cards were kind to me, I was able to frustrate whilst getting my pieces into play. And the inevitable happened, and I took the first win.

Game 2 saw me win comfortably also. Helped a little by my opponent not getting all their land drops.

Result: Win 2-0

Round 2 Rob (blue/white mill?)

I think this was a first time playing Rob. I had no idea what to expect. But that’s the fun of the game. Does your deck have the answers for whatever your opponent has in their deck?

It was an interesting match up. There was little pressure on me early on in our games as Rob was playing walls. They only became a problem once he played the enchantment that switched off the defender, and allowed them in combat to do damage based on their toughness. Mix in a little control and mill and it was an interesting deck.

However if my deck is given that time to get its eggs in a row then it’s game over. And Rob’s game plan gave me that time.

Result: Win 2-1


Round 3 John (merfolk)

Once more John and I end up playing each other during a Showdown. During this season John’s deck has had the better of mine. Because of the nature of Standard Showdown between Saturday’s you tweak your deck based on the local meta. John had removed his Simic Ascendancy from his deck. Not sure what he replaced it with. He commented that he hasn’t seen the replacement card since adding it! My deck at the moment is fairly stable. If there are going to be any tweaks now it’ll be to the sideboard I think.

I took the first game comfortably. John sideboarded some cards in. He needed to be quicker off the mark he said. And he was in game 2, and took that one easily.

Game 3 the decider. Back to being frustrating while getting my Ooze and Krasis into place, before swinging in with massive damage.

I thought the games would be close based on previous experience. But these were not as close as our previous games had been. Which surprised me a little.

Result: Win 2-1

Pay attention to your opponents Planeswalker That’s the lesson from this friendly game. Especially when it’s about to ultimate and kill you. My excuse is I was distracted trying to end the game quickly to get on with the next round.

Friendly game: Loss

Round 4 Andy Hall (Blue/Black)

I nearly had a bye. Andy had gone off to collect his daughter and wasn’t back to start the round. But he did eventually turn up. Andy was sitting on a 2-1 record at this point to my 3-0. Boy was I feeling the pressure. Andy is one of the stores top players. I’d played him once in the previous season of Standard Showdown, and had my butt handed to me.

Game 1 was a back and forth, but I got some pieces out and got the win. I was happy I had won a game. Achievement unlocked.

Game 2 was evenly matched until Andy got out his 6/6 flyer that I had no answer for and didn’t draw into one. Andy got the win.

These were intense games. Both control decks. Hardly exciting to watch. Play a land, and pass turn. Waiting to react to whatever the other player did. A battle of the minds, waiting for the other person to blink first.

It was going to happen at some point in the day, and the deciding game was when I finally got mana screwed. It was quick and one sided. The lack of mana, particularly blue was enough of an advantage for Andy to execute his plan.

Result: Loss 2-1

As the dust settled there were four of use on 9 points. Andy and I were offered a play off for top spot. But I was happy to take second place based on the WotC algorithm.

Final position: Second with a 3-1 record

Prize: 1 participation pack, 1 pack for second place, and 1 Standard Showdown pack (had a baby Karn in it – I have 3 of these now so tempted to build a deck round him).

Final pieces falling into place

So the negotiations begin to find a mutually agreeable date amongst the interested parties. A date has been suggested. Now the wait to see if people can make it. And if not the bit that’s more complex than the current Brexit negotiations, finding a suitable alternate date.

In the meantime preparations continue for whatever date is finally settled on.

You already know the scenario/adventure I’ll be using (thank you Matthew Colville for your services to DM’s everywhere).

So I thought I’d get some bits together to bring the map of the dungeon to life.

I managed to get some goblin figures, plus a goblin mage that will double as a goblin druid for this scenario. Plus I decided on the undead creature I’d use for one of the rooms, so I got a couple of minis for them. Luckily the Wizkids pack comes with two of them in a pack. Which is all I need.

I also made the decision that the reason for the adventures to be in this dungeon would be held in a cage. Once again Wizkids do a nice one of these.

I already had the big bad. Luckily for me I only need one of those. The other in the pack was broken (I wrote all about that last year). As I write this post I’m trying to fix the broken one. Just in case.

I wasn’t able to find a brazier that I liked. The ones that Wizkids did were with flames coming out of them. I wanted something that looked empty or it held water. In my travels I came across a scrying pool. But it was a 3D model only. I needed a 3D printer. The same modeller also had some loot markers that would be really nice to have also.


But the problem was I didn’t have a 3D printer. Luckily after a post on Facebook a friend offered to print them both for.

I picked those up today just before Standard Showdown (you’ll be hearing about that tomorrow).

It would have been nice to have a plinth and statue of a knight on it. But unlike the other stuff I have it’s pretty situational and it’s reusability is low. Although the plinth part with swappable statues would be cool and reusable.

A number of plain sarcophagus would be handy and reusable, plus a more fancy one with a swappable top. The top would have a figure on it, like a resting knight, or king. But I can live without these.

As you can see I’m looking at stuff that I can reuse, and trying to avoid spending money on stuff that I can only use once. Getting the maximum bang for my buck.

Sadly I don’t have a massive mini collection. I barely have any. So I’m going to have to cobble together something from what I have for the players. So I’ll check my two D&D boardgames and see what figures I can borrow for the session. To be fair, if this was going to be an on going campaign then I’d hope that the players would get their own figure to represent their character. Just like we have in the D&D game I take part in on a Tuesday.

I’ve sprayed the 3D printed stuff with primer, and some of the creatures. I may be lazy and just apply a wash. We’ll see how the mood takes me. Motivation to get painting again has been a hard thing to come by the past few months.

For those interested below are links to the 3D models that were printed for me.

Link to the Scrying Pool 3D Model

Link to the Loot Markers 3D Models

Robin Hood, Robin Hood, riding through the glen

Robin Hood, Robin Hood, with his band of men
Feared by the bad, loved by the good
Robin Hood, Robin Hood, Robin Hood

And that quote shows my age. But even as I write this post that song is playing in my head. I suppose I could easily have also made reference to Robin Hood: Men in Tights or that Bryan Adams song that blighted my younger years and the music charts (when they actually mattered) from Robin Hood Prince of Thieves.

Wednesday evening saw Jeff, Diego, Jonathan and myself meet up for a rare gaming session together. Life had been throwing barriers to the band getting together since we had to put a break on playing Charterstone together. But this session could be the start that means we can continue our journey and that campaign.

Earlier in the day I dropped a less than subtle hint that maybe we could learn Diego’s latest addition to his collection Robin Hood and the Merry Men. This was a game that Diego had backed on kickstarter and got just before Christmas.

I have to say the production values of this game are amazing. I’m not sure how much of this is in the edition you’d get from your FLGS or online. But certainly as a kickstarter edition with the metal coins, the painted character meeples, metal first player token, extra heroes (which I hope are available out side of the kickstarter) and the player boards that are a nice thickness with recesses in for the traps and barricades.

This was a traditional learning game for us. Meaning we were reading from the rule book as we went along.


We did have a time constraint on our game. Our hosts for the evening needed us finished by 9pm for reasons. Starting at 7pm meant we had 2 hours to learn and play the game.

It took us about 30 mins to set up and go through the rules. Which felt a long time, even for us. There is a lot going on in this game.

But that meant we had approximately one and a half hours to play the game.

Now this was a learning game, so play was slower than if we knew what we were doing. The rule book was being referred to regularly, points being clarified etc.

In that time we had, we only managed to complete two full rounds.

There is a hell of a lot going on in this game. It’s a semi co-operative competitive worker placement game! I think that summarises the game play. You definitely can all lose the game. However there can only be one winner. But you are all working together to stop the game winning.

I don’t think considering the circumstances it’s fair to pass judgement on the game. There was definitely enough there to warrant playing the game again. The session we had can really be looked on as a taster. The sort of thing you’d get at an expo.

It was great to spend time playing with my friends. Our hosts were great as usual.

Hi ho, hi ho, it’s off to the Lost Mine of Phandelver we go

Sometimes this first half of the post is hard to write. Especially when my ramblings about RPG’s have spilled over into other posts. And I have to admit whoever reads those brain dumps of mine have been very kind and not (so far) left comments saying that they are a load of b.s.

At the moment in GoodNotes I have started a notebook to collate the information for that taster one shot I am planning to run. I’ll post a pdf at some point with that information in.

When you do eventually see those notes you will see that I have the stats for a goblin shaman in there.

I got those stats from a handy pdf D&D Denizens: Goblins, which you can get from the D&D DM’s Guild online. But why do I need them? Surely the stats of a goblin will be fine. Yes and no. In the video about the dungeon itself Matthew Colville has a goblin shaman and the goblin boss (not a goblin as such, and I don’t want to spoil the surprise) performing some ritual. So yes I could have just used the regular goblin stats and added maybe a couple of spells. But before I did that, I thought let’s see what the internet has produced. And that’s how I came across this pdf.

I’ve included maps of Phandalin and the local area, assuming that this one shot is being set there, in the notes. Although technically seeing as it is a one shot, setting it in an inn in some nondescript location would be fine.

I just need to write in some of Colville’s encounter advice/guidance from his video on to the page. I really really like this video. I think the behaviour/tactics he gives to the goblins will bring them to life for the players and for the GM. One piece of advice I’m already planning to use in my Android adventure I’m creating.

In my travels on the inter web I’ve come across a couple of books called The Lazy Dungeon Master and it’s follow up Return of The Lazy Dungeon Master (both available as audio books, which means I get them free using my credits on Audible). I’m listening to them now, so will talk about them sometime in the future. But the author has a useful site with a reprinting of a series of articles from D&D Beyond with advice for the first time DM. In one of those articles the author talks about “Theatre of the Mind” for combat and not using minis. Which as soon as I saw the article I thought this is treating combat narratively just like Genesys and others of it’s ilk. It’s more descriptive and cinematic. It’s something I’d like to explore.

I suppose it’s time to find out what Dram has been up to.

After munching on a delectable plate of meat, cheese and bread as he copied his new spell Message in to his spellbook. Dram decided to test it out.

Dram pulled out a thin piece of copper wire from his ingredients pouch, and held it firmly in his left hand. His right hand then pointed in the direction of Grull. Dram then said the words that invoked the new cantrip. He then whispered a message to Grull warning him that Ace was stealing from him. Dram had wanted to say something funny but that was the best he could come up with, an unfunny bit of mischief.

The spell seemed to work. But there was no response from Grull. Dram made a mental note that he would have to discuss the spell with Grull, and let him know he can reply as well.

A while later the voice of Grull boomed through the floor boards and walls of the inn calling Dram down to the rest of the group.

Dram cast his new spell once again asking Grull what he wanted. Once again Grull’s voice thundered throughout the inn in response. At least the spell worked!

Dram finished off the last mouth full of food, washing it down with a large gulp from his tankard of mead. He then left his room to join the others downstairs.

Back with the others Grull explains to Dram that there is a reward for capturing Glasstaff. This piqued Dram’s interest. In their previous run in Dram had ended up with some cool magic items. As he thought of those items his hand tightened it’s grip on the glass staff.

The gnome wanted to go back and kill the dragon. Dram wasn’t keen on that idea. Despite being killed by the dragon. Which was an interesting experience for sure. Dram kinda liked the dragon. It was a wonderous creature. Instead of killing it, if they really wanted to go back to get it’s treasure, maybe they could trick it.

But after some discussion common sense won out, and they decided to get the reward from capturing Glasstaff.

Dram left the others arm wrestling a dwarf and each other for money. He returned to his room and a midnight snack of cold meats and bread.

The next morning while eating his breakfast in his room, Dram used the cantrip again to let the inn keeper know that Nick was not responsible for the ruckus he’d heard during the night after he’d retired.

Moments later a second breakfast with extra bacon had been bought to his room by the serving girl.

After polishing off the second breakfast Dram decided to join the others downstairs.

Sitting at a table eating his breakfast was Sildar. Dram greeted him, and they discussed how good the food was. During the conversation Sildar mentioned that the rewards was 450 gold for capturing Glasstaff alive. Dram was taken aback a little by the size of the reward.

The others arrived for their breakfast. Grull showed Dram a map of the area they had been given. It had the location of where it was believed Glasstaff was hiding.

Apparently the gnome enjoyed the discussion from the previous evening about their immediate plans, that he revisited the subject again. Once again wanting to go kill the dragon. And once again Dram started to argue the case for the mines they had heard about or capturing Glasstaff.

Eventually they got their gear together and headed off in the direction of Glasstaff and apparently some gnolls.

The adventurers camp at the junction where they were told Glasstaff was. It was an uneventful night. The next morning after yet more discussion they head off towards Glasstaff’s last known where abouts.

After a short while they come across a hut in the middle of a small clearing. This was where Glasstaff was meant to be hiding.

Dram uses the staff to give himself Mage Armour. It pays to be safe when you are not sure what you are walking into.

The group scout round the hut. It looked ok. No obvious traps.

Dram stayed at the back of the hut and cast a sleep spell into the middle of the hut. He then cast the Message cantrip to let Grull know that is what he had done.

There was a commotion from the front of the hut.

Dram dashes to the front of the hut to find the door kicked in.

As Dram entered the hut he saw the gnome being smothered by a rug, struggling to escape from it on the floor. The others were attacking the rug.

Dram decided to help out by casting Melf’s Acid Arrow at the rug. It seemed to have damaged the rug.

The others continued the attack and eventually freed the gnome. Who looked a bit bruised and worse for ware.

Sarmyar went to open the chest that was in the back of the hut. Boy did she get a shock when all of a sudden it trapped her arm in it’s mouth! This wasn’t a chest it was a mimic. Wow did Glasstaff have a sense of humour or what?

Dram left the others to get Sarmyar free of the mimic and kill it. He didn’t really have much option really because they had all crowded round it to attack it.

Once his companions had finished making killing a mimic look hard. Dram examined a book shelf that was near him. He was a little disappointed. There was nothing of interest there.

Dram went over to the desk. After the rug and mimic, Dram suspected that Glasstaff might have booby trapped the desk also. But magic comes with a price and Dram was prepared to pay that price.

As Dram opened the desk draw, a trap was tripped and he was wounded and poisoned. Inside was a glass marble, a silver potion and some weird looking glasses.

While fighting the affects of the poison Dram examined the spoils. He dipped his little finger into the potion. when he pulled out his finger, it was gone! This was a potion of invisibility. The glass marble when tapped lit up. It took Dram a little longer to figure out the strange looking glasses. But these allowed Dram to read dwarvish.

This was a pretty sweat stash to get his hands on. There was a certain book he was going to study in greater detail when he returned to his room at the inn.

Before continuing on the group decided to rest a little.

And that is where we leave our dysfunctional group of adventurers.

Standing on the precipice

Becoming a GM/DM is a big step. Well it is for me.

For those interested in trying D&D whose only exposure to it is the Critical Roll series on YouTube/Twitch and I assume Alpha, I think when they experience me as a GM/DM they are going to be a little disappointed. I’m not Matt Mercer. If anything I’m the opposite to Mercer. I’m not a voice actor for starters. Right I’m stopping there because I don’t want to get into a rant about Critical Roll.

So before I even step up and sit in that chair behind the DM screen I already feel an unrealistic pressure and expectations sitting heavy on my shoulders.

I’m not an extrovert or performer. There won’t be any voices and accents from me. It’s not who I am. Maybe it’s a confidence thing. I don’t know. I’m not that self aware. But I can’t help feeling that because I won’t be doing that stuff that the adventurers will be disappointed.

But despite these hang ups, I still want to try being a GM/DM.

For my first foray into being a noob GM I’m going to run a one shot adventure for noobs. The adventure I settled on is the one Matthew Colville created on camera for the first ‘real’ video in his Running the Game YouTube series (link below).

I could have gone with the Starter set and the adventure included Lost Mine of Phandelver. But that is more a campaign and runs over several sessions. It’s not aimed as being run as a single session. And that also holds true for some of the older starter adventures from D&D’s history. However Phandalin the town from it could be used as the starting point for this one shot. As could any of the towns that Corville (I’m going to refer to him by his last name through out this post. I don’t know the guy, and referring to him as Matthew seems too familiar. Last name seems right. Besides who cares what I call him it’s not as if he will read this ever.) suggests from older D&D adventures that he recommends in later videos, such as Hommlet or Orlane to name a couple.


Colville rightly points out in his video right at the start all you need to start playing D&D with some friends is an adventure (above), the rules, characters and some dice. And apart from the dice for trying out D&D as Colville also points out the stuff you need is free. WotC provide online a free basic rules pdf for 5th Edition (the link I have below goes to a page with the latest version). They also provide blank character sheets if you want to create your own characters. Or as recommended by Colville to get playing straight away use the pre-made characters they also provide (link below for both). It’s these pre-made characters I plan to use for this first adventure.

D&D 5th Edition Basic Rules

WotC Character Sheets and Ready Made Characters

Matthew Colville Youtube video Creating the adventure (it also has links to his files for the above, and an Inn,People and Menu document)

Luckily Colville doesn’t leave us noob GM’s hanging. The next two videos in the series cover running the adventure.

The first of the two videos deals with the start of the adventure, the motivation for the adventurers to visit the dungeon. Or as is pointed out in the video I could go old school and just start the adventurers at the entrance.

The second video surprisingly covers what goes on outside and in the dungeon. I really like this video. Colville covers tactics for the monsters, and how the noob adventurers will learn important lessons for future adventures. Stuff they may not have considered or experienced before. It’s also useful advice in running a dungeon for a noob GM.

But with those three videos, Colville’s supporting files, the free WotC stuff, a little prep and some dice there is everything there for an afternoon of adventuring.

For me as a noob GM this is a perfect little adventure to cut my teeth on. It’s also a perfect little adventure for people to try to see if they like D&D. The support material by Colville is accessible and makes it seem like you can sit in that chair behind the screen and breathe life in to a make believe world.

Now to find some thrill seekers to join me in this adventure.

Other videos I like and hint to or suggest in the post above:

The Town

SandBoxing!

The sandbox vs railroad

Simic Standard v4

Yesterday I said I would put up the deck list for the tweaked Simic deck from the weekends Standard Showdown.

And I’m a man of my word, and like to carry out my threats.

Didn’t do this following bit for the last version of the deck. Maybe because I forgot. But to help me sleep I try and convince myself I did it to keep the length of the post down.


The AMC has gone up from 2.89 to 3.11. I’m not sure how I feel about that.

I am happy with the mix of creatures and spells. It’s definitely a frustrate the other player until my pieces are in place type of deck.

With a bit more money the land base could be improved. But it’s Standard Showdown not a Pro-Tour or Grand Prix. So it’s slower than it could be.

Here is the moment you have been waiting for in this post. The latest iteration of my Simic deck.

Creatures:15

3 Hydroid Krasis
4 Incubation Druid
3 Frilled Mystic
2 Zegana, Utopian Speaker
3 Biogenic Ooze

Spells:23

4 Syncopate
3 Blink of an Eye
4 Essence Capture
2 Essence Scatter
3 Thought Collapse
3 Wilderness Reclamation
1 Vivien Reid
3 Nexus of Fate

Lands:22

2 Breeding Pool
5 Forest
2 Hinterland Harbor
7 Island
1 Memorial to Genius
4 Simic Guildgate
1 Woodland Stream

Sideboard:15

3 Steel Leaf Champion
1 Frilled Mystic
2 Carnage Tyrant
2 Negate
2 Repudiate // Replicate
2 Root Snare
3 Sagittars’ Volley

In response…

I nearly missed this weeks Standard Showdown.

The morning had started as usual for a Saturday (I won’t bore you again with my morning routine). I was bathed, dressed, caffeinated and fed. All in good time. In fact if I had left at that point I’d have been early and had time to play a few games before battle commenced.

Instead I decided to go down a rabbit hole and start digging out Standard legal pirate cards (which is basically the Ixalan block) for building a pirate deck. A deck that John the owners daughter could play with, or use the cards to strengthen her own deck. I liked the idea of her pirate deck, it just needed to be more consistent. Too many one of’ s.

When I finally popped my head out of the rabbit hole, what I thought had been five to ten minutes of sorting through cards. Had actually been nearly an hour, and I know had less than an hour to get to my FLGS.

I grabbed a play mat, my card quiver with my standard decks and dice. Rushed out of the door and hit the road.

Despite the time pressure my drive over was relaxed and uneventful. Helped by not being a lunatic behind the wheel, sticking to speed limits, and listening to the latest Dice Pool podcast looking at the recently released Android Shadow of the Beanstalk source book for the Genesys RPG.

As I was making my way into the store I bumped into Paul. He was just making his way back from the coffee shop, coffee in hand. In side Paul accepted my invite to play our decks.

There wasn’t much rememberable about the game. My deck fired. Paul’s didn’t. We just finished playing as the first round match ups were announced.

Casual game with Paul I won.

The days field consisted of 8 players.

Round 1 Andrew (knights)

This round went the way I suspected. It was also a match up I was looking forward to.

Andrew is one of the better players at the store, and on a budget builds great decks. So pitching my deck and skills against him is always a great opportunity to test them.

The actual sideboard card I needed for going against Andrew’s deck was in the sideboard of my mono blue mill deck. Selective Snare, Sleep or River’s Rebuke would have been handy cards to have to buy me time.

But sadly they weren’t an option.

I was happy to take one game, and force a decider. I’m sure my “in response” when able to be played was annoying.

Result: Loss 2-1

Round 2 Nathan (green aggro)

Nathan is the son of one of the stores “elite” players. His dad wasn’t playing today (luckily).

The overall story of this match up was me saying “in response…” The annoying blue counter side of my deck really kicked in.

Our first game I was able to stabilise around five life, after taking a pounding from a Carnage Tyrant. Luckily a Biogenic Ooze came to my rescue along with a Hydroid Krasis. If my fading memory isn’t failing me I managed to get two out in this game at the same time. Double +1/+1 triggers at the start of my end step. The writing on the wall forced Nathan to reach the conclusion that his position was futile and concede the game.

Game two was similar, but luckily with Andrew playing Dean next to me I had the Judge next to me to clarify rules questions with. Nathan did try pulling a fast one at one point. Having played a Nullhide Ferox, whilst I was clarifying the hexproof and if it stood whilst casting. He moved to end of turn. With the ruling I could counter it, I insisted he was unable to move to end of turn, and the Nullhide Ferox was countered.

To be fair the Nullhide Ferox out wouldn’t at that point have caused me much of an issue. But it was the principle at stake.

Result: Win 2-0

Round 3 Paul (White/blue something)

Paul and his decks are a conundrum. I’d love to look at the deck lists. Paul is a great, friendly guy that is fun to play against. But his decks seem to be not ready for prime time!

Both of our games he mulligans down to five cards. Which means l’m starting with card advantage. Both games he amplified the advantage by going first.

It’s hard to counter stuff when your opponent isn’t playing cards! Either Paul wasn’t hitting lands to play cards in hand, or he wasn’t hitting anything but lands.

So without pressure I’m able to set up my own board state and counter the odd card when played.

I’d like to say that may be it was just two games of bad luck on the card draw, But a comment at the start of the round by John would imply that their match up was a similar affair.

As you know by my deck lists I’m not a deck builder savant. But there is something about Paul’s decks that isn’t quite right.

Result: Win 2-0

Apart from Round 3, I swapped out Nexus of Fate for two copies of Root Snare and a Frilled Mystic.

Final position: 4th with a 2-1 record

Afterwards whilst waiting for the final results to be announced Paul and I played a casual game again, this time using different decks. I played my mono blue mill deck against I think his pirate deck.

A couple of early Duress’s played by Paul denied me of a mill card and a counter spell. But with a couple of Persistent Petitioners, a Wall of Lost Thoughts, a couple of Vodalian Arcanist and a Muse Drake out I actually won the game with damage and not milling. Although I did do some milling. A couple of times Paul did hit me with my own Muse Drake with an annoying Hijack.

Casual game with Paul – Win

I didn’t take any Commander decks with me so had to borrow a deck from Andrew. The one I played was an Omnath elemental deck. I fell behind on the land drops, so there wasn’t much I could do. But on the other hand I also wasn’t a threat.

I did come across a nice card that would nicely into my big green stompy deck. But although it wouldn’t be thematic it would be nice in one or two other decks like the Horrors from the Deep, or even the elf deck.


Despite a slow start I did manage to hang in to be first loser.

Another great afternoon of MtG. I’ll put up new deck list with the tweaks tomorrow. Need to keep the length of this long post down.

Buildings in the mist

I have four Martin Wallace games in my collection. But only one of them hadn’t been played before.

Via Nebula had been on my radar a while before it finally joined my collection last year. An opportunity to get a second hand copy for a bargain price cropped up on the Facebook page I hang out on. I say hang out, more lurk waiting for bargains to appear.

Last night at the fortnightly Friday meet up of Fenland Gamers (hosted once again by the ever generous The Luxe Cinema) after nearly a year sitting on the shelf gathering dust, it finally had a moment in the spotlight.

As usual for us, this was a learning game. I had watched a rules video briefly during the afternoon, and scanned the rule book. So I felt I had a good grasp of the basic ideas and flow of the game. Specifics could be dealt with as we played.

Set up is a doddle. We used the basic side of the board as recommended for first plays.

The headline is we loved the game. Three of use playing the game for the first time, learnt the game and finished it in under an hour.

The rules really are simple and quick to learn. On your turn you get two actions to take from five available things you can do. Although one of those options takes two actions to do.

I really do like the combination of route building and pick up and deliver. You get some really difficult decisions to make. Because you might want to place a meadow tile to open up a path you need to get a resource back to your building site. But by doing so it also benefits your opponents. Possibly giving them a route they can use to get a resource they need back to their building site.

The same goes for exploiting resources. It’s these decisions that make the game more tactical and have more depth than first impressions give with such simple rules.

It’s nice that the points scored by completing contracts and exploiting resources is hidden. It’s nice having that bit of mystery.

There is a lot of replay ability in the game. The random position of resources during set up, the random private contracts, and deck of open contracts. No two games will be the same.

Via Nebula is a fun game that will definitely be coming to the table again. Despite Jonathan wining the game.

We finished off the evening with a couple of games of Batman Love Letter. The honours were split between The Usual Suspect and myself.

It’s getting a bit cliched but we had a great evening gaming, at a fantastic host The Luxe Cinema.