Planning a Simic Deck for Standard Showdown

I bet you are a bit tired with my current fixation with the Android universe, the Genesys RPG system and my untested theories about creating campaigns for a RPG.

The posting of cute attack chihuahua pictures may not be enough for you. Maybe you want a return to discussing MtG or even gaming reports.

So who am I to disappoint. Well ok I give you that, I do disappoint often. But not today, depending on your point of view.

In this post I’m going to look at my plans for my next deck for Standard Showdown and then finish off with a brief reveal of a possible update to the standard mill deck I built.

For this new deck I’m going Simic aka blue/green. So I have access to big stompy creatures, ramp, and the usual annoying blue control shenanigans.

Let’s look at some of the creatures I want to put into the deck.

Is it even conceivable to run green without Llanowar Elves? With it out early I’m casting bigger stuff ahead of curve. Which is why Steel Leaf Champion is in. Get that dream opening hand, and turn three I’m swinging in for 5 damage.

Hydroid Krasis is a card that can come out early if need be. But ideally this is the late game finisher. Pumping lots of mana into it so it comes in big, plus that when cast trigger tops up life and draws cards.

Wall of Lost Thoughts I like as a cheap blocker, buys some time to get pieces into place. In fact I also like it as an addition to the mono blue mill deck because of it’s etb of getting my opponent to put the top four of their library into their graveyard. And even though this deck isn’t a mill deck, it doesn’t hurt as a benefit. Might give my opponent the wrong idea about the deck.

Zegana, Utopian Speaker I like as a four drop. Especially considering I can Adapt 4 her and make her an 8/8. I only have one of her at the moment. A second and third wouldn’t go amiss.

Carnage Tyrant had to be in this deck. It’s the poster child for green in the current standard. Plus imagine how sick it will be with the odd +1/+1 counter on it.

Open the Gates is part of the ramp suite for the deck. This allows me to go get that key land early on. Plus that all important shuffle of the library.

Blink of an Eye cheap early removal, buys me a turn from a threat. With the ability to kick it and draw a card.

Ok Essence Capture is creatures only. But still a cheap counter spell that also puts a counter on one of my creatures. I like that.

Another piece in the ramp suite is Growth Spiral. Card draw, and being able to put out an extra land on the turn. I love it.

Thought Collapse same cost as the no longer legal Disallow. Sadly it doesn’t counter triggered abilities. But it does mill three cards. So not only a good counter spell for this deck, but also the mill deck.

Now Wilderness Reclamation is the reason why I’ve not gone with more creatures that tap for mana in the deck. I love love this card.

Vivien Reid is another card I like, and I need at least one more copy really for this deck and my golgari deck. Such a great utility card.

Simic Guildgate, comes in tapped. But on a budget I’ll take it. Plus I can fetch it with Open the Gates.

Biogenic Ooze I think has a lot of potential to be a game winner. With a possibility to abuse that activated ability with two or more Wilderness Reclamation’s out in that end step.

Applied Biomancy I like a lot. Bounce and a counter. Yeah I’ll take that. Especially with the next card out.

Simic Ascendancy. Pump up your creatures with its activated ability. Which I’ve already shown could be abused in the end step. But whether I’m abusing it’s activated ability and triggering its other ability. Or just triggering its ability another way. This is an alternative win condition for me.

Slimebind, just great cheap defanging a threat on the board.

Breeding Pool I’d love a playset of. But reality of finances means I will play with two copies.

Saruli Caretaker might make it as a sideboard creature. Nice card.

Shimmer of Possibility. Cheap. Find that card hopefully that you want, without revealing it. Yeah like it.

I didn’t pull any Mass Manipulation but I’m considering a copy in the sideboard.

Sagittar’s Volley, I kind a like. It’s removal against flying, and gets rid of the weenie flyers. Most likely a sideboard card.

The final card Persistent Petitioners not only has me wanting to rebuild the mill deck round this card. But I’m thinking maybe a Commander deck also might be fun.

I still need to work out exact number of copies for cards. Although finances do restrict one or two of the cards. But as first thoughts on the deck go, I’m pretty happy with it. Just need to see how it does in the real world against real decks.

UPDATE: Oops forgot to add in this little gem.

It’s got to be in the sideboard. Somehow!

Loki – master tactician

I don’t often just do a totally unrelated board gaming post. But from time to time I think it’s worth sharing the odd photo of the two little horrors I share the house with.

Loki is such a loving, caring little fellow. When I shared this on social media moments ago, I claimed he was guarding the remains of a postman. The spoils of war. But in reality and removing my over imagination it’s the remains of a hotdog.

The thing is that little bit of mystery meat will be at the centre of an epic mental tug of war, between Loki and Nico. The slightest sign of weakness and the prize will swap ownership.

A battle of wits that would be similar to the one below a few days ago over the remains of a chew.


That previous battle, Loki broke concentration and lost the chew to Nico.

This time once again he is starting off with the upper hand. Possession is nine-tenths of the law. But can he maintain the focus?

The Paranoia Version Of How To Plan An Adventure

In yesterday’s post before going into the dramatic ramblings about the latest D&D session I promised to use the first half looking at how to plan campaigns and adventures. Or more to the point the process I will use that will involve a few sources out side of RPGs that I think are relevant and I can borrow from.

One of the things that got me thinking that these were valid sources of information was the Creating Adventures Quickly chapter in the 2017 update of the classic Paranoia RPG Gamesmasters Handbook. On an aside I think this is definitely a chapter that James Wallis (one of the authors of the update) wrote, after all this is a subject he knows an awful lot about.

It started off making the following promise that they would present a

simple system for throwing a small pile of ideas into a coherent narrative that will entertain a bunch of people for three hours as long as there’s pizza.

Quite a promise. Ok we haven’t got round to pizza at our sessions. But there are lots of sweets, and sometimes due to the start time one or two are finishing off a KFC or McDonalds. But back on track, simple is always good.

All stories break down into a number of elements. Books have chapters, plays have acts and scenes. That’s all we’re doing here: taking the underlying framework of an adventure – the metastructure – and filling in the blanks. But to fill in blanks you need a blank framework to fill in.”

Ok they hooked me in. Started to relate the planning to something I might be familiar with. For this system all we need is a blank piece of paper, a pen or pencil and our imagination.

The start of this simple system they present is coming up with a theme for the adventure.

What’s the big idea? What’s the adventure about? Write one line here. Ignore what your English Literature teacher told you: theme doesn’t have to be about big feels and personal growth, it’s just the layer of fertilizer that lets everything else in the story grow.”

This next little bit seems almost brainstorming like.

Write your theme at the top of the paper. Underneath it, write down the first three things that occur to you as a result.”

Now they move onto the meat of the simple framework.

You’ve probably heard of the Three Act Structure that is supposed to underlie all movies. We’re going to nick it.

Oh ok I’ve heard of that structure, and one or two more (which when we start to look at story structure in a later post we will cover). It was this sentence that got me convinced about using external sources to help me with the planning.

The three acts are: 1. Setup; 2. Confrontation; 3. Resolution. Each act has a job: Act 1 establishes the status quo, gives the central characters a problem or danger … The core of Act 2 is rising tension. Act 3 is discovering what’s really going on, thinking you’ve fixed it, realising you’ve screwed things up completely, really fixing it…

In proper screenwriting something important should happen at the moment Act 1 transitions into Act 2 and the moment 2 becomes 3. These are the Act Breaks. However, we are not writing a screenplay.

That is a good basic and brief breakdown of the three act structure. There are books aimed at writers that look at this in much more depth. And for shadowing once more a future post, so will we.

So in this simple system they have us do the following.

Divide your paper into three columns. Number them. At the top of each one write three things that happen in that act, either a key moment (‘find the grubby slippers’), a set-piece (‘big fight with the warbot’), or important information to be discovered (‘learn about Gehenna Incident’).

For an experienced GM that’s enough and the rest can be laid at the door of Make Some Shit Up. The rest of us may need a bit more hand-holding, a bit more detail in the metastucture.

After that they apply the typical structure of a Paranoia adventure to the three acts. Which is for my purposes of little interest (until I finally decide to run a Paranoia one shot of my own design).

However this seems like a great simple brainstorming system. Applying a framework such as the three acts helps organise those thoughts. But it also could help generate ideas by providing a prompt or focus.

Naturally after this brainstorming/planning there will be more prep involved for us inexperienced GMs. But I’ll save that for a future post, I’m sure we will cover it at a natural point in this series of posts.

Dram the destroyer of goblins


In this first part of the post and it will be a running theme for the next few posts, I want to look at planning campaigns and adventures.

I’m not a GM, I don’t have tonnes of experience. But once the Android source book drops for Genesys I want to run a campaign in that universe.

Which as you have seen in some recent posts I’m getting together source material and inspiration to use in creating my own campaign and adventures in that world.

To help me in this mammoth task, I’m calling on not just information from within the field of RPG’s but also from comic book writing. Which in-turn makes use of the cinematic/tv world.

To me there are a few similarities between writing a comic book and a RPG campaign. Both are episodic, and usually have an over arching story that ties everything together. So the tools for one should be usable in the other. And we will see how that goes and if it holds true as I develop my campaign, and adventures.

Below are a few of the sources I will be calling upon for this series, and my journey in creating my campaign.

So now you know the direction this section of the post will be taking over the next few weeks. Although as I write this, it may spin out into it’s own dedicated posts as well. We will see how the mood takes me.

And now the moment you have all been waiting for, the dramatic retelling of the latest adventures of Dram, halfling wizard.

As the blood of the recently departed hobgoblins was pooling on the ground next to the corpses. A discussion was being held by the group as to what to do next.

Dram needed to recharge and recover from the stress and strains of casting all these big spells. But Grull, Ace and the gnome decided that they would compete in some foolish demonstration of strength by trying to throw the remaining three hobgoblin corpses into the pit.

Out of the three taking part, the smart money would have been placed on Grull winning this. What chance would an elf and gnome have against the hulking brute of muscle that was Grull? But what can only be described as a shock result, Ace won. Grull slipped and fumbled trying to toss his corpse (yes that could be a halfling euphemism). The gnome was more of a drag the corpse into the hole. Ace picked his limp hobgoblin corpse up, and threw it through the air and into the hole as if he was throwing a bag of spuds.

With the hole now full with hobgoblin corpses, the three competitors decided they’d set the pile of bodies on fire. With the aid of Nick and a fire bolt spell they finally got the burning pile of hobgoblin flesh they wanted.

Dram wasn’t impressed. This was wasting time and attracting attention. They really needed to be moving on and finding a safe place to rest.

They left the carnage behind them and faded into the forest. Hoping to avoid any more trouble that might be on the path they were following.

Finally the group made camp roughly a mile south of the ambush in a clearing. It was going to be a long, cold night. They couldn’t risk a fire. Wrapped in his fur and blanket, Dram drifted off into an uncomfortable slumber.

Dawn broke, breaking the darkness of an uneventful night.

The things I have to do, thought Dram as he chewed his cold breakfast of jerky.

After breaking camp they approached a castle. A castle that looked like it had seen better times, and was now in much need of some repair.

Ace went off scouting the perimeter of the castle looking for entrances, and see if he could spot anyone inside.

After a few minutes Ace returned and retold what he had saw and heard. There was a man and women arguing inside. Plus he had found a couple of entrances.

In hush tones the group discussed how they were going to get inside.

Eventually after much indecision they started to stealthily edge their way round through the trees to an iron door. Sadly Nick and the gnome were what can only be described as clumsy and loud. A travelling troupe of entertainers could have been more discrete.

While observing the iron door, and once again trying to formulate a plan. Ace crept up to check the door out. He heard voices the other side. That blood thirsty gnome wanted to rush in the front door and fight whatever came out.

Suddenly the iron door opened a fraction. Something peeked out. Closed the door, and the noise of bolts falling into place could be heard.

Through the front doors it was then.

Nick turned into horse and trotted up through the front doors of the castle, whilst the rest of the party from the cover of the trees watched on. Dram used his staff to cast Mage Armour.

Two goblins appeared and tried to capture Nick. I suppose fresh meat is in short supply in these parts. Horse is good as any to a goblin, thought Dram.

During the goblins failed attempts to capture Nick they spot Dram. Luckily Grull and Ace were quick off the mark. Ace kills one with an arrow, while Grull dashes forward and throws his javelin into the other killing it.

Using Grull as cover Dram ran up and stood behind Grull. But as he stood there he caught a shadow moving to his left. Dram cast magic missile at it. The shadow disappeared.

Ace and Grull enter the castle where Nick is. As the rest of the party join them, Ace is listening at a door. He hears voices the other side.

After much mumbling amongst themselves a plan is formulated to lure the occupants of the room out and ambush them.

Grull, Ace and Dram hide in a small side room, while the others went to hide in a similar room the opposite of the hallway. Except the gnome. He decided he was going to hide nearer the door. But he didn’t. The gnome set off a trap that collapsed the roof where he was, blocking that section of the hallway off.

Luckily for the gnome he managed to drag himself out from under the rubble before a goblin rushes out of the room they’d heard the voices in. Grull, Ace and Dram go unnoticed as it rushed passed them. Sadly the second goblin was not as lucky, as Grull kills it instantly with his axe, and then rushes into the vacated room. The luck of the first goblin didn’t last as Ace put an arrow in it’s back, killing it.

Dram followed after Grull into the room. Inside Grull was staring down a goblin. Dram tried unsuccessfully to cast a charm spell on it. But Grull was doing a pretty good job of intimidating it. So Dram worked his way down a passage way behind them and peaked round a corner.

In a hall that was obviously used for meals, were about six more goblins as far as Dram could count in the brief moment he had. Unfortunately one of the goblins noticed him. Dram cast darkness on them. And went back to Grull to warn him.

In a half hearted effort Grull managed to dislodge some of the passage roof, creating only a partial blockage.

Out of the darkness and over the top of the rubble a goblin appears and swings at Dram. But the goblin misses. It was the only chance it would get. In response Dram kills it with a magic missile, and uses a final one to bring the rest of the roof down. This time the passage was fully blocked with a small gap at the top.

Grull runs out of the room to go help the others, leaving Dram in the room with the goblin. This was enough to give the goblin a little bit of courage, and fancy it’s chances with Dram. The goblin throws its scimitar at Dram but misses.

Ace rushes in and grabs the goblin by the throat before Dram can react. Dangling by it’s throat Ace starts to interrogate the goblin.

During this interrogation Grull enters the room, and expresses his disappointment in the goblin to the goblin.

In the meantime Dram formulated a cunning plan. He got Grull to lift him up so,he could see through the gap at the top of the blockage. Dram then cast burning hands. Flames shot from his finger tips into the darkness of the hall. They could hear screams from the room. Dram repeated the spell. It was followed by more screams, then silence.

Grull was impressed by this magic. And started formulating plans about using in future encounters.

After extracting some information from the goblin, apparently there is an owl bear in the castle. Ace killed it.

Dram joined the others in the hall way. Scattered on the floor were the bodies of some hobgoblins. It looked like the others had been having their own fun. Why hadn’t they waited for him? Now his companions were looting the dead. Such scavengers,

With all that casting of spells, Dram was in much need of a rest. Would the others agree?

And we leave our adventurers there until the next instalment.

Getting in the mood for the Android Universe

By now I think I’ve established that I’m a fan of the Android universe, and cyberpunk in general.

This post is nothing but notes for myself to remind me of films and tv shows that are in the cyberpunk genre, or touch relevant themes, that I want to rewatch.

One or two of the movies will have been I’m sure a major influence on the Android Universe.

I’m not claiming these are the best examples of the genre, they are ones I’ve seen (apart from Alita Battle Angel – which isn’t out yet, but I love the manga and really looking forward to this) and enjoyed.

There is even a troll poster amongst them, because I meant to put the original in not the remake.

Which movies would you recommend to add to this list?

Android Story Ideas Part 1

During the past week I joined a Facebook group for running Genesys Android Universe Games.

I was hoping that there might be illicit copies of the two part scenario that FFG ran at GenCon and Pax Unplugged showcasing the Android Universe and the upcoming source book.

Alas I was disappointed.

If I have one complaint about the Genesys system, particularly once they have released a source book is the lack of scenarios.

I understand why there are none for the actually Genesys Core Rulebook. After all it’s a generic rule set. The intention is that using the generic rules you go off and build worlds and run your campaigns in those.

However when they release source books for Terrinoth (their fantasy setting) or the upcoming Android Universe (their cyberpunk setting) they put out a “taster” scenario on the website as a pdf (I’m making the assumption FFG will put up the two part scenario they have been using), and that’s it.

It almost seems like bare minimal support for the systems compared to the likes of WotC and D&D.

Are FFG caught in a chicken and egg situation? More people would use the system if there were more readily available campaigns/scenarios. But FFG need more people playing before they produce more campaigns/scenarios. A vicious circle.

I’m not even going to mention about GM screens, or range of miniatures. Ok the Terrinoth one is easier to do, re-use D&D/fantasy stuff or use models from Descent. But Android? It’s much harder to find cyberpunk miniatures. However there are some out there.

Anyway back to the Facebook group I joined. I came across the following post:


Genius and so obvious!

So I decided to look at the other none lcg Android games to see if their premise would potentially make a good setting for a scenario/campaign in the Android Universe.

The most potential in my opinion out of the remaining games was…

Android the Board Game

In the futuristic city of New Angeles, five detectives are investigating a vital murder case. They are:

• Caprice Nisei, Psychic Clone

• Floyd 2X3A7C, Doubting Bioroid

• Louis Blaine, Corrupt Cop

• Rachel Beckmann, Estranged Bounty Hunter

• Raymond Flint, Troubled P.I.

In Android, three to five players each take on the role of one of these detectives, and are given two weeks to solve the case. They investigate the murder by traveling around the map and following up leads to discover evidence that they can use to convict the suspect who they believe is guilty. In addition, they attempt to uncover the conspiracy behind the murder and deal with problems that spring up in their personal lives.

This gives you a party structure for the campaign (I probably wouldn’t use the characters, just the roles), plus if you have a copy of the game, or can get one there are cards etc within the game that can be used for ideas for the victim, suspects etc.

Mainframe

The abstract game Mainframe is all about hacking/running during a particular event in the Android universe. The implications were explored in the card game in the Flash Point cycle.

For twenty-three seconds, the world’s largest bank and backer of the world’s most important currency goes dark. Trillions of credits are lost, stolen, or simply erased. Each corp blames the others. Economies, industries, lives collapse. And that’s just the beginning.

Until the source book becomes available, with I’m assuming it’s enhanced hacking/running rules, I’m not sure how viable a scenario of a group of runners hacking a server is. So the twenty-three seconds event may or may not be a viable setting.

However the Flash Point cycle could make a great back drop to a campaign. I’d like the flavour sheets from the data packs for this to help flesh it out. But also the FFG webpages for the data cycle could help out on this front.

New Angeles

This is too high level. “New Angeles is a political game in which four to six players assume the roles of the megacorporations of the Android universe. The players cut deals and forge temporary alliances to gain leverage and financial superiority over their corporate rivals, all while trying to maintain order and profitability in their home city of New Angeles.”

I think the only take away from this game is you could have the players part of a corporate team going on missions to protect and advance their employers.

One thing all these games have in their rule books is a nice introductory bit of flavour text that can be read to the party at the start of the scenario/campaign to help set the scene.

In the second part of this post I’ll look at the Netrunner cycles and deluxe expansions.

Ravnica Allegiance Prerelease

Prerelease day starts just like any other. Wake up. Let loose the attack chihuahuas on the world. Who show their usual contempt and utter disregard for the world by emptying their bladders on the scattered remains of long departed post and waste disposal persons. Bath. Coffee and choc chip brioche, while watching tv. The mornings visual entertainment was the second season of The Punisher on Netflix.

At an appropriate stopping point in the current episode, pause, dig out my clothes and get dressed.

Count out fifteen of each land type. Find forty sleeves plus some spares. Although, either or both of these steps often get forgotten. Only later to be remembered once at The Hobbit Hole. But today I’m lucid and remember both.

Pack a small bag with dice, battery extender and cables, plus the remembered lands and sleeves. Put in a small bottle of hand sanitiser. Stuff cheese and onion sarnies into hoodie pocket. Select play mat to use for the day. I decide on the following one.

Then hit the road.

I remember to pick the cat litter for mum’s cat up on the way out of Wisbech. I don’t have to worry about finishing in time to buy it now. I mentally give myself a pat on the back for that. It removes a source of stress and distraction while playing later on.

The drive from Wisbech to Chatteris is uneventful. I arrive in good time. I see friends already there and say hello. Money exchanges hand between myself and the store.

While waiting I mingle and chat with my friends.

So far the morning leading up to the Prerelease is as perfect as I could want.

In the dying minutes before the official start the prerelease kit for each guild are handed out. Naturally I had already said I was having Simic.

11am we are given the go ahead to open our prerelease kits and start building our forty card decks based on the cards inside.

I like sealed events like this and the Magic League. They are great levellers for new and old players. It’s all about the luck of opening the pack, and your ability to build a deck.

My promo in the kit was Zegana, Utopian Speaker.

Looking at my cards I decide to stick with my guild and build a Simic deck for the tournament.

Round 1 – Thomas S (Rakdos or Gruul)

Despite the final result of this match up, the games were pretty close. My undoing in the second game was Mirror March. My opponent had a run of six heads before I conceded. That was six copies of the creature he’d just played (can’t remember which, it was a 2/2 or 2/3 something like that power wise). I had no way stopping that much damage swinging in and killing me.

Result: Loss 2-0

Round 2 – H (Rakdos)

This was an easy win. My opponent was a young girl newish to MtG, more intent on interacting with her none playing friend who was there, and a boy they had invited to the shop, who was turning up any second while we were playing.

It didn’t help that she kept a starting hand with high cost cards in our first game that she was unable to cast. The second game wasn’t much better for her with the added distraction already discussed.

Her deck needed work I thought. So I left her getting help from the on duty store expert, who also happened to be running the Prerelease.

Result: Win 2-0

Round 3 – Nathan Hall (not sure of guild)

This round started off well with me doing my thing and getting the win. Second game Nathan pulled it back and had a reasonably comfortable win. The deciding game I went into feeling confident. Nathan had gone down to five cards. I was going first. But still despite me having that early card advantage, I ended up losing.

Result: Loss 2-1

Round 4 – N (Azorius)

The final round saw me against the elder sister of the young girl I had beaten in round. two.

I took the first game comfortably, and lost the second game. In our decider it was in the end an easy win. Although I was made to work for it.

You could see the difference between the two sisters. This one was more into playing MtG. A lot more focused.

You won’t see this too often but I kind of felt a little guilty about my two victories. I must have been feeling ill or something.

Result: Win 2-1

Overall record 2-2

During the final round everyone was given two participation booster packs from Ravnica Allegiance.

Final position 13th out of 24

Naturally I’m not going to list all the cards from six booster packs here. It makes sense only to share with you the deck that I built.

The other nice thing about sealed events like this that I didn’t mention earlier, is that you play cards you probably wouldn’t in a constructed format.

The star card for me was wilderness reclamation. Being able to untap your lands at the end of your turn is massive. Especially with blue counter spells in your hand. I think the games I won were the ones that was out early.

I liked the Adapt mechanic. Being able to beef up a creature is nice. Plus there are cards that interact, or do something if you have creatures out with +1/+1 counters on. The only drawback for me is that you can only use Adapt once on a creature.

So here is my Simic deck that I built.

Creatures:12

1 Saruli Caretaker
2 Faerie Duelist
1 Growth-Chamber Guardian
1 Aeromunculus
2 Coral Commando
1 Gatebreaker Ram
1 Steeple Creeper
1 Sylvan Brushstrider
1 Zegana, Utopian Speaker
1 Scuttlegator

Spells:15

1 Incubation // Incongruity
1 Open the Gates
1 Stony Strength
1 Applied Biomancy
1 Essence Capture
1 Growth Spiral
2 Quench
1 Slimebind
1 Sagittars’ Volley
2 Simic Locket
1 Thought Collapse
1 Wilderness Reclamation
1 Biogenic Upgrade

Lands:13

5 Forest
1 Gateway Plaza
5 Island
2 Simic Guildgate

Flocking together!

During yesterday there was a discussion on the Wingspan Facebook group about pinks powers and when they triggered. A kind soul in the group posted the following extract from the rule book.

Jonathan responded with the following:

Which sparked a bit of friendly banter in the comments for yesterday’s post.

But let’s be honest and raw here. This is badly written, or not thought out, the rule book that is. I don’t care how well your eyesight is, you can not read the pink card from across the table. And I think it’s unreasonable to pass the responsibility of remembering on to the other players. If the player who has the ability forgets it, or misses it, tough. However I do think that a better solution would be that each player announces the action they are taking, and when they are taking any when activated abilities, and the outcome. Then the responsibility is put back on the player with the triggered ability. The other players have done their bit to help, by making sure everyone knows what they are doing. If then a player doesn’t announce their actions and when activated abilities, then I would agree with Jonathan you could assume that player is trying to cheat.

And yes there was more banter later that evening. Naturally this part of the post will spark more banter and discussion.

Last night saw five members of Fenland Gamers meet up at The Luxe to play Wingspan.

I wasn’t going to ever play at the full player count. But here we were about to play the game with five players. For the evening Ice Blast drinks were banned from the table. They drip everywhere. It’s the ice that forms on the outside. It melts and drips everywhere.

The Luxe are currently doing the branded/themed drinks for the Spider-man into the Spider-verse movie they are currently showing. Jonathan and I both had one, and I got a couple of the character toppers. I wasn’t going to get any, I knew I’d want to get them all. Katie arrived, I paid the extra to upgrade her drink, and get myself a third character topper. So from having zero, I’d got three in a single evening. Later in the evening near the end I had another drink, and got a fourth. I’m so weak willed sometimes. But now I just need the final one to finish the set.

Back to Wingspan. I was pleasantly surprised that it worked really well at the maximum player count. I’d like to say there was a lot more downtime between actions. But I try and use that productively planning my turns, adjusting plans. Plus once engines were starting to work, even on others turns you got to do stuff sometimes, like collect food, get a card. And turns are fairly quick.

In this game there was more group hug cards out. Which meant that I hardly had to do a draw card action, because I was getting enough cards from other people’s turns. Jonathan has an activated ability that gave everyone a worm token from the supply, plus The Usual Suspect also had a bird that gave people a resource.

Ollie grabbed the win by five points. But more importantly I was first loser, and beat Jonathan by a whole point.

It was a great evening. A great hosts. Let’s do it again in two weeks.

That’s my weekend taken up


Yep this morning the second and final season of The Punisher hit Netflix. We all know within days that Netflix will announce there will be no further series of The Punisher. Just as they did after the other Marvel licences hit. We all know why they are being dropped. And we all hope that Disney/Marvel pick up the shows and run with them.

But in the meantime we get to enjoy the show and cry at the end that we want more, knowing we won’t get them.

Although I’m not attending the midnight one today, it’s the start of Prerelease weekend for Ravnica Allegiance tonight. I am attending the Prerelease tomorrow morning. Which starts at 11am, and runs to about 4pm. It’s looking like there will be over twenty attending the session I’m going to. It will be good to see some faces that I only get to see at these events, and hopefully the WotC tournament software will give us a chance to play against each other.

Plus there is the fortnightly Fenland Gamers meetup this evening at The Luxe. It’s promising to be a good one with plenty of banter. Especially between Jonathan and myself over a rule in the Wingspan Rulebook that some-one asked about this morning on Facebook. I hope Jonathan is going to be wearing fireproof underwear and clothes because he is getting burned tonight.

So that’s my current weekend plans, what’s yours?

Commander Deck Ideas Update January 2019

Long time sufferers of this blog will recall that from time to time I like to update my list of Commander deck ideas.

With the arrival of some cards to use in Commander decks I thought I’d share with you the new cards that have arrived and latest version of the list of deck ideas.

These first three cards I want to find homes in existing decks. Waste Not can slot into two of my decks. The first will be the Death and Taxes deck. I think it would also be good in the Scarab God Zombie deck I have. My only concern is that I don’t remember having cards in the deck to force opponents to discard. So most of the time I don’t think it would be doing anything. I’ll have to revisit the deck list.

Return to the Earth definitely will be going in decks that have green. Big Green Stompy needs more flying removal, and the fact it can target artifacts or enchantments also. I like it.

Murmuring Mystic will be going into my upgraded wizards precon, I can’t remember the Commander, but I went in the spellslinger direction. So getting a 1/1 body each time I cast a spell, I’ll take that. Plus a 1/5 as a blocker, so hard to remove and can block. Sweet.


Rooftop Storm, how did I not know about this card? Thanks to Dean (he also put me onto some of these other cards also) I now do. This has to find a place in the Scarab God zombie deck. Cast them for free? Yes please. Only time I wouldn’t want to do this is with an X cost. But I don’t think,I had any zombies like that.

Pitiless Plunderer is in for a new deck idea. That idea is an artifacts deck. It will hopefully combo with Revel in Riches and Mechanised Production. I’m also looking at using it in a standard deck, that will either be blue/black or possible black/white.

I so wish Kaya, Ghost Assassin had blue instead of white in it’s casting costs. It would have been nice to have the card in the ninja/assassin deck. But she will go nicely into the planned abuse etb deck.

The final card to arrive was Profane Command. This has to be a prime candidate for a Commander staple that should be in every deck that splashes black. It’s a card that should go alongside Torment of Hailfire.

Here is the updated list of deck ideas:

Trostani token spam
Infect/wither deck (Atraxa as the commander possibly)
Atraxa deck upgraded
Death and Taxes
Care bear
Abuse etb
Saproling and fungus (go wide or go home!) possible Commander Slimefoot, the Stowaway
Ninja/Assassin
Artifacts deck
Eldrazi
Demon tribal