The Lost Tomb of the Delian Order

Saturday afternoon saw my first D&D game as a DM.

As long time sufferers will know this had been in the planning stage for a few weeks now.

Overall I think the session went ok. I think that the players had a good experience. They’d like a campaign and to create their own characters. That’s a positive sign?

What follows now is how I think I did, areas I can work on.

I was a little apprehensive before hand. Let’s face it I’m not Matt Mercer, so there was not going to be any dramatics and voices.

A few days earlier in the week Jonathan kindly printed off my notes for the session (see the link below). The notes worked really well. I found having the D&D spell cards on hand was useful too for finding what spells did quickly.

I think the initial inn and getting the party hooked could have been better. That definitely wasn’t as smooth as it could have been. Nor as role play as it could have been. Describing the occupants of the inn could have been better, especially the other patrons. Which didn’t get introduced at all. I was hoping the players would mingle. It was then I’d describe them.

I also think the travel to the dungeon could have been better. My descriptions could have been more descriptive, and vivid. Bringing the travel more to life.

Once we hit the dungeon I was happier with the way things went. I revealed the goblins too earlier in the first room.

Also once again the description of the tunnels although dark, could have had reference to noise, and smells.

I felt that the dungeon up to the “big” boss room had been maybe on the easier side. Although the surprise attack by the goblin patrol straight after they thought the combat had finished worked well. They were due to appear at the end of the second round of combat. Which just so happened to be the point when the goblins in the room had been defeated.

The riddle worked really well, and the players solved it opening the secret door. The players nearly didn’t discover the riddle. If they hadn’t searched the statue they wouldn’t have found it.

Having the player stats handy was useful. As was tracking their HP. It meant if need be I could fudge the damage rolls. Which I did do once or twice.

I tried to keep a hands off approach, and let the players discuss and plan without me adding my two pennies, or push them in particular directions.

The Dungeon Tiles Reincarnated were affective and helped the players a lot.

Hopefully some useful links for those thinking of doing the same.

My notes for the session.

My campaign pitch document.

Link to my post with links to original files.

Spoilers and Casual Magic Night

Yesterday apart from spoiling that the Planeswalker Gideon is the big name that dies during the War of the Spark. Going by the cards spoilt and flavour text Bolas survives and gets sent to a Prison Realm.

A Prison Realm where Bolas apparently will be spending eternity contemplating his defeat. I would also assume planning his escape and revenge.

But along with the story spoilers, WotC also released the deck lists for the two Planeswalker decks for War of the Spark. We are being given a Jace Simic deck and a Gideon Orzhov deck.

I actually might get the Gideon deck. Not because I like Gideon (I don’t) but because I like the card Gideon’s Company. It’s activated ability is something I’d not use. But I could see it going into the recent Challenger deck United Assault.

That uses Healer’s Hawk, Legion’s Landing to gain life and fuel the pumping up of Ajani’s Pridemate. Those same cards could also do the same with Gideon’s Company.

That’s why I like the card.

Sadly WotC for whatever reason decided you won’t get a play set of the card, but just 3 copies. So if you wanted to play that extra copy, your options are buy another copy of the deck or see if you can get it as a single.

About Yesterday Evening

Yesterday evening we held our first Casual MtG evening. It wasn’t badly attended for a first attempt at getting these back as a thing the club does.

I spent the evening coaching a friends son as he learnt the game and played various decks. Whilst his dad played some of the new Challenger decks I taken along.

Our opponent got a bit disheartened after my work in progress build of my Simic deck trounced their slither deck. The deck still needs some work to be competitive against my FLGS meta (which has a version of the United Assault deck, burn and aggro decks). Followed by beatings from the Lightening Aggro Challenger deck (I thought my under study was going to experience being mana screwed, but the mana showed up in time) and a pauper elf deck.

Along the way I was showing my under study how to best play some cards, like waiting and playing cards at the start of the combat phase, or at the end of an opponent’s turn. Explaining combos, especially in the elf deck.

I had altered the Deadly Discovery deck. It now has a single Golgari Guildgate. The other 3 that were taken out have been replaced with 2 more Woodland Cemetery and an Overgrown Tomb. It speeds the deck up. In an ideal world I’d have the fourth Overgrown Tomb to replace that final Guildgate.

It was a fun evening. Let’s see how attendance goes in 2 weeks time.

Humble Bundle 3D D&D stuff

Thanks to my friend Gav alerting me to this.

If you have a 3D printer or access to one, and you play D&D. Then you may want to get the latest bundle to hit the Humble Bundle site.


For $15 or as I write this just over £11 at current exchange rates you get a load of stl files for various 3D models of terrain, props, tiles, figures that can be used to enhance your D&D games.

I have to admit there are some sweet models here.

You can buy the bundle HERE. At time of writing this bundle has 13 days left to run. After that you missed it.

War of the Spark Spoilers I Like Part 2

There are a lot of sweet looking cards coming in War of the Spark. I’ve already done one post boring you with cards I like the look of. Here are some of the other spoilers that caught my eye.

Plus I promise this will be my final post on the spoilers. Which for some will be a massive relief.

First up let’s look at a Planeswalker that shuts down burn decks until they take care of the Planeswalker. The Wanderer has been the subject of much fanboy speculation about their identity. I’m sure there will be a grand reveal at some point. Five colours in Standard? I’m sure some will try so they can play Nicol Bolas. I’m just not sure it’s that feasible. But Commander its much more achievable.


More Commander cards.

God-Pharoah’s Statue makes my Death and Taxes deck. Jace is the anti my mill deck. Although the idea of milling myself is intriguing. I think this is possibly the first Jace card I like. Kaya’s Ghostform I like for my Scarab God deck. Although I can see it used in Standard too. I might try it in my Golgari deck.

Dambreak is not only a candidate for the Horrors from the Deep deck, but also Atraxa. As is the Flux Capacitor, sorry Channeler. No Escape is definitely a counter spell for my Simic deck to counter that Jace Planeswalker I like above.

Tibalt is the anti life gain deck. That mono white Challenger deck, and the one Michael at my FLGS plays. This shuts them down. Gleaming Overseer is going straight to my Scarab God deck. Leyline Prowler gives Golgari ramp and life gain. I like this a lot.

Mono red Goblins has a new Krenko joining it. Is it good enough to be the Commander? Not quite but as one of the 99, oh yes. Nissa. I’m a Nissa fan. I like the static ramp ability. So that’s nice especially in my big green stompy deck. Weaponise lands, and then if you ultimate her protection against mass land destruction. Worth a slot I think.

These final two I’ve chosen are such sweet sweet Commander cards.


And that’s it from me on the spoilers. There are daily ones coming out, and I’m seeing even more cards I like. For me as a set from what I’ve seen so far there are plenty of cards to strengthen my Commander decks. Plus cards I think are standard playable in decks I currently play. What the set will be like for draft or sealed who knows? We’ll find that out once people are cracking packs and building decks.

Commander and Challenger Decks

I was able to attend another Commander Monday at my FLGS.

This time I took my 3 decks in one box mono red box. Which is a mono red aggro deck with Etali as the commander, a mass land hate deck (that shares some common cards with the aggro deck) and a goblin deck with Krenko as the commander (which also has common cards with the other two decks). These three in one decks were joined by the Atraxa and Horrors from the Deep decks.

Etali and Krenko were victorious in the games played. Whilst Atraxa and the Horrors liked participating.

Krenko was helped when another player played Blood Moon. All of sudden in that game my goblins couldn’t be blocked! Yep I had Goblin King our giving all my goblins mountain walk. Each combat phase I was getting a 1/1 goblin token. That was a 2/2 with the buff, and finally with an artifacts out becoming 4/4. Krenko allowed me to get a few more buffed up tokens out to be able to swing in for lethal.

Etali and multiple combat phases got me the win. Blue has extra turns, red has extra combat. And this version of the deck has that as a main tactic. And it worked this time.

I did get to see a ninja deck with Yuriko as the commander. It was pretty cool, and in the two games nearly won both times. It was lethal. I should have looked through the deck. But the use of cheap unblockable creatures that you ninjutsu out was genius. Something I will be implementing as a tactic in my own deck once I get round to building it.

Last Friday saw the release of the 2019 Challenger decks. Which are a great product for noobs and returning players to get. Out of the box you get a ready to play MtG Standard deck that will do ok (be competitive) at a FNM. By that I mean you will win some games and lose some games, unlike previous products or the Planeswalker decks which have been uncompetitive decks for FNM (although fine for kitchen table games with friends).

For existing players Challenger decks are, depending on the decks, usually a cost effective way to get some cards for their own decks. For me and it may also be true for others I use them as a way to try different deck ideas/archetypes that I don’t normally play.

Take for example the Golgari deck Deadly Discovery in this new batch of Challenger decks. I’ve built a Golgari deck that I played at Standard Showdown. It was an aggro/mid range deck. Whilst John the owner of my FLGS also played a Golgari deck. One that used the undergrowth mechanic.

While John and myself were exploring our versions of Golgari, over on the pro tour circuit they were exploring another version/tactic. One that used the explore mechanic. And that’s why I got this deck, so that I too could try this version of the deck. It also has three dual lands (one shock land, and two check lands) in the build. They alone at the time of writing cover the cost of the deck. Plus once the deck or a version of it is no longer Standard legal those dual lands are real handy to have for Commander decks.

I did play the deck yesterday against the Lightning Aggro deck. And it was fun to play. These two decks played two games against each other and shared the honours. The game it lost wasn’t helped by the poor shuffling I’d done! I did like how the explore mechanic pumped Wildgrowth Walker and gained life.

The other Challenger deck I got to play was the United Assault. A mono white aggro deck. I’ve played against a similar deck in our Standard Showdown meta. It’s a fast deck. And I’ve not played a mono white aggro. So it was interesting and fun to play this deck. It is blindingly fast. Easily dealing with a red burn deck. Using the life gain to pump Pridemate is cool. Although annoying when on the receiving end.

Like last years initial Challenger decks WotC failed to provide the required tokens and emblems for the decks. Would it hurt them to do so? It’d add no noticeable extra cost to the product. These are fractions of a penny to produce and add. It baffles me why they still fail to do this.

What needs remembering that come September when the next block comes out the decks will not be legal in Standard. However I think that most players will have started making these decks their own, and started replacing the Ixalan cards in the decks by then.

I like these decks. They are fun to play, and can easily be upgraded to make the decks more personal. They are a great starting point for new players and returning ones. Fun to play against each other for casual game nights round the kitchen table.

You can read the thinking behind the Challenger decks and the deck lists here.

Thinking Aloud: D&D Campaigns

A while back I shared my campaign pitch document that I’ll be possibly sharing with the group if after trying the taster dungeon they would like to play some more (assuming also that they would like me as DM).

Naturally the creative process doesn’t just stop. Ideas come and go. So that they don’t get lost I could write them down in a notebook or I could torture you with them by sharing them on here. Obviously I’m going to do the later.

Army of Darkness (Big Dungeon)

I need to work out who the big Evil is that is coming back. Which means hitting the books and researching gods, demigods for The Forgotten Realms and finding a suitable one. Or if none of them grab me creating my own.

But I have come up with three possible locations for the dungeon.

  • The legendary subterranean dwarven city Gauntlgrym
  • Dread Ring fortress of undeath
  • Thornhold and the caverns of Clan Stoneshaft

If I went with Dread Ring I’d also get a villain the wizard Valindra Shadowmantle.

I’m pretty sure that the dungeon will be 3 – 5 levels deep. Plus any keeps and holds on the surface. I kind of like the idea of using the tomb that the party found and cleared out in the taster as a secret entrance to the dungeon.

In the wake of Pytheas (Islands/Ships)

I know how I’d start this one and it wouldn’t be in a tavern. The plan is to have the adventurers meeting up on a small jetty in Saltmarsh (location on the coast to be decided) waiting for a small boat to ferry them to a to be determined island and it’s annual infamous festival.

The small boat was the only one they could get, passage on all the larger boats was taken up. It’s a very popular festival. People come from far and distance lands to witness it at least once in their life time.

Found the following map online that will act as the world map for the campaign.

Some inspiration The Odyssey, Jason and the Argonauts, Pytheas.

Dirty Deeds Done Dirt Cheap (Sandbox)

Need to decide which town to base the adventurers in for this. Candidates are Phandalin (Lost Mines of Phandelver), Hommlet (The Village of Hommlet), Orlane (Against the Cult of the Reptile God), Keep on the Borderlands, Fairhill (The Crucible of Freya), and Winterhaven (The Keep on the Shadowfell).

Well I hope that was boring for you. At least you can tell me below in the comments “have you thought of…?”

All good things part 2

Here it is out of order, the first half of the D&D post from the other day.

From the way the dramatic retelling of events ended, it would be safe to assume that Dram left the party of adventurers.

Which mirrors the decision that I’ve come to, and that is I’m leaving our D&D group.

It wasn’t an easy decision. But after sleeping on it I know it’s the right decision.

So why or how did I come to this decision?

A couple weeks back the person playing Sarmyar left due to a change in life events. Which is fair enough. Life changes, stuff happens. It meant our group went from 6 in the party to 5 (not including the DM).

Last session I turn up to our scheduled session and there at the table was a new player. It was obvious that those there already knew all about this. It was a bit of a shock. And I thought a bit rude. I don’t think the player of Nick was comfortable with it either when he arrived. And also obvious that he knew nothing of it either.

It also puts you in an awkward situation. That isn’t fair.

Which brings me on to group dynamics before returning to this initial point.

Our play group is clearly split into two. One group plays a second D&D game on an alternate night and other boardgames/videogames together. Which is fine, not a problem. While the rest don’t. But it’s starting to seem cliquey.

The ones that knew about the new player were the ones in the group that plays together outside our session. In fact the new player was the girlfriend of one of them.

I thought I was being unreasonable thinking before a new person joined the group having it discussed and being asked how I felt. So in the middle of the night I checked with a group of DM’s on a discord server I belong to. It turns out it’s not unreasonable to be notified before hand at the least.

I know and accept that as a part of the hobby people leave and join a group through out a campaign especially if it’s one that has been running for a long time. It’s inevitable. But especially when some-one new is joining for whatever reason it should be discussed before hand.

It felt like game/group decisions were being made by a handful and not the whole.

At the end of the session one of the group then proceeded to congratulate me on participating more this session. I was so glad to have his approval, and said so sarcastically. But the only players he seems to rate on their playing seem to be ones not in the other gaming group. Because the other one he commented on was the only other none member of that group. No other players were commented on, despite one of his gaming group this week participating less than the rest of us.

I wouldn’t mind such comments if I felt they were justified, or he was some amazing role player. But like the majority of us he’s new to RPG’s and boy does he meta game. This session was super meta gaming. And by that I mean his character was doing stuff that was based on information it would not know. For me that kind of ruins a session a bit.

I’ll come back to this participating thing. Sometimes people have off weeks, or they don’t feel that session has the opportunities for their character. And if you feel that the person is not participating you chat to them away from the group, check that they are ok. There may be stuff going on in their life you have no idea about. They may as I said have felt the sessions are not giving their character the chance to shine.

I think this public praise thing at the end may be intended as being positive. But it’s not coming across as that especially with the “you played well but…” feel to it.

I feel better having said this. It’s a bit more in-depth than the bullet points I gave our DM when I broke the news to him.

Naturally there are two sides to everything, and my interpretation of events will differ from others involved. I try and be as factual as possible and remove the emotional side. But sometimes that’s harder to do at times. This being one of them. I also try and not make it personal and that is not always successful either. And as they say the truth lies somewhere in the middle.

I am happy how I wrote him out of the adventure. We haven’t seen the last of Dram. I’m sure we will be hearing about his escapades on the blog from time to time.

Some inspirational viewing for D&D

The last few days the sea based setting I came up with as an option for players to consider exploring has been rattling around in my head. Inspiration for this setting has always been a trading in the Mediterranean kind of thing based around Greek mythology. In particular the film I’ve watched many times over the decades Jason and the Argonauts. And my little knowledge of Odysseus and his tale of trying to get home after the Fall of Troy, The Odyssey.

So I thought I’d rewatch that classic. While looking to see if it was included on Netflix and Amazon Prime I stumbled across Hawk the Slayer and Krull. Both movies I had fond memories of from my youth.

In a previous post I did a brain dump of cyberpunk films and tv to get in the mood for the FFG Android Shadow of the Beanstalk source book.

So taking a prompt from that post, my Amazon browsing, Appendix D of the DM Guide and Appendix E of the Players Guide and the lists of literature to use as inspiration for playing D&D from both sides of the DM screen. I thought I’d do a brain dump of films and tv to inspire players and DM’s alike for D&D.

This is by no means an exhaustive list, and there are some very big obvious omissions. Those being The Lord of the Rings trilogy, The Hobbit trilogy (which should only ever have been a single movie, two at most), the Harry Potter series and spin offs. I thought they were a given and didn’t need saying.

For Jim Henson’s The Storyteller I’m including the original series and the Greek Myths one. Likewise with the 80’s Clash of the Titans I’m going to lump in with it the remake and the the remakes sequel Wrath of the Titans.

Again The Golden Voyage of Sinbad (my favourite of the Sinbad movies) also covers the other Sinbad releases.

Yes I know The Neverending Story had sequels too. But they are best forgotten and avoided. Watch them if you must.

Finally I nearly forgot to recommend this next one. That would have been a true crime.

So that’s a long list, some easier to watch than others. Whether that’s because they are hard to find or just haven’t aged well. What would you add to the list?

Monthly Meet up April 2019

Another month, another second Wednesday, another monthly meet up. This time for the month of April. Funny that. It also happened to fall on my brothers birthday, Happy Birthday little bro. Enjoy your last year of being in your forties.

Our first game of the evening was a learning game of the hidden role game Hail Hydra!

I still don’t think this game has been officially released in the UK, for whatever reason. Which is a shame I think it would sell well. I got my copy when it came out in the US last year. And it’s been sitting in the pile of shame ever since. Getting it to the table isn’t helped by the fact its minimum player count is 5.

While waiting for the others I set the game up based on the first time play rule sheet they include. Which is one of the things I like about the game. This is a read along, rules light version of the game that works really well. I liked how it taught the basic rules and flow of the game. And sets up using the full rules nicely. That step between the two rule sets is not big. With only a couple of small differences to learn.

Hail Hydra! is a fun game. Particularly a fun hidden role game.

I can see Gavin and John’s point about if you are consistently voted out of a mission of the game not being much fun. Although you are able to thin out your unwanted cards. I suppose the difference between this and games like The Resistance is the duration of a mission is longer in Hail Hydra! Not by much. But I think it felt longer for those sitting out. Plus those shield agents should of done a better job of not looking shifty.

The one time use character powers were an interesting addition to the full game. Although I think only two of us used our abilities.

Yeah this will hit the table again.

Our second and final game of the evening was Wingspan.

What can I keep saying about the game? Nine plays since getting it is massive really. I know John has played it more because he gets to play at home too. But even then compared to some online we have barely played the game.

This was Gavin’s first play of the game and despite initial reservations about the game, he actually enjoyed himself. Plus scored a very respectable 72 points.

Jonathan continues his nit picking over the fine details, like he doesn’t like the little plastic storage containers you get and has replaced them with plastic card containers. But he’s not the only one that doesn’t get on with them. They are a bit like marmite. I personally love them. Jonathan is currently looking at ways to track whether you have activated the pink ability of a card between goes. He does have a point in a five player game with a lot of those out it can be hard to remember who has activated what. There is a suspicion that a player unintentionally (I’m giving the player the benefit of the doubt considering who it was, and I don’t think it was me) did one twice between turns. I have a solution for him.

I will close the post with the almost cliche about great company and great hosts. It may sound that way. But it’s true. The monthly meet up folks are always great to see, play with and catch up with. The staff at The Luxe are always welcoming and helpful.

All good things

Jumping straight into the action this time, the first part will follow in a separate post.

The rag tag band of misfits were still reeling from the shock of Sarmyars’ disappearance as they ate breakfast.

They broke camp and after a very brief discussion headed off in the general direction of where they believe the gnolls to be.

It wasn’t long before they reached the Neverwinter river again. Once again Dram Misty Stepped across to the opposite side of the river. He wanted to be in a prime spot to watch the hilarity that was bound to happen as the others tried crossing.

It was kind of disappointing, if Ace hadn’t been caught by Grull there would have definitely had been a belly laugh or two from Ace stumbling into the river.

Once everyone was across Ace and Grull spotted Sarmyar in the tree line. Grull grabbed her. Then she wasn’t Sarmyar. It was very confusing. The interrogation by those two wasn’t very good. Dram decided to help out by using shocking grasp on the stranger. He placed a hand on the stranger mumbled the words of the cantrip and it just sparked and nothing happened.

The next thing Dram knew he was up in the air and floating over the middle of the river. There was only one thing to do Misty Step to safety in the trees. Dram disappeared and reappeared in the trees hidden from the others. He had been taken by surprise. Yes that was it. It’s the only explanation he had for how the stranger had managed to levitate him over the river. He pondered what to cast next in retaliation. This was a magic users battle for top dog spot.

While that was going on Grull asked the group to vote on if the stranger could join them. Nick tried to change the vote to one about leaving Dram behind. So from his hiding spot Dram fires a ray of frost at Nick’s butt. It hit freezing Nick’s butt.

After all the excitement and magic pissing match the group head off once again in the direction of the gnolls.

Eventually after working their way through trees and undergrowth they came across a gnoll guard. Dram and the newest member of the group Darcy fired off magic missiles timed to hit as Ace was about to strike the gnoll with his axes. The gnoll slumped to the ground moments after the magic missiles hit.

The group then came across three more gnolls in a clearing that looked like the remains of an old abandoned temple. One of the gnolls was standing on top of an altar with a bow.

Darcy tried putting the other two gnolls asleep with a sleep spell. Succeeding with one of them. The party attacked the other two standing gnolls.

In the confusion of battle Dram fired off magic missiles at the gnolls. One such volley killed the gnoll on the alter.

While the the battle raged on, the alter flared up and where a dead gnoll once was stood a reborn gnoll. But this was no ordinary gnoll, it was a lot bigger. It leaped of the alter and joined in the heat of the battle.

Blows were traded, magic cast and eventually the gnolls were dispatched. When the large gnoll died it burst into flames burning those around it, leaving just a pile of ashes.

While the others examined the alter, Dram looted what he assumed had been the head gnoll. His rummaging through the remains and possessions of the corpse turned up a couple of sapphires. Result.

Dram then called Grull over to see if any of the weapons and armour were any use to Grull. It turned out some of it was.

After the others did the repulsive job of cutting off evidence that the gnolls had been killed for the reward. The group headed into the trees to set up camp for the night.

As dawn approached Dram was was sitting on a stump wrapped in his fur blanket, cuddling his glass staff, lost in thought.

“I bet Sarmyar is having a boring time without me.” With that thought lingering in his head Dram mumbled some words and disappeared.