GM/DM Screens

To use a DM/GM screen or not to use a DM/GM screen? That is the question.

There’s not a right or wrong answer. It’s all done to your personal preferences.

Some prefer not to use them, and have everything in the open. Others like using them and keeping an element of surprise.

I fall in the later camp. I like them.

For me a GM/DM screen does the following. It firstly gives me access to handy tables that I use and refer to during a session. Secondly the side the players see with it’s art work helps set the tone etc for the campaign/session. Thirdly it allows the DM/GM organise and have things like miniatures, props, maps ready without being seen by the players and keep that element of surprise. Finally if you want to roll dice without the players seeing the result, and thus fudge the result if need be (but the discussion whether that’s a good thing or not is a whole different post all by itself.) I also like that a screen gives me somewhere to clip NPC character cards, or pictures relevant to the current encounter/location.

My personal preference is that a screen is landscape. It gives you the benefits I talked about above, without totally feeling you are cut off from the players.

It’s possible to purchase (or make) a generic DM/GM screen. These are blank screens that you can attach your own sheets of paper to that contain the exact information that you require. These are a bit more expensive than the dedicated screens you get for particular systems. I haven’t gone this route yet.

Naturally I have built up a small collection of screens for different RPGs that I own (which I may or may not have played yet). What follows is a brief look at the ones I own and my thoughts about them.

Official D&D DM Screen – This is a landscape screen that has four sections. The art the players see is cool, but generic D&D (image above ‘borrowed’ off the Internet). I really like this screen. For a noob DM like me it’s perfect. There is a lot of information on the DM side, such as status conditions, available actions, encounter distances (a very very handy table), DC levels, plus lots more. Information that you will use a lot during a session. I really do like this screen a lot.

Ghosts of Saltmarsh (GoS) DM Screen – When WotC release a campaign book usually a third party like Galeforce 9 get the licence to produce a DM Screen for it. This is by said licensee for the GoS book. Like the official screen this is landscape with four sections. The information naturally contained on this screen is geared towards running a GoS campaign or one that involves a lot of sea travel. We have tables for generating random ships, encounters on open water and hazards at sea. I love the art on the player side, and think it sets the tone and atmosphere really well for a sea based adventure. In fact to date that has been my main use for the screen! I have this in front of the official screen when the characters are at sea.

In an ideal perfect world I’d have this screen up along side the official screen.

Judge Dredd and Worlds of 2000 A.D. RPG GM Screen – this is a four section portrait screen. So it stands taller than the previous two mentioned and is not as wide. The player side of the screen has some great comic book art on it that definitely sets the tone, especially if playing judges. I like that it also has a handful of tables that players would find useful having access to for sentencing, and for their standard equipment the lawgiver and lawmaster. I’m conflicted with this screen. I feel that the publisher wasted a section by focusing on character creation. For me I’d preferred if this was replaced with information on creating dice pools and combat. Something a GM would use a lot more than the character creation information. I like the table listing NPCs and the page in the rulebook they can be found. The on patrol table is handy to have for generating on the fly crimes for players to handle. But the whole character creation stuff keeps niggling me from making this a must buy for the RPG. I hope that if they release a Strontium Dog version of this that they don’t make the same mistake.

Paranoia RPG – another portrait screen with four sections. This is a different screen to the others. The player side is designed to be used by the players! You actually need to keep the sheet of paper that comes with the screen as it has instructions and a table for when the players do use the screen. It’s very thematic. There are lots of tables on the GM side covering the cost of equipment, rewards, security levels, etc. Not the prettiest screen by far. Very practical with a fun player interactive element. I feel that alone is in keeping with the tone of the game. I think the only way this could be improved is to have a table of computer speak.

Alien RPG – my newest screen. This one is a landscape screen with three sections. So once again this is not as wide as the D&D screens. The player side art just oozes Alien, suspense and horror. The information on the GM side looks useful, there is the panic roll table, critical injuries, and other tables relevant to combat. There isn’t much I can say apart from this is a nice GM screen, and I’m glad I have it for the RPG.

There we have it, I hope you found this a helpful post.

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