Monthly Archives: June 2019

Rivers, Empires and Heroes

Friday evening saw Jonathan, Diego, myself and the usual suspect meet up at a temporary gaming space to have a club gaming session.

Yes our regular hosts The Luxe are still going through the drawn out pains of their refit. So have no seated area for us to play in. I had during the afternoon, and on the way to the gaming session tried to get my gaming table from them, but they were shut. Which was a bit odd, because they were still showing films. It was also damn inconvenient. Although on my way home I did see a member of staff in the reception area.

Our first game of the evening was The River. A new game to me. Last September at the damp squib Tabletop Gaming Live I was able to get a play of it on one of the demo tables.

Jonathan picked this up second hand at the expo. I think it was even sealed! I’m glad he did.

So what do we have here with The River? Basically it boils down to two mechanics worker placement and engine building. Both mechanics I love.

Naturally the point of the game is to score the most points. And you do this by constructing buildings (that have a resource cost to build, and have a point value that’s scored at the end), which gives you a bonus token (worth points, unless you get a zero value one), have matching terrain tiles in a column, and the good ol’ swap resources for points. Some of the terrain tiles also give bonuses at the end, such as points for certain types of terrain. Or the one that helped me out, that made all bonus tokens worth one extra point (yep I didn’t mind zero point bonus tokens).

Those bonus tokens, are interesting as a mechanic. Only about half are worth any points, with half worth zero. The top of the pile is worth the most (6 points, and only one of those) then they decrease in value, until they are value less. Construct a building and take the top most token. So it pays to construct quickly to maximise the points you get for doing it. I had a really explosive first round and built a building and grabbed the 6 value token way before the rest were ready. I don’t think they built until round two.

The game also plays fairly quickly. Which is nice.

As your engine gets stronger I like how you lose workers at certain points. So like Wingspan, as certain actions get more powerful you get less of them to do.

This is a fun, solid intro style worker placement/engine building game.

For the record and the history books I won.

Our second game of the evening was Imperial Settlers: Roll and Write. Diego chose this one because he wanted to try it. Since I shared my thoughts about the game Portal Games have released rules so that the Adventure mode pads can be used in multiplayer games. You can read those rules here. It was kind of fitting that the history books will sing about Diego’s glorious empire. Yep he won.

We finished off the evening with another new game for me, Rhino Hero.

Mash UNO with a dexterity game and you have Rhino Hero. I think that says all you need to know about the game.

I enjoyed the game. Just as I did years ago my game of Exploding Kittens. I’d play it again. But it won’t find a home in my collection or list of games to add to the collection.

After going to extra time, and then penalties, Diego won.

It was a fun evening, great company. Great to try some new games. I think next time to balance things out, we should try and get games not played for a while to the table or something from our piles of shame.

Games Played: The River, Imperial Settlers: Roll and Write, Rhino Hero

Epic Come Back By Scott

Scott (of Scott Plays) and I just finished a game of Star Realms. It was a pretty good game, despite me (spoiler) losing.

Besides as our brief after game exchange shows, it didn’t take much to persuade me to put the video up. Laziness would have been the deciding factor otherwise.


I really did think I had the game in the bag. But just watch that come back.

So for your viewing delight (if you are remotely interested) here is the game we played.

RPG Adventures for Kids

The other day I came across the post I snapped a photo of below on a board game Facebook group (can’t remember which one). I then shared it on another Facebook group because a day or two before in that group a member had asked about RPGs for kids. They had wanted to run an RPG for their kids who where now becoming old enough to play them.

A day or two later it occurred to me (I know I’m slow sometimes, old age and all that) that my small but exclusive readership might also find the information useful.

Also, because I’m a kind soul, I’ve included clickable links to the files.


“The Floating Library of Pelduin”

http://bit.ly/2IzzM3H

“The Monster Hunter Guild of Havale”

http://bit.ly/31v8Jzp

“The Sleeping Sickness of Bear Claw Village”

http://bit.ly/2MJhl1X

“Dragon’s Fortune”

http://bit.ly/2wLhLtQ

“Wizard Bonbon and the Castle of Sucre”

http://bit.ly/2I9K9vY

There are a couple of “official” adventures aimed at 6+ on the D&D website, Monster Slayers: Champions of the Elements and the original Monster Slayers: The Heroes Of Hesiod.

It might also be worth looking at the No Thank You, Evil! by Monte Cook Games. Plus there is Amazing Tales on DriveThruRPG. Not my cup of tea, but there is a My Little Pony: Tails Of Equestria RPG. And those aren’t even scratching the surface of what’s available. Google is your friend here.

I hope some people have found this post useful. Or at least started those with kids thinking.

Adjusting monsters in D&D

This post was nearly titled “shit they don’t tell you in the D&D rulebooks”. Like other posts it’s based on a Matt Colville video.

In the DMG they tell you how to reskin/reuse an existing monster (I’ve done that for two major characters in my campaign). They tell you how to create a new monster from scratch using a couple of methods. But what they don’t tell you is how to take an existing monster and adjust it so that it is suitable to go up against your party.

The example given in the video (link above) is adjusting a medusa so it can be used against a third level party. But you might want to go the opposite direction also.

Why would you want to do this? Why not? Ok that’s not an answer. It opens up more options for you the DM for starters. More variety. It allows you to surprise players, especially those that “know it all”. I’ll expand on that. If a player knows the Monster Manual, and the CR rating stuff, they might be expecting only certain creatures will be used for the level the group is at for encounters. Imagine their surprise when all of a sudden a monster that has a much higher CR rating suddenly appears. Something they would only expect once their party reaches an appropriate level.

Admittedly you could still do that without adjusting the stats of the creature. But only if you wanted to murder the whole party. It’d be a bit unfair and one sided.

So in the rest of this post I’m going to summarise what Colville says in his video. Now I hope people don’t mind me doing this. This is basically me making notes for myself to refer back to, and sharing them with you. Hopefully others will find this useful as well.

Adjusting Down

In the mentioned video the medusa was used as an example. But it’s the process that is important not the creature. (I think that sums up Colville’s main reason for the video.)

So below in bullet points I present my understanding of what to look at.

  • AC – This could be adjusted down to make easier to hit based on player modifiers to hit. This all falls in with a previous post about being outnumbered and in more danger than you think.
  • HP – Naturally this can be reduced. Couple of ways to achieve this. Either on the fly or the old hit die times const formula based on the level you want the creature at.
  • Saving throws – adjust the saving throw. In the Medusa example the target number to avoid being petrified was lowered. But you also may want to adjust the saving throws that the monster does as well.
  • Attack modifiers – give it the same/similar attack modifiers to those of your party.
  • Provide good intel! Make sure that you sign post, drop clues that they are about to face a nasty monster. Using the example Colville gives maybe have a garden of life like statues leading to the Medusa’s lair. This means that the players are not going in blind, can prepare, make tactics or run away.
  • Possibly adjust the amount of damage an attack does if successful.

I think that sums up what to look at from the video. If I’ve missed something out, or not explained it properly, or totally missed the point let me know please.

Adjusting Up

This one is the easier to do, taking a lower level monster and making things more challenging for a party that is a higher level.

  • Increase the AC of the creature! Give it armour, or better armour.
  • Give the creature allies
  • Add +1 or +2 to its constitution modifier
  • More hit dice
  • Maybe increase the DC saving throw (17 maximum)
  • Make the creature legendary and all that entails

And that’s it. See you in the next post.

Superfriends Assemble The Deck List

But before I go any further it’s probably best I give my boiler plate get out of jail disclaimer for my decks.

I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun, affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I’m certainly not a master deck builder claiming this deck will win tournaments, if it is fun to play and does it thing then I’ll be happy.“

Let’s face it based on Saturday this deck needs some work.

I’m presenting it here today, a) because I said I’d share it, b) maybe you can improve on it and let me know how.

So let’s jump straight in with the deck list.

Creatures:3

3 Hydroid Krasis

Spells:33

3 Spell Pierce
4 Syncopate
4 Dovin’s Veto
4 Essence Capture
1 Gideon Blackblade
2 Narset, Parter of Veils
2 No Escape
2 Saheeli, Sublime Artificer
2 Teferi, Time Raveler
2 Thought Collapse
1 Jace, Wielder of Mysteries
1 Settle the Wreckage
2 Wilderness Reclamation
2 Nissa, Who Shakes the World
1 Teferi, Hero of Dominaria

Lands:24

3 Evolving Wilds
7 Forest
3 Hinterland Harbor
7 Island
4 Plains

Sideboard:16

2 Blink of an Eye
2 Kasmina’s Transmutation
2 Ashiok, Dream Render
2 Teyo, the Shieldmage
2 Thought Collapse
2 Kasmina, Enigmatic Mentor
2 Kaya, Bane of the Dead
2 Nexus of Fate

Ok here is the breakdown of the deck as it stands.

So we know quick decks like aggro and burn are too fast for it. How does it improve? More creatures? Focus on a core 3 Planeswalkers? Was last weekend just unlucky and on another day those match ups wouldn’t be a problem?

Campaign Prep Workflow

In this post I’m going to look at the apps I’m using to prep for the D&D campaign.

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

My main device for anything is my iPad Pro. I can’t remember when I last fired up a desktop or laptop at home. The nearest I’ve come is using a Raspberry Pi a couple of times. Apart from coding and some fringe cases I can do everything I need to on an iPad.

When it comes to preparing for the campaign I’m using three main apps. Well I say three but in reality you could argue that it is really two.

I’m including the rather good WordPress app in this workflow because I’m including this post, and my other posts about my progress and such as part of my prep for the campaign.

Yes this blog is a diary. It’s not incite full, it doesn’t look deep into the human condition. It fails as a boardgaming blog. There are not reviews on here, when I play a new game I talk about what I liked and didn’t like about it. But what I say is no way as in-depth as the reviews others put out. These days I talk about Magic the Gathering, D&D and other RPGs, and gaming sessions. Stuff that interests me.

I use the prep posts particularly as notes, reminders, even just thinking aloud, milling over ideas. Which I think is an important thing to do. Hopefully some-one will find my sharing, seeing my thought process helpful. It is for me.

Ok onto the next app in my workflow.

That app is Scrivener.

Scrivener is aimed at people who write a lot of manuscripts, particularly screen writes, authors, etc. It has none of the bells and whistles of like Word. It aims to help writers focus on the writing without the distractions.

I’m using Scrivener to write the session notes. Stuff like room and character descriptions, encounters notes, etc.

I particularly like the cork board view. It allows me to play around with the structure of a session. It has some other nice features too, like keeping research notes with the project.

The nice thing for me also is I can control what gets generated as the final version of the adventure for the session.

The final app in the workflow is Good Notes.

Good Notes is a note taking app. A digital note book.

There are a lot of notebook apps for the iPad. It’s a natural thing for it to be used for. Especially with an Apple Pencil.

I particularly like this app. It has a presentation mode (useful for my day job). Plus I like being able to have custom page templates. So my notebooks in the app can be made up from several different page types. For example graph paper for some, plain for others, A3 pages instead of A4, landscape and even character sheets.

I’m using Good Notes as a digital DM’s folder. Which will be holding more than my actual DM’s folder. The physical version will have some of the pages printed, like maps, encounter stats. Basically stuff I need for the session.

In previous posts about the campaign pitch and the player sheet that introduces the campaign I did use a couple of other apps that fall under the honourable mention section if I were to have one. For the two documents just mentioned I used Word on the iPad. Word I don’t think needs any explanation. Plus the images used in those documents I edited in my go to image editor on the iPad Pixelmator.

I do intend to at the end of each session write a reflective blog post about how I thought the session went. And with those posts include the current version of the DM’s folder, and the adventure session notes.

Superfriends Assemble

Saturday was a big weekend for my FLGS The Hobbit Hole. It was Modern Horizons Pre-release Weekend draft, Standard Showdown and the 5th Anniversary of the store being open.

To celebrate the first 100 customers over the weekend got a commemorative coin. Luckily I was able to get one when I paid for the Standard Showdown.

Luckily for me and the other handful that had turned up for Standard Showdown there was room for us to play. There had been a chance that if the Modern Horizons Pre-release draft had sold out we would have not had space to play. But as you can see below although that event was well attended, it left room for us cheapskates to play Standard.

While waiting for both events to start I was able to get a quick test game in with the new Superfriends deck I built. It wasn’t really a great game to test with. My opponents deck was also a work in progress (aren’t they all?) and being tested. That deck was more of a work in progress than mine, and allowed me the time to get set up and control the game for the win. My conclusion was at least the deck could work.

I adjusted the deck quickly after getting some feedback from one of the stores ex-pro players. The new Nissa was added. Weaponising lands.

As the results below show the deck didn’t do fantastic. Ok a couple of games I got mana screwed (so for the casual games with Bob afterwards I went up to 24 lands from 22).

The one game I won against surprisingly the mono red burn deck has Saheeli out and was getting servos out on the board.

For both Standard Showdown and the casual games I was just not hitting the superfriends quick enough. Or when I did I was getting mana screwed. Nissa and the weaponised lands did help me draw things out while trying to find answers.

But the speed of the burn deck and even Dean’s dinosaur deck (he had a turn three Ghalta out on game one) was too much for me. The counter spells allowed me to delay things, but I was just not hitting my answers.

The deck has potential. Do I cut back on the counter spells? Out in some cheap creatures? Or do a put in some fog spells?

I’ll post the deck tomorrow in another post.

Casual Games

Josh: Win 1-0

Dean: Loss 0-1

Bob: Loss 0-4

Standard Showdown Stats

Participants: 8

Rounds: 3

Round 1: Bob (mono red burn) Loss 1-2

Round 2: Dean (aggro) Loss 0-2

Round 3: bye Win

Record: 1-2

Final Position: 4th

Prizes: 1 participation pack. Plus Standard Showdown pack

Update on planning session 1 #6 – Battle Crab!

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

This morning I attempted to do layers on the battle crab model.

The colours went from Flat Red to Pure Red to Lava Orange. Which I then used a Red tone wash with to blend the layers together. Or attempt to.

I did dry brush some of the Lava Orange after I applied the wash. And applied some Blood Splatter paint to the tips of the metal spikes and the blade on the tiny claw.

Naturally I can only see the mistakes. Like the odd hard to reach bit that I failed to get to. Luckily that stuff has to be examined up close. On the table this looks pretty good.

The initial Flat Red layer could have been thinner, allowing a wider Pure Red layer. With the wash it now looks a more slightly gradient red. Not the intended look I was initially envisioning. In some spots the wash is awful.

There are other mistakes but I won’t bore you with them.

Now what stats to use? The Storm King’s Thunder campaign book has stats for a Hulking Crab.

While the Monster Manual has a Giant Crab.

What I think I need is something in the middle. This is meant to be for level 1 characters. So I’m feeling an AC of 16 (Natural Armour) with an HP between 20 – 30. I think it should have multi attack, but more the Giant Crab stats for Claw, and not the Hulking Crab Claw stats.

I think that should do it.

Really stoked to see the players face if they get to see it.

Some painting photos

For those that don’t stalk me on Instagram/Twitter/Facebook here are a couple of photos that I shared on those social media outlets earlier today.

I like to share.

First up I did “test” painting on a couple of the beds, a table and a chair. This also included using a wash. I like how they have turned out.

Next is a photo of the wash drying on some of the cave tiles.

Just have 5 4×4 tiles to paint now, and then I’m done for the time being on the cave tiles.

An update on planning session 1 #5

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

This is more a prep update than a planning update.

Thought I’d take some photos of the painted cave tiles. Sadly the bright sunlight doesn’t do the tiles much justice.

I also took delivery of the final part of the stuff my friend was printing for me this evening. Not shown in the photo below are the 5 4×4 tiles. But as soon as I got home I was priming everything ready for base coats tomorrow.

I can’t wait to start using this stuff in our first session.

Plus with the lid of the Dungeon Tiles Reincarnated I can do split level!

My next 3D project is the 3D tiles for ships that I came across. But I’m going to talk about options for boats in another post.