Category Archives: Star Wars Unlimited

Star Wars Unlimited two-player starter set experience

In my previous post I gave my impressions of the two-player starter set from FFG for Star Wars Unlimited.

So continuing on from that post I’m going to share my thoughts on playing Star Wars Unlimited using the two starter decks included in the starter set.

Both Diego and myself have played other competitive collectible and living card games such as Magic the Gathering, Android Netrunner (not sure if Diego has played this) and Vampire the Masquerade Rivals.

Obviously for this starter set to be playable by two-players as its name suggests, it has to come with two preconstructed decks that can be played straight out of the box. You’ll find the deck lists for both decks at the end of the post.

Every deck built for Star Wars Unlimited has to have a leader and base. They determine the cards you can play in your deck. You can play out of faction cards but there is an extra cost in doing so.

In this two-player starter the two leaders you get are Luke Skywalker and Darth Vader.

I love that the art for both is from the duel between them on Cloud City at the end of Empire.

I’ve not looked at all the cards in the decks. But there is one that ties in with this called “I am your father”.

Even the way the card works (above) is so thematic. Love it.

Luke’s base is the Aministrator’s Tower, and Vader’s is the Commander Center. Both 30 health, and add a third faction symbol.

Obviously the game shares mechanics common to all ccgs. Such as exhausting cards (tapping in mtg), units coming in exhausted (summoning sickness), spending resources to play cards. You get the idea.

So coming from a ccg background it was very easy to pick up the game.

I did like that you draw two cards at the end of the round, and may play a card from hand face down to be used as a resource.

This for me this is a major difference to other games I’ve played. It also introduces a hard decision because once a card has been played face down as a resource there is no getting it back. Which card becomes a resource? Which do you hold on to? If you don’t play a resource it delays when your leader can come out, it limits what cards can be played. It has such big implications. Especially early on.

I also like the back and forth of actions. And the gamble of passing. On your turn you can pass, waiting to see what your opponent does. However if your opponent seizes the initiative, or passes also. That’s it the round has ended. Even if you wanted to do more! That’s the gamble.

Diego and I played a game with each deck.

The decks seem fairly evenly matched. Our first game was pretty close.

Although our second game was more one sided. But that was more down to the draw of cards. You get games like that. You just have to put the game behind you, and move on to the next one.

I liked playing Star Wars Unlimited with these decks. They were fun to play. Great decks to play casually with a friend over the kitchen table.

I’ll definitely buy the next sets two-player starter set. Hopefully they too will be as balanced.

Finally here are the two deck lists for the decks.

It should be noted there are some cards in this starter set that are only available in the starter set, or in the op kit promo kits.

First impressions of the two-player starter set for Star Wars Unlimited

Last night I got to play the two-player starter set for Star Wars Unlimited with Diego.

I have some mixed thoughts about the whole experience.

Let me just say up front I really like the game.

However I do have some issues with the quality of this product.

First up is the flimsy very thin card tokens included for tracking damage, first player, etc. That’s my issue they are so flimsy. I hate them. If you intend to get into the game you will want to upgrade these as a priority. Maybe that’s what the aim was. To “encourage” you to buy the GameGenic acrylic tokens. That’s if you can find anywhere that has them.

I was also very disappointed with the quality of the cards themselves. They too are very thin. You will be sleeving the cards. You have to. These are boarding on unusable. This means that opening boosters will be a bitter sweet experience. On one hand I’ll be excited about opening the packs, and the cards I pull. On the other repulsed by the poor quality of the card stock used.

The two folded paper playmats were as expected quality wise. I like they have the play areas on them. Plus act as a player aid with setup, what you can do on a turn, end of a round summary, plus keyword summary. All very handy for learning the game, and teaching it.

The quick start/learn to play booklet is nice and does the job well. We hardly had to refer to it.

The two cardboard deck boxes a nice touch that don’t need assembling. They are large enough to hold the cards sleeved.

Overall I think value wise this is a great starter set. However quality wise of the cards and tokens it feels cheap and that FFG are cutting corners to cut costs and maximise profit.

In another post I’ll talk more about the play experience of Star Wars Unlimited using this two-player starter set.

Why I jumped down another rabbit hole willingly!

I think I need to justify to myself why I jumped willingly into the Star Wars Unlimited rabbit hole.

There was an “interesting” approach to playing Star Wars Unlimited in the latest Rolling Dice Taking Names (RDTN) podcast (episode 317). A group of boardgame content creators are playing the game (online I assume with webcams). They are started off with one of the starter decks, playing them first. Then once a week opening 3 boosters and modifying the starter deck with the cards gained.

Now I like the idea however 3 packs a week sounds expensive. That’s £15 a week! I think with interested parties at Fenland Gamers it could be slightly modified to say 3 packs every couple of weeks or once a month.

It was this that kinda sold the idea of getting the game. I thought I could do this super casually with Nathan.

Then when my car was being repaired to get it through its MOT I walked into Lynn town centre.

Something I hadn’t done for over a decade.

After popping into CEX and picking up the original two seasons of Twin Peaks on dvd for a silly low price. I happened to wander past the Waterstones window. in that window they were promoting Star Wars Unlimited and that they had prerelease kits.

That tempted me big time.

But when I looked inside I couldn’t see any prerelease kits on display. So I asked the young lady behind the counter. Who kindly checked out back and found their last one.

So I got the two-player starter and prerelease kit. With the intent to play them with Nathan.

I let Nathan know I’d bought it. He’s checked the game out at his local game store and thinks it looks pretty good. So he’s excited to play it when I next visit.

The two boxes both currently remain unopened. But the two-player starter might get opened soon to play with others and learn the game.

In the meantime between buying the above and writing this post a booster box containing 24 boosters may have been purchased and sitting unopened on a shelf.

I have suggested to the Fenland Gamers ccg/lcg/tcg players the above RDTN format. I have one taker since posting on the clubs discord server this morning. I added the idea of a league for it. Give everyone in the league two weeks or even a month to get their game played and report the result. That should give folks enough time to organise and play the game taking into account life and such.

Despite having a booster box I’m treating Star Wars Unlimited as a casual game for me. I’m not even sure what local game store support the game has. I think the RDTN format hits a happy sweet spot of being competitive but limiting the amount spent, and stopping those with deeper pockets buying the best cards. A casual competitive format?!

So there you have it I blame RDTN for luring me down this rabbit hole.