I set up a six by five city map, with our soul objective of getting from our start position to one of the two exit points.
I’d tailored the search deck with a mixture of weapons, and useful stuff (no food basically). We were up against regular zombies, brutes, skinners and toxic zombies. Plus those crowz.
Throughout the map were randomly placed cars to be searched and driven. In the car search pile I did have one aargh card shuffled in. Just to give it a little tension while searching.
We managed to get everyone out. And that’s despite whenever we thought we would investigate a building it only made things worse. The building I was going to look in revealed a fattie. While the one my colleague was going to go into introduced an abomination onto the map! Luckily it was a regular abomination with three hit points, and I had a weapon that did three damage.
For me this randomly thrown together scenario and objective was easy. Maybe too easy. But for introducing a noob to the game like my colleague, I think this was pitched nicely at the right level.
Tomorrow it’s more Epic Zombicide. I may step it up by putting an objective that forces us into a building to achieve before making a dash to the exit point.
Last night saw the start of season two of our Formula D League.
Katie won the first season with a clean sweep of victories.
For our second season we upped our game and moved on to the advanced rules. We haven’t gone “complete” advanced and started using weather and deciding our own wear points. That will be season three.
In the meantime we are still wondering what exactly we have to do to beat Katie.
During both laps there were brief moments when I was in front. But on both occasions that lead was squandered somehow. Most of the time I was battling it out with Jonathan for second place.
Somehow in the last third of the final lap I went from second place to fourth! Debbie did amazing to come up and take third from me on the final two corners.
In fact I’m still in shock.
Wow the advanced rules! Having all those different wear points. It makes decisions like over shooting, collisions, dropping gears far more “interesting”. They all have different impacts on the various aspects of your wear points. And severly limit the number of times you do any of them.
The overshoot spin out rule on corners is cool, and adds even more consequences to the action.
Jonathan particularly liked the changes to the pit stop rule. Which made it more realistic. And I did like it too. Like a real pit stop the only thing that gets repaired are the tires, plus you have to roll for how quick the tire change was done. Brilliant.
Plus we now get debris on the track from collisions etc. Cool!
Yeah the advanced rules are fun, forcing you to be more thoughtful in your driving! Love them.
But who will dethrone Katie?