D&D Grp 2 Session 1 Planning #1

I’ve used the following with the other session planning posts. So it shouldn’t be a surprise that I’m using it here as well.

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

Next Saturday is the first session of actual play for the new group.

So far I have only had one character sheet sent to me. I was going to summarise the party here. But at mo until I get the others I see little point in doing so.

However with the campaign being set in and around the City of Arches. The arches/portals do allow for a variety of adventure opportunities whether visitors to the city from other realms, or with a key the chance to visit other realms.

Earlier in the week Seth Skorkowsky posted a review of the classic D&D adventure Isle of Dread.

Which reminded me I had the Goodman Original Adventures Reincarnated #2: The Isle of Dread version of the original. Which reprints in a single hefty volume the 1e edition of the adventure, a 5e conversion and an expansion. I think there might be more than one version of the 1e edition included.

It also got me thinking I could run this with both D&D groups.

In the video review Seth recommends running The Sinister Secret of Saltmarsh adventure first, as that gives the party the chance to get a boat at the end of it. This adventure was updated by WotC in The Ghosts of Saltmarsh adventure book.

However that isn’t an issue for this new campaign as I can have the party getting to the island via an arch. Plus the other group have a boat already.

I did order The Sinister Secret of Saltmarsh from DriveThruRPG as it is a much cheaper than eBay way to get a physical copy of the original 1e version of the adventure. Sadly that isn’t an option for The Isle of Dread (it’s digital only for some reason). So I had to pay the eBay rate for a copy.

But running this with the new group is a few sessions off in the future.

I know in a recent YouTube video Mike Shea said he had been working on a version of the core adventure generator from the Lazy DM Companion for the City of Arches. But I don’t think that will be ready for me by Wednesday when I start prepping for Saturday. So it looks like I’ll be using the core adventure generator to inspire ideas for our first session.

One of the characters only has 3 hit points! Life is going to be very hard for that character or very short! So I need to probably use the advice from Mike Shea in this post Building First Level Encounters and cast aid on the party. I like the idea of giving them a single use relic that their patron could give them as part of doing some task for them.

Right I’m off to re-read the guide to the City of Arches.

Gaming took place

Last night was one of the “every other Friday” nights for Fenland Gamers.

It was looking to be a very well attended evening. If the advanced maths were correct it was looking like twelve would be attending.

However reality, life and whatever else you can think of reduced that number down to six.

Although as the evening got underway we were not to know that. We thought it would be down to eight.

With Gavin drooling over the resin bloodbowl figures Colin had printed for him. Diego, Chris, Nino and myself started playing Libertalia.

For this game we used the stormy side of the game board.

I’d like to say I did a good job of explaining the rules but at best it was adequate. And that would be very generous describing it as so.

During the first voyage there were too many misplays that were my fault. An example of a major one being triggering the anchor abilities at the end of each day instead of at the end of the voyage. I don’t know why that was in my head that they did trigger them. But it was for whatever reason.

I won because of the tie break condition. But in reality it was a tainted win. The victory really should have been Diego’s by a country mile. He has the moral victory!

Libertalia Scores

The next game we played was a six player game of Survive Escape from Atlantis.

Which meant reading very quickly the expansion rules.

I did a really shit job explaining the basic rules. No other way to describe it.

We forgot to put the squid out when a whale was added to the board. Not a big misplay. Just meant we never used the squid mini expansion.

I did get frustrated with a couple of the others during the game who insisted on reading what the red bordered tile did that they had just drawn, instead of rolling the dive dice and finishing their turn. And then reading the tile description. I didn’t hide that very well at all.

Despite the above everyone seemed to enjoy playing it.

Survive Escape from Atlantis Scores

I have to say I didn’t get much enjoyment out of last nights gaming session. Afterwards I felt down about it. Even this morning as I type this post I don’t feel any more positive about it.

It’s a combination of things about the evening I think.

The misplays during Libertalia upset me a little thinking about them.

Moving the wrong coloured counters, not seeing a word when reading card text. It’s easy to dismiss them at the time as mistakes. Let alone the anchor error.

I’m pretty sure others think I’m trying to pull a fast one during the game. But I’m not they are genuine errors made by whatever brain fart causes them to happen.

I’d like to say it’s just old age. But I’ve been doing that sort of thing all my life.

Last night there were too many happening early on in the game.

The poor attendance also got to me. Particularly the two that just didn’t say anything. Although one apparently did post rather late it turns out that they’d not be attending. That message wasn’t picked up until I got home.

It meant Gavin and Colin were kinda left out when we could have included them in the game of Libertalia, split into two groups, or played a different six player game.

Then there was the guilt trip I felt after Diego pointed out in a conversation with Gavin that we didn’t play any of the games he, Gavin and Colin had bought along. We just played my two games.

I know if everyone had turned up we would have had multiple games going on and they would have got games to the table.

But still there is no excuse for me “forcing” my games on them. I need to change and be more thoughtful of others and not so selfish.

I wasn’t on my A game last night. And it was bloody obvious to all and sundry.

At the moment I might step back from the fortnightly gaming, and have a little break from it. I’ll still organise adhoc sessions to play some of my bigger games. That’s if I can find others prepared to game with me.

As I said not feeling very positive about last night. That all might change between now and the next one.

But still all I can say about last night is the title of this blog post.

Pirates and Vampires

I suppose I better start the post off with wishing everyone a very geeky Happy Mario Day.

Happy Mario Day

In other news Libertalia Winds of Galecrest arrived yesterday. But more about that a bit further down in this post.

First we need to talk about the other game I played with Diego this morning.

Diego and I started our morning of gaming off with a two player game of Vampire the Masquerade Rivals.

It was Tremere vs Gangrel.

I think Diego and myself are starting to focus on the clans we want to start building around. I definitely am.

Our leaders for this match up

Diego might be right that in a two player game Tremere might be a tad on the op side.

Being able to stay in your haven, play rituals, and slowly drain your opponents blood is pretty powerful. Unless an event drags your leader or coterie into the streets that is when you become pretty exposed.

I think I’m starting to get an idea where I want to go with the deck.

Playing Vampire the Masquerade Rivals

Although there is the ritual Blood Makes Noise, that gets some extra prestige. I’d like a way to get more. During this game I was down to a single prestige. All Diego had to do was deliver that killing blow to get the win. Plus I had a 4 bp vampire in hand I wanted to play but just couldn’t.

I like the Seek Knowledge ritual. Anything that aids getting to cards you need quicker to good by me. Add in Defense of the Sacred Haven to increase the secrecy of vampires in your haven certainly makes it harder for your opponents to attack. Plus stops single S.A.D. attacks from the street.

I’m starting to lean towards having more reaction cards in the deck, and a lot less attack cards. Possibly a 70:30 split in favour of the reaction cards.

The final scores of our game, with me getting an agenda point victory.

Final scores for Vampire the Masquerade Rivals

Onto our second game of the morning.

Did anyone think I wouldn’t take Libertalia with me to Diego’s?

Before leaving I had decided to sleeve two of the six decks because that’s all I thought I had sleeves for. But as luck would have it I had more than I thought. Enough to do all six decks, but not the Automa deck. Which wasn’t a problem it’s not as if I’d be using those cards anytime soon.

My initial impressions of playing Libertalia for a first time ever, and as a two player game, is I love it.

Naturally I’m going to talk a bit more about the game after I’ve played it with more players. There is a lot to say about the bits I like.

But with the Midshipman tile acting like a “third” player in a two player game. It works so well, it has no overhead, and so simple, it’s genius.

Libertalia Wings of Galecrest

There is some great decision making to make during the game. The reputation system to resolve tiebreakers another simple, genius idea.

I think with the Calm side of the board for a first play the level of player interaction and “meanness” is just right. It’s not overly nasty. Although I think if a new player is going to play who is not a gamer they might need a little heads up that they could end up not getting any loot on a turn.

The final scores confirming Diego’s revenge for losing our Rivals game.

Libertalia final scores

A great mornings gaming with one of my favourite people to game with. Days off don’t get much better than this.

My Game Case

Just over a month ago on a Facebook group I belong to (can’t remember which one or find the post) some-one posted asking for game recommendations to take on a trip/holiday with them that would play large groups. They were deboxing the games and putting them in a card quiver like box.

It got me thinking about doing something similar but to take with me to game nights or when I visit Nathan.

I already had a quiver that I store my Vampire the Masquerade Rivals cards in. So would need a new one for this project. I went with a square-ish one this time.

Inside my game case

So what games are in side the case?

  1. D-Day Dice Pocket
  2. Coup with the Reformation expansion
  3. Cribbage board + deck of playing cards
  4. Hive
  5. Citadels
  6. No Thanks
  7. Red 7
  8. Yahtzee
  9. Don’t Mess With Cthuhlu Deluxe
  10. Heckmeck plus expansions
  11. Tussie Mussie
  12. For Sale
  13. Love Letter 2nd Edition
  14. Batman Love Letter
  15. Star Wars Jabba’s Palace
  16. Startups
  17. The Cousin’s War 1st Edition

Plus some poker dice.

As you can see the rules, game board, score pads etc fit inside the lid of the case. Not shown is a card listing the games and their player counts.

I’ve not played Port Royal yet but that is a likely candidate for trying to fit into this game case. But that might mean something has to go to make space for it.

But at the moment I think there is a nice mix of games for various player counts. None of the games are “heavy” games, but easily fall into the filler category.

It’s dead handy to just grab this on the way out. So glad I did this.

D&D Grp 2 Session Zero

Saturday started off with a visit to the library to print off some stuff needed for the later session zero.

I printed off the two pages from the Lazy DM Companion to do with safety tools, and running a session zero. But that wasn’t the only material by Sly Flourish I printed out. I also printed out the one page player guide he wrote for the City of Arches. Plus some spare D&D character sheets.

Nearly forgot I made a copy of the first 7 pages of chapter 4 Horror Adventures from Van Richten’s Guide to Ravenloft. These cover running a horror adventure, but more importantly a session zero. There is some great advice here. I think it goes well with the Sly Flourish stuff.

Then after paying the small kings ransom (although still cheaper than printer ink) to get my printing done I made off in my bat mobile to our new hosts.

Naturally I arrived early so that I was there to welcome the new members of the new group. Oh and make some last minute notes.

After the initial introductions we started off discussing whether they wanted a published adventure or were happy with home-brew stuff. No preference was expressed, so I decided home-brew.

Setting, genre, theme. They were easy. Had no preference.

So I handed them the City of Arches Player’s Guide and asked if that interested them. It did. So even with player character options opening up to include any official D&D book, the group stuck to Players Guide and Xanathar’s.

As the group created their characters we discussed what subjects any of them wanted to avoid. Especially if we had a session or two that were horror themed. The list of sensitive topics from the Lazy DM’s Companion is a great starting point to hand round.

The group said they were pretty relaxed, chilled with all the stuff with the exception of self mutilation. That’s good to know. Not sure I’d do anything that involves that anyway.

I also spoke about requiring a players consent for any adverse actions. I’ve been on the receiving end of the “steal another character’s stuff” and it wasn’t fun. I’ve also watched a planned “attack on another character” by another player, sanctioned by the DM, it wasn’t big or clever.

Overall player experience of D&D with the new group is little to some experience. Which is cool. It’s not as if I’m overly experienced as a DM or player.

The outcome of our session zero is that we will be starting off the home-brew campaign in the City of Arches. Which will be located somewhere in the Sword Mountains (not decided exactly where, but probably between Phandalin and Triboar). So we are definitely on the Sword Coast of the Forgotten Realms.

The party is made up of two gnomes, an elf, and a half elf. Three are able to use magic. But I’ll flesh out more details once I get a copy of the character sheets.

The group did chose a patron:

Adel Rosethorn – Lower Reach Adventurer Adel, a smiling halfling, runs a shop of relics and curios in the city’s Lower Reaches. She hires adventurers to hunt down mysterious artifacts of previous ages buried in the city’s vast and hidden chambers. Whispered rumors say Adel has a loose connection to the Black Hand.” Patrons of the City of Arches from the City of Arches Player’s Guide, Mike Shea

When I read which one they chose I was instantly reminded of Deborah Ann Woll and the Relics & Rarities adventures she ran. But now on reflection I’m also thinking Warehouse 13, The Librarians.

We will be swapping back and forward between genres through out the campaign. But the overall theme I need to come up with. And that might see me borrowing one from one of the series I just mentioned.

Although the campaign will be reacting a lot to what the players do. It will also make use of the characters back stories. I see story arcs lasting two or three sessions. I like the flexibility this gives us. And the choices made have started sparking the imagination.

Overall I think the session went well. Three of the group already knew each other. But I think it seems like a relaxed, friendly group. I just hope they have fun and I don’t disappoint.

Now that video by Sly Flourish I shared on here last week is even more important. Must rewatch it.

Next task print out the City of Arches pdf, and an A3 map of the city.

Friday night farming

Last night was an adhoc gaming session to play Fields of Green that I had organised earlier in the week.

I like our new hosts, especially on the Friday evenings. I have tea with Mum before hand then have dessert (usually sticky toffee pudding with custard) at our hosts before the others turn up. Although others do also turn up and have food before hand as well.

Over at Sutton Bridge they have started three months of works (what exactly they are doing I have no idea) on the bridge, reducing it to a single lane.

The reason I’m mentioning this is despite being miles from Wisbech and Wisbech St Mary it did have a big impact on our gaming session!

Basically it meant lots more traffic going through Wisbech, so long queues. Plus the obvious long queues at the bridge itself, and rat runs. This meant that one or two attending were delayed by being caught up in this traffic chaos.

Three months of this.

Whilst waiting for those fighting their way through the traffic chaos Jonathan and I set up our respective games ready to start upon arrival.

In the meantime with Julie there as well we played a couple of games of Batman Love Letter.

I don’t know what weird alternative universe we went to. But Jonathan won both games. The first without Julie and myself taking a point. Jonathan never does this well at Love Letter.

Once Jeff and Mandy arrived, and had eaten. Julie, Jeff, Mandy and myself played a four player game of Fields of Green. Whilst Jonathan and Colin played a two player game of Railways of the World using the Mexico map.

Playing Fields of Green at the full player count meant we were drafting cards the regular way of choosing a card, and passing the remaining cards to our left or right depending on the round direction. I like this mechanic. It’s used well here. It has that 7 Wonders feel, but with farming!

It was close whether the table we were using was going to be big enough. It barely was. This game takes up lots of space.

One change I made from the rules was instead of a pile of equipment tiles on the table to draw from I used a spare Spirits of the Forest tile bag I had instead. I think this works better. Especially with limited table space.

We also for this game used the rulebooks suggestions on which piles and number of cards to draw each round. A nice touch for players new to the game. Although I had played once before, the other three hadn’t. So it made sense to do this.

As you can see I narrowly didn’t come last. Jeff and Mandy drew on points. So it was to the tie breakers to see if we could determine a winner. The first tie breaker was most locations in their farm. Which Mandy had. So was declared the victor. That’s back to back victories in the two games I’ve played with Mandy now.

Fields of Green final scores

Finally, one of these posts wouldn’t be one of these posts without the photographic talents of Jonathan closing it off. Here’s Johnny…

D&D Grp 2 Session Zero Planning #2

Tomorrow is the “big” day for this new group.

It’s our first time meeting up for starters.

So a little nervous.

But the point of this post is to share what D&D books I’ll be taking with me.

You’ll notice in the photo below showing the books I’m taking there are none of the monster manuals. They are not needed for a session zero, they are a session prep thing. So they stay on the bookshelf.

But what I am taking covers most of the settings I can run a campaign in.

The books inside my DM bag for the session zero

I’m deliberately not taking the adventure books I have incase that puts the idea of running the written adventure into their heads! Although I would use them as material about the setting if they wanted to have the campaign set in say Avernus or Ten Towns.

I’ll also have these two MtG/D&D books that won’t fit inside the bag.

The two MtG/D&D books I’m taking

If the party are happy to be based in the City of Arches then all the books come into play!

Whilst we are looking inside my DM bag here is the top compartment that is meant for minis.

Inside the top compartment

But I’m using it to keep my dice, quest decks, dungeon geomorphs, dungeon decks, status cards, spare initiative cards, and inspiration tokens. To be added a dice tray.

Right next time I talk D&D it’ll be the post mortem of the session zero. See you then.

Searching for the lost planet of Mr Jack!

About two weeks ago Jonathan sought players to play Search for Planet X.

I was one of those that were interested in trying the game.

With enough people interested in playing a four player game a date and time was set, tutorials and apps linked to.

Last night was the agreed day for playing the game.

Jonathan and I met up about an hour earlier than the planned time to play the two player game Mr Jack.

I’d never played Mr Jack before.

We played the game twice. In the first game I was the detectives trying to identify and capture Mr Jack played by Jonathan. Then in the second game the roles were reversed and Jonathan was trying to capture my Mr Jack.

Mr Jack

I really liked this two player deduction game. And not just because I won both games.

Our first game was longer than the second. But I did manage to capture Mr Jack. Whilst I won the second game with a great bit of misdirection and had Jonathan arresting the wrong character.

I do like how which character is Mr Jack is selected randomly at the start of each game by drawing a character tile.

I like the way actions/characters are chosen each round, and how it flips each round. So the detectives may choose first at the start of a round, then Mr Jack chooses twice, leaving the detectives one tile to play. Then it gets reversed next round. This is so tactical, especially if you need a particular character and you don’t get a chance to chose it before the other player. This happened twice in our second game. Jonathan kept choosing the character I needed to get an even earlier win!

I like how the number of lamp posts gets reduced during the early rounds. It makes the deduction harder. As apart from the Sherlock character and Watson they are the only way to eliminate suspects.

Yeah a nice game. Could easily see it added to the collection. It’s gone on the wish list.

After a small delay to the agreed time for playing the Search for Planet X we started playing.

Another game I really liked.

Now we know where I stand on games that are only playable with an app. I’ve rant lots about it in the past. I’ll happily play them but I won’t own them! Unless there is a way to play without the app.

Search for Planet X currently doesn’t play without an app. It works really well with the app. The app is put to great use providing clues.

Search for Planet X

This is a logic game pure and simple. Using clues given to you in the app based on the type of action you performed you deduce which sector Planet X is. You can see the starting clues I had in the photo above.

During our game I knew the planet could be in one of two sectors. After Jonathan revealed where the dwarf planet was in a peer review I knew exactly where it was. I just wasn’t sure what was on one side of it.

For me this game was a game of misplays! Well two to be precise. The first was playing the correct tile in the wrong sector. I misread my sheet. That cost me 4 points.

The second was forgetting I had to say what was either side of the sector with Planet X in. Which meant I was guessing one sector. That got compounded by forgetting there were only two empty sectors, and I’d already identified them! So there couldn’t have been a third.

That gave Jonathan a window to guess himself. Well he was kinda forced to. He knew I’d guess it my next turn. Luck was on his side. He guessed right.

Despite having worked out where Planet X was FIRST I came last. My mistakes were my undoing.

Final scores for Search for Planet X

With the games played last night another two new to me games were added to the challenge.

I’m beginning to think I might have set the target for this challenge too low!

Current progress on the new to me challenge

It’s insane or so I thought to have already played 13 new to me games in two months. I might have to revisit this and set a new larger target number.

Previous years new to me games played

If my fading memory hasn’t let me down I think I might have just looked at the last two years numbers before deciding on the target for this challenge.

Maybe I should have looked further back. But I think my thought process at the time was “who knows what this year will be like? The pandemic is still on-going.” So I decided to look at just the numbers for during the previous two year of the pandemic as my guideline.

Raw numbers

I certainly think at the current rate of play the numbers I achieved in 2018/2019 are certainly achievable.

And here we are at the end of the post and the photos taken by Jonathan.

Create a Heist Adventure using tables

Not even a couple of days since I posted about Kelsey adding to her series on writing adventures with a video on creating dungeon maps. Then Mike aka Sly Flourish releases another video creating an adventure using random tables.

It’s almost as if they have to respond to each other’s content! A crazy conspiracy based on nothing but coincidence.

In the video I’ve embedded below from Sly Flourish we see Mike create a heist adventure using the tables from his latest Lazy DM book, The Lazy DM’s Companion, and his latest Patreon exclusive content City of Arches.

Sly Flourish Create a D&D Heist adventure using random tables

City of Arches is a city setting that can be dropped into any D&D campaign. It’s currently a 12 page document that includes a city map, one page players handout, and all the information you need to run your adventures there.

It’s videos like these, and the Lazy DM books that give me the confidence to run my own D&D campaign, run the session zero this weekend, and know I have the tools (maybe not the skill) to create something that the players will hopefully enjoy based on our discussions.

Anyway I hope you found the video interesting. I did.

Blood and cake!

Last week Diego and myself had arranged to visit Jeff to play some Vampire the Masquerade Rivals. Yesterday was the prearranged day.

I’d stopped at Asda on the way out and picked up some pastries to go with our beverages.

When it came to choosing our clans I decided I wanted to sit safely in my haven replacing the blood of my rival, so I chose Tremere. Jeff went with Brujah because he knew that clan from his learning game in the later months of last year. Diego went Gangrel. You can see who our leaders were below.

Who played which clan and their leader.

My rival was Jeff, Diego was Jeff’s, and I was Diego’s.

Multiplayer is such a different game to a two player game.

I needed Jeff to be more aggressive towards his rival Diego. But Jeff spent too much time early on taking out mortals in the street. Leaving Diego free to annoy me.

Luckily I had a ritual out that increased my havens secrecy, which bought me breathing space from Diego.

Jeff only had two vampires out. So when he did eventually start taking on Diego a window was starting to open for me. Which became wide open when Jeff attacked Diego in his haven and both the target and attacker got taken out and sent to torpor. Leaving Jeff with a solo vampire on three blood in the street.

I was able to knock out Jeff’s only remaining vampire to grab a victory by KO!

It was an opportunistic win. Next turn Jeff would have grabbed the win.

The final scores for VtM Rivals

After my glorious victory in Rivals we played a game of Potion Explosion.

This has been a game I’d wanted to try since it came out a few years ago. However as far as I knew no-one I knew had a copy. But that changed last Friday when Diego bought it along and played it. So I commented at the time I’d like to try it and could he bring it along Monday.

Which brings us nicely to our time after our three player game of Rivals and a coffee and cake break.

I’m not sure how I feel about Potion Explosion.

I enjoyed the game. But did I like it? I didn’t hate or dislike it. I’d play the game again.

The game has that table presence, that wow factor, which has people not playing saying “what’s this game?”

Which is why I’m unsettled by my reaction to the game. I like it when games make you feel strongly about them even if it’s a negative reaction.

I can’t put my finger on why Potion Explosion makes me feel this way.

As you can see compared to the others my final score was not even close.

Potion Explosion Final Scores

I had a great morning gaming with two amazing friends. A fantastic way to end the shortest month of the year.