D&D Grp 2 Session 4 Planning #2

To whom it may concern, the following is for you. If you decide to ignore those words then so be it. But your enjoyment of the next D&D session is liable to be diminished. Even spoiled for want of a better word.

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

The gap between session 3 and 4 has been increased to 4 weeks! Mainly due to a little confusion about when the next session will be.

However that’s given me time to do very little except order some miniatures! Which arrived today.

As you can see these were mentioned in the previous post for the haunted house idea. I’ve not been able to find any mummies, or ones I like. I already have zombies, and oozes. Not been able to find any giant bats or swarm of bats miniatures that are in stock or affordable! Etsy is so flippin expensive, especially the postage.

That’s one thing that doesn’t get mentioned about being a DM, the cost. Between printing out stuff at the library (cheaper than buying ink cartridges for my printer, that just acts as a scanner these days), miniatures, books, and various accessories. The cost mounts up.

Granted much of that stuff isn’t needed to play the game. However some of it does make life easier whilst running the game.

Cost is one of the factors in why I’m moving to using a battle map with the room drawn on it, odd bits of scatter terrain, and minis. It’s also quicker to setup during the session.

You hope that the players appreciate the efforts that go on behind the scenes to give them a fun time.

Now I have to get motivated into painting those minis. Especially the shadows.

May the 4th Be With You 2022 Edition!

There is only one thing to wish you on this most geeky of days…

So how many Star Wars games have I played or own?

I own 7, have played 6.

Which the image below covers.

I no longer own Star Wars Destiny. It was a great ccg. I have great memories of playing it with my friend Dale. Sadly it was let down by FFG who massively underestimated initial demand, it was so hard to get hold of for months. Then it didn’t get much better on the supply side after that. Sets started to crash into each other. Not as bad as Dice Masters but still enough to put you off.

The two I haven’t played in the above are the Star Wars versions of Carcassonne and Risk. Everything else has seen the table at least once.

Do I have a favourite? It’s a close call between Rebellion (the Star Wars movies in a box) and Outer Rim. I know Nathan loves Outer Rim. So because of that I’ll give it the edge, and make it my favourite.

I also have the 30th Anniversary edition of the West End Games Star Wars RPG.

Like the majority of my RPG collection it hasn’t been played. Which isn’t surprising.

Anyway May the 4th be with you, and have a great day.

Two new arrivals

The roll/flip and write wing of my game collection has grown by two.

Saturday Jonathan generously gave me his copy of The Castles of Burgundy the Dice Game as a birthday present. Which was a very pleasant surprise. We had discussed it earlier (along with one or two other games), and I had expressed an interest in trying it.

Latest additions

Dungeons, Dice & Danger arrived unexpectedly today. I had only ordered it Friday from Amazon.de.

Why the German Amazon?

Apart from there wasn’t a copy to find in the UK online (at the time). What swung it was the edition on sale was multi-lingual with English being one of the languages. Plus it was cheaper than in the UK (if they had a copy) even with postage.

I think this was the second or third time I’ve used the German Amazon, for exactly the same reasons.

Naturally it’s not my fault I bought it. I blame Rodney of Watched It Played! and the how to play video he did for the game.

With the two arrivals the unplayed games challenge has grown once more. The grand total is now 68 games on that list. Of which 10 have been played. Leaving a rather easy 58 games to get to the table by the end of 2023.

Oh you wish to see the full list of roll/flip and writes in my collection.

Well here you go.

As you can see a third of them have not been played yet!

Ok enough rambling, have a great evening/day.

Birthday Gaming

Yesterday I turned 54.

To celebrate that fact I organised a Saturday gaming session with some of my favourite people to game with, members of Fenland Gamers. Some of the finest people on this planet of ours. Although one or two of them have dubious opinions on roll and writes, and A Game of Thrones. Heck a couple are so deluded they think Barenpark is a game! But they are salt of the Earth folks that will exploit any weakness to get that all important victory.

We split into two groups of three to play games.

I taught and played Dune Imperium (plus Rise of Ix expansion) with Anthony and Shane.

You can see who played which character below.

Characters played in Dune Imperium

The scores below say it all really. With two rounds to spare Anthony claimed his inevitable victory. Which the seeds for were sown a turn earlier.

Until this point we were all roughly around the same point total. No one pulling away from the pack. It was looking like it would be a ten round game with no one getting ten points.

Then a level three combat card came out that gave the winner a victory point. Then the winner had the option to buy two more victory points using spice and solari.

Anthony won that combat and bought an extra victory point with solari. Which he also followed up by gaining a third victory point using an intrigue card. That was some power play!

The following round the prize for winning the combat was two more victory points. Which Shane and myself could do nothing to prevent Anthony from also winning.

Wow what an incredible play.

Dune Imperium Final Scores

Afterwards Shane, Anthony and Colin had to leave for other commitments. Leaving Jonathan, Julie and myself to play a new game Jonathan had just got, Long Shot the Dice Game.

Yes you read that right. Jonathan bought a roll and write. Well two actually. Whilst we were finishing off Dune Imperium. Jonathan and co were playing a London Underground themed one that he had bought at the same time as Long Shot.

Scenes from the birthday gaming

Long Shot is an enjoyable roll and write. It’s not the heaviest. I’d say it’s almost an entry level roll and write. The theme and lightness make it a great introduction to the genre. In fact I prefer this to Camel Cup (not a roll and write). Which has a similar theme.

Final score for Long Shot: The Dice Game

I had a great afternoon gaming, and a big thank you to those that made it so.

And finally over to Jonathan…

D&D Grp 2 Session 4 Planning #1

Let the following warning/disclaimer be said. Then be it on your head if you ignore it.

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

We have broke the fortnightly session routine already. But that’s on me. Instead of D&D I’d arranged an open gaming session that coincides with the celebration of achieving a 54th year on this Earth. So we will be having our next session the following weekend. A three week gap.

The start of the session will see the party waking up to a note from Adel sending them off on a hunt for another relic.

I knew I had some parchment images from a patreon I had backed a while back. Luckily I had them on my iCloud and was able to find them.

Below you will see my initial version of the note to check I have the look and feel right. I used the Dreaming Outloud Script Pro font within MS Word on the iPad to give me that hand written feel to the note.

Initial test of note for session

Naturally I’ll share on here the final note with all the plot hooks for the session once it’s completed.

As for what the party will be doing in the session I have the germ of an idea.

Obviously I’m going to be running with the overall theme based around Warehouse 13/Friday the 13th the series/Relics & Rarities/The Librarians.

However they still need that relic/artefact of the week to go retrieve.

But that could get boring/repetitive so I plan to break up that formula with the Stargate SG-1/Time Tunnel inspired style session with the party visiting another plane via the arches in the city. I might also throw in the odd Star Trek Deep Space 9/Babylon 5 style alien visitor to the City of Arches plot line.

I have the really inspiring tables from the Lazy DM Companion Hunt for the Relic page, and the City of Arches adventure generator pages, to help generate ideas for the session. The tables Sly Flourish provides generate some really great names for items. I’ve used them for naming the magic items the players have received already.

Over the last couple of days I’ve been mulling over setting the session in a haunted house. A ghost might be too difficult for the group to take on but shadows aren’t (must rewatch the dungeon dudes to see what they have to say about them). Plus I can throw in mummies, werewolves, the odd giant bat, have oozes oozing out of the walls. You get the idea.

I might after this artefact has been retrieved start to drop hints about a big bad. There needs to be that big bad. But I have “time” to think about that.

Now the red dragon wyrmling, who I named Littleflight, may or may not have something to do with that big bad. I need to sleep on this idea.

Anyway that’s where I am currently on my planning.

Flashback to April 2016

It’s getting close to the end of the month and time once again to look back to days of old and see what I was playing way back when.

My Top 9 Played Games In April 2016

So it looks like we were still working our way through the Pandemic Legacy Season 1 campaign.

I’ve not played any Fluxx game in years. They are fun. Might have to dig one out and get it to the table. Mustn’t forget the house rule that if the game hasn’t ended within 30 mins to stop playing. Else it will go on forever.

I miss Android Netrunner. It is a great game, just oozing theme. Shame it joined that long list of dead games (yes I know fans are doing new stuff for it).

Not sure when I last played a physical copy of Star Realms. All my game play is with the digital version. But that won’t stop me backing this years Kickstarter for it!

Ok here are the months gaming stats.

Stats Insights For April 2016

Here’s that complete list of everything I played in April 2016.

Complete list of games played in April 2016

See you in next months flashback.

Scythe Rise of Fenris Campaign Episode 4

Behind The Scenes or BTS – 4/26/22 aka Alien Day: Why this post is only now appearing. This post has been written over several days. I started it Sunday. However I’ve been a bit tired or as I like to put it “bloody knackered”. So I’ve been writing a little bit of it each day before tiredness kicked in.

Look if you want to ruin the surprises that await you as you play the Scythe Rise of Fenris expansion then ignore the following warning. Otherwise please pay heed to it.

SPOILER ALERT! The following post contains spoilers for the Rise of Fenris campaign for Scythe. If you haven’t played the expansion and wish to avoid any spoilers you may want to avoid this post and join me in a future one.

Yesterday it was time to get Scythe and the Rise of Fenris expansion back to the table to play the next episode in the campaign.

First thing I did was to call Ben and see if he was well enough to join us. We left it that he’d call me at around 11:30am and let me know if he wasn’t.

I grabbed my bag with “everything” in and left for the Community Centre. As I was picking up the bag I distinctly remembered thinking to myself how nice it was to be able to just pick up a single bag and go. Knowing everything was in that bag.

Sadly that wasn’t entirely true.

It wasn’t until I got to the Community Centre, got out the car, took out the bag, and started walking from the car to the Community Centre, that I realised I’d left the neoprene playmat at home!

No worries we could use the regular board. Which changed to we will use the big board set up.

Whilst setting up Ben arrived.

This episode allowed the Wind Gambit expansion to be used. So naturally we were going to play with the airships. We were also allowed to use either the Doomsday Clock or Backup Plan resolution tiles. Of course we went with the Doomsday Clock. I’d played using that before (it’s the only resolution tile I’ve played with so far, but then again it’s only the second time I’ve played with them) and really enjoyed it. I really do like how the focus changes. It’s much more focused and pressured.

I got Ben to draw the two airship tiles, and we ended up with Toll and Hero. Ben also drew the structure bonus for this episode (see below).

We also got to open the little box marked B. Inside eight little orange meeples! These were Fenris agents. Two went on the Factory tile, and each of the six tiles with a tunnel on them also got a single Fenris agent.

By the time setup was finished, which included leaving the factory cards not drawn for the game to one side for Jeff to finish his Vesna faction setup once he arrived. We still had a little time left before the others were due to arrive.

With my setup bonuses and purchasing the perk for 2 more popularity my starting popularity for this episode was 6.

Our goals for episode 4 were to subdue the Fenris agents, and win the game (in 20 turns).

If there is one flaw I have in this campaign it’s going for the shiny new things like influence tokens, or as in this episode Fenris agents over trying to get objectives completed.

I did manage to get five of them, and there was that alluring promise of unimaginable riches at the end of the episode. Riches that translated to setup bonuses. Which felt a little disappointing when it was revealed at the end of the episode. Although I know that at the start of the next episode I will appreciate their benefit.

One of my tactics this game was a land grab trying to be in control of as many tiles as possible. I was able to utilise my airship as a way to lockdown the factory tile under my control. If you remember we had Toll as one of the airship tiles. Which meant to move through or into a space with an airship you had to pay a toll.

I only managed to get three objectives completed this episode before the Doomsday Clock ran out. So far out of the four episodes played the only objective I haven’t completed is the recruit one. So I need to complete that one next episode to complete a line across the Triumph Track. That’s $25 in the final episodes end scoring.

Jeff romped home with the victory and more than enough cash to buy two of the newly unlocked mech mods.

Shane also was able to purchase one. Whilst Ben and myself could look in the shop window but not buy anything. Maybe next episode.

I’m looking forward to our next game in 3 weeks time and the surprises it brings.

How many?

Yesterday started off in a more somber, reflective mood as I said good bye to a friend of the family. Jean was more than that. Growing up she was a second mum really. Certainly her youngest daughter and my oldest friend Ginette was like a sister. With my brother we were always getting into trouble together. Mainly (and Ginette remembers it this way too) caused by my brother. It’s a miracle we never ended up with any broken bones. I certainly learnt a lot more about Jean and what an amazing and interesting life she had before we were born. Plus I finally found out how old Ginette’s older sister Kay was. I knew she was older. Heck she used to babysit us. But not that much older. It’s older than I thought.

OMG!

Wow!

Last nights Friday evening gaming blew away our previous record attendance of 12 with the amazing number of 16 people turning up to play games.

It’s just simply astonishing.

It’s amazing to see so many people turn up to play board games.

There is one drawback of this new found success. I hardly get to game with Jonathan.

Whilst Jonathan was doing a teaching game of Railways of the World (Mexico map I believe). I was introducing three newish members to the world of Roll and Writes. and Flip and Writes.

Our first game was new to me and a learning game of Cartographers. Which falls into the flip and write genre.

I really liked playing this game (and yes Gavin these are games, unlike that jigsaw puzzle Barenpark).

The ambush card is genius. Each season (rounds really) you shuffle one ambush card into the explore deck. So if you don’t draw an ambush card in a season it’s possible to have multiple ambush cards in the explore deck and naturally at that point draw multiple ambush cards in a season.

When you draw an ambush card you pass your sheet to the player next to you (direction indicated on the card). This is where you get to throw a spanner in the works for the other player. But they also get to do the same to you. If the drawn ambush creature is not surrounded then each empty space is a negative point at the end of the round. So obviously you are going to try and draw the ambush creature shape in the most inconvenient place on their map.

Relic cards forcing you to draw the next shape drawn over a relic space on your map can be annoying.

I do like the changing end of season scoring, and that it’s a combo of two of the four cards, not all of them. The fact these are drawn randomly at the start adds a nice bit of variability and replay ability.

Ok I like this so much I will be getting the expansions for it. Which are map packs, more ambush cards, skills card and whatever the Heroes expansion adds.

Cartographers Final Scores

My second and final game of the evening was teaching the amazing combotastic roll and write Three Sisters.

Compared to Cartographers and many others Three Sisters can be considered on the heavier side of things. Especially when things start comboing off. But it’s still such a fun game.

Three Sisters Final Scores

The preference from the new to this genre was they preferred Cartographers. But they really enjoyed them both. But plans were loosely put in place to play/try the even heavier Rome and Roll.

I think everyone had a fun evening game. I left with a game of Lords of Waterdeep on the go, and Liars Dice/Perudo starting up.