Paranoia One Shot Post Mortem

It actually happened. It actually bloody happened.

After a couple of delays I finally got Paranoia to the table.

Since I started DMing (which isn’t long) this is the first none D&D rpg I’ve run.

So how did it go?

Firstly the players had fun. Which is the important bit.

I used the introductory adventure [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] from the Mission Book that came with the Paranoia Ultraviolet edition.

Earlier in the day I went to the library and printed out the pregen characters, and the adventure itself (despite having it in the book).

I have been singing the praise of this adventure because it really does hold your hand through running your first Paranoia game. This adventure is probably my second published adventure that I’ve run. And for me it was quite fun.

It was quite refreshing to have so much less behind the screen. Compare what I have in the photo above to the ones I share from my D&D sessions.

At the start of the adventure you are told to do the following, “Pass them the Players Handbook open to page 14 and tell them not to read it.” Not once did the players touch it! That really did surprise me.

Combat was interesting. Very different to others. It’s real time for starters! Players have five seconds to select an action card. Fail to do so and you get no turn that round. It’s also very much simpler than other systems. I kinda liked it.

I don’t do voices. So there was no computer voice. Plus I don’t feel I hammed it up enough as the computer or even Roz. So my roleplay needs improving.

We did complete the adventure in a single session which I wasn’t sure we would do. So that made it a great one shot on that front.

The overall opinion was fun was had, and keen to play again.

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