To space and beyond

It’s been a hard day’s night
And I’ve been workin’ like a dog
It’s been a hard day’s night
I should be sleepin’ like a log
Beetles, Hard Day’s Night

Another week of nights, that was topped off with an eleven hour shift. Oh and a double sausage egg McMuffin on the way home (I deserved a treat for doing that).

So my first of two days off was spent mostly sleeping, but also in the evening playing Tapestry.

There had been two previous attempts to get Tapestry to the table but you know life likes to throw a spanner in the works from time to time.

Tapestry has been one of the more polarising Stonemaier games. But I like it as do the folks I play it with. Which is all that matters.

We were going to be playing Tapestry with both expansions Plans and Ploys, plus Arts & Architecture. Basically all in.

I really do like what the expansions bring to the table to Tapestry. In the case of Plans and Ploys, landmark cards, and more of everything else. And in Arts & Architecture a fifth advancement track (Arts), masterpiece cards, inspiration tiles, advanced capital cities, plus more of everything else.

More of anything is great as it adds to the replay ability of a game. But the other new bits add to the game but with very little complication or game play overhead. Personally I’d include these all the time. Even with new players. Ok I wouldn’t give a new player an advanced capital city. But otherwise I see very little to no draw back to playing with everything possible.

With so many tapestry cards in the game now we went with a suggested house rule by Ben that if you had to draw a tapestry card you drew two, choose one and discarded the other.

Also during setup I dealt out four civilisation cards to everyone to choose one from. Also for the same reasons as the house rule we went with above.

The following are the civilisations that we ended up going with, along with the drawn capital city and landmark card.

  • Futurists/Wetland/Bridge – me (red)
  • Inventors/Mountain/Birdwatching Perch- Charlene (blue)
  • Merrymakers/Forest/Windmill- Julie (green)
  • Historians/Grassland/Castle – Ben (grey)

We also used the civilisation adjustments as given in the Arts & Architecture rules booklet.

Civilization Adjustments Used

Which meant Ben’s Historians were starting fifteen points down.

I’d never played Futurists before. So it was an interesting experience starting on the second era of all the advancement tracks.

With the civilisation adjustment I started with only two extra resources, not four.

With my advanced moves costing an extra resource to everyone else it meant I was going to my second and third income phase a lot earlier than everyone else.

But on the plus side I got an early mastery card and inspiration tile.

Luckily on my later turns during my third and fourth era I was able to generate more resources and do more.

Once again I did seem to focus on exploration and getting into space. Placing a tile did get me a resource. Which I needed to generate as my turns were more expensive.

My fourth era saw my spacefaring futurists turn their attention earthwards again and becoming expansionists with their plans grabbing territory. This enabled me to finally complete my landmark card. Plus using warplanes enabled me to capture the centre tile and get my second achievement. My first being reaching the end of the exploration track.

I did take the fifth and final income phase first setting the score that everyone else had to beat. A turn later Charlene did the same. It was very nerve racking as she clocked up the points getting closer and closer. In the end I had a waver thin lead of two points.

A couple of turns later Julie joined us in doing her fifth and final income phase.

More worryingly Ben was still on his third era! That’s two income phases of scoring. We all watched as he did his fourth income phase closing the points gap. He then started to “beautiful mind” his final era with the aid of his mentat (oops wrong game) Charlene to maximise his points. The gap closed a little bit more.

Then Ben went to his final income phase. That was enough to smash the total I’d set to win.

Our final Civilizations
Final Scores

What a great game of Tapestry. Loved the whole experience. Played with three lovely friends. There was a little banter. Heck Ben and Charlene have even been elevated to named players in the bgstat app now!

A great evening of gaming.

I did buy the stl files for some bases to all the landmark miniatures and asked Colin if he’d print them for me. Which he is doing. Sadly these were not ready for this game. But next time.

A 3D printer project for Tapestry!

The advantage of having these will be that with these on each landmark miniature when placed on the capital city they will occupy the correct number of squares.

I can’t imagine once fitted I’d remove them. So the lovely inserts that currently come with the game and expansions might become redundant as I believe they then won’t fit.

But that’s a problem for another day!

The cakes a lie #3

A third post on the Switch port of the classic video game Portal. What have you all done to deserve such punishment?

If you are just joining us in this self inflicted madness you can read the last post where I start to look at the Switch version, or the very first post of ramblings down memory lane.

More examples of the environment telling the story

I love the little touches scattered throughout the game such as the radio that plays the “Still Alive” music, or the humorous graffiti. Yes I’ve mentioned this previously. But these little touches that you are left to discover are such a great example of using the environment to help tell the story.

Is the game too short? It’s certainly one of the criticisms I’ve read recently when I was checking facts. Back when I first played the game I don’t remember feeling that it was.

But how do I feel about the length of the game now? I’m currently on test chamber eighteen as I write this third post. With nineteen test chambers plus two “levels” in total. You could say I’m almost finished playing the game.

I have to admit I’m a little surprised I’ve progressed so quickly through the game. Admittedly some of the early test chambers are very short and quick to complete.

Then again I haven’t been rushing to complete the game. I’ve been savouring my time playing it. Especially as my play sessions have been snippets grabbed here and there.

But Jeff after seeing me bang on about Portal bought it on Steam, and completed it the morning of purchase. Whilst his son has bought the Switch version and done the same.

This kind of took me aback a little that they completed it so quickly.

So there is no denying that Portal is a short game. Whether it’s too short is very subjective. I can understand players wanting more.

The game leaves you desiring more.

But I’d argue it’s better it leaves you feeling this than over staying it’s welcome.

Besides in the Switch version we have the bonus test chambers. Which adds another fourteen test chambers to solve. Plus for those curious or addicted to the game, you can replay it with the designer commentary.

Are these enough to answer the criticism?

For me the game is the perfect length to tell what story the game has. I think from the story point of view there is only so much foreshadowing etc that you can give. I think things would start to feel stretched, even forced if told over more “levels”.

Plus I don’t think that the story is strong enough to support being told over more levels. But I’ll look into the story in the next post!

D&D Grp 2 Session 6 Planning #1

This coming weekend should see session 6 running.

If you remember the first time this session was due to be run I had to cancel it due to work.

At the moment this and a Friday evening gaming session are all good to go.

Luckily the party are still exploring the haunted house. So there is very little prep to to do. I might come up with some more adventure seeds to drop.

I was hoping the physical copy of The Lazy DM Companion and spiral bound Lazy DM Workbook would arrive in time. But there is no news of the fullfilament having started. Still time I suppose.

My Top 9 Played Games of 2022 So Far

A short post today.

We are over half way through the year now.

So I thought I’d share what my top nine played games of 2022 so far are.

My top 9 played games of 2022 so far

I don’t think it’s going to help that there are two Stonemaier games in the list. I already get “teased” by one or two at game meets for being a Stonemaier fanboy. This will just add more ammunition for the banter.

Anyway nine great games. How many of them will still be on this list at the end of the year?

A VtM Rivals Deckbuilder #2

Between work and Portal coming to the Switch (see my “the cake is a lie” posts) I’ve not had much chance to work on this project.

However I found a little time yesterday to look at my first hurdle in getting to that sweet sweet card data, getting passed the login screen.

My Python code

The main problem with the login was extracting the hidden token from the page to pass into the login payload.

I know the login is working because I get the “<Response [200]>”. Which means it has been successful.

However when I try and get the database page all I get is the login page back. So now that’s my next hurdle. I’ve logged in, now to get the database page back. Oh and I need to get rid of those two warnings. They may not solve the problem I have but getting rid of them won’t hurt.

See you on the next post when I have something to report.

The cakes a lie #2

In my previous post I took you down memory lane and my first experience with Portal way back in the distant past of 2009.

I want to try and write intelligently about Portal and my experience of playing it in the present day. Whether I achieve that I’m not sure. I’ll give it my best shot.

Obviously the hardware I’m playing Portal on is vastly different to my first time playing the game.

Back then I played the game on a Xbox 360 connected to a 1080p HD tv (which was 48in iirc). Whilst this time I’m playing Portal on a Nintendo Switch Lite.

How I’m playing the game is also very different. In 2009 I was between jobs. So after walking the wolf pack (I miss those three so much), and the chores that needed doing round the house. I was able to spend a considerable amount of time playing the game in a single session.

Now with the Switch Lite my gaming patterns have changed considerably. My gaming patterns are more like when I played a lot of handheld games on my handheld consoles. Sneaking in a half hour of play between doing something else, or playing whilst the tv has The Big Bang Theory on in the background. I’d say on the commute into work. But I drive these days instead of catching an over priced train.

I can’t say that if I owned a full blown Switch that this would change. I know it wouldn’t as I owned one and I used it solely as a handheld console.

Since downloading Portal onto my Switch Lite I’ve played through the first 15 test chambers aka levels (?) just as described above. Five minutes here, twenty there.

I actually think Portal works quite well played like this. It’s almost as if Portal was designed to be played like this. The test chambers seem the perfect length (at the moment) for a pick up and play for five minutes between doing something else.

Menu Options

I would have loved to be able to play through with the Developer Commentary switched on from the start. Sadly you have to unlock the commentary by completing the test chambers first.

There are bonus maps, which are from the Portal Still Alive release of the game on the 360 (if my Google skills haven’t let me down). Which is a nice touch, and added value. Even better you don’t have to unlock them to play. My play through of these new to me maps will be the subject of another post for sure.

As I venture back into the Aperture Science Laboratories it felt as if I hadn’t been away.

Obviously I still remember the major twists and turns within the overall story arc as it is. So there will be no major surprises. You can never recapture that first time experience. Still it’s been long enough that the test chambers seem familiar but fresh.

As you progress through the test chambers you gradually get taught new key skills that will be needed to complete the more complicated test chambers later on. Along with gaining your portal gun and the ability to create multiple portals.

As I said in the previous post Portal makes great use of the environment to tell what little story it has. As the wall of graffiti pictured above shows. It also does a great job of embedding clues to solving the puzzle, warnings, or at least the “skill” you should be using for a test chamber.

I feel there is at least one, if not two more posts to come on this. So I’m going to leave it there for the moment. Play some more Portal, the odd board game, gather my thoughts on what I’ve played in Portal, then write a post.

In the meantime what do you think of these two posts so far? Let me know in the comments.

Friday Night Gaming – 1/7/22 Edition

After a week of nights (fuelled by cake, jelly babies, and copious amounts of cold brew) it was really nice to end the week, and start a new month with playing some games.

Unusually for me I was slightly late to the evenings gaming. Which didn’t go uncommented on by one or two when I arrived.

A phone call about work had gone on longer than planned. Plus I had to pop into ASDA on my way to pick up mum’s prescription. There was no way I wanted the pressure of the “will they or won’t they be open when I finish” for the Pharmacy hanging over my head during the evening.

But it was nice to see everything setup and people already there for once.

I had previously arranged with Gavin that we’d be playing Marvel Champions. Earlier in the week Gavin had shared this on the clubs discord server and Charlene had decided to join us.

So guess what we played whilst the others split into two tables?

Our first game saw Captain America (me), Iron Man (Gavin), and Spider-Man (Charlene) take on the machinations of Rhino.

We came to within a single health point of defeating Rhino who had taken out Iron Man, before his schemes came to fruition.

We played another game, this time Doctor Strange (me), Black Widow (Gavin) and The Hulk (Charlene) fancied their chances against the surprising cunning plans and ploys of that brute force of nature Rhino.

The Sorcerer Supreme had just got things into place to start throwing lots of spells at Rhino before being crushed by the explosive physical power of Rhino.

It was then just a case of watching Rhino toss The Hulk and Black Widow around like rag dolls. It was brutal.

First the elephant in the room. This was not sleeved! OMG the inhumanity. The monster. Plus this does need a playmat. Which I believe does have an official one available.

This was the first time I’d ever played Marvel Champions, and I liked it.

I was pretty sure I would.

In a way the game reminded me of Champions of the Multiverse, but better. Which will be heresy to some. I remember (vaguely) that game of Champions of the Multiverse not being very pleasurable.

I liked how the decks felt unique and thematic to the character.

Although Marvel Champions plays one to four players, if I owned it I’d never play it solo. I like the idea of games that can be played solo. But in reality (especially if there is an app version) I can’t be bothered to set them up and play them solo.

If Gavin decides he wants to part with the game I’d definitely be interested in negotiating a deal of some sort.

We finished the evening playing Libertalia. Which was fun as always. Especially since I won (by a narrower margin than I expected).

Our game of Libertalia meant we were the last people there still playing, and unusually for me on a club night putting the tables etc away.

Final Libertalia Scores

It was a great night gaming. Great to see everyone.

Games currently in my gaming bag (for those remotely interested in what I took) :

  • Roll for the Galaxy
  • Libertalia Winds of Galecrest
  • Tsuro
  • Spirits of the Forest
  • Sushi Go Party
  • Survive Escape from Atlantis
  • Dungeons, Dice & Danger

Plus I also had my game case that also has Regicide in it to.

The cakes a lie #1

It was back in the early half of 2009 whilst I was living in Crook, between jobs, coming to terms with a failed marriage, and missing my son. Definitely a low point in my life, that I bought The Orange Box by Valve for the Xbox360.

It was incredible value for money at the time (especially second hand for a tenner iirc), consisting of Half-Life 2 plus its two stand alone expansions Episode 1 and 2, Team Fortress 2, and Portal.

Apart from being my first introduction to the Half-Life series. Which was an incredible experience, and maybe the subject of a future post. It also introduced me to (what has become a classic) Portal.

It’s rare that an unknown (to me at the time) game out shines such a high profile game as Half-Life 2 in a compilation like this. But it did.

I loved that it was a first person puzzler, some of those puzzles were so devious (I may have had to look up the solution to one or two). It may not have had the storyline of a Final Fantasy game. But you weren’t really playing the game for its story.

There was great use of the environment aiding in telling what there was plot wise. You got the feeling everything was not quite right, failing equipment, decay, and graffiti. Add in atmospheric music, plus the voice acting and dialog of the computer GLaDOS.

Then there was the Jonathan Coulton song during the end credits “Still Alive” adding a surprise twist to the story arc you’ve just completed. I love this song. It is on one or two playlists I have setup. It’s catchy and fun.

Still Alive by Jonathan Coulton

You know a game has made it when it has memes. In the case of Portal they were about the cake being a lie. People still quote this today, I do! (the title of this post for starters.)

Plus there is a Portal boardgame (sadly I don’t own it – yet!) Portal (technically Portal 2) even made it into Lego!

Portal 2 Lego (you will see this in another post)

As you may have guessed from the big clue above about “Still Alive” I did in fact finish the game. Something I can’t say about it’s follow up Portal 2 but I’m sure I’ll go into that in another post.

Jump forward several years and the purchase of a Nintendo Switch, life events forcing me to trade it in, and the subsequent purchase of a Switch Lite a year or two later.

I remember tweeting during the early days of owning a Switch I’d love to see Portal on the platform. It just seemed a natural fit for the console, especially as a handheld game. But I knew it was a pipe dream. It’d never happen.

Then imagine my surprise and excitement when Nintendo announced in a Nintendo Direct earlier in the year that Portal and Portal 2 would be coming to the platform later in the year as the Companion Collection.

I hadn’t forgotten it was coming out. But since it was announced I hadn’t seen a release date. Then Monday I saw there had been a new Nintendo Direct and that Portal: Companion Collection was out that day! Sadly no physical version (yet?). But at £13.99 as a digital download I could live with that.

So now I am downloading the game as I write this excited to return to the Aperture Science Laboratories, GLaDOS, Chell, and Companion Cubes.

Which brings us to a logical point to split the post, and give me time to play the game before writing about it again.

June 2022 Gaming Stats

Hasn’t the month gone fast? A little too fast.

Spoiler alert, but this months gaming stats are a little disappointing. Not a great number of games played.

Hopefully July will be better.

The 9 Games I Played This Month

Ok here comes the bgstats stats with all that cool data.

Bgstats for June 2022

And finally here is the little progress on the gaming challenges.

Gaming Challenges Progress

See you next month.

RIP Ben

I should be trying to get to sleep. After all I’ve been working all night.

It was during my break at work that I found out my friend Ben had died.

I took the news pretty badly. My eyes did leak.

Ben was a good friend. Some-one that understood and relate to my personal situation in the last few years. It’s a connection we had and he’d lend a sympathetic ear during our conversations. Not many understand what it’s like to be a carer. Ben did having done it for so many years for his mother.

Ben and I had been battling it out in Star Realms for a few years now. As you can see he’d won one or two more of the games than me.

Sometimes we’d have three or four games on the go. After a particular good run of wins there would usually be a victory phone call to gloat. Often Ben would answer the call with some humorous comment such as “Star Realms helpline”. He indeed was my Nemesis at the game.

I felt in recent games I’d been getting the upper hand and a comeback was on the cards. Now we’ll never know.

Ben will also be credited forever with renaming Takenoko as Bastard Panda. Which he rocked at playing. I believe he had played quite a few games of it.

Ben had health issues. And had recently completed a course of chemo. There had been issues afterwards. Which as you know meant Ben couldn’t make some of our Scythe Rise of Fenris episodes.

We had been planning to get his Kickstarter edition of The Great Wall to the table. Something he’d been wanting to do. Maybe I can find some one with a copy and play it in his memory.

I think all that knew Ben are still trying to come to terms with the loss.

He will be missed at the gaming table and as a friend.

Rest in peace my friend.