Where art tho’ commonville? 

Jonathan, one of the designers of The Streets of Commonville just put an update on the game up on a Facebook UK boardgame chat page. So below I have copied and pasted that update for none Facebook users to read:

UPDATE: THE STREETS OF COMMONVILLE

Hopefully, early next year, Rebekah and I, in conjunction with Common Man Games, will release a Print and Play version of The Streets of Commonville, so you’ll be able to try the game out with your friends and family, and provide us with valuable feedback.

Rebekah and I have had a lot of fun developing this game and we’re hoping that others will enjoy the game too, so look out for the Print and Play version next year :)

We are also hoping to get this up on Tabletopia at some point (if one of us can actually get to grips with the Tabletopia interface), which will give us a digital platform to test the game with players around the world.

For those in my local area, Fenland Gamers will once again be running some playtesting sessions for those brave officers that are interested in putting their detective skills to the test.

Stay tuned!

Sinning in Wisbech!

I think I read or saw something like the following online in the previous year or so since CMoN started The Others Kickstarter, “The Others is Eric Lang’s Zombicide, if he created Zombicide”. I think I’ve paraphrased that correctly.

We all know how I feel about CMoN, and the saga that was this Kickstarter project for The Others. It involved lies and deceit, failures to communicate, and if you looked up in a dictionary the phrase “couldn’t organise a piss up in a brewery”, you’d see pictures of CMoN staff.

So having gone all out on The Others (only thing I didn’t get was the artbook and prints) I was definitely going to be getting this to the table. The videos for The Others on the interweb are of varying quality. One or two that are reviewing the game, and going over the rules as part of the now cliched format, have mistakes. Mistakes that I found annoying and made the videos unwatchable for me. A bit like Suzanne on The Dice Tower mispronouncing names. It grates and just eats away at me every time they make the mistake.

Yesterday Jeff, Diego and myself met up at The White Lion to play The Others. We were using just the base game, along with the plastic tokens (instead of the cardboard ones), extra tentacle and heart counters, and lots of extra dice from all the expansions.

For this first play we followed the suggestion of the rule book of playing the Terror story Havan’s Last Stand. Out of the two layout options for the story we would be playing I chose the one that looked the easiest for the players to get around on. I was playing the sin. So I chose Pride, just because he looks so fricken cool. Probably the best looking model in the whole game, and that’s including the expansions

. Although Apocalypse comes pretty damn close. The acolytes chosen to help Pride and his minions in their quest to kill the men of FAITH, were the corrupted nuns.

I was disappointed that I only got one member of the Hell Club Flay out on the map.

So let’s look at what I liked about the game.

I did like the one versus many aspect of the game. It was fun playing as the sin. It works very well in this game. Having turn tokens that you flip when you take a turn works really well keeping track of when you take a turn, for both sides. This allows some flexibility in the order players take their turns, and more importantly the turn structure. It’s not a you take your turn, now I take my turn, then you take your turn etc etc. But more a you take your turn, do I want to react to what you have just done? structure. The sin player gets a turn counter for each player on the hero side. Whilst each player gets two turn counters. There are ways to get extra turns but we don’t need to know that here. So the sin player really does have to decide when they will respond to what a player is doing. Once they have used their turn tokens and the players still have tokens left, you are left there just watching the action unable to do anything about it.

Well that’s not entirely true. The sin player also has their own mini deck of cards. At the start of the game the sin player draws a starting hand of five. The sin player can play one of the cards from their hand per turn. So that’s on their own turn or a player’s turn. These cards are never nice for the heroes. At the end of the round the sin player gets to draw new cards (if they are able to).

And I like that, the tough choice of having to decide when to respond, and when/if to play a card.

I’d like to describe The Others as a streamlines Zombicide. And in some ways it is. Like the things a player/sin can do on their go. It’s move and take an action (fight or cleanse a space of sin tokens), possible use a city space to gain some cool benefit. Movement from a building is simple, no having to spend an action opening doors.

The map tiles are smaller than Zombicide, but similar in layout.

The corruption and wounds on the player boards is a brilliant mechanic. Being able to take corruption to gain an instant benefit when making a dice roll. But there is a nice push your luck element here. Being able to decide which corruption benefits you lose when placing wounds. It’s really nice.

Ranged combat, works nice. And I like that if any enemies that are still standing after the ranged attack try and move towards the attacker and return the favour.

While playing I did feel that during the early part of the game that the heroes had the upper hand. But as the game went on that slowly changed, with the sin player getting the advantage. Especially when the sin comes out on the board.

In one of the final fights I was rolling the combined dice for the sin, a controller, abomination, two acolytes. Which I think was like seventeen dice! Plus on top of that there was some extra dice from the re-roll mechanic. Naturally I totally destroyed the hero in that fight.

Yes there can be some luck in the dice rolling. But having a face that allows you to get an extra dice to roll, and on the hero side also set that face to whatever you want, is nice. But I don’t think that there is much you can do to mitigate bad dice rolling. But there are plenty of ways to boost the number of dice you are rolling, from having other players in the same space as yourself, equipment bonuses, taking corruption. On the sin side, making sure you have other monsters and pentagram tokens in the same space. There is a nice flow to the combat.

Having the stories with their paths and different objectives is nice, as is having a couple of options for the map layout. It’s nice giving the players a sense of control over the path that they take. It’s also nice that the stories are grouped into terror, corruption and redemption. Which focus on different things, like Terror stories are all about combat, while corruption ones are about the struggle with corruption, and redemption is about saving the city.

As a sin player I liked the apocalypse track, and the drawing from the  apocalypse deck. This helps redress the balance from the players having the advantage in the early stages to giving the advantage to the sin player in the later stages.

In our game Pride won, but it was getting close. The players only had Pride to kill to complete the final mission.

This was fun, and I did enjoy playing the sin. Jeff and Diego had fun playing the heroes. Next time we play I think I will bring everything along, and have the team building, choose a different type of story maybe. Even have someone else play the sin so I can try playing the heroes.

God I hate you CMoN. I love this game, but I feel so dirty now for wanting to play it again, and liking it so much.

Having played this one v many game, I’m very keen now to play the campaign of Imperial Assault.

UKGE 2017 Tickets On Sale

Thursday saw the tickets for the 2017 UK Games Expo go on sale.

Naturally I’ve bought mine. I have the three day pass, so I’m there for all three days of the event that are open to the public (there is usually a press/industry day on the Thursday).

Now I have my ticket the fun starts finding an affordable place to stay. 

Click HERE to go buy yours and hope to see you there in 2017.

Lego Star Wars Advent 2017 Days 1 and 2

Didn’t get a chance to start this yesterday. Life always seems to get in the way of doing cool, fun stuff.

So here is Day 1 of the Lego Star Wars Advent Calendar 2017.

So a good start a cool mini Slave 1. I will repeat this ad infinitum, but I think it’s amazing how in such a small amount of lego they are able to convey the essence of a ship.

But you also need todays bit of Lego action also to go along with this.


I think that this is a palace guard from Episode 1. Please correct me if I’m wrong.

BTN November 2016

Wow another month gone, and we are now into the home straight to Christmas and the New Year.

But what did last month look like?

I played some great games this month. Out of the twenty games played in November, twelve of them were games that I played for the first time. That’s amazing, the percentage is normally much lower than that.

Life certainly made an impact on the number of chances I had to play games this month. But it didn’t stop the games played from being more substantial, more meaty affairs. And it was nice to be able to get those more complicated, more thoughtful games to the table.

My Game of the Month

I think this can be only one game this month. It had amazingly strong competition from the likes of Kemet, T.I.M.E. Stories, Cry Havoc and Covert. But in the end it could only be Scythe. One game wasn’t enough, we had to play a second straight away. Scythe really did live up to the hype. I’m just hoping that Sunday after playing The Others that there will be time to get a three player game of Scythe in as well.

The Streak Ends!

Last night saw the second race of our Formula D league season two. The circuit for this race was Singapore.

As per our house rules our starting grid was the reverse order of the finishing positions of the previous race. Which meant Katie the reigning champ and winner of the first race of season two was starting at the back of the grid. Jonathan was in position four, Debbie three, myself in second and Diego was pole position.

I stalled on the starting grid, which Jonathan thought was funny. well until he did exactly the same thing!

Somewhere in the first half of the first lap, Katie manages to move up through the pack into pole position. We don’t know how, but it happens. It has been a mystery to us. Diego wasn’t going to let his lead go that easily, and he managed to hold on to it for at least three quarters of the first lap.

Unusually for me I was taking very little damage on my way round the track. While Katie and Diego were vying for first place, Jonathan and I were trading blows over third. Debbie was happily bringing up the rare, sometimes getting within striking distance of making a move for fourth.

Katie had the lead by the end of the first lap, but she needed a pitstop. Diego was second, and made the call he didn’t need to stop. Jonathan was third, and also in pretty bad shape that he needed to do a pitstop. The pitstops gave Diego and myself the opportunity to gain ground and challenge for the top spot.

We weren’t entirely sure that we had the advance pitstop rules interrupted correctly. They seemed to be a bit confusing. So we will have to go on to bgg and investigate.

In the meantime, lap two was continuing like the first, but tighter.

Diego and Katie were battling for first place. With the advantage clearly with Diego. While Jonathan and I continued our dueling for third.

Somehow I was driving exceedingly well. I was rarely overshooting, my gear selection was working for me. I was making ground on Katie in second! That was helped by her and Diego both skidding on this lap. They had both overshot too many times. As had Jonathan, which meant that I was in remarkable good shape for the second lap, and no pitstop.

In the second third of the track I overtook Katie! I wasn’t going to catch Diego up who was closing in on the finish line. The gap between me and Katie grew. She was having to be extra cautious, overshooting for her could mean instant elimination.

Diego had done what we had thought impossible. He had beaten Katie and taken the win. I crossed the finish line in second. I too had beaten Katie!! This was unheard of in the short history of the league. Katie had suffered her first defeat, and fallen to third place. Jonathan crossed in fourth with Debbie limping over in last place. Katie’s winning streak had come to an abrupt end.

Despite there being a new race winner. Katie is still top of the points table. In the third and final race of the league in the new year Katie will be starting in the middle of the pack. But the pressure will be on for her to reclaim her title, and start a new streak. Will that pressure be too much?

How do you kill off an lcg?

Well if you are Plaid Hat Games, recently absorbed into the Asmodee Borg collective, you do the following for starters:

  • Make sure that your product is very hard to get hold of at LGS.
  • Make sure that if the public buy direct from you, that you charge extortionate prices for shipping abroad.

Then you go and do the following:

Rumours on bgg  and I have had it from another source as well, is that instead of having this nice deluxe box coming out that was planned, they are going to split out the two new Phoenixborn and their respective new dice into two separate packs. With the fate of the deluxe box in limbo.

What’s the issue with that you ask? Initially not a lot. I’m cool with that. What I’m not cool with is the price these two new expansions will be sold for. The plan from Plaid Hat is for these to be sold for $25 each! $50 for both! That’s more than the cost of the base game which has six Phoenixborn and four sets of dice. Plus if you pre-order being in the UK we get totally robbed with the shipping as well. Plaid Hat are not the most friendly company for international buyers.

But why would you buy from Plaid Hat then, and not just buy the expansion from your FLGS? May I direct you to point one of their plan to kill off the game. Plaid Hat are not able to get product out to stores in enough numbers for people to buy it. It’s very very rare, in fact it’s easier to find an honest Tory MP than to be able to walk into a FLGS and buy an Ashes expansion or even the base game.

So you are kind of forced to buy from Plaid Hat to make sure you get the expansion. They try and sweeten the deal by adding a promo Phoenixborn that is exclusive to them. But that really doesn’t make up for the daylight robbery that occurs when they add shipping.

Now don’t get me wrong, I enjoy Ashes. I love the art work, the release schedule was ideal for it to be my second LCG/CCG of choice (although it could be a little bit more frequent), I love the dice as resources, it’s a really nice game. Plus in some ways Plaid Hat are also a really great company. They obviously care about the community, and the likes of Isaac Vega (the designer) are regularly interacting with the community, and giving updates when they can.

Not many companies out there actually make their OP kits available for groups to arrange their own OP events (there were some conditions for being able to do this, that were totally reasonable). That was a great touch, and showed they were listening.

But the community is screaming for product. Not just expansions to increase the card pool. But also accessories such as playmats, deck boxes and OP kits. Yes you can get the plastic tokens that Team Covenant do, but for those of us outside the US of A that’s an expensive option once again, because they also like to take the piss on postage.

My fear is that Ashes is dead already. That the combination of these failures, and this latest news about the upcoming expansion will be enough for people to say “I’m out”, and pack away their cards. I know for some this expansion news was the straw that broke the camels back.

It’s hard enough as it is to find people to play the game with. No point demoing the game, as people can’t buy it! No app, no physical product. The situation is bad. Oh and on the app side don’t give me Table Top Simulator as an option. It’s not. If the app isn’t multi platform ie runs on Windows, OS X, iOS, Android then it’s useless. Plus Table Top Simulator is clumsy and horrible. I want a dedicated app that runs on my tablet or phone (my main computing devices when at home), not some cludge.

For a bit of context, White Wizard Games released Epic around the same time iirc, in the past year we have seen OP kits, playmats, one expansion, card sleeves, deck boxes, and the second expansion is hitting any day now. And like Plaid Hat a World Championship. Oh and we will be seeing a Kickstarter for an Epic app (already in development) as well next year.

If White Wizard Games can do all this, plus all their Star Realms, Hero Realms stuff, whilst being a smaller company. Why can’t Plaid Hat, who have more resources behind them?

I hope Plaid Hat are listening. The window for saving this game is closing extremely fast.

 

Tired old tropes

For me to watch/listen to a new podcast/youtube video it has to be something spectacular.

I’m finding that so many are so formulaic and “me too”. Oh your podcast is a bunch of friends sitting round a microphone talking about games, with your unique brand of witty banter and in jokes. Well thats certainly not been done before!

Oh you are standing in front of your shelves and shelves of neatly stacked boardgames. How original.

I’m just finding that so many of these podcasts and youtube videos are using the same old tired tropes. I’ve identified a couple of them in the moan above.

Another one I’m finding so tiring now is the formulaic coverage of a game. Brief intro to the game, over long explanation of the game, then a much shorter opinion on the game. They might even mix in a little bit of ‘amdram’ themed around the game to add humour or entertainment. Some are better than others at doing this. But I find myself hitting the fast forward to get to that short end bit.

The magazine format is also getting like this. A youtube show usually with multiple contributors providing their own little segment. Each segment conforming to the same boring, tired, tropes. I’m watching less and less of these shows as I jump between one segment to another. I think there is about ten minutes of a forty to fifty minute episode of Boardgame Breakfast that I watch now. Given up on the two spin off shows by Sam and Zee. I’ve given the Instagamer Network show a chance but I’m struggling with the tired tropes.

I don’t know what the answer is. But there has to be something better out there. Everything is blurring into one another, where one show can’t be told apart from another.

Mechs and beverages

My game of the month for November is going to be so hard to choose. Contenders so far, T.I.M.E. Stories, Kemet, Cry Havoc, and the subject of today’s post and Saturdays gaming session, Scythe.

Saturday saw me playing Scythe with Jeff. I’d had a small piece of luck that morning when the metal coins for the game turned up in the post.


Wow! What an amazing game. Boy does it live up to the hype.

First off the game is beautiful. The art is amazing, and I have to admit I’m so tempted to try and get the art book now. The quality of everything else with the game is also really good. There is a lot of attention paid to details, such as little cut outs on player boards to keep cubes etc in place, and to show where they go.

You get two little containers for the wooden tokens. Now I prefer the wooden tokens to the realistic ones you can buy. Plus the board is doubled sided, with the second side being a larger board. So less crowded, but needs the board expansion too to use.

I love the alternate history 1920’s theme, and the art, minis etc really bring this out.

This is not a small game. You will need a large table to play on. Luckily our venue The White Lion has an amazing, easily 12 foot wooden table we are able to play on. Which easily accommodates a game the size of Scythe.

You’d think looking at the game that it was complicated and hard to learn. But oh no, this is very easy to learn and pick up. Plus between Watch It Played and Jamey Stegmaier’s YouTube videos you can be playing this without touching the rule book. But the rule book is pretty good, I found it clear and easy to follow. Unlike a couple of recently played games where we found the rule book lacking. 

There are some nice little player aid cards that summarise turns, mech river crossing powers, even suggest for new players things to try on their first few turns. Plus there is a large player aid sheet too! Yeah I like this player support.

Surprisingly the game is rather quick to set up. The previously mentioned player boards with the cut outs definitely aid in this as does having information on individual player setups on the player and faction boards.

Having asynchronous player abilities, means there is a lot of replayability. Plus the unique abilities don’t seem over powered. 

The taking an action and not being able to take the same one twice in a row (unless you have the character I was playing). Along with each action having two parts that you may or may not do, it’s up to you. It’s a really neat mechanism that gets you thinking about action order.

The upgrade mechanic is really nice. You take one cube from the top row on the player board and place it in an allowed spot in the bottom row. This has the effect of making that ability where the cube was from more rewarding when taken. And the bottom option where it was placed cheaper to take next time. 


I like the enlist mechanics also a nice touch. You get a maximum of four of these recruits, each one when recruited gives an instant bonus, (you chose from the four available on your faction board, once taken it’s gone) plus then an on going bonus when ever a person on your right or left uses that ability. So it becomes important that you keep an eye on what other players are doing each turn.

I really like the factory mechanic. Get to the factory space and you are able to choose a factory card that gives you an extra action you can chose to take on your turn. You are only allowed one of these. So getting to the factory space first gives you the pick of the litter, and not having to choose scraps. However in our second game I wanted all three. It was really hard choosing just one.

When you do an event with your character it’s a joy. You get to first draw an event card and see a painting of beauty. Then you have to choose one of the three options (unless you have an ability that allows you to chose two like Jeffs faction did). The options tell a little story based on the scene depicted in the painting, and give a reward that might have a cost to it. A lot of time must have been spent crafting these little descriptions because they convey so much of the theme along with the painting. Genius.

Battles are rather cool. They are not the forgone conclusion you think they’d be. A combination of spending up to a maximum of 7 points (depending how many you have) and combat cards to boost the final score. With the highest final score winning. Very streamlined, very quick and easy.

Objectives add more replayability to the game. You get two at the start and can only complete one of them. These are random each game. In our second game I didn’t even attempt to complete mine.

It’s possible to end the game and still lose. Which is what happened in our second game. I was really going for it, completing stuff as quick as possible to get my stars out. My final two stars to get out and end the game were battles that I had to win. But at that point I had enough battle cards and points to get those victories. 

But Jeff had better popularity than me, which along with having got buildings out in end game scoring positions, gave him just enough points to get the win.

Even losing both games I had a blast. The time flew by, it never felt like we had been playing for 3.5 hours or so. 

This is an amazing game. Can’t wait to play it again. I do regret not backing this on Kickstarter. But I do have a Kickstarter special edition which is basically the basic game plus promos. To which I’ve pimped it out with the metal coins as you know. But I have the board extension on pre-order along with the expansion and new $50 metal coins that the expansion introduces. 

Just go buy this you won’t regret it.