Epic App Teasers

White Wizard Games creators of Star Realms (my most played app), Epic and Hero Realms have started to put up video previews of the app version of Epic.

It’s looking pretty good. Plus I’m getting excited for it. I enjoyed playing Epic the times it’s managed to get to the table. So to be able to play it more often via an app is the perfect solution for me. My only problem will be fitting it in with all my Star Realms games!


The app for Epic is hitting Kickstarter soon. 

Red Line

The weekend started off with a whimper when the dreaded lurgy hit some of those due to play Mechs vs Minions Friday evening. Which meant the game session never happened. I could have played a two player game with Jonathan, but lurgy plus a bad back from moving tables earlier in the day, meant Jonathan wasn’t firing on all cylinders. I might have taken advantage of this fact if we were playing a competitive game. But I’m not that cruel. We had a quick drink and chat about boardgames, before heading off into the weekend.

I’m pretty lucky when it comes down to it with who I get to play games with. We have a great bunch of folks in Fenland Gamers. I met up with three members Saturday afternoon in an attempt to survive in a zombie apocalypse world.

The morning had been spent making a couple of foam core card holders. I now only have to organise the player characters and I’m there. I need to get my head around the best way to do this. Research and brainstorming are in my future. 

We were playing the Game Night Kit #2 – Black Friday scenario two, Fortress Mall.

It was going to be the first scenario but it required the same tile twice! Well both sides of it. I may have to look into which box that tile was in and buy the tile pack. 

The nice thing about the Fortress Mall scenario is it’s four tiles. 

Yep Dawn of the Dead in four tiles! This is why I don’t want Black Plague. Zombie hordes are modern, not fantasy. I want to recreate the classic Romero films or The Walking Dead. Not pretend to be Gandalf fighting the zombie horde. If I want to be Gandalf, I want to be taking on Mordor and shit loads of orcs. 

The scenario starts off with zombies at the spawn points in the four corners of the map. We had to collect all the objective markers and make it to the exit. The exit was in the same space as a spawn point.

I was playing Spencer the not Breaking Bad character Walter White. Diego was playing the not The Big Bang Theory Raj character Kabir. Whilst Will and Lucia played the not The Big Lebowski characters The Dude and Walter, Gary and Ross.

Luckily for us one of the spawn points meant the zombies got trapped in a building. I say lucky. In reality it was a ticking time bomb. We had to get in that building to recover three objective tokens. So the longer we left them building up there, the harder it was going to be to get those objective tokens.

In the end we left the zombies building up in side the building. We reasoned we’d best try and find the ingredients to make a Molotov cocktail to take them out. 

By the time we were ready to take on the horde that had built up inside the building, I had the ability to get two Molotov cocktails instead of one when I had the ingredients. We had lucked out and had indeed built our petrol bombs.

The photo below shows on the right how the horde looked on the board. The photo on the left is how I imagined it.


Lucia opened the door into the building. She was the only one left that was able to open doors at this stage. I then did my part and tossed the Molotov into the jam packed room. 

BOOM! Burning zombie flesh, and 29 experience points (Diego totalled the corpses). I was well and truly into the red zone. This was a first for me. I’d never survived that long to even get close. 

In the end I think we were all in the red. We were zombie killing machines.

After wave after wave of regular zombies, toxic zombies, brute zombies, skinner zombies, zombie dogs, and murder of crows. We had finally collected all the objective tokens, and made a dash for the exit. We had survived and escaped. We were winners.

A great afternoon of killing the walking and running dead. We got fortunate no abominations appeared. But we did get plenty of fatties.

I must try and get Game Night kits 3 – 5. 
 

Short Rants

It’s been a quiet week for me on the gaming front, so I’ve not really had anything to write about. Which means luckily for you, you get a break from me and my ramblings. Unluckily for you I’m back with this post. A post of short topic rants!

Once more it looks like the UK is getting screwed over on the distribution front for a game. This morning I had an email from the online retailer that I had pre-ordered Inis from that the game “will be available in the UK next week for the first time“. However “it will be a very limited release with only a few copies available for each retailer.” I’d love to know what the feck is going on. Is this due to the publisher under producing the game, having not anticipated demand? Or is this the distributor in the UK redirecting stock to their US sister company so that they can meet demand there? Yes I’m thinking it’s you Esdevium and your Asmodee borg collective. Things are starting to smell. This is happening more and more frequently with new releases. I’m calling it, putting the conspiracy theory out there. One or two publishers under estimating demand may be. But this is too regular now.

On the latest podcast from The Secret Cabal there was a comment from Tony in answer to which game was his gaming group biting at the bit to get back to the table, that I totally agreed with. Tony basically said “there are too many good games to choose from, that it was hard to pick a single game”. It’s true. Scythe, Cry Havoc, Kemet, Viticulture, The Others, T.I.M.E. Stories, the list just goes on. Plus there are new games (when there are enough in the UK that you are able to buy a copy) that you add to your collection.  Then there is finding time and others to play with, and co-ordinating so you can play. I’m dying to play all of those mentioned and more. They are great games.

Star Wars Destiny is a collectable game that I have managed to avoid. I was helped in this by my FLGS. My FLGS got distracted by Blood Bowl. That is the hotness there. The one everyone is playing. There is league play etc. Star Wars Destiny ticks a lot of boxes for me. But I was put off a little by the fact you buy a starter set and it’s not match legal! Apparently you need 30 cards in your deck to make a match legal deck in Star Wars Destiny. How many does the starter set come with? 20!!! WTF FFG? If you buy a starter set of any thing it should allow you to play a match legal game straight out of the box. Thats just shocking, and strikes me of them trying to exploit the gullible gamers and fanboys (of which I’m usually one). The collectable element also switched me off a lot, I don’t want that arms race, and having to spend lots to get that one card you need. I know I’d love this game if I played it, and be hooked. But thank god I’ve avoid it.

I’m hoping this new podcast starting up called The Five By will be a refreshing break from the usual tired old tropes of the gaming podcast world. For starters it’s got more women on it than men. A good start. Plus it has Shiny Happy Meeple as one of the founding voices. If you stalk her on Instagram, Youtube and read her blog, then you too will be hopeful for this podcast, because you know they are starting off with at least one quality host. Wait I’ve been nice about someone, that can’t be right. God I’m feeling more ill than I thought I was. Plus I’m finishing on a semi positive note. Oh that’s bought the tone of this mini rants post right down.

I do apologise for these poorly argued rants. It’s me just letting off steam. Venting my frustration. Plus who reads and listens to me anyway? I’m just this middle aged, over weight dude. What does my opinion mean anyway?

Right I better go and watch the The Watch It Played video for Mechs vs Minions, I’m playing that tonight…

Hard Decisions in Ancient Italy

Starting the week with a gaming session, is a great way to start. Jonathan played host Diego and myself for a three player game of Concordia.

I have to say this was a far more pleasurable experience. Especially now that we knew how to play it and all about the end game scoring.

There was a perverse pleasure watching Jonathan struggle with inner turmoil over his next move, or the realisation that he’d just made a mistake.

I do think this game is prone to the ol’ analysis paralysis. Which does slow things down a little. But still our three player game took just over two hours. 

Although I lost to Diego by three points, I beat Jonathan by the slimmest of margins. Thus I too was a winner!

I’m glad we played Concordia again. There was enough there in our first play that warranted the second play. For me think my favourite mechanic is the deck building side of it.

Caught my eye

Thought I’d do a quickish blog post looking at a couple of games on Kickstarter that caught my eye, and then just let my mind wander and see where the post ends up. So expect complete drivel, no earth shattering revelations, and you should be good to go.

First up is Tao Long. I was sold on this the moment I saw it. For an abstract game it looks beautiful. It’s a two player game, so something I can play with Nath (although I have also gone for the four player add on). I love the theme, of dueling dragons. I like that there is room for variety, ranging from the basic setup, to adding portals and other obstacles. I’ve gone for the Deluxe edition (which sadly has sold out now, unless you go for the expensive Golden Bundle) because I prefer a playmat over a board. Plus the price is not that expensive in this post Brexit world we live in.


Ok this next one Sub Terra, is a co-op horror game. Explore the underground cavern to find your way out before your time runs out. It kind of reminded me of the horror movie The Descent. I’m hoping that it does indeed capture that movie, and the claustrophobic feeling of being underground. I’m still mulling over whether to go the extra and upgrade to the edition with the miniatures, or stick with the little meeples. I kind of like the meeples more I think.


Yesterday met up with my mate the internet famous Bouncy to get my copy of Timeline Star Wars edition back that I had lent him over Christmas. As a thank you he had a little something for me. First up was the Loot crate edition of the Orphan Black comic with it’s exclusive cover. That is an amazing tv series, so really chuffed to get that. Plus a dragon and dice bow tie! I think I could carry off the bow tie look. Well once I get a proper fitting shirt round the neck that is.

I’m starting to think the game Santorini may be the game I regret not backing for 2017. The game looks so good. The whole 3D element of it is a showstopper I think. People can’t help look at it and go wow! Santorini is starting to arrive with those that had the foresight to back it last year. And I’m looking at the photos that those wise people are putting up and drooling, turning green with envy, and kicking myself for not having backed it.

UPDATE: As I was writing that last paragraph about Santorini a copy went up on one of the Facebook selling and trading pages for the UK. So I am currently negotiating with the seller.

 

The Marcy Case

SPOILER ALERT! SPOILER ALERT! If you haven’t played this scenario yet you may not want to go any further on this post.

1…

2…

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Right I’ve given you a chance to avoid this post and any included spoilers that it may or may not include.

“Save the cheerleader, save the world”, well nearly. In the second scenario The Marcy Case for T.I.M.E. Stories it’s “save the kidnapped girl”.

The first thing that struck us all for this scenario was the change in art style. This was very much more comic book style. But still looking bloody awesome.

We also had less characters to choose from, there are only four. Which worked for me. It cut down on some of the decision time of who to play. I ended up playing a former marine. My only critism here is that only one of the options was female, and she was a reporter. While the male characters were all badass types. Not very gender aware. Yes the scenario is in the 90’s but still women were doing awesome badass things then.

The main map was also a very different style to the floor plan from Asylum. Which I felt worked well. They could have gone for a street map, which I’m sure they may have considered. But the look they went with fitted in with the art direction a lot better than a street map would have.

We had a blast playing this scenario. Playing with the same group through the scenarios I think is important for the game. Shared experiences as you travel through the missions will then influence decisions, discussion, banter, etc. Even only having played the initial scenario before, we were had lots of laughs during the game referring back to the previous mission.

The Marcy Case is a scenario that once you know the “solution” can be optimised to about five locations, and minimum actions in each,to get to the end. Whilst in Asylum I didn’t get that “you can optimise this to a bare minimum” feel. I also felt that the main puzzle was easier than the puzzle in Asylum. It was more a process of elimination based on gathered evidence than a real puzzle.

Yes this is a zombie game. Or I should say infected. It has the usual cliches. But I’d say it has that kind of Resident Evil (especially the movie) vibe. City quarantined off, secret research, something gone wrong, etc.

Value for money? Five people (Jeff was acting as our DM again – which I’m very very grateful for again) – just over four hours playtime. I think we got more than our monies worth. Plus the time flew by. It didn’t seem that long at all.

We did complete this mission successfully this time. Which was a nice feeling.

I loved Asylum. But The Marcy Case for me just one upped that. I can’t wait for the next scenario next month. Yes we have sessions setup for all the currently released scenarios. With new ones due out any week now, we will be adding new dates to play them. I could easily play A Prophercy of Dragons today (Sunday the day after, and when I’m writing the post).

I do need to say a big thank you to The White Lion Hotel in Wisbech for letting us use their facilities for the afternoon. Great, friendly staff. Great facilities. Great beverages.

Friday Night Treachery and Bluffing

The start of Friday had so much promise with my car headlights illuminating the flecks of snow from the light snow flurries as I drove across the Fenland landscape in the dark.

The snow got heavier, but sadly wasn’t settling. I’d been looking forward to our first real snow since about 2010. Loki and Nico hadn’t seen snow. I was hoping to introduce them to snowballs.

Luckily our weekly Friday night gaming meet up at The White Lion is the perfect antidote to the mornings disappointment, and a great way to get the weekend started.

Our evening started off with a learning game of Dark Moon.

You look at the games rule book and think “wow this is a complicated game”. But in reality it’s pretty simple once you start playing. 

One of us was a traitor. But who was it? I knew it wasn’t me. Was it Jonathan or Diego? 

Ever since Jonathan and I first played Memoir ’44 it has been a running joke about his bad dice rolls.

That running joke was all the evidence I needed to accuse Jonathan of being the traitor. 

Dark Moon was ok with three players. But I would like to try with higher player counts. I think identifying the traitor will be harder, more accusations and votes being made. Overall more what the game is all about.

Although this game has a sci-fi theme. The theme is almost none existent. It could almost be any theme.

Jonathan thought the tasks and events were too easy to complete. But I’m not sure. It’s a nice touch that you can adjust the difficulty of the game for either side using one of the variants suggested in the rule book.

Oh yeah, Jonathan was the traitor and totally failed to stop us winning.

House of Borgia was back to the table completing a theme of betrayal, bluffing and lying for the evening.

It’s amazing what a big difference playing the game correctly makes! 

I enjoy the liars dice mechanic of this game. I really must get my copy of Perudo (which is the other name for Liars Dice) to the table.

Luckily for me I was the most “sneaky” and won the game. 

Do I have to tell you how we finished the evening of great gaming off? By celebrating with meat of unknown origin soaked in chilli source, some “salad”, all held together within a wrap. 

I’m looking forward to next weeks meet up. Finally Mechs vs Minions gets to the table.

Panicing Popes

By the Gregorian calendar, yesterday was the second Wednesday of January 2017.

Which means it was also the first monthly meetup of The Fenland Gamers for the new year. 

Our first game of the evening was Braggart

This is quickly becoming a favourite filler game for me. Well not just me, Debbie also I think. I’m assuming that after she asked if I could pick up a copy for her from The Hobbit Hole (my FLGS) if they had any left. 

Debbie went on to win the game.

I think the secret of games like Braggart, Fluxx, Love Letter etc is to not over dose on them. But to rotate and vary the games. Often I’ve seen people online say they no longer like a game because they over played it. So I’ve taken that information on board and I’m trying to avoid that situation. I think I’m building up a nice little selection of games that I can rotate and keep things fresh!

House of Borgia had the honour of being our second game. 

We were not impressed with the five player version of the game. It seemed broken! 

Egg on face time. After further investigation (Jonathan found the time to do the research) we had made a serious misplay! We hadn’t taken the action after making a successful bid. We only did the action after being challenged if you won. Which in our major misplayed game meant only one action took place! How embarrassing. 

So it’s back to the drawing board in playing a game with more than two players. But playing it correctly this time.

The final game of the evening was Castle Panic.

You know what I think about the game, but would Jonathan like it?

Well he did! He liked the co-op side with the winner element based on scoring points for killing monsters. 

With Viticulture when you got the Tuscany expansion you had “legacy” like elements to add to the game. Which worked by mixing in a module from the expansion into the base game. And repeating after each play. Thus the base game would change based on the module added. 

I think Castle Panic and it’s three expansions could work similarly. We are adding in the Dark Titan expansion for our next game.

In our game last night we managed to defeat the onslaught of monsters, with Jonathan being the victor having slayed the most points. But that was a slim one point victory over Diego. I wasn’t even close to challenging.

What would one of these game session write ups be without your dose of me in the form of photos taken by Jonathan?

One down, eleven left to go!

Vasels Law Hits Again!

For those fans of The Pillars of the Earth boardgame prepared to be just a tad more patient the following tweet from BGG last night will save them lots of money. 


Yes Vasel’s Law (“The games that are good enough will come back in print.”) once more comes true! This game and its expansions have been out of print for ages, and go for stupid money.

It’s meant to be a really good worker placement game. So it might just find itself in my collection. Now I know Jonathan will be tutting and pointing out he did have it. So I’m sure on Friday he will give me the low down on the game and his thoughts on it. 

In the meantime I’ve got time to hopefully cash an Audible credit in to get the book the game is based on. Assuming it’s available as an audio book. 

OMG! Did I just hear that right?

Each day I have an hours drive to and from work. I love it. Yeah sounds weird I know but hear me out. I usually take back roads, avoiding the main A road that I could take. It means I get to go along bumpier (Fenland roads aren’t known for being flat, it’s the shrinking peat etc they are built on) and more scenic roads than I would. I’ve seen deer, red kites, hawks, barn owls, pheasants etc on my drive into work.

It also means I listen to podcasts and audio books on my commute. I have a US and UK Audible account, plus naturally I listen to gaming related podcasts.

On my drive in this morning I was listening to the latest podcast from The Dice Tower, episode 490. In this episode Tom Vasel and Eric Summerer in the main spot after answering some listener questions did their top ten most anticipated games of 2017.

They did Tom’s list first, it was the usual fare. I think maybe one or two had made my radar as well. They then went on to Eric’s list. Once again an interesting list until he got to number two. Wait! What did Eric just say? Streets of Commonville? How does he know about this? He’s a big Police Precinct fan? OMG! Thats Jonathan and Rebekah’s game!!!

I wonder if Eric knows this is as far as I know only going to be a print and play. Or was the last time I heard any news about the game. Has there been a change of plans and this is now getting the full blown treatment?

This is sooo amazing. So excited for both Jonathan and Rebekah. To get this sort of exposure, is really cool. Super awesome in fact.

It wasn’t there on the website this morning, but hopefully you can pick up the podcast any day now. Or if you can’t wait here is the link to itunes.