BTN Feb 2017

It’s a new month, a busy start at work has delayed this post by a couple of days. Which for some readers will come as a relief.

So let’s get straight in to looking at the numbers behind last months gaming.

Wow when you look at the following numbers for February, just wow.

I played 29 different games last month, 11 of them were new to me (1 was new in the sense I had played it but before I had started recording my game plays). I think with the amazing number of plays also, this has to be probably the best month of gaming I have had so far since records began (just over a year now).

Plus this wasn’t all down to me playing lots of light games. There is a nice mix between the different styles.

Looking back at February 2016, and it’s like OMG! The difference is amazing. I almost feel like I did play any games back then compared to now.

As usual I also generate a graphical view of the number of games played, and the number of plays. That just makes this months gaming figures look even more dramatic.

My Game of the Month…

It was a strong month for games played. For a handful of them any other month and they would have been my choice that month. But one just stood out from the crowd. This months game of the month is Santorini.

The game is proving a big hit in our game group. Jonathan added it to his collection,  he was one of the lucky ones able to find a copy. It sold out fast when it hit the supply chain and the FLGS. Which means it’s sitting on Debbie’s wish list at the moment.

Worst Game of the Month…

I think despite the massive misplays, Dead Men Tell No Tales has to be the worst game I played in February. It’s not that bad that I am consigning it to the Nantucket Wing of Shame (conveniently built round Jonathan’s). I just don’t think there was enough there to make me want to go back and try playing the game correctly. And it’s for that reason Dead Men Tell No Tales has this infamous honor.

SIDE NOTE: Despite Jonathan having underhandedly offloaded Nantucket with New Bedford in a trade/sale recently. He will forever be the home of the Nantucket Wing of Shame.

Hopefully hitting the table in March…

I think I did really well last month with all the games I mentioned making it to the table. So here are the ones I’d like to try and play in March.

  • Star Wars Rebellion – yeah I’m caving and want to try it. Luckily one of our clubs members has the game in their collection.
  • Broom Service – I want to play Kiki’s Delivery Service the game!! Ok I know it’s not, but it sure could be.
  • Mech vs Minions – well after really enjoying the first play of it, I want to play more of the missions.
  • Mint Works – I have no excuse why this hasn’t been played since getting it.

Fenland Gamer Events for March (so far)…

  • The monthly meetup (next Wednesday)
  • The weekly Friday Evening Gaming at The White Lion (or FEG@WL as I call it)
  • Mechs vs Minions (still currently 2 spaces available)
  • A second attempt at T.I.M.E. Stories: A Prophecy of Dragons (full booked)
  • Finale of Season 2 of our Formula D League (was on the 1st)
  • NSPCC Big Board Game Day

If you are in the area and want to attend one of the events, please visit the Fenland Gamers Facebook page for further details about the event.

Won the battle…

But lost the war.

That best describes the finale for our second season of Formula D.

The starting positions for this race were:

Pole position – Debbie

2nd – Jonathan

3rd – Katie (3rd in previous race)

4th – Me (2nd place in previous race)

5th – winner of the last race Diego

The track for this showdown was the base games Monaco circuit.

Jonathan had the perfect start and had the automatic 4 space start. While the rest of us luckily didn’t stall, and had to settle for ones or twos. But by the first corner that great start had been squandered, and Jonathan was sitting at the back of the pack.

Briefly I was in the lead, but going into the first three stop corner I was now at the back. However somehow I had my tactics spot on for the corner, and was coming out of it on a higher gear than the others, that allowed me to jump back into the running again. I think this was the best I had ever navigated my way round that corner. Wish I had paid attention to what I had been doing.

By the time the last corner was being negotiated Katie was in the lead, ready to do a pit stop. I was close behind in second. While Debbie, Jonathan and Diego were fighting it out behind us.

I thought I could exploit the fact Katie was having a pitstop to take the lead and build a buffer between us. And I did take the lead from Katie, however not a big enough one to stop Katie spending the rest of the second lap duelling for top spot. Katie had been a bit more reckless/unlucky and was down to one tire point. So had to be more careful than me on corners. And it was this that allowed me to take the lead at a crucial point when Katie span out on the set of two stop corners.

Meanwhile while Katie and I were battling for first place, there was an equally fluid battle for third spot. That was looking like Jonathan had the advantage and third place, with Debbie being in front of Diego, who was last.

But that last set of two stop corners was also turning out to be a crucial area, it allowed Diego to over take Debbie, and slowed Jonathan down.

As the last three were about to hit the final corner, I sped across the finish line in first place. Taking my first victory in our league. Katie took second comfortably.

I thought Jonathan was a cert for third spot. But Diego out of nowhere it seemed, and much better dice rolls, stole whatever little glory was left away from him.

The final race results were:

  1. Me
  2. Katie
  3. Diego
  4. Jonathan
  5. Debbie

The final standings after our three race season were as follows:

  1. Katie (1,3,2)
  2. Me (4,2,1)
  3. Diego (5,1,3)
  4. Jonathan (2,4,4)
  5. Debbie (3,5,5)

Katie successfully defended her title. But only just. It was a narrow margin she won by. Whilst Debbie also successfully held on to the “Driving Miss Daisy” Cup. So named because obviously last place was driving like they were taking an old lady round the track.

A great last race for season 2. Will Katie manage to defend her title in season 3? We will add in the weather rule for that season!

NSPCC – Big Board Game Day 2017

31st March, Save the date, because the NSPCC are holding a “Big Board Game Day”, supported/sponsored/whatever by Hasbro, to raise money for the NSPCC. A bit like their version of that MacMillan coffee morning thing, but with board games.

Yeah I know it would be nice for none mainstream games to be promoted along side the ones in the picture. Hasbro own Magic the Gathering. But hey it’s for “muggles” not us! We have International Tabletop Day. 

It would be nice to think there are promos and such. But I’m not holding my breathe on that.

We at Fenland Gamers are possibly planning something. More details once we have firmed up our ideas. 

You can find out more HERE. And a big big thank you to Bouncy spotting this and kicking the group into action!

Mad King’s Salt Mines


“Plans go to hell as soon as the first shot is fired.” – Jack Reacher, 61 Hours.  Plans change. And our original plans for yesterday had changed.

We were scheduled to over throw the tyrant King Joffrey aka Jonathan in A Game of Thrones the boardgame. However the numbers weren’t looking good for running the game. On Friday we were down for three definites and a possible. Although playable with three, we wanted the minimum to be four players. Four players would allow us to play using the rather excellent A Feast for Crows expansion.

So Friday evening at FEG@WL we made plans. Plans for if the possible didn’t turn up. 


Saturday arrived, I packed a bag of games that included our planned game and optimistically the newly arrived six player only expansion A Dance With Dragons. Keeping it company in the bag was Adrenaline (with the also just delivered Chainsaw weapon promo, that was given away at Essen)  and Scythe.

Well only the three of us that had committed turned up, so plan B from Friday night kicked in. Which meant we were going to have to live under the tyranny of King Joffrey for a bit longer.

Our first game of the afternoon was Castles of Mad King Ludwig

This game had been on my wish list for a long time. As I’ve previously pointed out I narrowly missed out on buying a second hand copy to Diego recently. So it was cool we were now getting a chance to play it.

Wow how bloody good is this game? We really liked it.

The initial bonus cards you select help guide your buying decisions for the rest of the game. Luckily in our game one of my bonus cards also tied up with one of the Kings demands.

And those Kings demands are random each game. So there is a lot of variety/replay ability there straight away.

Having a kind of “I split, you choose” mechanic for deciding the trade row of rooms was a fantastic idea. So the master builder populates the trade row with rooms, and decides where they go pricing wise. The player to their left then gets to choose which room they want to buy (if any) and the money for that room goes to the master builder. The player then adds the room to their castle and scores it. And it goes round the players like this until the master builder is reached, who is last to buy anything from the trade row. Then the master builder token moves to the player on the left, who becomes the new master builder, and we start all over again the process of buying and building.

Now I liked that a lot. As the master builder you have some tough decisions to make about which rooms go where on the trade row.

The room placement is great fun. Completing rooms fires off a bonus based on the colour/type of room. While placing the room in the wrong place could cost you points.

The one thing I didn’t like about the game was the point tracking board. It just didn’t work for me. I found it at times confusing on who was in the lead when glancing at it.

Yeah this is a very satisfying, enjoyable game, where you have to be aware of what the other players are doing. Diego got a gem of a game here. We will be playing it again.

What turned out to be our last game of the day due to how long it played, was Magnum Sal.

This was another bargain, this time for Jonathan. The cardboard was unpunched. Which is rare on second hand games.

So we were salt mining in medieval somewhere, in this pick up and deliver, worker placement game.

Naturally for a learning game, after unpunching tokens, and setting up, we ended up making some major boo boos while playing. Hey it wouldn’t be us if we didn’t make mistakes.

So I think it’s unfair to make a report of what we liked about the game yet.

I would say our misplays may have slowed the game down a little. One was discovered after the second phase, so we had one final phase playing the correct way. The other big misplay was only discovered this morning by Jonathan.

But despite these misplays there was a lot there to warrant playing again. We all still enjoyed the experience. Which is more than can be said when we misplayed Deadmen Tell No Tales.

I will say there were one or two times we had to consult the bgg forums because the rule book was a little ambiguous.

A great afternoons gaming. I enjoy playing with Diego and Jonathan. But then I’ve said this before I’m lucky in that the members of Fenland Gamers are great people who I enjoy playing with.

Can’t wait ’til our Formula D finale on Wednesday.

The Planets Align

I’ve not posted for a day or two. So I know you must have withdrawal symptoms from being denied your fresh dosage of poor attempts at humour and bad English. But fear not I’m back today with this post.

It probably doesn’t feel like it but I do only post when I have something to say, and don’t post just any old thing!

Now I have been gaming during the week. But it’s been at work. And for obvious reasons I’m going to keep that to a minimum on here. 

It was Friday yesterday. The end of the working week. Always after a break, that first week back seems longer usually. But this week it’s flown by. Maybe it’s because we survived Storm Doris and the excitement and route finding challenges (blocked roads due to blown over lorries) that it presented.

Still that pint of Thatchers cider sure did taste mighty good and well deserved during our gaming session.

Our first game of the evening was going to be Castles of Mad King Ludwig. It had just arrived in Diego’s collection. I’d had just missed out on buying it second hand. But wasn’t too upset when I saw it was Diego that had beaten me to get it. I knew I’d get to play it. 

However before setting up I got a message from Chris to say he was 20 minutes away and had Blood Rage with him. Diego and I were happy to hear that news. We both wanted to play that game.

We chatted until Chris turned up, and with no arm twisting, tummy punches, bullying, water boarding, kidnapping or chemicals, Jonathan (under his own free will) said he’d also play Blood Rage.

So we were doing this. We were playing Blood Rage. A game I listed in my “Don’t wanna buy, but wanna try” post.

As usual for a CMoN game the minis, especially the big monster ones looked stunning. 

As much as I hate and despise CMoN, I can’t take away the fact that they nail it when it comes to making great minis in games.

I liked the card drafting at the start of each round. Plus using a different deck each time, that ramped up how powerful the cards got.

The three rounds went fast. Surprisingly so. The game had a nice pace to it. It didn’t drag.

The combat worked well, it was simple and fast. Which helped the pace of the game.

There is a nice resource management element that works well. Having to decide how to spend your rage. Installing upgrades, taking actions, and which ones. If I hadn’t been stealing rage from the others I might have had some really difficult choices to make! Also deciding which trait to upgrade, do you want more rage next round, or more warriors on the board, or maybe more points when you win a battle (which didn’t benefit me with my tactic).

Oh and it’s a very easy game to learn. Like all games with a drafting element it’s going to take a few games to see all the cards and learn what they do. But rules, actions wise so easy to pick up. 


In our game the planets aligned for me. This was probably my best ever first play of a game.

I stumbled upon the tactic of wanting to get into battles and lose. Losing and dying, sending warriors to Valhalla was with the cards I drafted a devastating tactic.

In the first draft I got both Loki cards that if I lost a battle allowed me to steal rage from the winner. Which was backed up by a clan upgrade that allowed me to place a warrior back into the area I had just been defeated in for free. I then had the quest that gave me points for having more than four warriors in Valhalla at the end of the round. The sea monster also joined my clan. Which was to prove handy.

In round two I got both of the Loki cards that allowed me to continue with the losing tactic, but gave me even more rage. I was also allowed to get the same quest again as the one I had in round one. But I added a ship upgrade that included the sea monster (it counted as a ship) that gave me points whenever a ship was destroyed. Add in a clan upgrade for double Ragnorak points. I was swimming in rage in the second round. Whilst my opponents had none. Some git (me) like the first round had been stealing it from them. 

Third round saw me lose my Loki card early on. But by then it was too late, the damage had been done. All I had to do was make sure I stayed in the zone for Ragnorak, complete the same quest again. Upgrade my clan with an Odin card that doubled completed quest scores, upgraded my points for destroyed ships, and I was golden.

The cards really fell for me in the drafting round. None of the others hate drafted! I did in round two. I took the second Loki card so the others couldn’t have it. I was surprised I was able to get those cards in the second round after the others saw how powerful they were in the first round. The whole combination though of the cards I had just fuelled each other. I got lucky. But it was a nice feeling to be this lucky for once.

I liked Blood Rage a lot. Most definitely want to play again. But won’t buy! I know my “got to have it all” gene would kick in, and I’d want the Kickstarter exclusive stuff too.

I agree with the comment Diego made after the game about Blood Rage being better than Inis (which we liked). But I added I still thought Scythe, and Kemet were above it. Now I just have to work out where Cry Havoc fits in the ordering. Oh an excuse to play that again ;)

We finished off the gaming with the liars dice inspired House of Borgia. Jonathan really did have no luck in this game. However Diego won by being sneakier and more manipulative than the rest of us. 

There is as you know only one way to finish a great evening of gaming. The consumption of unidentifiable meat products smothered in chilli sauce and “salad”. If I had been drinking the Thatchers from a horn cup, and eating this pile of meat, with my unkept beard, you’d almost think i could have been a portly Viking!

Another great start to the weekend.

Enrichment

Where I work we run enrichment sessions for our students.


I’ve recently turned mine into a boardgaming club. So I’m introducing students to modern hobby games.

Due to the length of time of the enrichment session and that the students are new to these types of games, I’m sticking to the lighter, gateway type of games.

So we’ve played Braggart, Age of War, Adventure Time Fluxx, Love Letter Batman, and Star Realms.

Plus the students introduced me to Exploding Kittens yesterday. Which was great that they wanted to bring in their games.

Now I have to admit I quite enjoyed Exploding Kittens. Pleasantly surprised even. I might add it to the collection so there is a copy for use in these enrichment sessions.

Yes I’m using games from my collection. I have no budget. So for the time being until I can show this as a success and has a positive impact, that’s the way it has to be. Oh and I’m also using my own folding 6ft table to play on in the classroom!

And it is having a positive impact. Already students from different courses are mixing and making friendships. In fact I believe when they bump into each other outside of work there is friendly banter about the next session and whose going to win. Then games like Braggart are helping students improve their basic math skills, and their confidence in them.

I do have Zombie Dice, King of Tokyo, Liars Dice and Epic ready to be introduced. The first two have been popular with students in the past.

Next introduce my colleagues to my addiction. 

Don’t wanna buy, but…

So the subject of this post is “games I don’t wanna buy, but I wanna to try”.

Which I think is pretty self descriptive. But for those having a hard time deciding it’s meaning, let me decode it for you. 


Basically there are games out there that I don’t want to buy. Yeah I know that’s a hard one to believe, and get your mind around. And truth be told I’m having a hard time accepting this fact also. But there are.

However for some of those games I do actually want to play/try them. It may be because I’m curious about how the game plays with a mechanic, or may be I would like it but there is something about the game that stops me wanting to buy it.

So here is my list of “games I don’t wanna buy, but I wanna to try”:

  • Mansions of Madness Second Edition – there is not a hope in hell I’m  going to part with just short of a tonne for a game that can only be played with an app (I think I’ve made that pretty obvious in previous posts I’ve written how I feel about games that rely on integral apps to be played). But I’m more than happy to play some-one else’s copy. I want to see how well it works with the app driving the game.
  • Blood Rage – this CMoN and Eric M Langa Langa Ding Dong (ok I couldn’t help myself on that one – sorry) game was getting a lot of buzz last year. I hate CMoN and don’t want to hand them money. I don’t like their Kickstarter exclusives policy. But I also want to try this Lang game. It’s often mentioned in the same breathe as Inis these days. So I want to see how they compare. Also I don’t want to buy it because I know that but inside me that hunts down promos etc would kick in wanting everything for it. 
  • Star Wars Rebellion – my biggest fear with this game is I’ll buy it after playing it. Two player, original Star Wars Trilogy in a box. Too damn right I want to play it. Is this the Star Wars War of the Ring?
  • First Martian – another “the app is so intregal to the game, it can only be played with the app”. So I’m out when it comes to parting with money for the game. But I like Robinson Crusoe, this is being described as that game on Mars. I’m sure with the app it will be a different experience, along with some game play tweaks. Plus how does it compare to Mansions of Madness Second Edition?
  • Star Wars Destiny – this game scares me. It’s a collectable game, my “got to have them all” would kick in. FFG have reinvented crack. Curse them. 

So that’s the current list. What’s on yours?

    Dragonslayers

    SPOILER ALERT! This post may or may not contain spoilers for T.I.M.E. Stories A Prophecy of Dragons. 

    A week later than planned due to illness hitting our party. But the gang was back together, ready to “quantum leap” it in T.I.M.E. Stories A Prophecy of Dragons. Sadly Jeff our “GM” was too ill to over see affairs. So we were leaping unsupervised.

    Like waves smashing against rocks we failed to crack this mission despite five or so runs.

    It started so well. We chose our recepticles. I was a wizard. But the usual fantasy tropes were there for choosing.

    Like all good D&D adventures our recepticles were gathered in the local inn. It was here that we had a moment of comedic gold. 

    In our previous two successful missions the first run through was a fact gathering exercise. Which hopefully leads to a more efficient next attempt, and so on. A plan we were once more utilising for this mission.

    As expected time defeated us. But we had a lot of useful information. 

    On our second run through I tried a bit of type casting and played the “halfling”. But returned to being a wizard for the remaining attempts.

    On one run through we had a Doctor Strange moment! 

    There is some stunning art work in this game. I particularly liked the colourful artwork for the Doctor Strange moment.

    We had forgotten to bring along anything to make notes with. Note taking has been key to successfully solving and completing the mission. Luckily so far it appeares that our poor memories were good enough.

    Based on our selected characters I think we had the optimal route through. But time is sooo tight. Too tight I think. You almost need, no have to, have a perfect run. Which after the fourth, fifth, possible sixth (I can’t remember exactly how many we did, it was more than three, so in troll counting falls under many) time of going through doing the same things, felt draining and demoralising. I think the break between plays is much needed to recharge our batteries.

    I liked the addition of magic, and spell casting. Plus the encounters were interesting. 

    The other surprise for me was we haven’t hit a puzzle to solve yet! Asylum was the most puzzle based so far. The Marcy Case much less so. But this scenario, no puzzle yet.

    So defeated, we have sneaked off to lick our wounds, regroup and recharge. Bring on the rematch!

    Half Term FEG@WL

    The week ended with a longer session than normal of our regular Friday Evening Gaming at The White Lion. It was also a great start to the weekend.

    Our gaming started off with (at long last) Mechs vs Minions

    This game is still getting hype, it’s print runs selling out. And no wonder really £75 plus £5 shipping, its redonkulous value for money. The production value is out of the park. 100 minion minis, all with a wash paint job to bring out details. Four fully painted figures. Custom metal counters, thick cardboard. The list goes on. Oh and the game box is massive and heavy.

    The game you may have guessed looks lovely.

    We played the tutorial and first mission yesterday.

    I liked the tutorial. It was similar to the approach taken by Krosmaster Arena. But better! Plus I believe the different missions will introduce new mission specific rules. You don’t even have had to read anything before hand, open up and just start playing. The tutorial is that good, fun and easy to follow.

    Which brings me on to the three rule books we saw, the tutorial, mission one and reference book. All really well written, easy to flow, clear, accessible style. 

    I like the use of mission envelops that you open when directed, and containing all you need for that mission, like extra cards etc.

    On the first mission it was rather cool making use of the timer for drafting after a certain condition was met. That made sure things didn’t go all ap on which cards to draft. Although you could game it a little!

    Really like the drafting, programming element. Taking damage, which can interfere with your programming is a great touch. Plus they put in repair and reorder mechanics. Which balances out the game nicely. 

    Oh and being able to boost/power up your cards abilities. Now that is cool. 

    We played this game for two hours, and it did not seem that long. The time just flew by.

    Yeah this definitely lived up to the hype. It’s a very nice game. Can’t wait to attempt mission two.

    After Mechs vs Minions it was nearly time for Diego arriving. So we squeezed in some games of Santorini. I didn’t win any of our three games. But still had a blast. 

    I said it wouldn’t be long before Adrenaline was in the collection. It had arrived that morning. So Jonathan and I introduced Diego and Chris to the joys of a fps boardgame! We played the full eight skull game with final frenzy.

    It’s just a great, light, fun boardgame. Still learning the weapons. But despite coming last again, I did pull off the kill of the game doing six points of damage to Diego to kill his character.

    Oh and the promo chainsaw weapon card may or may not be on its way to me!

    Jonathan showed me the new Pandemic the Cure expansions contents. He managed to get it at a more acceptable price of £30 but there is no way the contents (despite being custom dice, and some cards) is worth it’s rrp of £45. Jonathan was right when he said your paying for the Pandemic name. It’s almost like a tax.

    A really great game session. Great games, great company, great beverages. Oh and T.I.M.E. Stories the next day. I’m super happy.

    Gaming in Wisbech

    Just a short post about the gaming group I go to, The Fenland Gamers.

    We are a warm, welcoming board gaming group in Wisbech, who play modern hobby board games. Our members have a broad taste in games (I think my little write ups of our sessions show that) and more than happy to play most game types.

    Our regular meet ups are:

    • The second Wednesday of each month
    • Friday Evenings at The White Lion

    We also have other sessions that get organised for other days. Such as our T.I.M.E. Stories group working through one scenario a month. But we’ve had Saturdays when bigger games like Zombicide, The Others get played. Or like this current half term, and other holiday times (some of us work in education) more gaming sessions get organised.

    We are planning to celebrate International Tabletop Day (29th April) and May the Fourth Day (do I really need to say what date this is?) Details are still being finalised but bound to include cake. 

    Oh and it’s free to attend! No charge. We are extremely lucky that the venues we play games at don’t charge us. All we ask is that especially the establishments that sell beverages, is that you buy your refreshments from them as a token of appreciation and thanks for letting us use their premises free. 

    Plus finally club members get 10% discount at our FLGS The Hobbit Hole in Chatteris.

    You can find out more about The Fenland Gamers HERE on Facebook.