Don’t be a dick

It was bound to happen. Until now we’d probably been fairly lucky not to require one. But it was time for Fenland Gamers to produce and issue a code of conduct for members attending club meet ups.

I kind of feel sad that we have had to do this. But on the other hand it had to be done.

Sufferers of this blog will remember a couple of incidents I’ve talked about on a couple of posts recently. But there have been other things (involving other people) that created the need for the code of conduct.

There has been a discussion internally, and also a post getting feedback on the sort of stuff to include on a Facebook group that we trust the opinion of the members (not many online forums you can say that about).

A rough draft was then produced and reviewed, and a final version put up on the clubs Facebook page as a post and a pdf. I’ve included a copy of it at the end of the post for those interested or want to use it as the starting point for such a thing for their gaming group/club.

But I think our code of conduct and many others (including the book The Civilized Guide to Tabletop Gaming: Rules Every Gamer Must Live By Teri Litorco) boil down to one basic all encompassing statement (and semi made popular in board gaming circles by the geek/nerd version of marmite Wil Wheaton) , and also the post title “don’t be a dick”.

For me when you read the code of conduct it all seems common sense. Don’t get me wrong I’m not claiming to be an angel and without blame. My mouth often gets me into trouble. I suppose I never really did learn that lesson Dad used to say to me “engage brain before opening your mouth”. However I do try to not swear or other inappropriate language, out of respect for my fellow gamers, and the public place that we use for our meet ups and the people that are outside of the group using the location we are at. I may not be 100% at that, but I hope I’m close to it. We did stop using a location because of the inappropriate language/views of the some of its staff.

I’m hoping that this is the last time as a club we have to address this issue, that these help us remain a friendly, inclusive gaming group.

At the time of writing, the post about the code of conduct, out of about a 100 members of the Facebook group, only 37 have viewed it. So slightly more than a third of the group. A little disappointing, but then again this is Facebook and it works in mysterious ways when deciding what to show in people’s timelines.

So here it is for your reading pleasure, the…

FENLAND GAMERS CODE OF CONDUCT

Gaming is supposed to be an enjoyable experience for all, so please don’t ruin it for others with your behaviour when gaming with us. There is a lot of overlap on this list, but please read through and if you see yourself in any of the sections, please take them on board. Each section is summed up by five rules:

1. Treat other people’s property with respect.

2. Play to your best ability.

3. Concentrate on the game.

4. Remember your environment and know your fellow gamers.

5. Respect our group rules.

1. TREAT OTHER PEOPLE’S PROPERTY WITH RESPECT

Our hobby is an expensive one. Games cost money; sometimes a lot of money (the average game being about £40 – £50. Please treat other people’s games as if they were your own. However, if you treat your games badly, then don’t treat other people’s games as if they were your own! If you’re spotted mistreating other people’s games, expect to be called out on it. If you damage a game then you should be prepared to pay for a replacement.

A game’s owner sets the rules on how the game is to be handled (i.e. food around the game) and must be respected.

Stop being heavy-handed and bending the cards. This is really frustrating and you can be expected to be called out on it.

If you have a drink on the table (and we encourage you to buy at least a drink from our generous hosts) please be extra careful with it. Where possible, use a side table to stand your drink on.

If you damage another person’s game, you should expect to replace it or pay for a new copy.

Don’t riffle-shuffle game cards; it doesn’t matter how good you think you are at it!

Stop eating those greasy foods while handling any games and be aware that barrier creams and hand lotions are also sometimes grease-based.

2. PLAY TO YOUR BEST ABILITY

Don’t cheat. There are times when we get a rule wrong, or unintentionally ‘cheat’; if this happens during a game and is noticed, either by yourself or other players, it should be called out as soon as it is noticed. The group playing will agree upon an acceptable solution. However, if you’re caught deliberately cheating then you can expect to be removed from Fenland Gamers without warning, and asked not to attend again. We don’t play games with cheats.

Losing is all part of gaming. Be gracious when you lose. Remember we’re supposed to have fun and it’s only a game.

When you begin a game, you are expected to play for the duration of it (unless all players decide to end the game early). Play to your best ability and play to win. Make the best move possible to improve your position in the game, even if you have no chance of winning.

3. CONCENTRATE ON THE GAME

Please listen while the rules are being explained. I know there’s a lot to take in and, if you are unsure of something, clarifications will be given while playing, but it gets tiresome when the rules are being explained and those participating are not giving their undivided attention (especially if they start asking lots of questions once the game begins).

It’s OK to have a phone at the table and the odd text is acceptable, as is taking photos and using a score tracker to record end-game scores, but to be constantly checking your phone while gaming is rude. Even more so when it’s your turn.

4. REMEMBER YOUR ENVIRONMENT AND KNOW YOUR FELLOW GAMERS

Banter around the table can be fun and its kind-of expected when gaming, but once again, know your fellow gamers. If someone asks you to stop, please make sure you do so. What’s acceptable to one person, might not be acceptable to another.

Harassment will not be tolerated. Any misconduct will result in you being removed from Fenland Gamers without warning, and asked not to attend again.

Please make sure you have permission to take photos, especially if they are to be used on social media.

Please bear in mind that we play at a public place, so think before you use those expletive words (you know what they are). I know you can’t help it, but some people find bad language unacceptable when used in a public place.

As we welcome members from the age of 12 (when accompanied by an adult with parental responsibilities), please be extra careful with your expert language skills when under 18s are present.

Know your fellow gamers when planning on attending gaming night. The likelihood of getting that ‘down-the-pub’ game played at gaming night is slim.

If you participate in a game, please offer to help pack the game away when finished.

Please have good personal hygiene.

5. RESPECT OUR GROUP RULES

When gaming with us, we expect you to abide by any rules set down by those hosting the game (i.e. when playing at The Luxe Cinema, the cinema has the right to set rules for its own establishment while we’re gaming there).

Fenland Gamers operate on the ethos of being ‘free at point of use’, therefore we do not charge any subs or fees for our meet-ups. However, we do ask that any food or beverages are purchased from the venue (usually The Luxe Cinema). Do not abuse this by bringing your own food/drink to consume.

In the ‘Events’ section of the Facebook group, you’ll find our planned sessions. Please use this to register for the event itself. It’s not always necessary or possible to do so, but if you can, it helps plan what games to bring along. If we only think that 4 players will be in attendance, it’s often difficult when 5 players turn up, as games are often selected for their player count.

Generally, an open gaming session is for any number of players to attend, but a closed session is by invite only.

Please try and be punctual. However, if you are running late, drop us a message and let us know as soon as possible. If you arrive late and a game has begun, you may not get a game until the current game is finished. We usually will spend about 10 minutes chatting after the advertised start time and before a game begins, to allow for late arrivals, but there is no guarantee of this. We’ll try to be accommodating where possible but if you’re late, you take the risk of not getting a game.

We welcome members between 12 and 112, but please note that to comply with the law and for safeguarding purposes, members under 18 must be accompanied by an adult with parental responsibilities (that is a parent or legal guardian). We do not accept ‘in loco parentis’.

WARNINGS

This Code of Conduct should be pretty easy to follow. If your behaviour is really far from it, though, we might decide to try not to game with you again.

If you break our own personal expectations, we might choose not to play with you.

But if you repeatedly break the Code of Conduct, here’s what we’ll do:

First occasion will be a warning.

Second time you’ll get a warning and a three month ban.

Third time and you’re out! We want to keep Fenland Gamers safe, fun and welcoming.

If your behaviour is deemed as serious (i.e. harassment or deliberate cheating) you’ll be removed from the group without warning.

October 2018 Deck Plans Post

Every now and again I like to do a post that updates my list of ideas for Commander decks.

Since the last post which was back in July I’ve built the Muldrotha and Horrors from the Deep (deck listing coming soon) decks. I also have an unplanned and untested mono red Goblins deck built.

So what has sparked this update? Driving in to work Monday I had an idea for a new Commander deck based on one of the new cards from Guilds of Ravnica, as you do.

I have to admit when I first saw the legendary creatures for Guilds of Ravnica I wasn’t inspired to build any decks round them. The card that I was thinking of was not a legendary creature. The card inspiring me was Divine Visitation. This card is crying out for a token spam strategy. Apart from my Elf deck, I don’t really do token decks. I go big normally not wide. Having said that my dragon deck has been known to go wide (unintentionally).

But who would my commander be? Then I remembered Trostani Discordant (pulled as a foil at the weekend) but not the colours. I knew it had white, but did it have green?

As luck would have it, it did. I was starting to like this card. It’s 3 abilities were also pretty cool. There is the anthem effect of +1/+1 to other creatures, then an etb generating 2 1/1 tokens (that instantly become 2/2), and the final ability I love, if a nasty opponent steals her away I get her back. And I looove the art on this card.

I already have copies of 2 key components to the main strategy of spamming out tokens and turning them into 4/4 angels. I don’t think I’ve used Anointed Procession at all in a deck, so I’m chuffed that there is a deck that I’m going to be using it in. Doubling Season a classic that doesn’t need explaining.

If by some chance I’m allowed to have all 4 cards out at the same time, that’s 8 4/4 angels that get +1/+1 so 5/5 angels.

So naturally for this new deck I want to be utilising blink/flicker effects on my Commander. I also want cards that create tokens, and I definitely will have to research what tutor cards are available in white and green. Idyllic Tutor was top entry in a quick Google search for white.

So that’s my initial thinking for this new deck. I can see it pushing the others that have been on the list to the back once more.

Here is the new list of deck ideas.

  • Trostani token spam
  • Infect/wither deck (Atraxa as the commander possibly)
  • Atraxa deck upgraded
  • Death and Taxes
  • Care bear
  • Abuse etb – Brago, King Eternal as the commander
  • Saproling and fungus (go wide or go home!) possible Commander Slimefoot, the Stowaway
  • Ninja

Right I’m off to trawl edhrec for ideas.

Skirmish Comes to Bounty Hunting

If there was one character I’ve read longer than Judge Dredd it would be Johnny Alpha aka Strontium Dog. Alpha joined 2000 A.D. from the comic Starlord, along with one or two other characters. Teenage me would love having the opportunity to play a Strontium Dog miniatures skirmish game. He loved playing the 8-bit video games on his Spectrum and C64. This definitely would have pushed his little geek buttons.

So it would appear I was wrong about the Strontium Dog skirmish game. I double checked my assumption about the game by looking at some unboxing videos for it on YouTube. I was pleasantly surprised to see that it had complete figures inside, and not bits of plastic I would have to cut off sprues, and then having to glue together. It’s the bit I hate the most about miniatures gaming. I’m just about warming to the idea of painting the figures. I just don’t get the whole cutting, gluing, and painting for days and weeks before you can even start playing the game.

For some reason after the disappointment that was Tabletop Gaming Live I seem to have come away from the show thinking that the Strontium Dog skirmish game did involve that awful activity. Maybe my fading memory was blurring memories together. I definitely remember looking at the base set box on the stand at the show and seeing sprues. Maybe I was confusing the sprues that the games plastic counters are on with being for the figures?

So despite the very tempting bundles that Warlords offer for the Strontium Dog skirmish game I went with the starter box. I’d like to try the game before going all in. By purchasing through the official web store for Warlords I got the bonus Strontium Dog with electro-nux figure. I also added to the cart the rocky terrain pack they sell. It gives a bit more scenery to use with the base set, and also can be used with Last Days.


The nice touch with this starter set as far as I’m concerned is that it comes with some mdf terrain bits to start playing with. Luckily there should not be any major problems getting more stuff for terrain etc. Anything released for the Fallout skirmish game should be usable with Strontium Dog. I’d also look at Wild West buildings. One or two of the comic strips had them outback looking for their bounties. And it would seem that a heavy influence for those outback communities and their buildings were the old west.

I like that personal touch of naming the people who put your order together. Doesn’t add anything to the game. But it creates a connection to the company.

So once I’ve finished painting up these zombie ladies (not found how to paint the tights/stockings on these yet. Not sure best approach to use.) and a couple of squads, I’ll start on Strontium Dog.

Golgari vs Golgari

Saturday I went over to my friendly local purveyor of fine luxury cardboard rectangles (nicked that from the MTG Historian YouTube channel) or FLGS The Hobbit Hole as it is also known.

Old age had been playing its cruel tricks on me in the days leading up to the weekend. For some reason I’d thought there was another store champs happening, and had been building/updating my Standard deck (see my Golgari deck list – although it’s slightly out of date now and I’ll have to update it).

It was in fact Magic League time. I was there already, I had to be to pick up some product. So thought why not? Opening packs and building decks is always fun. Although history should have taught me by now I never do great with my pulls in these sealed events.

I ended up throwing my red and white pulls together to make a Boros deck. It was a deck, not a great deck, used the throw spaghetti against wall and see what sticks method. Others there seemed to be taking the whole thing a lot more seriously, and spending a lot of time analysing cards and building their most optimal deck.

So while that was going on John (the pusher of fine luxury cardboard rectangles) and myself had a game of standard using our standard decks that we are planning to use in the standard showdowns (which start next weekend).

It was Golgari vs Golgari. A mirror match up? Not quite. Johns plan and cards were based around the graveyard and the undergrowth mechanic. Mine as you saw in the deck list (even with the tweaks) is an aggro deck. It’s creatures and removal. If you include the Ravenous Chupacabra and Thrashing Brontodon there is 13 pieces of removal of one form or another in the 60. Something that it would turn out plays into John’s plan. Apparently the more competitive regular players at the shop play a lot of removal or denial in their decks. So now I have a little bit of info on the meta I might be facing next weekend.

Anyway in our first game it came down to one moment. It was fairly evenly balanced. I’d been removing John’s creatures with my removal suite, that had pumped John’s creatures. He had a 12/12 flyer on the board because of this. I was empty handed, and needed an answer. I needed to top deck a solution. Ideally as John said at the start of my turn, some removal. I didn’t draw any of my removal. But I did draw the next best thing. Masterminds Acquisition. Plus I had the mana to cast it and cast the solution I fetched. I went to my sideboard and fetched my walk the plank. Obviously I remove the threat and swung in for the win.

Our second game was more one sided. John did get his Vraska, Golgari Queen out and use her +2 ability once. He was lucky I didn’t have any open mana at the time. But my turn was easy, I cast my Vraska’s Contempt and got rid of her. There seems to be a bit of poetry of removing Vraska with her own contempt! I was also building up a few creatures on the battlefield, dealing damage, and finally swinging in with lots of lethal.

It was interesting to see the two different approaches to the same guild. Obviously John was building for the meta he plays in. While I built for a play style I like, and not knowing what meta I’ll be up against. It was also reassuring to see my deck work as planned and great to test it.

I did get my butt handed to me in my single Magic League game. The only notable thing was they were playing a 3 colour deck, oh and unlike me put thought into their deck.

To go with my haul, I bought 3 copies of the 3 cost Pitiless Gorgan, and 2 copies of Demotion. Those 5 cards were 90p. I do like Pitiless Gorgan, not just the art, but as a 3 drop to play.

I’ll go over my pulls from the haul in another post.

Targi, Perudo and Small Detectives

Have 2 weeks passed already? A Friday evening gaming and a monthly meetup in the same week, that’s always a good week. Jonathan had repaired the table. Which I’m very grateful for. He saved the day.

According to the Facebook event we were expecting to be a total of 3 turning up. But ended up as 7 in total. It’s a bit annoying when this happens because we generally use the information from the event page to help guide what games to take along.

We split into 2 groups. James and I played a learning game of Targi. Whilst the other 5 played Forbidden Sky. I bought Targi as a purchase of opportunity at Tabletop Gaming Live the other weekend. It had been on my radar since Zee looked at it on the Dice Tower YouTube channel earlier in the year.

Targi is a 2 player worker placement game, with some set collection thrown in. Because of the number of players playing the other game James and myself were playing on a table that was just big enough for the main board. We had to use chairs for the player tableaus.

I liked the robber mechanic used in the game. It acts as a timer for the game for starters. Once the robber has completed a circuit of the board the game ends, unless the other game end trigger happens first. The robber is also used to block actions. As the robber moves on to a space, that space is not available for selection that round by players. And finally there are 4 spaces (the corners) on the board that when the robber lands on them trigger the players having to give up resources,gold or victory points.

The whole taking turns to select actions on the outside of the board, and not being able to select a row column occupied by the other player is nice. Because you are also getting to take the tribe or goods card in the middle where your Targi intersect, you are having to try and balance between choosing actions you really want and getting the goods/tribe card in the middle you really want. Sometimes these are mutually exclusive. I love the fact you only take the actions selected at the end of the round when you remove the counter. You get to select the order things resolve. That way you get to make sure you have the resources needed to buy that tribe card.

It’s cool the middle area of the board is constantly changing as you use the goods or buy the tribe card there. Especially when the used card gets replaced by its opposite. So a tribe card gets replaced by a goods card, and vice versa.

There is no resource hogging in this game, you are not allowed more than 10 goods and 3 gold to carry over between rounds. Any excess gets returned to the general supply.

The set collection element of the tribe cards for your tableau is nice. The fact they only score on complete rows of 4 is a great touch. Either player getting 12 tribe cards in their tableau also triggers the end of the game.

You can probably tell there is a lot to this game. I haven’t covered everything, about 80% or 90% of it. It actually took longer to play than I thought it would for a 2 player game. Maybe that’s because it was our learning game. But still it was a very enjoyable game, and definitely one I’m glad to add to my collection of 2 player games. The only issue with this whole game category is they don’t get played often enough.

Oh the history books will record that James beat me by a narrower margin than I thought it would be. I think there were 4 points between us, and that’s despite him having a complete 12 card tableau to mine incomplete one of half the cards.

As luck would have it both games finished at roughly the same time.

Our second game of the evening was a members favourite, the dice bluffing game Perudo. This time I was able to bluff my way to victory.

We finished the evening off with Small Detectives. A great little find by Jonathan, and still enjoyable. I think this was the first time I’d played it at the full player count of 5. Not sure if the optimal player count is 3 and 4 for this game. 5 players meant I was being blocked a lot of the time, I saw only one tile before Jonathan correctly guessed the solution. So it worked out in his favour, he got to see enough to make a correct guess. I did suspect and was proved correct afterwards that one player (the tablebreaker) had been cheating and making a note of the suspects and weapons they’d seen on their phone. It’s a memory game, you have 6 things in total to remember. I’m not impressed by this person as you may be able to tell. Still no apology for breaking the table. Although Jonathan did make a brave attempt at defusing any tension, and the elephant in the room by making light of the table incident. Jonathan compliments me quite well, he’s a better human being than me. I still had as little to do with the tablebreaker as possible.

It was a great evening of gaming. The staff at The Luxe were super amazing as usual. Fantastic hosts.

Golgari Stompy – Standard Deck

I needed a Standard deck to play at Standard Showdown. A few of the cards that I used in my mono black aggro deck had just rotated out. So I used this as an opportunity to update it to a green/black or golgari deck. The Assassin’s Trophy when I saw it kind of put that idea into my head.

So the “classic” combo of Llanowar Elves with Steel Leaf Champion were obvious additions. But what else? Well because this is stompy, Ghalta and Carnage Tyrant were also must adds.

I still kept the Mastermind’s Acquisition, it allows me to run some single copies of cards,and to go into my side board for an answer or even my library. That card has saved me a couple of times in the past.

As you can see I finally decided after a week of flip flopping to settle on Skittering Heartstopper. The deciding factor was it’s ability to still be around after a Chainwhirler.

This should be hopefully a fastish deck. The ideal opening hand has a swamp, forest, one of the dual lands, Llanowar Elves, Steel Leaf Champion, Assassin’s Trophy and any of the 3 or 4 drops. This deck wants to be hitting hard and fast. But I also want it to have the ability to go to a mid to late game if need be. That’s where my 4 drops and above come in. 3 mana allows me to play the majority of my deck.

Here’s the deck break down.


I’m really chuffed with the AMC. I’m fairly happy with the mana curve. If all goes to plan in a game those 3 and 4 CMC cards are coming out a turn early.

I was flipping shocked when I saw how much the deck would cost me to buy if I didn’t have the cards. I’m lucky I had 99% of the cards already. One or two of them have had to come out of a Commander deck or two (I’ve left a card in the decks to remind me what came from where). I could have pushed the cost up of the deck by running a playset of Overgrown Tomb and a full playset of Woodland Cemetry, and I could have justified the cost by saying that they could be used in other decks afterwards. But deep down I know I couldn’t justify the purchase knowing I had the plenty of the slower and cheaper Gates.

Here is the list of cards that make up my Golgari Stompy deck.

Creatures:29

4 Llanowar Elves
4 Skittering Heartstopper
4 Vicious Conquistador
4 Dire Fleet Poisoner
4 Steel Leaf Champion
2 Thrashing Brontodon
1 Nullhide Ferox
3 Ravenous Chupacabra
2 Carnage Tyrant
1 Ghalta, Primal Hunger

Spells:10

2 Duress
3 Assassin’s Trophy
2 Mastermind’s Acquisition
3 Vraska’s Contempt

Lands:21

6 Forest
1 Foul Orchard
4 Golgari Guildgate (a)
1 Overgrown Tomb
7 Swamp
2 Woodland Cemetery

Sideboard:15

2 Kitesail Freebooter
2 Thrashing Brontodon
1 Demon of Catastrophes
1 Ravenous Chupacabra
1 Doom Whisperer
1 Tetzimoc, Primal Death
1 Ghalta, Primal Hunger
1 Silent Gravestone
2 Walk the Plank
1 Never Happened
1 Vraska, Golgari Queen
1 The Immortal Sun

Monthly Meetup October 2018

Last night was the October monthly meet up for the Fenland Gamers at our amazingly generous hosts The Luxe Cinema.

The evening started off well. Jonathan had finally joined the Ice Blast Crew! It’s the drink of choice for the group. Jonathan and Nathan had a rare opportunity to direct the banter at me. I give as good as I get, and it’s nice for them to get this rare occasion where they have the upper hand. My turn will come again.

We split into 2 gaming groups, a group of 4 and group of 3.

Jonathan, Gavin and myself started off playing Kingdomino. I hadn’t played Kingdomino before. I know it had a bit of buzz when it came out, and it’s got an expansion and a follow up, was even nominated for an award or two. But it had not made my radar for something to play. Gavin was keen to try it, and I was happy to give it a go.

Wow. How much fun is the game? Lots. It is quick to teach, simple mechanics to grasp, and quick to play. I love the tile selection mechanic used to determine the order of choosing in the following round. It presents some nice tough decisions to make with such a simple mechanic. Do you go for that tile you really need and chose last next time? Do you hate draft to block someone else? Which could also potentially mean you get to chose last. Or do you try and get that first selection for the next round because there is a tile you really must have?

Then you have the placement mechanic working along the lines of the pub classic dominos, and being limited to a 5 x 5 grid, and getting an end game scoring bonus if your start tile is in the dead centre of a completed 5 x 5 grid.

That is literally all there is to the game, a handful of simple mechanics that seem to work so well together to create a fast, fun game.

Somehow in our 3 player game I managed to run away with the victory. But we then added a fourth player, taught the game in seconds, and we were back playing. This time I was getting less of the selections I really wanted. A few rounds I was finding hard not to be the one choosing last, because that was the only option I was left with. There was very little denial drafting going on. I thought Jonathan was running away with the game, he had large scoring areas that we had failed to prevent. Sadly those scoring areas were also ones I was going for early on also. But when it came down to the final scoring, I lost to Jonathan by 4 points. That was a lot closer than I thought it would be. So yes I was first loser.

Our second game of the evening was another new game to me, No Thanks!. Wow another simple game to learn, but so much fun. You either take the current card or pass and place a token on it. If you have no tokens in front of you, you can’t pass. So you are forced to take cards until you get some tokens. The idea is to have at the end of the game the lowest score. That’s an over simplification of the card bit, which involves collecting runs of cards, say 33,32,31,30 but you only score the lowest value of the run. So that example run would be worth 30 points. I also didn’t mention that there are 9 cards removed at the start of the game from the deck. So there may or may not be a run, and you get stuck with a high value card. Sometimes you need to take that high value card because there are just too many tokens on it, that the points it will give you out weighs the fact you need those tokens. I lost the first game we played on the tie breaker. Gavin won our second game, and I won the third and final game. And yes it was that much fun.

For me No Thanks joins the ranks of Red 7, The Mind and Love Letter: Batman that are fun little filler games that should always be in the bag. So yes this will be joining the collection real soon.

Our final game of the evening was The Resistance. 8 resistance fighters, but they had been infiltrated by 3 traitors. A fun way to have everyone playing together at the end of the evening. Luckily I was using my copy of the game that I use with students. With the mess that the Ice Blast drinks create from the ice on the outside melting, and one or two players being less than careful with game components, this worn copy of the game was the ideal one to use. And these two points are starting to become a bit of an issue on club nights. Our hobby is an expensive one, some of the games we own and play are beautifully made and expensive. So you would hope/expect those playing to show a little respect to using someone else’s game. Sadly it’s not happening. Which does make you reluctant to bring games along to play.

However back to our hunt to find those traitors to the cause, who were sabotaging our missions. Our first mission was a roaring success, despite us having to refresh our memories to the rules. Mission 2 was foiled, there was definitely a traitor in our ranks. But who? Mission 2 had 2 people from the initial mission and 2 newbies. It had to be one of the newbies. Mission 3 was a roaring success. I’d been on all 3, and I think by now the majority had been on a mission. So despite having been on 2 successful missions I was under suspicion. Mission 4 I wasn’t on, but somehow a traitor had managed to sneak on to the team and once again sabotage it. It was all down to the final mission. We thought we knew who weren’t spies. The final missions team was selected, and it was a failure. The traitors had won. when the smoke cleared, we had identified correctly 2 of the traitors. But Jonathan had done the con job of the century and managed to avoid suspicion the whole game.

After the game as we were clearing up, I was once more the brunt of banter from my good friends. This time teasing me about being a fanboy who wouldn’t sell out. So yes that time had come again real quick. Twice in the same evening. I must be getting old. I enjoy the banter, it’s good fun, nothing nasty. Although I forgot to pay Gavin back for his awful joke on Twitter the other day. It was truly awful and deserved retaliation. Ok the joke was “which spice girl can carry the most petrol?”, “Jerri Can”. See it was bad.

Then the evening went tits up once more. The frickin’ idiot who I talked about previously, broke my folding table I use for gaming. The folding table the club uses for our game nights now at The Luxe. Snapped two rivets connecting the legs to the supports that keep them in place when set up. The support collapses, is held rigged by a sliding metal ring. But no if it won’t collapse, just repeatedly force and break it. Not a word of apology, offer to fix it, or replace it. To say that I was not happy was yet again an understatement. I really don’t know what to do about the guy.

Jonathan kindly offered to take the table home and fix it. The earliest I could even start to look at repairing the table was Sunday. Which would totally screw up our planned Friday evening gaming session at The Luxe. Hopefully it is just a matter of replacing the broken rivets with screws or bolts, and that no other damage was done.

Otherwise it had been a great evening of gaming.

A None Boardgaming Project

I have a current none board game related project on the go at the moment. It’s going a bit slowly. Mainly because there is only a specific time that I actually do it.

I’m slowly working my way through the Judge Dredd Chronicles, which is 30 odd volumes at the moment I believe. I’m on volume 3! The reason for the slow progress is that I only read it when I’m having a relaxing long soak in the bath at the weekends.

So I’ve covered The Cursed Earth and The Day The Law Died storylines in the first 2 volumes. Which are classics I grew up with. Although for the Cursed Earth storyline I went and got the uncensored version. Apparently the 2 fast food chains parodied in a couple of the issues for a while scared the publisher enough not to reprint those parts of the story.

Volumes 4 and 5 that arrived yesterday cover another 2 of my favourite storylines The Judge Child, and The Apocalypse War. After that 2000A.D. and myself separated. It wasn’t anything they did, just college and work got in the way. Although we did meet up again when he crossed over with Batman for a one shot.

But during that time I did have fond memories of playing the Judge Dredd boardgame (which is now back in my collection). I remember having the role playing game and it’s companion book, but that got lost somewhere in moves over the years. If it turns up I’ll be over the moon.

I never got into the Judge Dredd mini’s game. But that was more of where I was in life at the time than anything else.

I wouldn’t mind getting the Mongoose games Dredd RPG that came out in the early 2000’s. I think that may have used D&D v3.5 as it’s core system. But don’t quote me on that. But it would be great to use the stuff for that as source material for a Genesys based RPG.

So with the a new Judge Dredd RPG currently on Kickstarter (oh I’m very very tempted), a boardgame set in the Cursed Earth using the Lost Expedition as it’s basis coming out next year. I’m sure going to be fanboying it up with one of my all time favourite comic book characters.

I also like that there are plans for Rogue Trooper stuff (I have the 80’s boardgame in the collection) and there is a Strontium Dog mini’s skirmish game (although I was put off it because of my usual complaint about this type of game). So it really is nice to see these great IP’s starting to get some love again. But for now I’m enjoying old favourites, and then looking forward to seeing what new adventures the stone faced lawman got up to.

Flip flopping

Yesterday morning I was “deckbuilding” or more like gathering the cards I have for my Standard deck to use at this coming weekends store championship at my FLGS The Hobbit Hole.

At the moment I have Hired Poisoner in the deck, but it’s eating away at me that maybe I should be putting Skittering Heartstopper back in instead. Skittering Heartstopper had that slot in the deck in the old mono black aggro deck before rotation gutted it.

Why do I like Skittering Heartstopper? In this post Goblin Chainwhirler world it’s going to stay on the board. It will also block other 1/1 creatures and remain on the board (assuming they don’t have deathtouch). Plus I can give it deathtouch and have it take out a much bigger creature. Which is nice, and something an opponent has to think about before swinging in with that big hitter. However I do have to sit with 1 swamp untapped to be able to do that. And that’s a draw back.

Hired Poisoner I like because it’s a 1/1 with deathtouch. That makes it a great chump blocker taking out much bigger and costlier creatures. However in this post Goblin Chainwhirler world will it be able to stay on the board long enough to do that kind of job? I like that I don’t have to hold a swamp back to activate the deathtouch.

I have no idea what the meta is like at The Hobbit Hole. I’m expecting that I will have to go up against decks with Goblin Chainwhirler in them. I’d be surprised if I didn’t. I’m also expecting I may be up against “mirror” decks. I was at the last one, although we did differ by one or two cards.

As I finish writing this post I think I’ve talked myself into…

Binge viewing day

Yesterday ended up being a binge tv day. Amazon Prime had just put up Season 3 of the excellent series they produce The Man in the High Castle. Which is based on the Philip K. Dick book of the same name.

I’ve never read the book, so I’ve no idea if they have gone beyond the book now, if they are still within the plot of the book, or even if they have deviated from the book much. However I am a fan of his book Do Androids Dream of Electric Sheep and the movie that was based on that. Plus I loved A Scanner Darkly (another one I hadn’t read the book for).

So when Amazon released The Man in the High Castle just the source material had me interested. Then the synopsis got me really interested. The whole alternate history thing I love. The what if? For this book/series the premise is the Germans and Japanese won the Second World War. America has been split by the two victors. But it’s an uneasy peace, the threat of war between the two bubbling underneath. Against this backdrop you have these films turning up mysteriously showing a world where the Germans and Japanese lost the war. These are all linked to The Man in the High Castle, and a kind of resistance movement.

I’m really enjoying the series, good acting, not bad effects for tv these days. The story has now introduced multiverses, and a plot of multiverse domination by the Germans. Can’t wait for series 4.

Naturally you were expecting me to be writing about the no holds barred Commander game. But that fell through. Crowded social calendar meant that the others who had planned to take part couldn’t. Luckily I knew Friday evening, and hadn’t driven for an hour, and sat around looking like Billy no mates at the library.

So in a moment of boredom I decided to recreate visually what Zo-Zu the Commander of my mono red mass land hate deck thought the real reason was.

I did see on icv2 a news story about an interesting expansion for Catan. This one is for charity and is educational! The charity being supported is the Global Crop Diversity Trust and the expansion is called the Catan Crop Trust Scenario kit.

But in this semi-cooperative scenario, players must balance the needs of the future against their immediate plans by working with the other players to store and preserve seeds.  If players overharvest, they risk damage to the environment, possibly causing a collapse of the food supply.”

Sounds really interesting. Apparently it’s big introduction to the world will be at Essen. I’m gobsmacked they didn’t chose Tabletop Gaming Live last weekend for that! That’s sarcasm folks.

But I like the sound of this, and has now jumped on to my wishlist.