Core Set 2020 Open House This Weekend

It’s that time of year once again when WotC try and tempt new and returning players to the game with the promise of free MtG decks, and promo cards.

Ok the promo card part has changed. They have gone and are now replaced with the new Promo Packs. I can’t see anyone getting a whole Promo Pack for attending a Welcome event. We are more likely going to see one or two of these opened up and the cards inside given out individually as a promo for attending.

Apparently this is better!

I do believe that your FLGS will also be able to sell the 5 new Planeswalker decks this weekend as well. Which makes sense for new players, who have just learnt to play and want to buy a deck. They are fine for casual play. But I wouldn’t use one in FNM or Not Standard Showdown. The deck wouldn’t be competitive enough. I’d be looking at the new Challenger decks for that.

Anyway I know my FLGS The Hobbit Hole will be holding their Core Set 2020 Open House this Saturday. Also at mid day they will be holding a Not Standard Showdown event as well.

Core Set 2020 Spoilers I Like

So here it is the post you have all been dreading.

I should give some sort of disclaimer for this post. It’s not as if I know what I’m talking about. As the title of this post says, these are cards I like, and in one or two cases may be a little unsure about. They are definitely cards I can see going into my decks, or building decks around.

I’m starting off with the card that I just love the art on. I think everyone is talking about the card just on the art alone. Ferocious Pup. Beautiful, beautiful art. Great flavour text. 0/1 isn’t amazing. But with a card later on it gets a buff, plus you get a 2/2 wolf token (which would also get that boost). If this cards art is not on a playmat then all those companies that sell official MtG playmats are fools. I want this as a playmat.

It seems the poster child for Core Set 2020 is Chandra. I like Chandra. So I’m down with that. But we are getting 3 Chandra Planeswalkers in this this set. There is a strong elemental tribal theme to this set. Or that’s the impression I am getting. Which might be something I explore for Showdown.


There are one or two cards in Core Set that are linked with Chandra. I like the Regulator. Doubling Awakening Inferno’s +2 ability seems broken. Two of them emblems a turn. Ouch! I like the Embercat, a 2/2 for 2. Pretty standard, but having it give mana that can get a Chandra or Elemental out early is nice. Scheming Symmetry, I like this card a lot. It’s obviously aimed at Commander players. The politics this will enable at the table. This may just find a home in all my decks that have black in them.

Thought Distortion, the card that every blue and red deck will come to fear. All those counter spells, card draws, lightning bolts etc sitting in the graveyard. All those cards that allow you to play them again from the graveyard, gone. I like this. Flame Sweep is a card that screams adding to my dragon tribal deck. It’s a token spam board wipe basically. Unless they have been buffed. The flavour text is great too. I imagine that quote wouldn’t have been out of place in A Game of Thrones. Dragon Mage I like for my dragon commander deck also. Not cheap, 7 CMC for a 5/5 flyer. But I think it could be irritating as heck with people having to discard and draw all the time. It shouldn’t be hard to the damage through.

Three contenders for my mono white angel deck.

Ok here is the deadline for the set, Leylines are back! This will hopefully push the price down. My Standard deck would love a playset of Leyline of Sanctity in it. Actually with the new London Mulligan rule kicking in with this set, might be able to get away with less. But shutting down burn decks, YES! Add Leyline of Anticipation to the deck for the flash ability to everything. It’s going to be so interesting to see how these impact the meta.

Bishop of Wings, I like for my angel deck. Not an angel granted. But it gives me a benefit for playing angels.

More recruits for my mono red goblin deck. Destructive Digger and Treasure Nabber out at the same time, I’m calling shenanigans. I just love the idea of sacrificing an opponents artifact to help pay for drawing a card. I can imagine their face as it’s done. It also means that threat unless they can stop the combo will slow them down. Reckless Air Strike has a goblin on it, so it qualifies for the deck just like Goatnap did from Modern Horizons. Goblin Bird-Grabber love the art with the goblin hanging on for dear life on the leg of some giant flying creature.

There are a handful of dinosaurs in Core Set 2020. Thrashing Brontodon is reprinted (and not included here). But these new ones I like. Amazing art on Rotting Regisaaur, and a 3CMC for a 7/6 – wot?!!!!! That’s broken. Or is it? It does mean at the start of your upkeep you have to discard a card. Is that a big enough draw back to stop this? I’m not sure. And once again the flavour text. Marauding Raptor is another I like the flavour text on. It’s also the first part of an infinite loop! Team this up with Polyraptor (that is strangely out of stock in a lot of places at the mo) and you go infinite forcing a draw. Unless you can break out of the loop at instant speed. If you have that then things get very silly indeed. It’s definitely going in my dino tribal deck. It reduces the cost of dinos for starters! Be prepared if you are a MtG Arena player seeing one of the two cards in this combo banned. Shifting Ceratops is greens answer to blue control. Is it better than the out going Carnage Tyrant? Close call I think.

Ancestral Blade is going into my token spam deck. Gives me a token and buffs it. That middle green card below, yeah the 8/7 for 6 CMC is Gargos, Vicious Warden. The translation of the card text says it’s a Legendary Creature – Hydra, with Vigilance, and Hydra spells you cast cost 4 less. Whenever a creature you control becomes the target of a spell, Gargos, Vicious Warden fights up to one target creature you don’t control. Obviously this card is going in my big green stompy deck. That has one or two hydras in it. Villis is a demon that would fit nicely in a demon deck or the Kaalia of the Vast Commander deck that I have.

Lotus Field will be a Commander staple. It also fits in nicely with Lord Windgrace decks, Muldrotha and cards that allow you to play lands from the graveyard. The middle card is Icon of Ancestry. It’s a tribal card, because you chose a creature type when it enters the battlefield. It gives creatures of that type +1/+1. Then for 3 mana you can tap it, look at the top 3 cards, reveal a creature of the type chosen and put it in your hand. The remaining cards go on the bottom of the library. I think this is a nice tribal card that gives that buff, and allows you to find a creature card. Steel Overseer is going to go into my planned artifact deck.

Especially when it gets combined with Manifold Key. Nightpack Ambusher I like, and it turns that cute little pup into a 1/2. Plus if you don’t cast a spell you get a 2/2 wolf token. Woodland Champion is going into my token spam deck, plus my elf deck. This has the potential to get huge in those decks.

Raise the alarm is also another candidate for the token spam deck. Vampire of the Dire Moon I like for an aggro deck that splashes black. Which I have been known to build. I’ve only included one as an example but scry lands are back.

I can see this Sorin Planeswalker doing very nicely in the Edgar Markov commander deck. Yarok is a nice card for a deck I plan to build that abuses ETB effects. Mu Yanling, hello super friends. Her ultimate is insane. It’s nice her +2 takes care of a flyer so you can block it with a none flying creature.

I like Season of Growth. Not sure how playable it is though. Legion’s End that is just mass token removal for 2 CMC. Dungeon Geists I love it’s ability to lock down a creature.

Pulse of Murasa I like, life gain and get a card back from the graveyard. Kaalia, Zenith Seeker is going to allow you to get that perfect card to use with Kaalia of the Vast. I want to like Golos but I’m not sure.

Rule of Law obviously a candidate for my Death and Taxes deck. Voracious Hydra naturally Big Green Stompy. But this with something like doubling season out could be insanely big. Veil of Summer I think could be a powerful card in the right circumstances.

And that folks is all he wrote about the spoilers for Core Set 2020. What cards did you like from the spoilers?

Update on planning session 1 #7

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

Spent the morning researching Mintarn for the campaign. As you can see from the scribbled on map below my party will be ending up on a couple of the islands that make up a nine island archipelago that Mintarn is also part of.

Initial thoughts had been free the adventures had somehow got a “lift” from the fisherman they would be taken to Kythyss. Where they would take part in the big festival etc.

But after some pondering and looking at the map. It seemed more logical that the fisherman would want rid of the adventurers as quick as possible, and they would more likely also to be heading for Mintarn anyway.

So the fisherman are going to be dropping the party off at the smaller of the two settlements on Mintarn, Queen’s Cove.

There is a great Dungeon magazine supplement I found that although not Forgotten Realms specific, had a section in it that allows you to set it in the realm. As luck would have it the guidance given puts it straight on Mintarn. That’s where I got the info about the two settlements on the island. And that there is a single road connecting the two. Also the island is covered in trees. Picking up the town map for Mintarn should be easy as the above supplement mentions that the map used for the adventure in Dungeon 131 is for a town called Alhaster and is used for the city map for Mintarn. I’ve just to come up with a small basic town map for Queen’s Cove. And that is going to be much quicker and easier than doing Mintarn itself.

Over on the Forgotten Realms wiki for Mintarn there is a nice legend that can be used whilst the adventurers are on Mintarn.

So I’m going to use that as an adventure hook, along with planting ones for the 3 other islands in the archipelago. I’m not sure what those hooks are at the moment. There will be a fifth hook as well. That hook will be for the island Skadaurak, and it’s occupant Hoondarrh the red dragon. Although that hook will be very well sign posted that taking on Hoondarrh is way beyond them at the moment.

As you can see I’ve also given Vraska and her pirates an island base now. Although it’s a while before the adventurers will meet her.

I look at the map for that area of the Forgotten Realms which is basically the Moonshae Isles, and there is sooo much to do, explore etc. That’s not taking into account any of my ideas.

A good source of background info and ideas is the Adventurers League Rising Shadows : Moonshae Isles Regional Guide. There are also 3 adventures that go along with this that you can also buy.

With all those islands there are plenty of homes for my ideas. Such as a Jurassic Park/Ixalan inspired island, lost/forgotten tribes/races, Greek myth inspired. Plus under sea adventures on top of that.

I’m hoping that overtime we will get to scratch more than just the surface of the possibilities this part of the Forgotten Realms offers. It’s such a rich part of the world to explore.

As the above new comic book series by IDW Comics A Darkened Wish will show. The bottom half of the cover is how I imagine our party to be at the start of their adventure. Except that jetty is in Saltmarsh, and they are about to get onto a keelboat and head off into the unknown.

Not Standard Showdown!

Yeah I know I’ve not posted for a couple of days. I hope you enjoyed the rest from my poorly written ramblings.

Having missed playing last weekend for whatever life reasons, I was back with a vengeance this week.

My plan was to play in Standard Showdown and try out my modifications to the super friends deck. Modifications I had made earlier in the morning, literally straight after I woke up. I was keen to see if they worked.

Ok what I was going to be playing in wasn’t exactly Standard Showdown. It was Not Standard Showdown, but like it. There were no Standard Showdown packs up for grabs they had all gone. Standard Showdown doesn’t exist anymore. A mistake by WotC in my opinion. But we will see.

But this wasn’t the only MtG event going on today at my FLGS. Starting off before Not Standard Showdown was a MtG European Modern Series Qualifier (Constructed).

So while waiting for my event to start I got to watch a game or two of the Modern tournament. Wow talk about fast. I was just watching and I was shell shocked when I witnessed Rob Win on turn 5 (his third turn). That’s blindingly fast. His second turn with a couple of mana was insane. How it felt to be on the receiving end I have no idea.

We had 12 players turn up for Not Standard Showdown. It was going to be cozy in the store today.

Sadly for this tournament I went mono red burn/aggro after being goaded into it by Kar-Fai after he said I never played mono red. So I went with it to surprise him!

Round 1 against Kerry both the games played saw my deck just run out of steam, and not able to get over the finish line, or deal with her drakes that just got bigger and bigger.

Round 2 was against Simon, Kerry’s partner. I did better in this match up. Game 1 saw me get kicked by Nico Bolas. My Rekindling Phoenix proved too hot to handle and got me back on level pegging. With the decider going against me.

Round 3 saw Kar-Fai and I fighting it out for the start of the battle for last place. His life gain token deck was a good match up with me. Apart from the hiccup of game 2, where I needed one more land to be able to do lethal with a banefire, and this allowed Kar-Fai a window to grab the win. I was more than able to control the game, and with the likes of Chainwhirler keep Kar-Fai from massing lots of tokens.

The final round saw me up against John. Who was back with Golgari, and an insect token spam. The game he won saw him getting 9 insect tokens out. The one time in our match up when I didn’t hit one of my cards that would have wiped them out. But otherwise the other two games went to plan.

Afterwards Kar-Fai and I played some casual games allowing me to test the superfriends deck out.

Had a great afternoon playing MtG. I think it’s Open House next weekend.

Ok here are just the raw stats for the afternoon.

Casual Game

Kar-fai : Loss 1-2

Not Standard Showdown Stats

Participants: 12

Rounds: 4

Round 1: Kerry Loss 0-2

Round 2: Simon Loss 1-2

Round 3: Kar-Fai Win 2-1

Round 4: John Win 2-1

Record: 2-2

Final Position: 7th

Prizes: 1 participation pack. Plus an old promo card.

Spoiler Season has started

If you are into MtG then you can’t have failed to notice since yesterday cards have been appearing from the soon to be released Core set 2020.

Last week there were the 3 Chandra plainswalker cards spoilt. But this week is full blown spoiler season for the set.

It’s only a week long this time, so I’ll do my post with cards that I like the look of at the end of it.

A heads up there are some sweet sweet cards being reprinted. I can’t wait to talk about the ones that caught my eye.

I have target bought some cards from Modern Horizons. Mostly ninjas and some mono red goblins (the black goblins are no use to me). It’s the cheapest option. I haven’t gone after any of those full art snow covered lands. They are expense.

Trying out the level with tiles

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

Decided yesterday to build the first level of my dungeon to see how it looks. Or could look.

Level 2 is a bit more complicated.

The plan is not to have the the whole level out on the table. But only show the relevant bit (read as little as possible).

You will notice I’m not using pieces with walls. I’m implying they are there, and the mind will do the rest!

Doing it this way avoids one of the criticisms of 3D tiles that the players view of the room gets obstructed and they can’t see what’s going on. It’s also cheaper for me.

I keep saying this, but I can’t wait to see the players reaction when they see all this on the table.

In the meantime I have some boat tiles being printed. My friend sent me a photo of the stuff in progress.

I’ve got enough ordered to make a long boat or keelboat plus row boat. The photo below off the thingiverse page shows the sort of thing that can be done with them.

The draw back of this method over say battle maps is that the benches for rowing aren’t present/shown. But that’s something I can live with, given the flexibility of the system.

Next on the to do list, brown primer and oak brown paint, and a wash. Not sure what wash to use. I have a brown, or do I use a light or medium tone?

Can’t remember where I got this next photo from, it’s somewhere off the Internet. But this is the sort of thing I want to be able to achieve eventually.

I’m not sure where they got some of the tiles (the straight triangle ends) but I’ll get there.

Rivers, Empires and Heroes

Friday evening saw Jonathan, Diego, myself and the usual suspect meet up at a temporary gaming space to have a club gaming session.

Yes our regular hosts The Luxe are still going through the drawn out pains of their refit. So have no seated area for us to play in. I had during the afternoon, and on the way to the gaming session tried to get my gaming table from them, but they were shut. Which was a bit odd, because they were still showing films. It was also damn inconvenient. Although on my way home I did see a member of staff in the reception area.

Our first game of the evening was The River. A new game to me. Last September at the damp squib Tabletop Gaming Live I was able to get a play of it on one of the demo tables.

Jonathan picked this up second hand at the expo. I think it was even sealed! I’m glad he did.

So what do we have here with The River? Basically it boils down to two mechanics worker placement and engine building. Both mechanics I love.

Naturally the point of the game is to score the most points. And you do this by constructing buildings (that have a resource cost to build, and have a point value that’s scored at the end), which gives you a bonus token (worth points, unless you get a zero value one), have matching terrain tiles in a column, and the good ol’ swap resources for points. Some of the terrain tiles also give bonuses at the end, such as points for certain types of terrain. Or the one that helped me out, that made all bonus tokens worth one extra point (yep I didn’t mind zero point bonus tokens).

Those bonus tokens, are interesting as a mechanic. Only about half are worth any points, with half worth zero. The top of the pile is worth the most (6 points, and only one of those) then they decrease in value, until they are value less. Construct a building and take the top most token. So it pays to construct quickly to maximise the points you get for doing it. I had a really explosive first round and built a building and grabbed the 6 value token way before the rest were ready. I don’t think they built until round two.

The game also plays fairly quickly. Which is nice.

As your engine gets stronger I like how you lose workers at certain points. So like Wingspan, as certain actions get more powerful you get less of them to do.

This is a fun, solid intro style worker placement/engine building game.

For the record and the history books I won.

Our second game of the evening was Imperial Settlers: Roll and Write. Diego chose this one because he wanted to try it. Since I shared my thoughts about the game Portal Games have released rules so that the Adventure mode pads can be used in multiplayer games. You can read those rules here. It was kind of fitting that the history books will sing about Diego’s glorious empire. Yep he won.

We finished off the evening with another new game for me, Rhino Hero.

Mash UNO with a dexterity game and you have Rhino Hero. I think that says all you need to know about the game.

I enjoyed the game. Just as I did years ago my game of Exploding Kittens. I’d play it again. But it won’t find a home in my collection or list of games to add to the collection.

After going to extra time, and then penalties, Diego won.

It was a fun evening, great company. Great to try some new games. I think next time to balance things out, we should try and get games not played for a while to the table or something from our piles of shame.

Games Played: The River, Imperial Settlers: Roll and Write, Rhino Hero

Epic Come Back By Scott

Scott (of Scott Plays) and I just finished a game of Star Realms. It was a pretty good game, despite me (spoiler) losing.

Besides as our brief after game exchange shows, it didn’t take much to persuade me to put the video up. Laziness would have been the deciding factor otherwise.


I really did think I had the game in the bag. But just watch that come back.

So for your viewing delight (if you are remotely interested) here is the game we played.

RPG Adventures for Kids

The other day I came across the post I snapped a photo of below on a board game Facebook group (can’t remember which one). I then shared it on another Facebook group because a day or two before in that group a member had asked about RPGs for kids. They had wanted to run an RPG for their kids who where now becoming old enough to play them.

A day or two later it occurred to me (I know I’m slow sometimes, old age and all that) that my small but exclusive readership might also find the information useful.

Also, because I’m a kind soul, I’ve included clickable links to the files.


“The Floating Library of Pelduin”

http://bit.ly/2IzzM3H

“The Monster Hunter Guild of Havale”

http://bit.ly/31v8Jzp

“The Sleeping Sickness of Bear Claw Village”

http://bit.ly/2MJhl1X

“Dragon’s Fortune”

http://bit.ly/2wLhLtQ

“Wizard Bonbon and the Castle of Sucre”

http://bit.ly/2I9K9vY

There are a couple of “official” adventures aimed at 6+ on the D&D website, Monster Slayers: Champions of the Elements and the original Monster Slayers: The Heroes Of Hesiod.

It might also be worth looking at the No Thank You, Evil! by Monte Cook Games. Plus there is Amazing Tales on DriveThruRPG. Not my cup of tea, but there is a My Little Pony: Tails Of Equestria RPG. And those aren’t even scratching the surface of what’s available. Google is your friend here.

I hope some people have found this post useful. Or at least started those with kids thinking.

Adjusting monsters in D&D

This post was nearly titled “shit they don’t tell you in the D&D rulebooks”. Like other posts it’s based on a Matt Colville video.

In the DMG they tell you how to reskin/reuse an existing monster (I’ve done that for two major characters in my campaign). They tell you how to create a new monster from scratch using a couple of methods. But what they don’t tell you is how to take an existing monster and adjust it so that it is suitable to go up against your party.

The example given in the video (link above) is adjusting a medusa so it can be used against a third level party. But you might want to go the opposite direction also.

Why would you want to do this? Why not? Ok that’s not an answer. It opens up more options for you the DM for starters. More variety. It allows you to surprise players, especially those that “know it all”. I’ll expand on that. If a player knows the Monster Manual, and the CR rating stuff, they might be expecting only certain creatures will be used for the level the group is at for encounters. Imagine their surprise when all of a sudden a monster that has a much higher CR rating suddenly appears. Something they would only expect once their party reaches an appropriate level.

Admittedly you could still do that without adjusting the stats of the creature. But only if you wanted to murder the whole party. It’d be a bit unfair and one sided.

So in the rest of this post I’m going to summarise what Colville says in his video. Now I hope people don’t mind me doing this. This is basically me making notes for myself to refer back to, and sharing them with you. Hopefully others will find this useful as well.

Adjusting Down

In the mentioned video the medusa was used as an example. But it’s the process that is important not the creature. (I think that sums up Colville’s main reason for the video.)

So below in bullet points I present my understanding of what to look at.

  • AC – This could be adjusted down to make easier to hit based on player modifiers to hit. This all falls in with a previous post about being outnumbered and in more danger than you think.
  • HP – Naturally this can be reduced. Couple of ways to achieve this. Either on the fly or the old hit die times const formula based on the level you want the creature at.
  • Saving throws – adjust the saving throw. In the Medusa example the target number to avoid being petrified was lowered. But you also may want to adjust the saving throws that the monster does as well.
  • Attack modifiers – give it the same/similar attack modifiers to those of your party.
  • Provide good intel! Make sure that you sign post, drop clues that they are about to face a nasty monster. Using the example Colville gives maybe have a garden of life like statues leading to the Medusa’s lair. This means that the players are not going in blind, can prepare, make tactics or run away.
  • Possibly adjust the amount of damage an attack does if successful.

I think that sums up what to look at from the video. If I’ve missed something out, or not explained it properly, or totally missed the point let me know please.

Adjusting Up

This one is the easier to do, taking a lower level monster and making things more challenging for a party that is a higher level.

  • Increase the AC of the creature! Give it armour, or better armour.
  • Give the creature allies
  • Add +1 or +2 to its constitution modifier
  • More hit dice
  • Maybe increase the DC saving throw (17 maximum)
  • Make the creature legendary and all that entails

And that’s it. See you in the next post.