Category Archives: Scythe

Scythe Rise of Fenris Campaign Episode 3

I have to say the following as I’d hate to have ruined the campaign for anyone.

SPOILER ALERT! The following post contains spoilers for the Rise of Fenris campaign for Scythe. If you haven’t played the expansion and wish to avoid any spoilers you may want to avoid this post and join me in a future one.

The morning started off with Ben sending me a text saying he was unlikely to make our session later.

As per normal (well for me) I arrived early and started to set up.

I know folks might find this hard to believe, but I actually enjoy setting up Scythe! It’s a breeze.

We were due to have Lizzy and Mark join us for the campaign but you can guess from how I started the sentence they were unable to. While setting up Lizzy messaged me that Mark seemed to have whatever she had mid week.

I just had an image in my head that I was going to end up with no one coming, and be sitting there looking like Billy no mates in front of the footy fans watching the lunchtime match (Everton vs Man U), and mothers having a kid free beverage.

While waiting for the appointed time between drinking my latte, eating my ham roll, and bagging the game pieces in Cryptid. I was checking my phone regularly for messages from Jeff and Shane.

There was a big sigh of relief when Jeff turned up. Followed by Shane.

Refreshments is place. It was time for …

Episode 3

Our faction/player board match ups for this episode were as follows after randomly drawing the player boards.

  • Saxony Empire/Agricultural (Black) – Jeff
  • Nordic Kingdoms/Engineering (Blue) – Shane
  • Rusviet Union/Innovative (Red) – Me

The factory deck and space were going to be different this episode.

For starters a character card for Vesna, daughter of Nicolas Tesla was added to the initial four cards. Then a further four cards were added, with the larger deck then being shuffled.

During this episode when we visited the factory tile we would get an encounter token. We would then shuffle the deck and reveal cards equal to the number of encounter tokens we had. If one of the cards was Vesna we’d keep the card. Otherwise if we didn’t have a factory card already we could keep one of the revealed cards.

It was the turn of the Rusviets to have an episode nerf. For this episode only (I’m assuming) the Township ability was replaced. I could no longer jump into the factory tile from a controlled village tile. However I could jump from a controlled village tile to an unoccupied one. Which was nearly as cool, and did allow me to get more than my share of encounter tokens.

Goals for the episode were to accumulate influence tokens, find Vesna, and win the game. I’m always forgetting to do that later one!

The story mission did have that “Save the cheerleader, save the world.” vibe to it.

I got off to a blazing start and had the objective for all my workers out on the map completed. It helped that my starting perk for this episode was an extra worker.

Then things slowed down for me, with Shane not long after also completing the same objective.

It transpired that using my faction ability to abuse the crap out of a factory card (damn game balancing errata) wasn’t our only miss play in the opening episodes. In episode 2 Jeff got most of his objective points from completing missions. He was drawing new ones, when he completed one. It had escaped me that he was doing this. I thought he was getting new ones from Encounter cards.

Shane queried his Engineering player board and it’s move action.

It looked like it did not have the slash between the move actions and the gain coins action. Shane was querying whether it should have one there. I said if it didn’t then it was a misprint. Otherwise that’d be an insanely power action.

As the photo of the Engineering player board above shows that it does indeed exist on the player board. It’s just very hard to see thanks to the gorgeous art work. A black line on a dark grey part of the image doesn’t make it the easiest thing to spot.

Naturally my three visits to the Factory failed to find Vesna. But it did get me three influence tokens, and a factory card. To add salt to the wound Jeff defeated my mech on the space, and then found Vesna on his first attempt.

I was too slow putting stars out. Although I did get the one for having the maximum bolster points. One I rarely get in games. I had been playing catch up on that front for most of the game.

So it came as little surprise Jeff triggered the end of the game. I was at least three maybe four turns away from being able to do the same. I’d only got four stars out.

The final scores were as follows:

As you can see Jeff won with a very comfortable margin.

So Jeff’s reward for finding Vesna was to change his faction! Saxony is no more. Jeff had the honour of opening box A to have the new plastic revealed to him. It looks pretty cool. However you will have to wait until we play episode 4 to see photos.

The rulebook very generously also allowed the rest of us to change our factions if we so wished. Shane and I both declined that offer.

We also got to draw more infrastructure mods. I bought the Construction mod. Which means I now have three mods to use each game. My other two being Cavalry and Automachines. Bloody shame I never used those two this episode. That might explain a little why I didn’t do as well. Failure to utilise all my resources.

The influence tokens also meant something this game other than card draw on the factory deck. For every two influence tokens (rounded up) you got to increase a setup bonus by one. I spent them wisely on popularity. So from now on I start each episode with an extra two popularity.

I ended this session with $16. Just enough to buy the perk at the start of episode four.

What a great game. Loved it. Loved the hunt for Vesna and the change to the factory deck. Wow! Getting the new faction. Can’t wait to see what that does in episode four.

Scythe Rise of Fenris Campaign Episodes 1 and 2

SPOILER ALERT! The following post contains spoilers for the Rise of Fenris campaign for Scythe. If you haven’t played the expansion and wish to avoid any spoilers you may want to avoid this post and join me in a future one.

Since coming out in 2018 the Rise of Fenris (RoF) has been sitting sealed in bubble wrap on my shelf waiting for today!

During that time I’ve managed to avoid any spoilers, and just as important resist opening it up.

I wanted to experience the campaign as it unfolded episode by episode revealing what ever surprises it held inside its box. You only get to do this once. It’s like watching a movie, or hearing a song for the very first time. You can never recapture that moment. No matter how hard you try.

Today Ben, Jeff, Shane and myself met up to start this journey together.

For this opening session of RoF we used the neoprene map. It truly is a lovely version of the game board. We were using the base game of Scythe plus the following expansions Invaders from Afar (nearly wrote Mars there), Encounters, and all the promo packs. For the first two episodes it is not recommended to play with the Wind Gambit expansion.

This meant all faction and player boards were in play when it came down to choosing our faction for the campaign.

Player boards were dealt out randomly to each player. Then starting with the highest numbered player board and going in descending order we drafted our faction board, avoiding any banned combinations. Which meant I chose first, followed by Jeff, then Shane, and finally Ben.

We had our factions for the campaign.

I thought on my drive over I had decided maybe I won’t chose Rusviet. But instead try another faction. Assuming no one else chose Rusviet that is. However without even thinking I went for my favourite faction. Somehow the familiar seemed right.

Having the lowest numbered player board meant that Ben would be first player in episode 1 of RoF. A bit of a curve ball for him as this would be his first time of playing the game! Which was also true for Shane. They were about to jump into the deep end of the pool, having only watched a tutorial online. Would they sink or swim? For sure their learning curve was going to be very steep, against two very competitive players.

Episode 1

This is how the factions and player boards matched up for the opening episode of the campaign.

  • Republic of Polania/Industrial (White) – Ben
  • Saxony Empire/Patriotic (Black) – Jeff
  • Nordic Kingdoms/Militant (Blue) – Shane
  • Rusviet Union/Mechanical (Red) – Me

Setup for episode 1 was as expected, just like a regular game of Scythe. Then it came to making the additions for this opening episode.

The first addition was to draw 1 random objective card from the deck and place it next to the Triumph Track. This was to be an extra objective all players could complete and place a star on.

Next was to punch some cardboard and add an influence token to each of the Triumph track categories plus the objective we had just added.

We also got to choose a free perk for this episode. After that they would cost us hard earned dollars to purchase at the start of each episode. The first hit is always free.

The “special rules” were simple. Be the first to place a star on a category or the added objective and claim the influence token.

Objectives for episode 1 were simple. Win the game, and collect influence tokens.

This first game was basically like any regular game of Scythe. With the only difference being we got these influence tokens that we had no idea what they were going to be used for.

Somehow I wasn’t the first to the Factory! Ben was. Yeah I know how did that happen? But I was second.

This was an unusual game, or it felt that way. We were all in the first section of the popularity track when it came to the final counting. No one had massive amounts of territory that they controlled. There was combat but not massive amounts. It felt we were all being very insular.

I did trigger the end of the game. On the road to doing so I had collected 5 influence tokens.

Not one of us completed the additional objective.

After the tallying of coins was done, and the dust settled Jeff had won.

Episode 1 Scores

We made a note of the money earnt. This was going to allow us to buy stuff in subsequent episodes.

Before we moved on we had one more thing to do. Using our influence tokens we had to vote on the direction of the next episode. Did we want to focus more on War (combat and interaction) or focus more on Peace (engine building and infrastructure).

I voted for peace. Which with my 5 tokens guaranteed that was the route we would be going down.

Episode 2

For episode 2 we got new player mats, which were drawn at random. Once again enforcing the banned pairings. Below are the new faction and player mat pairings.

  • Republic of Polania/Mechanical (White) – Ben
  • Saxony Empire/Innovative (Black) – Jeff
  • Nordic Kingdoms/Industrial (Blue) – Shane
  • Rusviet Union/Engineering (Red) – Me

The game board was reset. The influence tokens returned to the box.

The setup for episode 2 gave us a new Triumph track in the form of a Peace Triumph track overlay. Plus each of us got our matching faction alliance token. We also got the chance to purchase a perk for the episode for $15.

The episode goals were to obviously win the game and build structures.

This time I was the first to get to the Factory. Order to the universe was restored.

It would have been nice to have had the Polania faction ability. But Ben wouldn’t have it. All he saw was the money on the front of the tile, and that he got considerable less on that front than me. He didn’t see how powerful my faction ability was. So sadly I was limited to just one of the encounter cards options.

Initially Shane turned down my offer of an alliance also. His Nordic ability would be handy for my workers. He listened to Ben’s flawed money argument. But eventually he caved and an alliance was made. At just the right time for me as it gave me enough income to fuel my factions abuse of its power until near the very end.

The river walk for my workers did prove very handy allowing me to expand out and build my structures close to encounter spots.

As the final scores show this episode really really suited my faction. I was in the final section of the popularity track getting the maximum points multiplier.

I wasn’t expecting any combat to happen. It didn’t “gain” you anything. However in the later half of the game Ben and Jeff turned to the aggressive side and attacked Shane!

Episode 2 Scores

At the end of the episode we got to choose a free Infrastructure Mod, and the chance to buy other ones for $50 each. The number you got to choose from depended on how many structures you built during the game. You got to draw two initially plus an extra one for each structure you built. Which meant I was choosing from 6 mods.

Remember, wealth earned in Episodes 1-7 is not used to determine the winner of the campaign, so spend it to improve your empire!Rise of Fenris rulebook, page 19

How cool is the above? “The winner of the campaign is the winner of the final episode”. Love it.

I really loved these first two episodes. The additions weren’t overwhelming, they ease you into the campaign very gently. I can’t wait for our next session in two weeks time and see what surprises lie in wait for us. We haven’t even opened a box yet!

And you better start swimmin’

Last night saw the return of my favourite boardgame of all time to the table.

As usual the bgstat app reminded me when I had last played Scythe. Which was just over two years ago, in December 2019. Obviously not much gaming took place in that intervening time.

But damn it was a bloody good idea of Diego’s to play Scythe over Tapestry (although I do love playing it).

To maximise play time I arrived early (which is an achievement in itself these days with the bridge works at Sutton Bridge) and set up everything before hand. The only thing I did as soon as some-one turned up was the shuffling of cards etc. Just so it was above board, and accusations of rigging decks etc could not be made.

This game of Scythe was basically all in on the expansion front (excluding Rise of Fenris). We did not use the Resolution tile module in this game. I thought that would be a step too far for our new players.

The two airship tiles for the game were:

Airship tiles for our game

Our structure bonus tile for the game was 3 – Number of encounters adjacent to your structures. Only count each encounter once. These count whether or not the encounter tokens are still there. Rivers do not break adjacency.

Using the selection method described in the modular board rules, I dealt out player mats randomly to each of us. The highest numbered player mat (me it turned out) then got to choose a faction. Obviously avoiding the “banned” board combos.

This is how the faction choices ended up.

  • Crimean Khanate/Engineering – Colin
  • Nordic Kingdoms/Industrial – Marcin
  • Clan Albion/Militant – Diego
  • Rusviet Union/Patriotic – Me

Given a choice I was only ever going to choose Rusviet Union (despite what is going on in the real world at the moment, is that wrong of me?). I really love this faction ability. In fact who wouldn’t love being able to repeat the same action again?

I stumbled upon this bit of analysis from 2017 of the synergy between player mats and faction boards. Obviously this doesn’t take into account anything in the Rise of Fenris expansion.

It turns out my board combo was pretty neutral, as was Diego’s combo. However there was a really poor synergy for Colin. Which I now feel bad about. After all this was a first game for him. It was also a first game for Marcin I believe, but he had a very good synergy between player mat and faction mat.

Diego didn’t like his starting map position much. He was the only one without easy access to a tunnel. Which didn’t work well with the mech river walk ability. Before play started we did offer him the chance to switch factions. But it was declined.

After a brief explanation of play to Colin, Marcin had watched the Watched It Played video before hand, and leaving combat out until later, play began.

Mind you considering the amount of time that had passed since our last game, Diego and myself were a little rusty on the rules also. So some rules clarifications were made through out the game.

My first turns I dashed to the nearest encounter tile to make use of the negotiate ability. I’m glad I did because I got to use another players faction ability for the rest of the game, all for the princely sum of $5. After some pondering I chose the Crimean COERCION: Once per turn, you may spend 1 combat card as if it were any 1 resource token. That would become a crucial piece to enabling me to trigger the end of the game and winning later on.

On my way to the Factory I grabbed a second encounter. It gave me a nice boost. But the factory card I grabbed allowed me to spend two different resources to get either a mech or building. I was soon building mechs and buildings. Although I only built two buildings to capitalise on the bonus tile.

Marcin was the first to complete an objective and thus was the first to put a star out on the objective track. Not many turns later joined by Diego.

I didn’t initiate my first two combats, that was Colin and Diego being aggressive towards me. I could have won them. But I deliberately lost them to burn up their combat cards and bolster points. Which meant when I hit back I could do so using the minimum of cards and bolster points, as I certainly didn’t have enough of either to win two combats otherwise. It wasn’t until the later stages of the game that Marcin decided to be aggressive.

One thing I didn’t expect to get away with near the end was planting a mech with three farmers on the Factory to take control of it. Naturally the farmers were there to act as a deterrent to being attacked, because any victor would get hit heavily on their popularity. But unchallenged I was.

Mid game I did get an encounter card that allowed me to use another players faction ability for a turn. I already had Colin’s for the game. But I did use Marcin’s faction SWIM:Your workers may move across rivers, to move a couple of workers into Colin’s quarter of the board. It was a territory grab basically.

A late surge of complete objectives by Marcin meant it would be close for who triggered the end of the game. However Colin’s faction ability meant I only needed one trade action to allow me get both my final two enlist recruits out. Plus a second trade action to give me the resources to get my final mech out using my factory card. Which triggered the end of the game.

Now I knew that triggering the end of the game did not mean I had won. However we were all in the same zone on the popularity track, so no points advantage there for anyone. It would all be down to who had the most of each scoring item. With no resources left I knew I’d have zero points on that one. But all six stars out, control of the factory (worth three tiles), plus the structures bonus. I might have edged a victory.

Once the dust settled, and coins counted. I had indeed won. My third victory in thirteen plays!

Final Scores

A big thank you to Diego for suggesting getting this back to the table. Plus to Colin and Marcin. I had a blast playing this with you all.

I have to say I love the Scythe Complete Rulebook. So glad I finally got the ring bound version.

Scythe the Complete Rulebook

It just makes life at the table so much easier not having to search through several rulebooks to find that one rule. I also appreciate through out the spoiler warnings for the Rise of Fenris expansion. I haven’t played it yet (my copy is still in shrink!). I want my experience of the campaign to be as fresh, exciting, surprising, and amazed as it is for whoever else is playing it with me.

Oh the post title? A line from The Times They Are A-Changin’ by Bob Dylan. I thought considering one of the first things on the normal board you are trying to do is get across that river penning you in, it seemed appropriate.

Through the letter box

Life has changed a bit since Nan left us. I have a part time job now that sees me start work at 5am. But finishes midday (at the moment) which leaves me the rest of the day to be there for Mum. So you can imagine I’m pretty tired by the evening and usually asleep by 7pm!

This week has been particularly tiring as I worked what I dubbed the long week so that I could be around today when a second stair rail is fitted to Mums stairs to help her get up them.

So I’m pretty knackered. And it might be understandable why there has been no posts during the week.

Gaming wise obviously I’ve not played anything since last Friday. However there have been some arrivals.

Last weekend saw the arrival of the latest and second expansion, The Wolf and The Rat for Vampire the Masquerade (VtM) Rivals.

It’s arrival bought a new dilemma on how to store the game and both of its expansions. The core game box is no longer large enough to hold everything. So I started thinking about alternative storage solutions. High up on the possible solutions were the MtG storage boxes for cubes or lots of Commander decks. And that is an option I may eventually go for. However I decided to repurpose my quiver that was currently home to various rpg decks for the new home of my VtM Rivals cards.

There’s room for the third expansion (currently in production) so it’s bought me a little time before I have to get a second or alternative solution.

Naturally tokens for the game are kept separately now, and I need a folder to store the rulebooks. But that’s just how things are. Although I should look into some stickers to decorate the folder.

There was one hiccup with this preorder of the expansion. The promo Tamaska & General Flint Alt Art Cards were included. But the Victor Temple Promo card wasn’t. Apparently it hadn’t arrived in time to be sent out with the preorders. Which I’d argue that Renegade Studios knew and should have been proactive in letting customers know before shipping started. The promo will be sent out at a later date. So we will get it. But when, who knows? I’m more concerned that it will be packaged properly and not destroyed in the post. Plus this is extra expense for Renegade.

On Monday the first three organised play kits for VtM Rivals Season 1 arrived. I’ve not even opened the box for those yet. I suppose I should do just to check over the contents. Depending on how next weekends learning games go, I might be able to start to organise some events!

The start of the week saw the launch of an EU specific web store for Stonemaier Games. Which meant my Champion account was moved over to that web store, and all my orders will be through there now. And to celebrate its launch Jamey gave EU customers an extra 10% off if they used the provided promo code he emailed out.

Champion discount and a further 10% off! Ok the temptation was too great. Before I knew it the spiral bound version of the Scythe Complete Rulebook, some of the plastic token storage containers, and four of the double sided neoprene Wingspan player mats were in my shopping basket.

Why four mats and not five? I don’t intend to play Wingspan at five players ever ever again! Famous last words I know. But if I only have four player mats it’ll be hard to play at the higher count.

Yesterday also saw the arrival of another preorder. This one was for the Cyberpunk Red rpg.

Inside the package was the Cyberpunk Red Data Pack and Netrunning Deck. I’ll look at these in more depth in another post (possibly if I remember).

So that’s all the stuff that landed this week. Thanks to the randomness of the whole shipping crisis currently going on who knows when my preorders for the Arnak or Imperium expansions will appear. Potentially The One Ring second edition Kickstarter might arrive before Christmas too.

Anyway it’s a Commander session this evening that I’m very much looking forward too.

Scythe Encounter Token Upgrade

I finally made the decision to upgrade the encounter tokens for Scythe.

The upgrade comes not only with the encounter tokens but also upgrades for the tokens that come with the expansion Invaders from Afar.

This is probably the last component upgrade I’ll do for the game.

For me I have what I consider the essential upgrades. Those being:

  • Metal coins
  • Card sleeves
  • Encounter tokens
  • 3D printed coin storage box
  • Board Expansion
  • Neoprene board
  • I have to admit I’ve never been a fan of the realistic resources that were done for the game. Plus the Meeple Source worker meeples didn’t grab me neither. The action tokens might be something possibly I might get. But I don’t see them as essential.
  • Having not played Rise of Fenris yet there maybe another upgrade to get. But until that hits the table I won’t know.
  • There is one upgrade I would do if I had the funds. Well it would be more like if I had the funds and the money was burning a hole in my pocket. That upgrade would be a play set of the metal mechs that Stonemaier Games did. By play set I mean four copies. Each set has one mech for each of the seven factions. So you would need four to be able to use them in the game.

    Now I need to get this amazing game back to the table as soon as the current events allow.