Category Archives: game night

game night

New Game Friday!

Two weeks flies by so quickly.

But here we are once again at another Friday evening Fenland Gamers club night.

We weren’t up to the heady club record breaking attendance numbers of the previous club night. But we were at a very respectable eleven. Which is about our average these days.

This weeks game night was a rarity indeed because for the second session in a row I got to play with Jonathan once again.

Our first game of the evening was a new addition to my collection, the roll and write Riverside.

On the roll/flip and write spectrum of complexity Riverside is most certainly on the lighter side. Which isn’t a negative. I enjoy lighter roll/flip and writes as well as the much more complex ones. The important thing is whether they are fun to play. And Riverside most definitely is.

Despite its simplicity compared to some in my collection, there are some nice mechanics in this roll and write.

I love the modular board set up that means no two games will be exactly the same.

The use of the median die to move the cruise ship standee around the board is cool.

This median die also determines the rounds temperature and whether dice are in the heated area or not. The importantance of this is that to use a die in the heated area requires you to cross out fire symbols. If you run out of fire symbols or don’t have enough left you can’t use a die in the heated area.

This gives some interesting choices to make such as when and if to use dice in the heated area. Running out of fire symbols means you can no longer use the green die (which is always in the heated area, and can be added to the other dice) or use one of the base dice in the heated area.

I also like the restriction on scoring trips that each time you score a trip it has to be a higher score than the previous trip of that type.

Add in the captains boat and the points switch that adds at the end of the game. There are some lovely little touches that makes this a fun game to play.

Next up was a new game to Jonathan and myself Colorful.

This game had a Codenames vibe to it. But we loved it.

The game plays very quickly. Is quick to teach. We learnt and played two games in less than fifteen minutes. A perfect little filler game.

I loved that the game starts out as a co-operative game as long as everyone is giving the same answer to the clue. But as soon as there is a difference in an answer then it switches to a competitive game with a single winner. A very nice twist.

Our third and final game of the evening was another new arrival of mine and current hotness Brazil Imperium.

In the run up to playing this I had seen Brazil Imperium being mentioned in the same breath as Scythe. Many comparing it with my favourite game of all time.

Having played it I can see there are some similarities but there are enough differences that Brazil Imperium is it’s own game with room for both in a collection.

I like the modular board setup with the rulebook having several layouts to choose from based on player count and if you want an aggressive game or not. There are additional official maps that can be downloaded off the bgg game page.

However there does seem a basic rule for designing your own maps that the number of “big” tile pieces to use is dependent on the player count. Then the use of the smaller tile sections, positioning of capitals is all then dependent on how confrontational you want your game. So it is possible to randomly generate a board.

Map used for our game

The first similarity with Scythe is the action selection for a turn, and not being able to repeat the same action on the next turn. Add in the ability to upgrade those actions by placing an appropriately shaped product on the action using the manufacture action. You can’t escape that Scythe comparison.

You could argue the player boards and the variable powers of the unique leaders are also Scythe like. But with Brazil Imperium you decide which side of the leader board you use for the game. Plus leaders are linked to a board by colour. So only the blue leaders can be used with the blue player board. I’d like to see more leader options in the future.

When you build a building the resources it generates remain on the tile until used. However if an opposing army occupies that space they get to use any resources there. Also very Scythe like.

Who played which leader in Brazil Imperium

Having the combat cards and gold cards have not only a gold or combat use, but an alternative ability such as end game scoring or some other in game power, is a really nice touch.

The use of era cards that set an objective for you to achieve gives you a focus during the game. Getting era cards that compliment each other and your leader is key. Although you start with an era card for each of the three eras, it is possible to get additional era cards. Completing an era then gives you a choice of which palace to build, opens up more buildings to build, and gives another upgrade for one action spot.

The paintings cards add a great power up mechanic. And another thing to look think about. Some improve production, others break rules, some give combat bonuses. You get the idea.

The exploration tiles are a nice touch, giving some sort of bonus. Along with a feeling of exploring the unknown.

Combat is quick and simple. Which is a plus.

This is a great engine builder that does give a great feeling you are building an empire. I almost want to say this is a civilisation type game. In some ways it does feel like one. Thinking about it it doesn’t feel too dissimilar to Civilization A New Dawn.

Yeah I really like this game.

Winners of the games played!

It was about 9:40pm when I and Jonathan left. The others were still playing games like Gaslands. But I had a 5:30am shift start the next morning. Which means the alarm going off at 4:10am. I needed some sleep before work. Granted not much. But some!

Record breaking club night

I know a day or late on this one. But better late than never. Besides I do have this whole #RPGaDAY2022 thing going on at the moment if you hadn’t noticed.

Plus I had my last shift at my current store yesterday before moving to a new one and a new role.

I’ve been really taken aback about how supportive and kind everyone at work has been. There’s a bit of me that thinks it doesn’t deserve all these kind words.

Yesterday my boss came in to say good bye, thank me, and give me a card and a bottle of Monkey Shoulder whisky. Charla a friend gave me a couple of chocolate cup cakes (I do have a whole cake thing going on). Then at the end of the shift I was given a card signed by lots of friends and colleagues, lots of chocolate and a chocolate birthday cake.

That last bit nearly made my eyes leak.

I’m kinda sad I won’t be working with them all. However it’s not a good bye. More I’ll see you around. As I’ll still be shopping there, and possibly picking up the odd overtime shift.

Anyway I digress and you want to know more about the blog post title.

Friday was once again that time for another Fenland Gamers club night at our hosts Wisbech St Mary Sports and Community Centre.

As per usual I was there early to get set up. With the help of Charlene, Colin and Ben we put up three tables, and some chairs. Got our refreshments in, and waited for others to turn up. My waiting included ordering and enjoying a banana split.

When Jonathan arrived he pointed out we didn’t have enough tables out! He was expecting seventeen people to turn up! Seventeen!

That is the club record that was broken. We’ve never had that many attend before. That’s massive for us.

Despite having so many attending I did get to game with Jonathan on a club night. Which as I’ve said before is a rarity these days.

But then I did have a couple of games Jonathan was interested in trying with me.

Our first game was The Bloody Inn. A game I came last in. I had an engine built that was good for bribing guests. But that took far too long to set up, and I let it too long before bumping off and burying guests.

Marcin on the other hand took quick and easy points and ran away with the victory.

Our second game of the evening was a new arrival that day Santorini New York.

I quiet enjoyed play this. It’s definitely a much better multi player experience than Santorini. Which is a two player game only. Never play it with more.

There are some nice twists to the core Santorini game play in this new version.

I like the different ways to win. There are now three ways. Two require that you meet the win condition and be the current player with the Statue of Liberty. The third just be the last person standing.

That requiring to be the player with the Statue of Liberty in order to win is nice. It creates some interesting decisions when it comes to selecting a card to play. Possession of the statue goes to the person who played the highest valued card each round. However that also means that person is going last that round.

There is the whole hand management side to the game deciding which and when to play a card. Even which card to keep for the next or future round.

I like the fact everyone has access to the same “god” powers. Although it’s possible to get a hand of cards that are mostly the same ability. In our second game on our final round I had three engineer cards out of the five cards in my hand.

Placing skyscrapers is a nice new addition, and adds in a whole new decision of how best to place to screw over an opponent. Ideally blocking them in so they have to lose a worker.

Visually like it’s predecessor New York looks stunning on the table. A real wow factor.

But there is a but! A big but!! The quality of the game board and cards is atrocious. It really lets the game down. I know it’s not an expensive game. But a better quality game board would be worth an extra couple of pounds to the price of the game.

There is room for both versions of the game in my collection. Especially considering that merits of both games. If I was just playing with another player it’d be Santorini every time. It’s an amazing game, and a better game. But want to play at a higher player count it has to be Santorini New York. That’s where it’s strength is compared to Santorini. It’s a much better multi player experience.

Results of Fridays games

When I left what seemed like the longest game of Ticket to Ride Europe was going on. I think they are still playing!

This was an amazing evening of gaming. So great to see so many people playing games.

Devil in the Fenland Capital

Friday was indeed another Fenland Gamers club night.

I’d been looking forward to it after a nine day tour of duty at work.

Earlier in the day I’d had an interview for a shift leader position. Which I think went well. But I’ve never really been that good judging how well an interview really went. I’m meant to find out on Saturday (today as I write this post).

After setting up the tables I treated myself to a banana split before anyone else arrived as a reward for surviving my tour of duty.

Our tables first game of the evening was a learning game of The Bloody Inn.

It was truly a learning game as we learnt from the rulebook at the table. The cards were unsleeved! We went with a short game (removing 22 cards for a four player game) because it was a learning game.

I love the theme of the game. It’s very Devil in the White City. Killing off your guests, robbing their corpses. It’s what attracted me to the game.

We all loved the game.

It’s kinda an engine builder with a little take that thrown in.

I love the multi use cards where you can use them to bribe other guests, build annexes to your inn, kill guests, and bury guests. And depending on the card played you might be able to return the card to your hand instead of the discard pile based on if its symbol matches the activity you are doing.

So you have a decision to make about the guests to how you are going to use them, assuming you are able to afford them. Added on top of you may want a particular guest, but if you take one of the others from a room controlled by another player you deny them money at the end of the round.

Which reminds me you also have to pay close attention to the cash you have. You need to choose the right moment to launder money, either turning it into cheques so you don’t loose money, or cashing a cheque so you have funds to pay accomplices at the end of the round.

Near the end of the game we were regretting not going with the longer game. But I have been sworn to bring it to the next meet up.

oh I won btw.

Our next game of the evening was 6 Nimmit.

What a fun card game. Quick to teach. Quick games. But also very tactical. A perfect little filler game.

This will be added to the collection.

This was a great evenings gaming. Just what the doctor ordered.

Keep rollin’, rollin’, rollin’, rollin’

Last night was the latest Fenland Gamers club night.

I got to try the heavy (in every sense of the word) flip and write Hadrian’s Wall.

Which was my thirty first new game to me that I’ve played this year. I find this incredible. At this rate I’m going to complete the challenge easily before the end of the year.

I love Hadrian’s Wall.

There I’ve said it.

We played on the standard (green) difficulty. For those into video games and have played the classic video game Doom, is the equivalent of “Hey, not too rough” in difficulty.

Like Three Sisters when you first see the two sheets you will be playing with it’s all a bit overwhelming. But after a brief overview it starts to make sense. Then after using your first couple of resources everything becomes clear.

Generating the resources needed reminded me a bit of Imperium Settlers/51st State. It also gives the game a little euro boardgame vibe. It’s kinda cool how at the start of each round/year players get the same resources based on the flipping of a card, and then addition resources are gathered depending on unlocked sections of your player sheets. Then as you spend those resources you get further ones to spend during the round. Any not spent get lost. Very Imperial Settlers like.

Hadrian’s Wall isn’t as combotastic as Three Sisters. But it has combos. It’s definitely a deep thinker.

If we were putting Hadrian’s Wall on a difficulty scale for Roll/flip and writes, it’s firmly in the heavier, more complicated camp. Not one you’d play with noobs.

Hadrian’s Wall Game 1 Final Score

I really really did like the game. It’s gone on my wish list.

Our second game was Dungeons, Dice and Danger using the Clumsy Cultists map. Which in Doom difficulty level terms is “

Charlene and myself both took a few hits from not being able to use a dice combo. Mine cost me the game by a point.

Dungeons, Dice, and Danger Final Score

Our second play of Hadrian’s Wall saw the difficulty level dialled up to eleven as we played it in hard (Red) mode. Aka it’s version of the Doom “Hurt me plenty” difficulty level.

What this means in reality is that during the year end of each round we are drawing more cards from the Fate Card Draw Pile. Which means we have to defend more attacks from those pesky Picts and potentially taking more damage in the form of Disdain.

Disdain is not good. It’s negative points at the end of the game.

Playing at this harder difficulty level with the greatly increased number of attacks to defend against certainly changed the focus of the game. You are spending more resources trying to build up the cohorts to defend with. Whilst still trying to do the other stuff like meet the criteria for the path cards you decided to score.

I did find the drawing of more cards exciting! Yes I’m that sad.

Hadrian’s Wall Game 2 Final Score

The games that made it to the other tables Transmissions (looks stunning) and Dice Theme Park (sequel to Dice Hospital).

A fun evening of a genre I really like. Off to Westeros later today.

To space and beyond

It’s been a hard day’s night
And I’ve been workin’ like a dog
It’s been a hard day’s night
I should be sleepin’ like a log
Beetles, Hard Day’s Night

Another week of nights, that was topped off with an eleven hour shift. Oh and a double sausage egg McMuffin on the way home (I deserved a treat for doing that).

So my first of two days off was spent mostly sleeping, but also in the evening playing Tapestry.

There had been two previous attempts to get Tapestry to the table but you know life likes to throw a spanner in the works from time to time.

Tapestry has been one of the more polarising Stonemaier games. But I like it as do the folks I play it with. Which is all that matters.

We were going to be playing Tapestry with both expansions Plans and Ploys, plus Arts & Architecture. Basically all in.

I really do like what the expansions bring to the table to Tapestry. In the case of Plans and Ploys, landmark cards, and more of everything else. And in Arts & Architecture a fifth advancement track (Arts), masterpiece cards, inspiration tiles, advanced capital cities, plus more of everything else.

More of anything is great as it adds to the replay ability of a game. But the other new bits add to the game but with very little complication or game play overhead. Personally I’d include these all the time. Even with new players. Ok I wouldn’t give a new player an advanced capital city. But otherwise I see very little to no draw back to playing with everything possible.

With so many tapestry cards in the game now we went with a suggested house rule by Ben that if you had to draw a tapestry card you drew two, choose one and discarded the other.

Also during setup I dealt out four civilisation cards to everyone to choose one from. Also for the same reasons as the house rule we went with above.

The following are the civilisations that we ended up going with, along with the drawn capital city and landmark card.

  • Futurists/Wetland/Bridge – me (red)
  • Inventors/Mountain/Birdwatching Perch- Charlene (blue)
  • Merrymakers/Forest/Windmill- Julie (green)
  • Historians/Grassland/Castle – Ben (grey)

We also used the civilisation adjustments as given in the Arts & Architecture rules booklet.

Civilization Adjustments Used

Which meant Ben’s Historians were starting fifteen points down.

I’d never played Futurists before. So it was an interesting experience starting on the second era of all the advancement tracks.

With the civilisation adjustment I started with only two extra resources, not four.

With my advanced moves costing an extra resource to everyone else it meant I was going to my second and third income phase a lot earlier than everyone else.

But on the plus side I got an early mastery card and inspiration tile.

Luckily on my later turns during my third and fourth era I was able to generate more resources and do more.

Once again I did seem to focus on exploration and getting into space. Placing a tile did get me a resource. Which I needed to generate as my turns were more expensive.

My fourth era saw my spacefaring futurists turn their attention earthwards again and becoming expansionists with their plans grabbing territory. This enabled me to finally complete my landmark card. Plus using warplanes enabled me to capture the centre tile and get my second achievement. My first being reaching the end of the exploration track.

I did take the fifth and final income phase first setting the score that everyone else had to beat. A turn later Charlene did the same. It was very nerve racking as she clocked up the points getting closer and closer. In the end I had a waver thin lead of two points.

A couple of turns later Julie joined us in doing her fifth and final income phase.

More worryingly Ben was still on his third era! That’s two income phases of scoring. We all watched as he did his fourth income phase closing the points gap. He then started to “beautiful mind” his final era with the aid of his mentat (oops wrong game) Charlene to maximise his points. The gap closed a little bit more.

Then Ben went to his final income phase. That was enough to smash the total I’d set to win.

Our final Civilizations
Final Scores

What a great game of Tapestry. Loved the whole experience. Played with three lovely friends. There was a little banter. Heck Ben and Charlene have even been elevated to named players in the bgstat app now!

A great evening of gaming.

I did buy the stl files for some bases to all the landmark miniatures and asked Colin if he’d print them for me. Which he is doing. Sadly these were not ready for this game. But next time.

A 3D printer project for Tapestry!

The advantage of having these will be that with these on each landmark miniature when placed on the capital city they will occupy the correct number of squares.

I can’t imagine once fitted I’d remove them. So the lovely inserts that currently come with the game and expansions might become redundant as I believe they then won’t fit.

But that’s a problem for another day!

Friday Night Gaming – 1/7/22 Edition

After a week of nights (fuelled by cake, jelly babies, and copious amounts of cold brew) it was really nice to end the week, and start a new month with playing some games.

Unusually for me I was slightly late to the evenings gaming. Which didn’t go uncommented on by one or two when I arrived.

A phone call about work had gone on longer than planned. Plus I had to pop into ASDA on my way to pick up mum’s prescription. There was no way I wanted the pressure of the “will they or won’t they be open when I finish” for the Pharmacy hanging over my head during the evening.

But it was nice to see everything setup and people already there for once.

I had previously arranged with Gavin that we’d be playing Marvel Champions. Earlier in the week Gavin had shared this on the clubs discord server and Charlene had decided to join us.

So guess what we played whilst the others split into two tables?

Our first game saw Captain America (me), Iron Man (Gavin), and Spider-Man (Charlene) take on the machinations of Rhino.

We came to within a single health point of defeating Rhino who had taken out Iron Man, before his schemes came to fruition.

We played another game, this time Doctor Strange (me), Black Widow (Gavin) and The Hulk (Charlene) fancied their chances against the surprising cunning plans and ploys of that brute force of nature Rhino.

The Sorcerer Supreme had just got things into place to start throwing lots of spells at Rhino before being crushed by the explosive physical power of Rhino.

It was then just a case of watching Rhino toss The Hulk and Black Widow around like rag dolls. It was brutal.

First the elephant in the room. This was not sleeved! OMG the inhumanity. The monster. Plus this does need a playmat. Which I believe does have an official one available.

This was the first time I’d ever played Marvel Champions, and I liked it.

I was pretty sure I would.

In a way the game reminded me of Champions of the Multiverse, but better. Which will be heresy to some. I remember (vaguely) that game of Champions of the Multiverse not being very pleasurable.

I liked how the decks felt unique and thematic to the character.

Although Marvel Champions plays one to four players, if I owned it I’d never play it solo. I like the idea of games that can be played solo. But in reality (especially if there is an app version) I can’t be bothered to set them up and play them solo.

If Gavin decides he wants to part with the game I’d definitely be interested in negotiating a deal of some sort.

We finished the evening playing Libertalia. Which was fun as always. Especially since I won (by a narrower margin than I expected).

Our game of Libertalia meant we were the last people there still playing, and unusually for me on a club night putting the tables etc away.

Final Libertalia Scores

It was a great night gaming. Great to see everyone.

Games currently in my gaming bag (for those remotely interested in what I took) :

  • Roll for the Galaxy
  • Libertalia Winds of Galecrest
  • Tsuro
  • Spirits of the Forest
  • Sushi Go Party
  • Survive Escape from Atlantis
  • Dungeons, Dice & Danger

Plus I also had my game case that also has Regicide in it to.

First Rat in Space

Our first post UKGE Friday night gaming session was well attended once again.

It really is nice seeing the club nights being so well attended, and also other gaming sessions taking place on other nights between members.

Obviously I was there early to get the tables set up, and welcome any new members who turned up.

We split into two initial groups last night of a four and five. Which saw the other group grow into eight at one point!

Our table started off with a game of the roll and write Dungeons, Dice & Danger.

Once again we played the novice Annoyed Animals map. It was the natural choice really with three new players.

This really is a nice roll and write. I’ve really enjoyed both my plays of this, and I’ve not even touched the other three maps yet.

I did get hit for a whopping minus sixteen points, and was one life away from the minus twenty and being out of the game. That cost me the win, and gave it to Ben.

Final scores for Dungeons, Dice & Danger

Our second game of the evening was the drafting and set collection game Sushi Go Party.

Which is basically Sushi Go with some extras to add variety. So all that drafting and set collecting action we all love about the game is still there but more so!

Sushi Go Party comes with a nice menu board that has a score tract and a meal reminder area. It’s obvious how the score tract is used. However using tiles provided you fill up the menu spaces so you have a reminder of the cards that make up the deck you are playing with. Which is really nice to have for all players to see.

And this is the main difference between the original and Party. Party has a lot more meal items to select from. You can use one of the suggested menus in the rulebook, or just choose at random.

I do like the suggested menus. They are pitched/themed at different players or type of game. So like last night I chose the menu aimed at those new to the game. However if I had wanted a more cut throat competitive game there was a menu for that. Plus there are menu suggestions for everything in between.

The only drawback of all this flexibility is the setup and putting away takes a bit longer than the original. It’s also a less portable game obviously using a much larger storage container.

Having said that still a great, fun game. Just now even more replayable.

Final scores for Sushi Go

The final game on our table was one of the latest hotness games First Rat.

Ok I won this game.

There’s a lot to like about this game. Some great decisions to make as your rats ascend towards boarding the rocket.

I like how there are a variety of tactics you can employ/focus on to score points.

The game looks stunning, and I love the cute first player marker.

At the end of the game it was revealed that the other side of the board you get to randomly setup the spaces and scoring. A more “gamer” oriented side. I like the sound of that and would love to try it.

Haven’t got much time to go any deeper into this game and what I liked. But it’s going on my wish list.

Final scores for First Rat

Another great evening of gaming. Looking forward to the next one.

It’s bloody cold outside

After the failed attempt to play The Thing the boardgame with Nathan during my recent visit. I was wondering when or even if I’d get it to the table.

But after creating an event on the Fenland Gamers discord server, and limiting the player count (because it would be a learning game) I had a date and time set to get it to the table.

Last night saw that plan to get The Thing the boardgame to the table come to fruition.

Luckily our player count for the game (four) was enough to learn the main game rules. For player counts less than four The Thing becomes a co-op boardgame.

Like Scythe and any other game I’ve organised a session for I’m there early to get things set up. We were using the neoprene playmat for the game, plus the plastic character and alien minis. No cardboard standees in this game.

Setup seems fiddly. But it’s not really. It’s just parts of it are dependent on knowing the player count. I initially setup for a four player count. Although it was potentially possible that we’d have six! It stayed at four.

Once everyone had arrived and selected the character they wanted we started playing.

Characters played

I was the starting leader.

After drawing an infection token to see what our secret role was. We got down to the task of surviving long enough to escape the alien. Or in my case remain undetected long enough to infect the others. Oh yes I was the alien.

There was a definite Battlestar Galactica/Dead of Winter vibe to The Thing! Which isn’t a surprise considering they are all hidden traitor games. The Thing is closer to BSG than DoW. DoW has a story element that the other two don’t.

Once you have had a couple of rounds the turn sequence becomes familiar. They aren’t actually overly complicated turns. We actually skipped the third turn the whole game because no alien was revealed until the very end.

Although we did have fun. I think the game like the other two needs the higher player counts.

In our game no testing of players took place because we didn’t get to the laboratory more than once, nor did we have both parts required to perform a flame test.

We spent our time trying to keep the boiler and generator repaired, finding keys and getting the odd weapon. Initially I did try repairing the radio, and take food from the pantry. But between the four of us we really didn’t have enough actions to do everything except try and keep on top of things and maybe escape via one of the bases broken vehicles.

With the higher player count more actions could be done around the base.

In the end it turned out everyone had been infected as an alien. Which under the rules meant the last human infected lost the game, and the aliens win! Although the aliens won twice as they were on the escape vehicle too! Which is when we discovered everyone was infected. Then it became a question of who was the last person to be infected.

We did enjoy The Thing enough that we want to play it again. Especially with a higher player count. A Saturday session for sure.

Visiting Nathan

At the start of the week I got a chance to spend a couple of days with my son Nathan.

Naturally we got some gaming in while I was visiting.

Our first game was an introduction to roll/flip and writes for Nathan with Cartographers.

I set up the game using the play mat for it, the two skills mini expansions, and the ambush mini expansion.

The benefit of the mini expansions is more variety when playing, particularly with the ambush cards.

The skills mini expansions was the first time playing with them. They add an extra thing you can do each season, such as draw a 1×1 square and fill it with a particular terrain type. The skills have a cost, and you can only use one of them per season. I like what this brings to the game. It’s an extra decision to make during a season, it’s not a big overhead at all.

Cartographers

Our second game was Libertalia Winds of Galecrest.

I know Nath really liked the game as he asked to play it again straight away after finishing our first game. The second game we used the stormy tiles.

Libertalia Winds of Galecrest

Another roll and write hit the table next, Dungeons, Dice & Danger.

This was new to both of us. We used the novice Annoyed Animals map.

Dungeons, Dice & Danger and The Cousin’s War 2nd Edition

I really liked this. I think Nath did as well, and might be keen to try one of the other maps.

Our final game of the day was The Cousin’s War (Second Edition). This was the first time playing the game since I bought it three (?) years ago at the UK Games Expo.

We experienced both types of plays you can have with this game. Our first game was over in 5 minutes (maximum) after one round. With the second game going to 30 mins and all 5 rounds.

Who Won What

Our last game of my visit was to introduce Nathan to one of the more complicated roll and writes out there, the combotastic (can you guess what it is yet?)… Three Sisters. Just for the lols I added in the mini weather expansion as well.

Nathan agreed this had a lot more going on than the other roll/flip and writes we had played.

I really do like when an expansions adds very little complication to a game mechanic wise. I like how it makes use of the last die left on the rondel to select an additional minor rule for the next round.

Three Sisters Result

Movies watched with Nathan:

  • Dune (2021)
  • Jurassic World
  • Jurassic World: Fallen Kingdom

I still had to slum it on the coffee front. But at least I got to cook for Nath. I tried to impart recipes to him. But he had no interest. However he did like my chicken noodle soup, and my sweet and sour chicken.

I can’t wait to visit again. Soon hopefully.

How many?

Yesterday started off in a more somber, reflective mood as I said good bye to a friend of the family. Jean was more than that. Growing up she was a second mum really. Certainly her youngest daughter and my oldest friend Ginette was like a sister. With my brother we were always getting into trouble together. Mainly (and Ginette remembers it this way too) caused by my brother. It’s a miracle we never ended up with any broken bones. I certainly learnt a lot more about Jean and what an amazing and interesting life she had before we were born. Plus I finally found out how old Ginette’s older sister Kay was. I knew she was older. Heck she used to babysit us. But not that much older. It’s older than I thought.

OMG!

Wow!

Last nights Friday evening gaming blew away our previous record attendance of 12 with the amazing number of 16 people turning up to play games.

It’s just simply astonishing.

It’s amazing to see so many people turn up to play board games.

There is one drawback of this new found success. I hardly get to game with Jonathan.

Whilst Jonathan was doing a teaching game of Railways of the World (Mexico map I believe). I was introducing three newish members to the world of Roll and Writes. and Flip and Writes.

Our first game was new to me and a learning game of Cartographers. Which falls into the flip and write genre.

I really liked playing this game (and yes Gavin these are games, unlike that jigsaw puzzle Barenpark).

The ambush card is genius. Each season (rounds really) you shuffle one ambush card into the explore deck. So if you don’t draw an ambush card in a season it’s possible to have multiple ambush cards in the explore deck and naturally at that point draw multiple ambush cards in a season.

When you draw an ambush card you pass your sheet to the player next to you (direction indicated on the card). This is where you get to throw a spanner in the works for the other player. But they also get to do the same to you. If the drawn ambush creature is not surrounded then each empty space is a negative point at the end of the round. So obviously you are going to try and draw the ambush creature shape in the most inconvenient place on their map.

Relic cards forcing you to draw the next shape drawn over a relic space on your map can be annoying.

I do like the changing end of season scoring, and that it’s a combo of two of the four cards, not all of them. The fact these are drawn randomly at the start adds a nice bit of variability and replay ability.

Ok I like this so much I will be getting the expansions for it. Which are map packs, more ambush cards, skills card and whatever the Heroes expansion adds.

Cartographers Final Scores

My second and final game of the evening was teaching the amazing combotastic roll and write Three Sisters.

Compared to Cartographers and many others Three Sisters can be considered on the heavier side of things. Especially when things start comboing off. But it’s still such a fun game.

Three Sisters Final Scores

The preference from the new to this genre was they preferred Cartographers. But they really enjoyed them both. But plans were loosely put in place to play/try the even heavier Rome and Roll.

I think everyone had a fun evening game. I left with a game of Lords of Waterdeep on the go, and Liars Dice/Perudo starting up.