Category Archives: game night

game night

Tapestry of Dragons

Friday evening saw some Commander action taking place. This time it was against some ex-students.

The first game we played saw me take my Eldrazi deck out for a spin. But it was too slow, and none of us could stop Bob doing the inevitable and defeat us all. Once he had his Emrakul, The Aeons Torn out it was game over. I wasn’t finding any answers. I definitely wasn’t getting to my big Eldrazi hitters. All we could do was say “gg” through gritted teeth.

Our second game saw my Ur-dragon deck hit the table. Two cool things happened in this game. Firstly I got to play Tiamat. Which is an obnoxious card to play. Being able to get from your deck your five most nastiest dragons is obscene. It puts a big target on you as your opponents know what you just got.

Secondly despite having over 100 life I was still able to have my dragon horde swoop in and kill Bob. Giving double strike to them all really helped. Sadly only 20 points of that damage was Commander damage. Despite me trying to find a way to get that final single point of damage.

Taking Bob out meant I was also dead. But there was nothing I could do to stop the silly number of hydra tokens that were coming my way.

It was a fun evening of Commander. But my losing streak was continuing.

Saturday saw not only Diego playing Tapestry but Jonathan joined us as well.

Both had not played before. But that didn’t scare me off from teaching the game with Plans and Ploys (P&P), and the Arts and Architecture (A&A) expansions thrown in to the mix.

I had rigged the tech and tapestry decks so that we got to see the new cards from the newest expansion A&A. Plus we only chose civilisations from the two expansions. I also didn’t use the advanced capital city mats from A&A. However I did shuffle up both sets of landmark cards from the expansions before drawing four of them.

Even taking into account the above setting up, plus the addition of the fifth track and masterpiece cards. I don’t think with the expansions added into the mix there was too much additional stuff, or over complication to the game to make it too much for new players to take in.

I specifically advanced on the new Arts track because I wanted to see it in use, and try the new masterpiece cards.

Tapestry

I have to say I liked the new masterpiece cards. But not the card size! Can’t sleeve them unless I cut some sleeves down.

Loved being able to use the inspiration tiles to upgrade one of the resource tracks.

I was already a fan of the landmark cards after they were introduced in P&P. So having more of them is just great.

Another thing I like about the arts track is that you choose which type of income building you move to your capital city. It made hitting the landmark card trigger I had very easy.

I need to sleep on the above and get some more games in so I can expand on those very basic initial thoughts above. At the moment there is a germ of a thought that the above is too powerful. But is it? Does it balance out if others are also doing it?

I think this was the most I’d done completing rows and columns in my capital city. It felt pretty cool. It certainly looked pretty cool.

I knew Diego would like the game. But would Jonathan?

He did indeed like it. And that’s despite getting salty over the dystopia tapestry card I played allowing me to grab any landmark on the landmark board. Naturally I went with the tallest (on the off chance there was a tie for first place).

Plus the end of turn trigger for one of his landmark cards was an issue. Jonathan will explain better than me in the comments his issue with this. For me it was not an issue.

Anyway here are the final scores showing I had indeed broken the week long losing streak I’d been on.

You know how this post is ending.

Some gaming

Last night was the monthly club meet up for December.

Unlike the Friday session numbers which have been incredible (for us) this get togethers attendance was on par with previous ones.

We split into two groups of three. Which saw Gavin, Colin and Jonathan playing Ticket to Ride, followed by Love Letter: Batman.

Whilst Julie, Macin and myself played a game Macin bought along Adrenaline.

The boardgame stats app reminded my it was way back in 2017 when I last played Adrenaline.

Adrenaline

It was nice to have this back to the table.

Naturally a refresher was needed on the rules. But things soon came back to me, and we were all running around, shooting each other with cool weapons, picking up items, and trying to get the killing shot.

Adrenaline is as fun as I remember, and I’m glad Macin bought his copy along.

Final scores for Adrenaline

This morning on my day off I got to play a game of Vampire the Masquerade Rivals with Diego.

Today it was the two new clans from the new Wolf and Rat expansion doing battle.

Diego chose the nosferatu deck, whilst I went with gangrel.

I got off to a good start but seemed to run out of steam in the middle to late game.

Although I did burn one of Diego’s vampires. Which was pretty cool.

However the nosferatu agenda is pretty powerful, and soon allows them to catch up any lead others might have, and then pull ahead.

Final result of Rivals

After being beaten by Diego we had enough time to do a learning game of Fields of Green (the game I bought off Gavin last night).

I got Fields of Green over Amongst the Stars because of the theme. With the farming theme I’m more likely to get it to the table with Jonathan. He doesn’t do sci-fi (amongst other themes).

I really liked this engine builder.

A two player game is slightly different to a regular three or four player game. So I’d like to try the game at its higher player count.

It plays quite quickly really for two players. But with the higher player count a draft mode is added at the start of each round. Which I’m sure will extend the play time.

But there is a lot to like about the game, but I’ll talk more about that stuff after the next play.

In the meantime the final scores below will confirm that I’m on a three game losing streak at the moment.

Final scores for Fields of Green

Ok having played a new to me game my challenge stats have been updated. So let’s share that progress.

My current challenge progress

Finally it’s time to end on the usual high note of Jonathan’s photos.

Mining for stuff in Cornwall!

Last night saw me staying up way past my bedtime playing boardgames! Oh what a naughty stop out I was.

Ok let me explain.

Now that for the foreseeable future I have gainful employment which requires me to start at 5am (or 7am on a Sunday). As you can imagine I go to sleep around 7pm (Nico and Loki permitting!). Which coincidentally was the start time of our gaming session last night. But careful planning meant I knew I didn’t have to be up before the crack of dawn, and in fact could sleep in.

All I had to worry about was not falling asleep at the gaming table. After all with Jonathan and Jeff my opponents for the evening who knows what they would have been egged on to do by Nathan.

Our game for the evening was Tinners’ Trail. And like every learning game and first plays we do, we threw caution to the wind, ignored common sense, good practice, and read the rulebook at the table for the very first time.

Look when we read the rulebook out loud at the table, this is no Friends Reunion table reading of an old episodes script. It’s a hard thing to do. You are reading aloud, possibly paraphrasing, trying to parse what you are reading, trying to listen to the others at the table, answer questions. You get the picture. It’s like a Jim Davidson comedy routine waiting to happen.

But sometimes this is the only way we can do it. We let people know in advance it’s a learning game and all that implies. It’s why usually it’s a separate session from a regular club night (although as you know that’s not always the case). Those of us attending accept this and any other caveats.

Onto the game itself Tinners’ Trail.

Basically the game is about mining enough resources to sell, and then with that money buy victory points. And you do that over four rounds.

But it’s how you get those resources and how much they are worth that’s the interesting bit.

I decided very successful to drain Jonathan and Jeff of their opening cash and action points during round one so that I could pick up mining areas cheaply, and boost my cash balance. So I used my cards to help bluff and put my plan into action. Another element of this plan was to push up the bidding so the winner spent more. It’s that push your luck element of knowing when to drop out before getting stung paying over the odds for a rubbish plot. Which Jonathan did fall into the trap of once or twice, as did Jeff.

By the end of the first round I had no cards left. It wasn’t a drawback for the later rounds. Or it was, or should have been but I wasn’t punished for it. This is quite an aggressive thing to do that could back fire. Luckily in this instance it didn’t.

I like how the price for the two resources is determined at the start of each round by rolling three d6 dice (although they were not proper numbered d6). Which means that it could possibly be more practical focusing on mining one resource over another because it’s worth lots more.

Recently games that have a fixed number of rounds like Lost Ruins of Arnak or even Wingspan have left me feeling I’d like one or two more rounds. But Tinners’ Trail felt just the right length.

What you do get left wanting more of each round is more action points to spend so you can do more. But I also like that whole you have ten action points, here are the actions you can do and the action point cost of each. It makes you focused and trying to work out the optimum order to do them in.

I also like how resources within an area you are mining are limited. So you have to manage when the optimum time to mine them is based on their market cost.

Naturally there were one or two misplays and/or mistakes. But that’s something you accept is going to happen in a learning game. After all it’s a learning game!

But the important thing is I won. Quite comfortably in the end.

Tinners’ Trail is an enjoyable game. I’d definitely play it again. Would I be as successful next time? Who knows.

And before we finish with the last bit of the post the photo by Jonathan from the evening. I’d like to say a big big thank you to our hosts The Luxe for being so splendid.

Photo taken by Jonathan

Pity Win

Last night saw a Commander session at The Luxe with myself, Diego and new member Sam battling it.

Whilst Diego was playing with some of Sam’s decks. I played my Ur-Dragon deck that I hadn’t played in a long long time.

Some new cards had been added during that time, such as Tiamat, and one or two Nicol Bolas cards. So the deck was long overdue an outing.

The first game of the evening was over pretty quickly. I hadn’t hit my land drops, didn’t get to any of the mana rocks or ramp. Diego was doing much better with the enchantments deck he was playing, however neither of us had any answers to the problems Sam was presenting on the battle field. Especially when damage was getting doubled.

I stuck with the dragons for game two. Sam went to a new deck, and Diego stuck with the enchantments (I really should have made a note of the Commanders, next time).

By all rights I should have lost this game. However thanks to mercy or pity (take your pick which) from Sam I didn’t. I was down to 8 life. Sam needed help taking on Diego. So a deal was made. I wouldn’t attack him if he let me live.

That bought me time to get pieces into place and get dragons on the battlefield. My dragons would be coming in with haste and dealing damage based on the number of dragons I controlled to a player or Planeswalker. So when Sam finished off Diego I was able to play some dragons and chip away at his life, and then swing in for lethal and victory.

The final game of the evening I broke out the new Eldrazi deck. Sam and Diego swapped decks also. They both had life gain decks. Both adding counters to creatures. But the one Diego was playing was generating counters and tokens like crazy. On top of all that life gain.

I was going under the radar for much of the early game. I had plenty of land but no cheap creatures to get out. Rounds 6 and 7 were the earliest I was going to get anything out. Field of the Dead was going to help me get some 2/2 zombie blockers out.

Despite drawing Helm of the Host turn 2 I sat on it for most of the game. It might have given a big hint to my game plan and put a target on my back.

I was forced to play my Commander so that I could trash my land that enabled me to fetch a colourless creature. This deck isn’t built around playing the Commander. It’s a nice +1/+1 effect if out. But not a crucial part of the plan. However as I said I was forced into this because Diego was getting out of hand, and his flyer with 19 counters on could kill me his next turn. So I went and got Ulamog, the Infinite Gyre and took it out. Diego swore he wasn’t going to do that, but attack Sam with it. But previous turns that creature had been used to attack me. I wasn’t convinced.

Some how I got another turn and that’s when I played Helm of the Host and attached it to Ulamog. The token then swung at Diego. It was pretty much my last act of the game. Diego crushed me on his turn.

It was then a battle of the life gain decks. Both Diego and Sam broke the 100 health barrier. Neither were showing signs of getting the killing blow. The film for the evening had ended and the poor staff of The Luxe were cleaning up. A draw was called.

It was a fun evening. Sam’s decks were awesome and scary at the same time. Especially the one Diego was playing at the end. Can’t wait to play some more Commander.

Vampires and Monsters

I think if my maths is correct (and I’m sure Jonathan will confirm or point out my glaring mistake) we had 11 at last nights Friday gaming shindig. Which potentially makes it the best attended gaming session so far.

However being victims of our own success and our hosts cutting down on the available area we could set up and play in (they had cordoned off an area for their Christmas tree and seasonal decorations) things were a little cramped around our two tables. Luckily we didn’t need the third table up as that would have been an issue.

We settled on two gaming tables of a group of five and a group of six.

Jeff, Nathaniel, Rachel, Marcin and myself made up one table. So whilst the others played some game or other on their table, we played King of Tokyo Dark Edition.

I love the art in this new edition of the game. But then again I liked the art of the original version. Although obviously the colour palette used in the all new art work is darker.

The new wickedness mechanic is an interesting addition. It adds a new way to power up during the game. I didn’t manage to get one of the new wickedness tiles. But the ones Rachel and Nathaniel got looked like pretty cool bonuses to have.

The components in this edition live truly up to the deluxe description. The lightning bolt shape of the energy cube, the shaped tokens, the embossed box.

King of Tokyo Dark Edition

It’s a really nice edition of the game, and it’s still fun to play. But you have to like take that games, the Yahtzee mechanic, and player elimination.

In our game Marcin managed to get a points victory by hitting that magic number of 20.

Our second game of the evening was a learning game of Vampire the Masquerade Vendetta. And I mean learning game as in a live table reading of the rulebook as we set up and tried learning the game.

Vendetta is at its heart an area control game. But with a twist! Each player gets a random vampire clan that has a unique deck. And although everyone starts off with the same two named cards. What they actually do is different for each player. Then at the start of each of the three game rounds you draw two cards from your deck, select one to keep and one to put at the bottom of your deck. So slowly over the rounds your hand size gets bigger giving you more options each round.

There is however a catch! In each round you don’t get to play all your cards. You are always left with one card in hand. Which is cool as it means your opponents aren’t sure exactly which cards you have played. Especially if you also played cards face down on your turn. The bluffing you can do in this game is incredible.

I love all this. But also how you build up a picture of what cards your opponents have, but you never have a complete picture as there is always that new card you have no idea about.

I think a player aid would have been useful for players to remind them of the round structure. But that’s a minor quibble.

As you can see I ended up Prince of the City.

The final scores for Vampire the Masquerade Vendetta

Breaking from the new normal of finishing the post off with some of Jonathan’s photos from the evening (I’m not sure he took any) I’ll finish with an update on the progress made on the three challenges I set my self.

UPDATE 22/11/21: The natural order has been restored! Plus there is a great comment from Jonathan on this post too.

Winning in style

Our second monthly meet-up since club gaming sessions started back up happened last night.

Earlier it looked in doubt whether Jonathan or I could make it! For me it was dependent on whether mum felt up to dog sitting. She had been looking after them for most of the day while I was at work. Oh yeah I have a part time job that I started this week.

Luckily things worked out for both of us to be able to attend. Unusually for me I was the last one to arrive at The Luxe. Despite being on time. I’d been caught up with phone calls with family and friends, plus catching up with a neighbour after delivering a parcel that had been left with mum for them. So I wasn’t late, just not my usual early self.

There were 5 at the table and it was decided to play Wingspan “fully loaded” (all the expansions). I know Jonathan and I had both said we’d never play Wingspan at its full player count again. But here we were setting up for 5 players.

After a rules rundown for Colin who hadn’t played the game before, we started play.

I’d forgotten how long a max player count of Wingspan can take. I think including setup (which is pretty quick), rules explanation, the total time playing was a tad over 3 hours.

To be fair it didn’t seem that long.

But it’s funny to think it was only the previous Friday that we did a 4 player Civilization A New Dawn game in less time than this fully loaded 5 player game of Wingspan. I think Tapestry was around this play time as well. However Jonathan won’t play those games. The theme, and type of game aren’t ones he enjoys. And the duration of last nights game I suspect pushed the limits for Jonathan.

It certainly did for me, but for other reasons. I’d told mum I’d only be a couple hours! So I did have to apologise when I got home. The saving grace was she could have an easy day to day and not get up early.

The final scores are below. As you can see it was a very comprehensive win for Diego. And done in such style by achieving the holy grail of our two achievements for playing Wingspan of filling up all the spaces on the player board. But not only that Diego got the other achievement as well of getting a score over a hundred. And I think this was also the first physical game to break that barrier. So bravo Diego.

Final scores

And finally we finish with Jonathan’s photos of the evening.

It was a great evening of gaming, great banter, great fun, with great hosts.

A civil gaming night

Friday evening once again saw The Luxe hosting The Fenland Gamers. Once again the evening was well attended. In fact if there hadn’t been a couple of last minute dropouts due to life stuff, we would have been up to three tables and our best ever attended session.

Before hand I had put a call out for interest in playing Civilization A New Dawn (CAND) with the Terra Incognita (TI) expansion. It would be tight but it should be playable in the time we usually have for a game night.

As normal I got to The Luxe ahead of time to get the tables set up, and because it was a “big” game I was playing start setting up the board.

Luckily I have organised my copy of CAND so that everything each player needs (other than choosing a civilization) is in one bag. It speeds things up both setting up and tearing down.

As a group we decided to choose our civilisations randomly from new ones in the TI expansion.

Who got what civilisations

Then it was time to go over the rules. It wasn’t the best explanation, I was rusty (nearly 3 years since I last played it) and combat was left until one of us needed to do it.

TI changes things up pretty drastically for CAND. From setting up the board, introduction of fortresses and the objective cards related to them, exploring, districts, armies and combat, unique civilisation focus cards, new event dial, extended focus bar and government tiles. Oh and nearly forgot a fifth player (which should only be used with the expansion).

I enjoyed CAND. It did give that civ like experience in a streamlined game. And I really loved the focus track. However! With the addition of TI CAND gets taken to a new level for me. Spoiler alert, I won’t be playing CAND without the expansion. Yes it’s that good.

The unique civilisation focus cards make each civilisation feel even more unique than they already are. I love the growing map from exploration (something I forgot in game I could do). Fortresses were interesting. I liked that controlling them were victory conditions that if you lost control meant you lost that victory point. Which is the opposite to the other victory conditions, which once gained you don’t lose. So the fortresses become ways to deny an opponent from winning.

I liked the addition of armies and the tweaks to combat. It just felt better. It’s certainly an improvement. A big improvement. The government tiles are a nice addition, allowing a focus card with one on to be activated earlier but act as if it was one or two spaces more advanced depending on the tile. Districts is another great addition and can be very powerful when activated.

Naturally the event dial has changed to cater for the additions to the game. I also like how now when the appropriate space is reached on the event dial wonders get a trade token placed on them. This acts as a reduction to the cost of buying the wonder. When a second trade token will be placed on a wonder all tokens are removed off the wonder and it is discarded, and the one underneath revealed. I love how this means the wonder trade row does not remain static and stale.

As you can see from the photo above (I played red) I was cut off from everyone else. My path blocked by a fortress and a city-state. I failed on two or three attempts to capture the fortress (bad die rolls). My wagons couldn’t get passed the city-state. You can see why I’m kicking myself after the fact about forgetting to explore.

However despite not achieving a single objective and coming last I still had an enjoyable game. Jeff won. His civilisation ability would have been perfect for where I was on the board.

As is now the new normal for these club posts I end with a couple of photos taken by Jonathan.

Looking forward to our monthly meet up this coming Wednesday.

Winner, winner, chicken dinner

Two weeks has just flown by. Last night saw another club night of gaming on a Friday evening at our fantastic hosts The Luxe Cinema.

Once again the evening was well attended. And that’s despite life forcing two attendees to stay away until they are clean again! So instead of 10 attending we had 8.

I’d spent the afternoon combining the Oceania expansion for Wingspan into my copy of the game, in the hope it might get to the table in the evening.

However I’d forgotten Gavin had wanted to try Dune Imperium which I also had with me. So that once more hit the table. I’m not complaining I love the game. I got to try another leader Helena Richese, which was forced on me because Julie took Duke Leto this time. I do think the next couple of club nights I’ll be leaving the game at home, unless someone asks me to bring it along.

You can see below who played what in this game.

Who played what in Dune Imperium

I really liked Helena and her on going ability as it changed drastically how I played the game. Basically I didn’t have to worry about those spaces unless I wanted the mentat. It took the pressure off taking them before anyone else. The signet ring ability was also pretty cool. For me I was pretty restrained in using it to hate remove a card to deny the others. I only did that once to remove a card that when purchased pushed the player up one spot on all the influence tracks.

Like our game of Vampire the Masquerade Rivals, Gavin’s deck hated him! Which tainted his experience a little I think. It’s fair to say that Gavin didn’t enjoy Dune Imperium. Part of that was having to play cards with the relevant symbol on to go to a space. Often there would be a space he’d want to go to but not have the card to do it. I don’t see that as an issue. I’ve experienced it. I had it in the previous games, and I had it in this one. However I looked at what I could do, and tried to use those to set up a big future turn.

I was pretty chuffed that I got both Jessica cards and got to play them together. They combo nicely.

This game went to the last conflict round. Up for grabs were two influence track positions for the winner. This was crucial to my plan. Diego and I were neck and neck. I’d got two intrigue cards that would get me victory points. However I failed on one of them because I was short by 1 persuasion to buy one of the spice must flow cards. That would have nabbed me 2 victory points if I’d had enough!

I did have enough spice to buy the other victory point though.

The crucial part of my plan? Oh that was to win the combat, jump up two spaces on the Fremen influence track and take the Fremen alliance from Diego. Basically forcing a 2 point swing. Diego would lose a point and I’d gain one. That’s how things unfolded. My forces stormed to victory on the combat phase. And the victory was even more sweet having pulled off this point steal.

Final scores

Whilst basking in the glow of victory we decided to play For Sale.

I hadn’t played For Sale before. So after a quick run through of the rules from Gavin, bidding commenced.

There really isn’t much to the game.

However I enjoyed the bidding round. I like the choices you have to make. Like when to drop out, or do you try and force the price up to drain your opponents of money? I did deliberately start the bidding high on one occasion to drain the others of money. I think that worked this game as I was able to pick up the two highest value cards.

The purchase round was also fun. I liked the playing of cards blind then all revealing at the same time. I think it was easy for me to get the two highest value cards. All I had to do was save the two highest cards for those rounds. I also through away my lowest cards when there was no 0 cost card to get.

Obviously this time these tactics worked for me as I won.

Final scores

I liked the game. It’s relatively quick to play and teach. Has some decision making to make. It’s fun. A nice filler game.

I finish this post about a great evening gaming (any evening when I win the games I play is great) with a picture of the other table and some photos taken by Jonathan. I’m sure Jonathan will be kind to us and leave a comment sharing which games they played.

The other table

Rolling Wingspan

Earlier in the week a friend and club member (you never leave Fenland Gamers!) who had moved out of the area for life reasons, enquired if anyone was free Friday evening for some gaming because they were back for the day. Naturally I was as was Jonathan. So plans were made.

Last night saw the fruition of those plans.

At the appointed time Charlie, Jonathan and myself met up at The Luxe to catch up over a game or two (time allowing).

Our game for the evening was Wingspan plus both expansions (European and Oceania, although technically we had a third with the swift-start expansion also mixed in). We were using Jonathan’s copy of the game because he had everything already mixed together.

This was the first time since the start of world events oh so long ago now that I’ve played Wingspan in real life, and the second expansion Oceania. Which I was keen to do. It was also a first for Charlie who had never played the game before.

So after a rules run through from both Jonathan and myself for Charlie we started attracting birds to our reservations. Even with the expansions and particularly the nectar side I still think Wingspan is not too much to teach to new players. By the time they have taken a couple of turns they have the basics grasped. After that it’s getting to grips with building that engine and evaluating cards. You can’t teach that, just give advice.

Early on I got a nice resource engine going that meant every time I collected resources I was getting four instead of two, plus tucking a bird or two. I also had a cool end of round ability in place that allowed me to discard up to 5 food to tuck cards from the deck up to the same number of discarded food. That was a nice little synergy.

Charlie also had a nice little extra value set up on the food as well. I think Jonathan was the only one who wasn’t getting extra resources when doing a food run.

So what did I think of the Oceania expansion? I liked the nectar. Having a wild resource that is basically use it or lose it, is nice. But throw in the majority end of game scoring for who used the most nectar in each of the three habitats does add a nice additional tactic and battleground during play.

The end of game ability was a new addition if I remember correctly. I nearly played a card with one that would have given me three/four additional points at the end. But that card got tucked. However I like the idea.

I do like the new player mats and the changes to them. I’ve already mentioned the nectar. But now some of the spaces allow you to discard a card or resource to reset the bird feeder or the bird trade row before doing the action on that space. Plus similarly you can on some discard either to get that extra card, egg or food. I love this change. That increased flexibility makes things easier and doesn’t favour one engine type over another.

As for the other additions of more birds, more bonuses, more end of round stuff. The more the better.

There has definitely been an effort with the expansions to make the eggs tactic a less viable route to victory. Which is a welcome design choice. Having various paths to victory keeps the game fresh. With all the cards from all three expansions mixed in the odds of getting that raven combo in the opening hand is greatly reduced. Which isn’t a bad thing either.

I think I was the only one of us to get something from their bonus card. And as you can see from the end of round scoring I cleaned up there too.

As you can see from the final scoring I ran away with the victory. Sadly fell short of the 100 point barrier.

Charlie had to hit the road after the game finished. So after saying our farewells I showed Jonathan Rolling Realms. I’m so impressed by the component quality.

I’ve said this before, but I don’t care what you think of the games by Stonemaier Games, the one thing you can’t take away from them is the amazing production quality of the games. They go above and beyond setting the standard others are judged by.

I love the large chunky d6 dice that come with Rolling Realms. Card used for the dry erase boards is a nice thickness. You get dry erase pens, little clothes to clean them with. Plus that amazing tough textured paper (first introduced with Wingspan) for the rule books.

There aren’t many components in a roll and write but this knocks it out of the park.

We ended up having a game of Rolling Realms.

Now I liked Rolling Realms. I like the puzzle element of it. I love the variability.

Even though each round has 9 turns they pass pretty quickly. Before you realise it you are on that final turn wishing you had one or two more turns left.

Naturally for us playing the game for the first time we were learning the realms for the first time also. One or two were a little confusing at first. The actual general rules are pretty quick and easy to pick up.

As a roll and write Rolling Realms is pretty solid. There is no player interaction. Which makes it perfect for playing remotely using a webcam. It’s great for large group play because of this, and supports an unlimited number of players. Which is pretty unique. Naturally you need enough copies of the game to support the number of players or use the print and play.

As you can see the game was pretty close, it basically came down to me having 3 more resources than Jonathan.

I had a great evening, it was great to catch up with Charlie. And the icing on the cake I beat Jonathan (twice).

I finish this post with a couple of photos taken by Jonathan of the evening.

Monthly Meetup October 2021

Last night saw the first monthly meet up since global stuff kicked off.

It was looking like the trend set by the fortnightly Friday sessions of being well attended was going to continue. However we ended up with half the numbers expected turning up. Life changes plans, and the assumption was it had indeed changed the plans of those unable to attend.

However it can not be said we did not give a socially suitable amount of time for them to arrive before starting to play Dune Imperium.

I know it’s hitting the table a lot at the moment. However Marcin (a new member) had wanted to try the game as it was on his list of games to get. And who am I to disappoint?

So after a run through of the rules, the battle for Arrakis commenced.

Once again I played Duke Leto. I like the powers of the character, that discount makes a big difference. It allowed me on round three to get the extra agent and the seat on the high council. Jonathan likes playing Paul.

In this game despite having the solari to get the extra agent and on the high council in the first round I didn’t get the cards to do either in the second round. So that round ended up being a setup round.

I was also pretty slow in getting started on the score track. However I made up for that and soon caught up.

I did manage to get some good extra card draw going during the game. So I was pleased with that.

In one of the stage 3 conflict rounds near the end I did play an intrigue card to help Jonathan win the conflict against Marcin, and get me third place. It didn’t matter at that point if Jonathan got two victory points. But it did if Marcin got them as he would have been a point away from victory.

Our game nearly had me winning in round 9 but I couldn’t scrape out that extra victory point to do so. Which meant for the majority of the last round there was a three way tie for first place until Marcin bought a Spice Must Flow Card in his reveal stage to get the winning point.

In that final round I managed to avoid Jonathan stealing a victory point from me, and failed to return the favour. Which felt good to deny him that. Would have been better to have flipped his plan on him and to have won. That would have been a sweet sweet victory. But sadly in this reality it never happened.

Final scores

It was another fun evening of gaming. Looking forward to the next club night. And a big big thank you to our hosts for the evening The Luxe cinema.