Category Archives: game night

game night

Rolling Wingspan

Earlier in the week a friend and club member (you never leave Fenland Gamers!) who had moved out of the area for life reasons, enquired if anyone was free Friday evening for some gaming because they were back for the day. Naturally I was as was Jonathan. So plans were made.

Last night saw the fruition of those plans.

At the appointed time Charlie, Jonathan and myself met up at The Luxe to catch up over a game or two (time allowing).

Our game for the evening was Wingspan plus both expansions (European and Oceania, although technically we had a third with the swift-start expansion also mixed in). We were using Jonathan’s copy of the game because he had everything already mixed together.

This was the first time since the start of world events oh so long ago now that I’ve played Wingspan in real life, and the second expansion Oceania. Which I was keen to do. It was also a first for Charlie who had never played the game before.

So after a rules run through from both Jonathan and myself for Charlie we started attracting birds to our reservations. Even with the expansions and particularly the nectar side I still think Wingspan is not too much to teach to new players. By the time they have taken a couple of turns they have the basics grasped. After that it’s getting to grips with building that engine and evaluating cards. You can’t teach that, just give advice.

Early on I got a nice resource engine going that meant every time I collected resources I was getting four instead of two, plus tucking a bird or two. I also had a cool end of round ability in place that allowed me to discard up to 5 food to tuck cards from the deck up to the same number of discarded food. That was a nice little synergy.

Charlie also had a nice little extra value set up on the food as well. I think Jonathan was the only one who wasn’t getting extra resources when doing a food run.

So what did I think of the Oceania expansion? I liked the nectar. Having a wild resource that is basically use it or lose it, is nice. But throw in the majority end of game scoring for who used the most nectar in each of the three habitats does add a nice additional tactic and battleground during play.

The end of game ability was a new addition if I remember correctly. I nearly played a card with one that would have given me three/four additional points at the end. But that card got tucked. However I like the idea.

I do like the new player mats and the changes to them. I’ve already mentioned the nectar. But now some of the spaces allow you to discard a card or resource to reset the bird feeder or the bird trade row before doing the action on that space. Plus similarly you can on some discard either to get that extra card, egg or food. I love this change. That increased flexibility makes things easier and doesn’t favour one engine type over another.

As for the other additions of more birds, more bonuses, more end of round stuff. The more the better.

There has definitely been an effort with the expansions to make the eggs tactic a less viable route to victory. Which is a welcome design choice. Having various paths to victory keeps the game fresh. With all the cards from all three expansions mixed in the odds of getting that raven combo in the opening hand is greatly reduced. Which isn’t a bad thing either.

I think I was the only one of us to get something from their bonus card. And as you can see from the end of round scoring I cleaned up there too.

As you can see from the final scoring I ran away with the victory. Sadly fell short of the 100 point barrier.

Charlie had to hit the road after the game finished. So after saying our farewells I showed Jonathan Rolling Realms. I’m so impressed by the component quality.

I’ve said this before, but I don’t care what you think of the games by Stonemaier Games, the one thing you can’t take away from them is the amazing production quality of the games. They go above and beyond setting the standard others are judged by.

I love the large chunky d6 dice that come with Rolling Realms. Card used for the dry erase boards is a nice thickness. You get dry erase pens, little clothes to clean them with. Plus that amazing tough textured paper (first introduced with Wingspan) for the rule books.

There aren’t many components in a roll and write but this knocks it out of the park.

We ended up having a game of Rolling Realms.

Now I liked Rolling Realms. I like the puzzle element of it. I love the variability.

Even though each round has 9 turns they pass pretty quickly. Before you realise it you are on that final turn wishing you had one or two more turns left.

Naturally for us playing the game for the first time we were learning the realms for the first time also. One or two were a little confusing at first. The actual general rules are pretty quick and easy to pick up.

As a roll and write Rolling Realms is pretty solid. There is no player interaction. Which makes it perfect for playing remotely using a webcam. It’s great for large group play because of this, and supports an unlimited number of players. Which is pretty unique. Naturally you need enough copies of the game to support the number of players or use the print and play.

As you can see the game was pretty close, it basically came down to me having 3 more resources than Jonathan.

I had a great evening, it was great to catch up with Charlie. And the icing on the cake I beat Jonathan (twice).

I finish this post with a couple of photos taken by Jonathan of the evening.

Monthly Meetup October 2021

Last night saw the first monthly meet up since global stuff kicked off.

It was looking like the trend set by the fortnightly Friday sessions of being well attended was going to continue. However we ended up with half the numbers expected turning up. Life changes plans, and the assumption was it had indeed changed the plans of those unable to attend.

However it can not be said we did not give a socially suitable amount of time for them to arrive before starting to play Dune Imperium.

I know it’s hitting the table a lot at the moment. However Marcin (a new member) had wanted to try the game as it was on his list of games to get. And who am I to disappoint?

So after a run through of the rules, the battle for Arrakis commenced.

Once again I played Duke Leto. I like the powers of the character, that discount makes a big difference. It allowed me on round three to get the extra agent and the seat on the high council. Jonathan likes playing Paul.

In this game despite having the solari to get the extra agent and on the high council in the first round I didn’t get the cards to do either in the second round. So that round ended up being a setup round.

I was also pretty slow in getting started on the score track. However I made up for that and soon caught up.

I did manage to get some good extra card draw going during the game. So I was pleased with that.

In one of the stage 3 conflict rounds near the end I did play an intrigue card to help Jonathan win the conflict against Marcin, and get me third place. It didn’t matter at that point if Jonathan got two victory points. But it did if Marcin got them as he would have been a point away from victory.

Our game nearly had me winning in round 9 but I couldn’t scrape out that extra victory point to do so. Which meant for the majority of the last round there was a three way tie for first place until Marcin bought a Spice Must Flow Card in his reveal stage to get the winning point.

In that final round I managed to avoid Jonathan stealing a victory point from me, and failed to return the favour. Which felt good to deny him that. Would have been better to have flipped his plan on him and to have won. That would have been a sweet sweet victory. But sadly in this reality it never happened.

Final scores

It was another fun evening of gaming. Looking forward to the next club night. And a big big thank you to our hosts for the evening The Luxe cinema.

The spice flowed

Last night saw the (for now) fortnightly Friday Evening gaming for Fenland Gamers at our regular hosts The Luxe cinema.

As usually I got there early to set up the tables. Some-one has to do it. It saves time and means some-one is there to welcome folks as they arrive.

Last nights session was one of our best attended, if not the best, with eight members turning up for gaming plus one member of the general public who joined us.

We split into two groups for gaming, of four and five. Although thinking about it we could have gone to three groups of three.

However we did what we did, which saw Jeff, Jonas, Rachel and myself battle over the planet Arakas in Dune Imperium. Whilst the other group played Istanbul, followed by Saboteur.

This was the first time I’d played Imperium with the full player count. Whilst the others were new to the game and chose from the one pip player boards, I went with Duke Leto Atreides a two pip player board.

I got the extra agent/worker pretty early on. What I found interesting was in the previous two plays with the lower player counts I didn’t think the extra worker made much of a difference, gave very little advantage. However in this full player count game I think it made a big difference.

Intrigue cards also proved to be very impactful in this game too. Plus we were seeing more cards in the trade row, and got to see some cards that required you to move down a space on an influence track as a payment. I hadn’t seen them come out before.

In this game apart from the opening water you get at setup, I never had water after that all game. I did get much spice either. I was all about the solari (money).

I think Jeff is correct and we played the Alliance rule incorrectly. Which needs double checking before the next game. So that kind of puts a big asterisk next to this win.

However even with the cloud over the victory I won. And I’ll take that. Imperium still pips Lost Ruins for me.

Jonathan rides the great worm to victory!

What a Friday.

It started out taking yet more clothes to the Salvation Army drop off spot in the Tesco car park. And ended with Jonathan somehow winning our second game of Dune Imperium!

I hadn’t planned on gaming. But after the roads in the area decided to throw spanners in the works for the majority of those planning to go to the Friday gaming session. Tied in with the petrol panic buying taking out others (what is this 2002 again?) I didn’t want Jonathan and Julie to be left high and dry at the last minute.

So I quickly got ready, grabbed a bag that already had games in it, and left for The Luxe.

I set up the new round table, and awaited the arrival of the others. Because I hadn’t made it to the previous Friday gaming session I hadn’t met Julie before. So introductions were made. Then Jonathan arrived and a game was chosen for the evening.

Our game for the evening was Dune Imperium.

I thought Dune Imperium played ok with two players. But with three it was great. Taking into account setup, teaching the game to Julie, the whole thing took about two and a half hours to play. Which is pretty good.

If I was asked to choose between Dune Imperium and Lost Ruins of Arnak, which I both really like. Imperium edges it for me.

The unique player abilities (which I believe the Arnak expansion adds), the combat, twice as many rounds, the influence tracks, the worker placement plus the reveal stage, dual use cards, the take that element. Oh and that the scoring is much closer. Just tip it in favour of Imperium.

Next time I play Imperium I’m going to use one of the more difficult leaders to play. The fact they rank the leaders in order of difficulty to play is a great little touch.

Whilst playing we were asked a couple of times about the game we were playing. Now get this one of them had met/knew Frank Herbert! How frickin cool is that? Plus what are the odds that whilst we are playing a game based on the Dune books in a small single screen cinema, in a Fenland market town (some would argue with delusions of grandeur, after all it is the Capital of the Fens) we would bump into such a person?

I had a fun time despite everything going on. It was great meeting a new club member.

Testing,Testing,1,2,3,Testing

It’s been a long time since I rock and rolled
It’s been a long time since I did the stroll
Ooh let me get it back, let me get it back
Let me get it back, baby, where I come from
Led Zepplin, Rock and Roll

It’s been a long time since we gamed at The Luxe.

But last night we finally returned to our gracious hosts for a test gaming session with limited attendance.

The plan was hold a game night at The Luxe. See how it went. Review the evening and make a decision about restarting regular club nights.

Our game for the evening saw Lost Ruins of Arnak hit the table. A game that joined my collection over a year ago and remained unplayed until last night. I hadn’t even punched the cardboard until Tuesday when I discovered I hadn’t even done that.

Naturally I arrived a few minutes before the designated start time for the evening to get set up. It’s a little thing but it does ensure that the majority of our game time is spent playing and not setting up and packing away.

And that brings me to my main comment about the Lost Ruins of Arnak. It’s a lot of setting up. Lots of fiddling about with mixing up tokens and placing them on the board, shuffling decks, shuffling of piles of tiles.

Once you start playing it’s a lovely game, a great mash up of deck building and worker placement. I can see why this was getting a lot of buzz when it came out.

I love how it’s 5 rounds and that’s it. It forces you to focus. And seems a popular mechanic in some great games (Imperial Settlers and Wingspan come to mind). Like those other games you are left wanting at least one more turn. Which I like.

Also like those other games you start off not being able to do much and as the game progresses you are able to do more and more on your turn as you buy items or artifacts to make your deck more powerful.

Naturally there were misplays and a need to refer to the rule book on a regular basis through out the evening. Our impression of the rule book was it wasn’t great. We found trying to find information not easy due to it being spread over multiple pages, if it had what you were looking for. Plus on more than one occasion we found that it was also unclear in the information it was giving. I think our best example of this was artifact cards, buying them and using the ability straight away.

I loved that new cards (unless an artifact) went on the bottom of the deck. Getting to use the new cards quicker is cool.

The research board is a great addition as you race the other players up it to claim bonuses before the others.

I was surprised how few sites we explored to. In the end there were 4. I think it’s more that we all got distracted by the research board at the cost of exploring.

Jeff took the honours and romped home to the victory. Sadly I came last by a point to Jonathan. So now I got to live with that until I can return the favour and crush him.

The general consensus around the table was we liked Lost Ruins of Arnak. Definitely a game we want to get back to the table (aren’t they all?)

It was felt the evening went well. We all felt safe enough. The precautions our host have in place to mitigate risk were excellent. Although the cinema wasn’t busy, no crowds in the foyer. So we decided to go ahead with holding regular gaming sessions again. But at a slow, cautious pace. What that means is instead of weekly gaming sessions on a Friday they will be fortnightly. As for the monthly meet up. Before starting that up we decided to get some feedback from the club members about the best night to hold that.

For those interested we are asking that those attending are either vaccinated against covid and/or have taken a LFT (which is negative) in addition to any requirements that our hosts The Luxe require.

I’m hoping to get Dune Imperium, Star Wars Outer Rim, Rolling Rome and Vampire the Masquerade Vendetta to the table over the coming weeks.

Crushed Eggs!

Last night there was another virtual game night for Fenland Gamers.

Sadly it was just Jonathan and myself that were able to virtually meet up to play games. So mirroring one or two of the real life meet ups of yester year.

At Jonathan’s suggestion we played a game of Wingspan. It’s not as if I’m going to say no. We both love the game. So I started a three player game with an AI player taking the third spot.

I should screen shot my opening cards and discuss my decisions about what to keep, etc. I’ll do that for the next game. In the meantime all I can remember about this games starting cards is that I had a bonus card that synergised with the final rounds end of round bonus. That I had two cards in hand that not only counted (if played) towards my bonus card (and by implication the final round bonus) but also allowed the setting up of a tuck engine on the grasslands.

I think I only took the initial draw cards wetland action once, and that was my first action if I remember correctly to grab a bird needed for the engine. After that all my card draw was coming from doing an egg run.

During play I had guessed Jonathan was struggling. He was taking a lot of draw cards actions. Jonathan was hunting for something. Later during the game my suspicions were confirmed when Jonathan posted a message on Discord (and I’m paraphrasing here) that the cards in this game indeed hated him and were conspiring against him.

The final scores did surprise me. Especially Jonathan’s. His claim that this was his worst scoring game ever, was probably right. I don’t remember him doing so poorly.

But that’s the nature of the beast. You see it in every game. Sometimes the stars don’t a line, and everything seems to be working against you. In these situations I think it helps to be the optimist and write the game off as one of those things that just happen, and next time will be different. It’s not fun as it’s happening, and can be frustrating. But you have to play to the last turn on the last round. Things might turn around.

It’s like the game of Epic the Card Game I had last week (lucky for the world the app doesn’t allow you to replay the whole game to record it). Early on in the game I went down to 2 health. Whilst my opponent was gaining life also. It wasn’t looking good.

But drawing into the two cards above I was able to stabilise by removing big threats from attacking, and basically neutralise tokens. This bought me enough time to draw into hopefully solutions to whatever the current threat on the board was.

There has even been games of Star Realms like this. I’ve been on one authority with my opponent in the 60s, and still hung in there and won! That game might actually also be on YouTube. There have been numerous games of MtG like this. Plus just as many that didn’t pan out.

When there is a turn around like the above they become epic gaming moments that you retell time and time again. The boardgaming version of “this one time in band camp…”

I’m digressing from the fact I crushed Jonathan, and had to settle for the fact the only banter was by sharing the above screen shots showing the emphatic victory on social media.

Afterwards we agreed to start up another game of chess via discord. This time it’s Jonathan’s turn to be white.

Got a virtual ticket to ride

Last night our game club Fenland Gamers held another virtual game night.

We had a new (not new to the club) member join us for the virtual game night, so I added their Asmodee username to my Asmodee friends list. I do this through the Asmodee web page. It’s easier and quicker that way. It does make sending game invites a lot simpler if folks are in your friends list. Once that was done, it was deciding what to play based on the overlap between the apps everyone owned. Which was either Carcassonne or Ticket to Ride (TTR). There were other overlaps but not for everyone.

Our game for the evening was Asmodee digitals TTR. I’ve not played the TTR app in years, and even then it was just me against the AI. So it was a first for me to be playing it online. I definitely needed to remind myself of the interface. The last time I had played any version of the physical TTR was the New York version in 2018. The original TTR I last played in 2017, and the TTR UK was 2016 on 18th March. Literally a day short of being a full on 5 years to the day!

We started off playing the original base game of TTR because I didn’t know what expansions everyone had. Which I needn’t have taken into account. It was pointed out over discord during play that only one person (the one starting the game) needed to have the expansion.

I wasn’t doing amazing in the first game, I put that down to getting back into the swing of things. Even though I didn’t win, I wasn’t last, and scored more points than Jonathan.

The second game was using the TTR UK map. I think out of the versions of TTR that I have played so far over the years, this is one of my favourite maps to play. I like the having to purchase technology to open up various parts of the map, get extra points for competing routes etc.

One annoying thing did happen right at the end when I was going to share the detailed results for the TTR UK map. It crashed! And every attempt since to go back into the game (not the app) to get those results sees the app crash. So Jonathan kindly sent me the images you see above. Sadly the UK map does not show the completed routes at the end of the game. It’s the board state just as before I trigger the end of the game and the final round. But it does show that I got the New York route that was worth a massive 40 points plus the bonus points I had from the technology cards.

Despite that app crash at the end I think that the combination of using official app versions of a game along with discord for voice/text chat works really well, especially if using a tablet device. My experience with the virtual tabletop apps hasn’t been great. Especially their iOS versions. Nope for me official app version on the iPad, and use my iPhone with headset plugged running the discord app for the chat. Works a treat.

Anyway we all had a good time. That’s the important part.

Wingspan – 100 point barrier broken!

A bit of a sensational post title, many many other players have achieved this. But this is a first for our group.

But before I go into how that was achieved I just want to sing the praises of one of the Wingspan apps features that I really like. That feature is the Preserve Archive.

When you finish playing a game before returning to the main menu you are given the option of saving that game to the reserve. I’ve been doing that for all the games I have played so far (I only play Wingspan against my friends online). So it’s like keeping a running record of those games, which I really must turn into data that can be analysed and graphs drawn (wish there was an easy way to get to this data). But it really is cool being able to go back and look at the detail of everyone’s final board state.

Yesterday I got to play three games of Wingspan.

The first game of the day was a three player game with Jonathan plus an AI opponent during the afternoon.

For some reason the Switch version of the app decided to play up by crashing. And then once back up and online, deciding to play the background music so it sounded corrupted! Even quitting and go back in didn’t seem to fix it. But I soldiered on through this adversity to tie the game with the AI. Which was given the win on some bs tie breaker.

The second game of the day was later in the evening and saw Jeff joining in to make it a four player game. Having done absolutely nothing between games to rectify the earlier sound issue, it was now fine!

It wasn’t until the later stages of the game that I decided to look at the board states of the others. I was horrified to see Jonathan had both Ravens out. But he was struggling for some reason (He’ll hopefully put his experience and reasons in the comments about this). I still thought the game would go to Jonathan.

So I was pleasantly surprised that I scored more points than him. And I’ve only just noticed I scored the exact same score as I had in the earlier game. Alas thus was not good enough to beat Jeff, who romped home to his first win. I suspect he’s been practicing.

We started our third and final game, after all our first game had taken about an hour. There was time for another. Or so we thought. Jonathan noticed it first. But this third game was taking an age. Despite taking our turns almost instantly (there was no AP going on), the little egg timer would appear and be there for minutes (never timed sadly). Something was up. But we were committed now. It was well over two hours for the game to finish.

The game did finish though, and when the dust settled, scores tallied. Not only had Jeff hit the 100 point barrier, I had smashed through it and got the win with 102 points. Just like buses if I was to use an old tired cliche.

As you can see below I needed to set up a card draw engine to get cards into hand to fully utilise my bonus. So I took the early decision to forget the end of round objectives and try and get as many birds in hand as possible. I certainly got a lot of value out of tucking cards, such as draw another card, gain an egg, discard a wheat to tuck two, gain a wheat. Because I was drawing so many cards I was able to cherry pick cards that fitted in with my plan and deny the others.

This morning I realised I should have scored 103 points, but failed to tuck and draw one more time on my last turn! I was too set on making sure that I had 8 cards in hand to max out my bonus, forgetting the last tuck replaced itself. That slip could have cost me the game. Many a game has been won by a single point.

I did miss out on 2 points from the final turn. Basically if I had the nest space I could have gained a further 2 eggs. But I was 100% full, no room at the inn. So not an option.

Below are the final board states for both Jeff and Jonathan.

As you can see Jonathan was one bird from completing a self set achievement of completely filling his reserve. The next achievement for us all to try and beat.

I’ll leave you with a parting gift of Wingspan tallying up the final scores. While watching this 30 second clip (the Switch is great at creating these) trying and imagine being Jeff and thinking you’d got this. Then it dawning on you that I had a lot of tucked birds as they got added to my score, and you had just been beaten. I can still here the echoes of Jeff screaming “noooooooooooooo!”

Back to other stuff in the next post.

Aggressive City Building!

Last night saw 5 members of Fenland Gamers meet up virtually to play games.

The clubs discord server was used to host the evening, and made use of its text chat channel and an audio chat channel.

This side of the evening seemed to work really well, especially the audio chat side. Despite a dip in audio quality from time to time, I enjoyed our banter during the game.

Our first game of Carcassonne was just the base game, no expansions. Both games that we played used the following options:

I do like the dead and remaining tiles features. It’s so handy seeing what tiles are left. It offers hope that you might draw the tile you want, or snuff out that hope knowing you will never complete that town. Dead tiles I like as they act as a constant reminder you or your opponent will never complete that town or abbey.

I got screwed by Oli early on with him tying up two of my meeples for the whole of the game. I was playing at a big disadvantage then. So I was chuffed I drew last place. It was the best I could hope for.

Gavin on the other hand I think was a bit shell shocked with the aggressive play and the whole stealing towns off of players. And I can see how it may be seen a bit cutthroat. But that’s how I’ve always played the game, whether against others or an AI.

Jonathan was able to claw out a victory for the first game.

Our second and final game of the evening used the following expansions:

Naturally with the expansions being used the game took longer to play. But I do enjoy playing Carcassonne with them. It’s why I have them for the physical game as well. I didn’t include the Princess and Dragon expansion because I knew Jonathan wasn’t a fan of it. Although with this many players it would become so tactical, and yes add even more playing time.

There were some great battles going on in this game for control of towns and fields. One of those battles involved Jonathan, Oli, and Gavin for control of a field. It looked right up to the last two or three tiles that Jonathan had it. But Oli managed to steal it from him and the win.

We had a great time playing a classic board game using a really great digital version.

Now to organise the next virtual game night.

A virtual game night

Last night we had a virtual game night!

I know shocked me as well. It shouldn’t have but it did. Especially considering I’m the one that suggested it in the first place!

Last week I posted on our clubs discord server asking if anyone was up for a virtual gaming session, giving a day and time for when it would happen. But there was no response. So I assumed there was no interest.

Fortunately I happened to be on the clubs discord server at the right time last night as two others turned up to play!

After some brief chatting, exchanging lists of board game apps that each of us owned, and finding some games that we all had, we settled on our first game to play.

That first game was Tokaido. I like the game a lot. It’s a beautiful, peaceful, game. Somehow Jonathan won the first game, whilst Oli won the second game.

Our second game of the evening was Love Letter.

I wasn’t sure about this app. I love the game. But could this app capture the whole play experience?

I was pleasantly surprised. It wasn’t a bad attempt at capturing the game.

Mechanically the app is spot on. It’s Love Letter. The interface took a little getting used to. But that was a quick learning curve. I liked that when setting up an online game you can adjust the number of points needed to win. And you can switch on or off the stars that appear on a card telling you how many of that card you have seen.

I liked the banter it has where you can cause a speech bubble to appear that hurls an insult or praise. And we did that from time to time through out our game. But we were also exchanging banter via our discord chat channel. That helped a lot in the attempt to capture the tabletop experience. Maybe if we used voice it might have helped to get even closer to the tabletop experience.

For the record I had a comfortable victory.

After that win, we called it a day for the virtual games evening. It was a fun time. I’ll have to suggest doing another soon.

A couple of days ago playing Wingspan with Jonathan we hit a first for me in the game. We achieved something that I had not done in the few games I’ve played of Wingspan both physical or digital.

Firstly we drew for first place on all of the end of round objectives.

Secondly, same game, Jonathan and I drew on points after the end of game scoring had been completed.

The app gave Jonathan the win on a tie breaker which was who had the most resources left. He had 1, I had none. Robbed. It should have been left at a draw.

That contested win means Jonathan has the advantage with our current game score line being 3-4 to Jonathan.