Category Archives: ages

ages

Lost Gods And Pyramids 

Yesterday morning I had to visit the local post office collection point to pay import duty of £12.88 on my Kickstarter copy of AGES. I don’t mind paying the duty. I do mind that £8 of that fee is the criminal “handling fee” paid to the post office. But I had the final production copy of the game I was excited to open it up. More on this later in the post.

So lunchtime yesterday Jonathan and I met up to play Kemet and Last Will.

We were going to start off with Kemet. Sadly as we were setting up it was discovered that there were no pyramids (and later it clicked no creature miniatures). This was the source of a little amusement to Jonathan. It’s fair to say I was not exactly happy with this poor quality control by the publisher. 

But I’ve logged a support call with the publisher. So another test of a publisher has started.

So with the bits of Kemet I did have packed away, we setup and learnt Brewsters Millions. Oops no we didn’t, it was called Last Will, which is really the board game of the movie without the license. 

Although not nearly as bad as say Guilds of London the iconography of the cards does take a little decoding. Having individual player reference sheets would help with this. Sadly none are included with the game. 

I liked that seeing as we were playing a two player game it made adjustments and gave us both an extra counter to block off one of the card/worker/action selection spaces. That blocking took place before selecting of a space you wanted took place. But that selecting of the space you wanted also acted as player order for the later phases. 

I felt the “worker placement” phase limited, and frustrating. You have a max of two “workers” you can place, although it could be just one depending on the previous phase and the card/worker/action space you selected. I would have liked a way to get an extra “worker” to use here. 

I did like the changing card market place, that adjusted the card types populating it depending on round. So no “I’ll get that card next turn”, you won’t because it goes and gets replaced by something new.

You are building a “engine” in front of you on your tableau for spending money. But it’s also possible to get bonus actions. So for example my “engine” was giving me two extra actions each turn. Your starting tableau has a fixed capacity to start with, but it can be expanded using one of the options available in the worker placement phase.

The instructions could be written more clearly. But isn’t that a common complaint about games? We found bits confusing or just not clear.

I enjoyed Last Will. It was fun. I’d definitely play again if it was bought to the table. And that’s despite Jonathan winning!

Our second game was AGES. Now I know Jonathan doesn’t like deck builders! In fact it’s one of his least liked mechanics, sitting just above his least liked of roll and move. 

But still Jonathan played AGES.

I really do like the final production of AGES. The cards look stunning and they are good quality. The box is beautiful, and enough space to store all the cards sleeved. A little thing, but there are two foam blocks to keep the cards in place inside the box. I like that, attention to detail. The rule book is a big improvement over the original one. Overall this is a very good, no that’s wrong it’s a high quality produced game. 

There wasn’t much take that going on in our game. Maybe that’s due to the cards that came out. I think I was the only one playing locations and using their abilities. But that’s just the luck of the draw and trade row!

Jonathan struggled with the text size on the cards at times. But we are old, and eye sight at times can let us down. On a serious note though, although an issue for Jonathan it’s not unique to AGES. Imperial Settlers, War of the Ring to name one or two others that have the same issue. 

The elite phase of the game is one of my favourite mechanics of the game. I ended up buying one elite character just to stop its elite phase ability. It had hurt me that turn costing me points, because I had no starter cards left to get rid of, and had only good cards in my hand.

It was interesting watching Jonathan playing. He was scrapping a lot less than me, and buying more of the 2 gold value cards. So his deck was way more “bloated” than my lean and mean deck. That may in part due to Jonathan having less opportunities to scrap. He was aware of the value of getting rid of the starting cards. 

I have to admit I thought Jonathan was going to win with lots of little points. But in the end my convincing victory would have been a lot closer, if not a loss due to a misplay by Jonathan. If Jonathan had managed to buy the elite character I bought triggering the end game, that would have stopped me buying it, and would have ended the game. Plus those points I lost because of that elite phase would have come back and haunted me and cost me the win. 

Jonathan liked the Splendor like aspect of collecting the icons and having them out in front of you, and their dual use to trigger abilities and reduce the cost of elite characters.

As I said Jonathan doesn’t like deckbuilders. He’s also not a fan of sci-fi, and fantasy themes. Which just about covers most deckbuilders. So having one that uses a historical theme means at least the theme was more likely to appeal to Jonathan. 

So when Jonathan said he didn’t dislike the game that’s a big deal. Especially when you consider how he feels about the mechanic.

Me? I really like the game. I love the deckbuilder mechanic. I love looking for those combos, and pulling them off. 

It’s easy to screw up a deckbuilder, just look at the World of Tanks deckbuilder. It’s disappointing that folks can easily get hold of that travesty of a deckbuilder, whilst AGES that really deserves a wider audience isn’t as easily available or known about. 

I really do hope a bigger publisher having seen the final version picks this up, and gives it the marketing love it deserves.

Oh and I love the playmat. 

So despite the shock of the missing bits from Kemet, I had a great afternoon playing games with Jonathan. 

Prepare for battle…

Hot on the heals of the announcements last week for Epic of the game day kits and store tournament kits comes this new announcement from White Wizard Games about giving Epic a Worlds.

That nice funny money figure of $100,000 is not for one person, but spread out amongst those taking part in the Worlds. With a not to be sniffed at top prize of $25,000.

Here are the words that White Wizard sent:

I am thrilled to announce the $100,000 Epic World Championship tournament. Event details can be found here.

Epic was designed to provide a complete trading card game style experience at a tiny fraction of the cost. I am very proud of the depth of game play and strategy the game provides for both sealed and constructed play.

The one thing Epic was missing was high-end events to inspire players to build the best-possible constructed decks and to push their strategies in awesome limited formats like dark draft. This high-end play doesn't just benefit the competitive tournament player, it also provides a wealth of internet content like cool deck lists that casual players can build and try at home or in a local casual event.

Every one of the 64 qualifying players in the Epic World Championship will get a cash prize and awesome Epic swag! The road to Epic Worlds begins at SXSW Gaming in just a couple of weeks. Best of luck to all in your quest to qualify!

Thank you again for backing Epic!

-Rob

My concern is that there will not be a nationals in the UK, and therefore a chance for a UK champion to participate. We will be lucky if we get a store tournament, let alone a regionals to feed into the nationals.

There seems to be very little up take in the UK or even a distributor (I'm sure there must be one, but I'm waiting to find out who from White Wizard so my local FLGS can order the game day and store kit).

I love that White Wizard are doing this, it shows ambition and support for a great card game.

The deck building card game with a historic theme has been relaunched on Kickstarter. This is a great game and worth a punt if you like the genre.

You can back Ages HERE

 

Round Two Here I Come Again

Sunday Casual Tournament 14 started on Sunday.

On Sunday my opponent went straight in with two game challenges. I thought that's very keen that is.

Unusual for games I'm in my opponent conceded the first game. In fact this was the first game ever that an opponent has conceded. I had sixty seven authority to their eighteen authority at this point. But as has been documented on here I have come back from a wider point spread to win, and also been on several occasions on the receiving end of such a turn around. So this came out of the blue, and totally surprised me.

I'm not usually an optimistic person in life. But in Star Realms even if the odds seem against me, my authority is in single digits, I always keep playing until I'm blown out of the skies. There is always a chance no matter how slim.

I don't know maybe my opponent thought he'd be better off starting a new and thinking they would win the next game.

So a third game was started. Meanwhile the second game was coming to a conclusion. But not in my favour. My purchases hadn't been brilliant, the draws weren't going in my favour, and whatever excuses I can think up. But in all honesty my butt was well and truly kicked.

Two games down and even stevens, one a piece.

The last game went in my favour not a walk away victory, but a comfortable one.

I was through again to the second round for the fourth time if my counting is correct.

I go through with a 2-1 victory! game scores shown below for those remotely interested.

Chris Shaner designer/creator of AGES is getting closer to having the game making its grand debute on Kickstarter.

Since the early version I bought there have been some “changes” to the game. It feels harsh describing them as “changes”. I think a fairer description would be tweaks.

One of those tweaks has been to the games manual. Which Chris shared with the community on Edutainment Games Facebook page.

The manual is looking much better. But I had a surprise in the back. Amongst the names of people Chris says thank you too for,their help and support is my name!!! OMG!

Wow I was shocked I wasn't expecting that. It should be me saying thank you to Chris for giving me the opportunity to play such a great game early.

 

Good Timing

Sometimes things just work out nicely. Today is one of those times.

Tonight there is a games night at The Kings Head (hope people turn up this time).

However when I got home a package was waiting for me. I quickly ripped it open to see its contents.

Well I had guessed its contents before opening, this should be the copy of Cthulhu Realms I bought off Chris Shaner. When I found out he had picked up some extra copies at GenCon and wanted to know who wanted to buy a copy. I snapped his fingers off. Turned out I wasn't the only one and managed to get the last spare copy Chris had. A quick PayPal transfer and the deal had been sealed.

So back to my excited ripping open on the newly arrived package. Wait what's this around the box? OMG! This is awesome. Wrapped around the copy of Cthulhu Realms was a play mat for AGES!

Wow! I wasn't expecting that. What a big surprise. A very very nice surprise. The playmat looks amazing. I can wait to play the game on this mat.

But that wasn't the last surprise. On the side of the Cthulhu Realms box was a Nikola Tesla promo card for AGES.

The photo doesn't show it too well. But it's shiney ^__^

So I really can't say thank you enough to Chris for his very generous surprises, plus being prepared to ship a copy of Cthulhu Realms to the UK. Which isn't on sale here yet I believe (but is due to hit pretty soon).

So now you know what I'm taking to the game night tonight. AGES (got to use that awesome playmat) and Cthulhu Realms and maybe Arctic Scavenger. Think there is a theme to the games I'm taking tonight.

 

AGES – Final Thoughts

You can find my earlier posts on AGES here. They look at the cards, how to setup and play the game.

Before I get into my final thoughts so that I am open and above board, I should point out I paid for my pre-production copy of AGES, I know the designer Chris Shaner from playing against him on Star Realms (he kicks my butt 80% of the time we play).

There with that information in hand you can now decide the value of what I am about to say.

Oh other information that you need to know, I love deck building games. Nope that's an understatement I LOVE deck building games. Star Realms I frickin adore, Marvel Legendary fantastic. Two games that if I had to do a top ten would be easily in the top ten if not top five. Plus I'm biting at the bit to get Arctic Scavengers to the table.

So now I've been completely open and declared interests, and you know where I'm coming from, let's get on with my final thoughts on AGES.

REMEMBER: This is all based on the none final version.

For those that already have reached the conclusion tl;dr for this post already here is the overall summary “I frakin love it”.

Right now we have got rid of those people with short attention spans, let's look into this in a bit more depth.

First off this game screams for a nice playmat for the play area. Similar to the board in Marvel Legendary or playmat in Legendary Encounters Alien. Luckily there are some designs Chris has been running by folks on the Edutainment Facebook page. So I know these are in the works.

You can see influences from other games within AGES. It could easily have been a train wreck combining the influences. However Chris had avoided this and they work really well together.

I love being able to react to another player as they are taking their turn with cards that have an immediate ability if I have any in my hand.

The game is very tactical having the Elite character row and the main trade row. Having to decide between the two for which card to buy. Are you buying to deny the other player? Runs the risk of revealing something better for them. I love that double edged sword.

The Elite phase, wow what a great idea. Love, love it. It does make that purchase decision harder. Sometimes you are buying an Elite character just to deny the other player the use of the Elite phase ability. Which feeds into maybe you haven't got enough gold to buy the Elite character, so end up buying a main card just to deny the other player of that cards ability in the Elite phase. This all feeds into the previous point.

I like how locations are used to give you and on going ability that you may use on each turn. This also gives another one of those hard choices to make during the game. There are going to be times in the game when you fall just short of having enough gold to buy that main card or Elite character that you really really want to buy. Luckily you have a location in front of you that is giving you a rather nifty ability that you have been finding really useful. But if you trash it you can use it as gold to get that card you really want. But that ability is really good and you don't want to lose it, even though eventually the location will come back at some point. There's the quandary. Love it, love it.

The cards look really cool, love the back of the card artwork. The cards feel nice and of a good quality. I'd love to see some custom card sleeves with the current back of card artwork on them to protect the cards. If I remember correctly I believe a handful (five?) of the cards will be getting new artwork. But the images used for the cards are cool and do a good job of capturing the person, item, location they represent.

As I have pointed out this version is not the final version of the game. The manual that I have does need a bit of work. And Chris is going to be working on this I believe.

I like this game a lot, nah LOVE it. I can't wait for it to hit kickstarter so that I can back it. Yes I will be buying it again! Why? So I have a final version of the game, and can get any promo cards that the kickstarter will have, and hopefully a playmat.

 

Playing AGES

With the previous posts I have looked at the cards of AGES and setting up the play area. In this post I will look at playing AGES.

Before you start playing you need to work out who is going to go first. In the games manual there is one method for determining this using one each of the icon cards. But feel free to use any method you feel suitable. I personally like the “might is right” method! Where I say I’m going first and beat down on anyone that challenges me.

While playing you will want to organise your play area. A suggested layout is shown below.

  1. Collected Icons
  2. Played Locations
  3. Played cards and gold stack
  4. Discard pile
  5. Players deck

So you and the other players have decided who is going first. Starting with the first player and going in a clockwise direction each player will do the following phases during their turn.

Let’s look at these turn phases in more detail.

Icon Phase

This is the first thing that you do at the start of your turn. You will draw an icon card of your choice from one of the icon piles in the play area, and then place it face up in your play area.

Elite Phase

The Elite phase kicks in once one of the starting Elite characters has been bought and replaced by a new Elite character from the Elite character pile. Each Elite character has an elite phase ability (except the starting Elite characters). For each of the Elite characters with an active elite phase ability you must carry out the ability described.

I really enjoy this phase. It makes life interesting. It also adds to the decision making. When you have enough gold which to go for? which elite ability do you want to remove? One or two of the elite phase abilities also allow you to use card abilities in the main trade row. So you have to consider which character do you buy just to remove that ability from being used by your opponents if you can’t buy an elite character. I just love this whole extra level of tactics.

Main Phase

So in the main phase there are a few things that a player can do.

The player can do any combination of the following in any order:

  • Play cards
  • Use an on going ability
  • Move a location to the gold stack
  • Purchase cards

 

So let’s take a more indepth look at each of these options.

 

Play Cards

Below is a simplified diagram showing the order of play when playing a card that you wish to use its ability.
In the above diagram once you play your card and before you activate its abilities, your opponent gets a chance to play one of their cards that has an immediate ability. Usually these are weapons or relics that defeat characters. (This is the bit where the designer corrects me because there is a card(s) that also defeat locations or something)
If your opponent doesn’t play a card (route A on the above diagram) then you can then use the abilities on the card just played if you have the required icons to activate them. Then once the ability has been resolved the played card goes to the gold stack. Unless the card you played is a location in which case it goes into the section of your play area for locations.
If your opponent did play a card that defeated your played card (route B on the above diagram) your played card goes straight to your gold stack.
If you are going to just play a card for use as gold, it goes straight to the gold stack in your play area. And jesters go straight to the icon area.

REMEMBER: You don’t have to play all the cards in your hand each turn.

Use an on going ability

This is basically using the abilities of any location cards you have in play. You don’t have to use them it should be noted.

Move a location to gold stack

At some point during the game if you have some locations in play you might need to cash one or two in for their gold value to make that purchase you desperately need. The draw back is that the location once in the gold stack goes in the discard pile after it has been used for its gold value.

Purchase a card

With hopefully enough gold sitting in your gold stack you are able to buy a card or two from the Main trade row, or an Elite character.

When buying Elite characters remember you can only buy one Elite character per turn. Also you can push down the cost of an Elite character by having matching icons up to the number of icons that Elite character needs to activate its abilities. So for example if the Elite character you wanted to buy had four good icons on it, and you had only two good icons in your play area, then the cost of the Elite character would be reduced by two.

When spending your gold to make your purchases use some method to signify you have spent the gold. I like the idea of stealing from Magic and “tapping” the gold cards I’ve spent.

All purchased cards whether Elite characters or from the main trade row go straight to your discard pile.

End Phase

This final phase of the players turn is where the player tidies up his play area and draws back up to a hand of five cards.

  • So the first thing a player will do is take all the cards that make up the gold stack, along with any played jester cards in the icons area, and place them in the discard pile face up.
  • Secondly the player will then draw enough cards from the players deck to give them once more five cards in their hand. If there are no more cards in the players deck to be able to do this, the player takes the discard pile and shuffles it. The shuffled discard pile then gets placed face down and becomes the players deck. The player then continues to draw cards until they have a hand size of five.
  • Finally if the player bought any cards from the trade row, they will replace those empty slots with cards drawn from the main deck.

It’s now the next players turn (remember AGES can be played by up to four players).

So how do you know when a game of AGES ends?

When the last Elite card is placed in the Elite trade row the end game is triggered. Everyone then continues playing until the player who usually takes the last turn each round has had their turn. This means everyone has had the same number of turns, and a chance to grab some last go points.

Once the last player has finished their turn, everyone adds up the total card cost of the cards in their deck. The player with the highest score is the winner.

I hope folks have found this post useful and also the earlier ones. They have been a bit different from my usual irrelevant fair. Also knowing that Chris the designer is also reading them makes me a bit nervous. The three posts so far are an attempt to explain how to play the game. I suppose it would be easier to have done a Rodney Smith Watch It Played style video, but Rodney is king of them, and I’m better at the written word.

There will be at least one more post about AGES to come. Which will be my final thoughts on AGES, plus if I can talk Chris into it an interview. Until next time…

 

 

 

 

Setting Up AGES

In my previous post on AGES I looked at the cards that make up the game. This post continues looking at the game AGES, by looking at how to set up the game ready for play.

In total you will be creating seven decks that are used in the main play area.

The Elite Deck

First separate out the fourteen elite character cards. Then remove the four starting elite characters from the elite characters and put them to one side. The remaining ten elite cards will then be shuffled and placed face down on the table (see the diagram below label 1, and yes I know I show them face up but that's for illustration purposes to show the card is there). Then the four starting elite characters get placed next to the elite deck face up (see diagram below label 4) to form the elite deck trade row.

  1. Elite deck
  2. Gold coin deck
  3. Main deck trade row
  4. Elite deck trade row
  5. Destroyed cards pile
  6. Main deck discard pile
  7. Icon decks
  8. Main deck

Gold Coin Deck

Next find the twenty two gold coin cards. These will form the gold coin deck. Place the gold coin deck below the Elite deck (diagram above label 2).

Icon Decks

Now you need to find all the icon cards for the four icon types. Separate them into four piles, one for each icon. There should be twenty icon cards for each icon type. Place face up the four icon decks next to the gold coin deck as shown in the above diagram label 7. It doesn't matter the order the icons are arranged, but for aesthetic reasons I like to arrange them so the are in order to match the games name AGES.

Main Deck

To create the main deck from the remaining cards remove all the jester cards and single value gold coin cards and put these to one side. These will be used to create a players starting deck later on.

You should now be left with four gold bar cards, character cards, event cards, location cards, weapon cards and relic cards.

Take the cards just listed and shuffle them together to form the main deck. Place the main deck face down in the location shown in the diagram above (label 8). Then take the top five cards from the main deck and place them face up to form the main deck trade row (label 3 in the diagram above).

Main Deck Discard Pile

Some of the cards in the main deck when played get you to discard a card from the main deck trade row or discard a card from the main deck itself. The discarded cards get placed face down into this pile (label 6 on the diagram above). If the main deck ever runs out of cards the discard pile gets shuffled and then becomes the new main deck.

Destroyed Cards Pile

Any cards that get destroyed get placed here (label 5 on the above diagram) face up. The cards here are dead for the rest of the game. However you are allowed to look through this pile anytime you like during play.

Players Deck

The final decks that you need to create are the individual player decks for each player. The initial player decks are made up from eight of the gold coin cards and two jester cards for a total of ten cards for each player.

These ten cards are then shuffled and the player deals them self five cards for their starting hand.

So that's the game AGES set up ready to play. In the next post we will look at playing the game and organising the players play area.

 

 

The Cards of AGES

In a recent post I mentioned that Luke and I had played AGES, a game I really liked. In summary AGES is a deck building game where the aim is to accumulate the most points. How do you do this? By purchasing some of histories most famous and infamous people, places, events, relics and weapons.

So in this post I'm going to look at the cards that make up the game. In the rest of the post I'll be looking at the front of the cards. Which is the side of the card we are really interested in. However I do love the back of the cards. Which is why I've included the photo below of it. In my opinion it is one of the cooler looking backs out there in a game.

Within AGES there are different types of card that unsurprisingly have different uses within the game. So let's look at our first card from the game.

Icon Cards

Icon cards are used to activate the abilities of a card. There are four icon cards representing Art, Good, Evil and Science. I really do like the look of these four cards, they are clean, simple and represent their type really well.

Some cards will require just a single type of icon card (below left), while others will require a combination of different icon cards (below right) to activate the abilities. As long as you have the correct number and type(s) of icon cards indicated in your play area you can then use that cards abilities.

You get an icon card of your choice at the start of your turn. Which then remains in front of you in your play area for the rest of the game.

Gold Cards

So you need to be able to purchase cards from the trade row or eventually the Elite row. Especially in the early game the main way you will be doing this is with the gold cards. Once you have purchased some cards you will be using the gold value of the cards bought plus your gold cards to buy more cards.

  1. Cost of card
  2. Value of card
  3. Title
  4. Type of card
  5. Flavour text

There are three different value gold cards within the game. A single gold coin (below left), two gold coins (below centre) and a gold bar (below right).

Luckily at the start of the game you receive eight of the single gold coin cards. If you want to buy a gold card while playing you can either buy one of the twenty, two gold coin cards that the game has or if they appear in the trade row one of the four gold bars.

The gold cards are probably my least favourite cards in the game. I just don't find them as attractive as the other card designs.

Other Cards

Having looked at the icons and the gold cards lets now look at the other cards, which can be broken down into five categories, characters, locations, events, relics and weapons. These five categories all share a common layout which is shown below.

  1. Cost of the card
  2. Icons needed to use the ability of the card
  3. The cards ability
  4. Value of card when used as gold
  5. Name of the card
  6. Type of card
  7. Art work!
  8. Flavour text

Character Cards

There are three types of character cards in AGES, Elite Characters (below left), Jesters (below middle) and Characters (below right).

Elite Characters

Elite characters are so special they have their own deck! Not only are they special they also happen to be the most expensive cards in the game.
So why are Elite characters special? In AGES after you have taken an icon card, there is an Elite phase that kicks in once one or more of the starting Elite characters have been bought. Each Elite character that is not a starting Elite character has a special ability that has to be used during the Elite phase of your turn. This is the red/white text in the ability area of the card, an example is shown below, and is only valid if the card hasn't been purchased and is in the Elite card trade row.

The white text in the ability part of the card is what the Elite character does when you play that card from your hand.

There are four special Elite cards that are the starting Elite cards, which are identified with the words Starting Elite (see below). These four cards form the starting Elite character trade row.

You will notice that the starting Elite card mentions the rapport ability. This means that the cost of that Elite card is reduced by one for each matching icon you have on the table in front of you. However there is a limit to this cost reduction. You can not reduce the cost of an Elite card by more than the number of icons required to activate its ability. Although not mentioned on the other Elite cards, all Elite cards have the rapport ability.
Finally when the Elite character deck becomes empty that signals the end of the game.

Jesters

When you start a game along with the eight single gold cards you also get two Jester cards. Jester cards act as temporary generic icon cards within AGES. This means that when you play a Jester card you place it with the icon type you want to use it as. However unlike icon cards which remain on the table in front of you through out the game, at the end of your turn Jester cards get placed in your discard pile.

Characters

Character cards form part of the main deck and are purchased from the trade row.

Location Cards

Location cards when played are the only cards other than icons that will remain on the table in front of you.

Like all the cards you can use the cards ability if you have the correct number and type(s) of icon in front of you. However you may only use a location cards ability once per turn.

Just like Character cards Location cards form part of the main deck.

Event Cards

Event cards form part of the main deck. You will notice in the ability text the word immediate is in green. I will cover that in the Weapon card section.

Relic Cards

Relic cards are also one of the cards that make up the main deck.

Weapon Cards

Weapon cards are mainly used to defeat the other players Character cards. Can you guess which deck weapon cards are part of? Yep you guessed it the main deck.

As promised earlier in the post let's look at that green coloured word immediate in the ability text. Why is it green? What does it mean?

When you see that green immediate in the ability text it means you can play that card at any time. How cool is that? This allows you to play a card in response to another being played. For instance your opponent plays a character card, before they activate that characters abilities you are allowed to play any cards you have that have the immediate ability. So if you had the above weapon card in your hand you could play that card and defeat the just played character before the opponent can activate its abilities.

So I hope this look at the cards in AGES has been of interest. In the next post on the game I'll look at setting the game up. Which will be a shorter post. I can hear the sighs of relief now.

 

 

Sunday Gaming

What is it about Krosmaster Arena? Luke and I played our first full rules game today, and once more I lost. We used the Enchantment map, and the draft rules for selecting our characters.

I lasted longer than last time but his ranged attack just kept picking me off at distance, I wasn't able to get close enough to do much damage. Or when I did hit Luke healed that character. Something will click and my tactics will prevail.

But even so having such a poor track record with this game I still really enjoy playing it. That for me is the important part of playing. Winning is nice, but having a fun time is more important. Or to put it another way I enjoy the journey more than destination.

AGES aka Arts Good Evil Science

I really do feel honoured that I have an opportunity to play a preview of a game that is I believe going to be hitting kickstarter soon. Now for the record I have paid for the game, so now that I have made that clear you should be able to judge whether you think my opinions are valid or not.

One of my favourite genre of games are the deck building ones, such as Marvel Legendary, Android:Netrunner and Star Realms. So I was excited to get a chance to play AGES. I'm going to start covering the game in more depth in other posts. However I do like the game a lot and I like how it has combined elements from other games into a very enjoyable experience. And I'm not just saying that because I won against Luke either.

Sunday Casual Tournament 8

Yep the 8th Star Realms Sunday Casual Tournament started and for the second time only I have made it to round two! Sadly this second time hasn't been through defeating an opponent on the battle field. Nope no fallen opponent to lord it over with my superior playing skills or as usual in my case dumb luck. This time I've been denied the taste of glory, or as is more the case spared the bitter taste of defeat and been given a buy to the next round.

Which is rather lucky for you dear reader because it spares you yet another blog post of an epic crash and burn. Well until it happens in my round two match up.

In the meantime thanks to the Origins coverage by The Dice Tower I now know I have to buy the new Gambit expansion for Star Realms when it comes out in September/October time. This expansion has all new gambit cards to play with. So an even bigger pool of cards to draw from when playing with gambits.

So assuming it does get released round then knowing how long it takes to get over to the UK we will be lucky to see it before Christmas.

Which would mean it arrives around the same time as the Colony Wars “expansion” for Star Realms is released. This is 120 new cards that plays separately from the original game, or can be combined with original game to play four players.