All posts by Darren

Hi ho, hi ho, it’s off to the Lost Mine of Phandelver we go

Sometimes this first half of the post is hard to write. Especially when my ramblings about RPG’s have spilled over into other posts. And I have to admit whoever reads those brain dumps of mine have been very kind and not (so far) left comments saying that they are a load of b.s.

At the moment in GoodNotes I have started a notebook to collate the information for that taster one shot I am planning to run. I’ll post a pdf at some point with that information in.

When you do eventually see those notes you will see that I have the stats for a goblin shaman in there.

I got those stats from a handy pdf D&D Denizens: Goblins, which you can get from the D&D DM’s Guild online. But why do I need them? Surely the stats of a goblin will be fine. Yes and no. In the video about the dungeon itself Matthew Colville has a goblin shaman and the goblin boss (not a goblin as such, and I don’t want to spoil the surprise) performing some ritual. So yes I could have just used the regular goblin stats and added maybe a couple of spells. But before I did that, I thought let’s see what the internet has produced. And that’s how I came across this pdf.

I’ve included maps of Phandalin and the local area, assuming that this one shot is being set there, in the notes. Although technically seeing as it is a one shot, setting it in an inn in some nondescript location would be fine.

I just need to write in some of Colville’s encounter advice/guidance from his video on to the page. I really really like this video. I think the behaviour/tactics he gives to the goblins will bring them to life for the players and for the GM. One piece of advice I’m already planning to use in my Android adventure I’m creating.

In my travels on the inter web I’ve come across a couple of books called The Lazy Dungeon Master and it’s follow up Return of The Lazy Dungeon Master (both available as audio books, which means I get them free using my credits on Audible). I’m listening to them now, so will talk about them sometime in the future. But the author has a useful site with a reprinting of a series of articles from D&D Beyond with advice for the first time DM. In one of those articles the author talks about “Theatre of the Mind” for combat and not using minis. Which as soon as I saw the article I thought this is treating combat narratively just like Genesys and others of it’s ilk. It’s more descriptive and cinematic. It’s something I’d like to explore.

I suppose it’s time to find out what Dram has been up to.

After munching on a delectable plate of meat, cheese and bread as he copied his new spell Message in to his spellbook. Dram decided to test it out.

Dram pulled out a thin piece of copper wire from his ingredients pouch, and held it firmly in his left hand. His right hand then pointed in the direction of Grull. Dram then said the words that invoked the new cantrip. He then whispered a message to Grull warning him that Ace was stealing from him. Dram had wanted to say something funny but that was the best he could come up with, an unfunny bit of mischief.

The spell seemed to work. But there was no response from Grull. Dram made a mental note that he would have to discuss the spell with Grull, and let him know he can reply as well.

A while later the voice of Grull boomed through the floor boards and walls of the inn calling Dram down to the rest of the group.

Dram cast his new spell once again asking Grull what he wanted. Once again Grull’s voice thundered throughout the inn in response. At least the spell worked!

Dram finished off the last mouth full of food, washing it down with a large gulp from his tankard of mead. He then left his room to join the others downstairs.

Back with the others Grull explains to Dram that there is a reward for capturing Glasstaff. This piqued Dram’s interest. In their previous run in Dram had ended up with some cool magic items. As he thought of those items his hand tightened it’s grip on the glass staff.

The gnome wanted to go back and kill the dragon. Dram wasn’t keen on that idea. Despite being killed by the dragon. Which was an interesting experience for sure. Dram kinda liked the dragon. It was a wonderous creature. Instead of killing it, if they really wanted to go back to get it’s treasure, maybe they could trick it.

But after some discussion common sense won out, and they decided to get the reward from capturing Glasstaff.

Dram left the others arm wrestling a dwarf and each other for money. He returned to his room and a midnight snack of cold meats and bread.

The next morning while eating his breakfast in his room, Dram used the cantrip again to let the inn keeper know that Nick was not responsible for the ruckus he’d heard during the night after he’d retired.

Moments later a second breakfast with extra bacon had been bought to his room by the serving girl.

After polishing off the second breakfast Dram decided to join the others downstairs.

Sitting at a table eating his breakfast was Sildar. Dram greeted him, and they discussed how good the food was. During the conversation Sildar mentioned that the rewards was 450 gold for capturing Glasstaff alive. Dram was taken aback a little by the size of the reward.

The others arrived for their breakfast. Grull showed Dram a map of the area they had been given. It had the location of where it was believed Glasstaff was hiding.

Apparently the gnome enjoyed the discussion from the previous evening about their immediate plans, that he revisited the subject again. Once again wanting to go kill the dragon. And once again Dram started to argue the case for the mines they had heard about or capturing Glasstaff.

Eventually they got their gear together and headed off in the direction of Glasstaff and apparently some gnolls.

The adventurers camp at the junction where they were told Glasstaff was. It was an uneventful night. The next morning after yet more discussion they head off towards Glasstaff’s last known where abouts.

After a short while they come across a hut in the middle of a small clearing. This was where Glasstaff was meant to be hiding.

Dram uses the staff to give himself Mage Armour. It pays to be safe when you are not sure what you are walking into.

The group scout round the hut. It looked ok. No obvious traps.

Dram stayed at the back of the hut and cast a sleep spell into the middle of the hut. He then cast the Message cantrip to let Grull know that is what he had done.

There was a commotion from the front of the hut.

Dram dashes to the front of the hut to find the door kicked in.

As Dram entered the hut he saw the gnome being smothered by a rug, struggling to escape from it on the floor. The others were attacking the rug.

Dram decided to help out by casting Melf’s Acid Arrow at the rug. It seemed to have damaged the rug.

The others continued the attack and eventually freed the gnome. Who looked a bit bruised and worse for ware.

Sarmyar went to open the chest that was in the back of the hut. Boy did she get a shock when all of a sudden it trapped her arm in it’s mouth! This wasn’t a chest it was a mimic. Wow did Glasstaff have a sense of humour or what?

Dram left the others to get Sarmyar free of the mimic and kill it. He didn’t really have much option really because they had all crowded round it to attack it.

Once his companions had finished making killing a mimic look hard. Dram examined a book shelf that was near him. He was a little disappointed. There was nothing of interest there.

Dram went over to the desk. After the rug and mimic, Dram suspected that Glasstaff might have booby trapped the desk also. But magic comes with a price and Dram was prepared to pay that price.

As Dram opened the desk draw, a trap was tripped and he was wounded and poisoned. Inside was a glass marble, a silver potion and some weird looking glasses.

While fighting the affects of the poison Dram examined the spoils. He dipped his little finger into the potion. when he pulled out his finger, it was gone! This was a potion of invisibility. The glass marble when tapped lit up. It took Dram a little longer to figure out the strange looking glasses. But these allowed Dram to read dwarvish.

This was a pretty sweat stash to get his hands on. There was a certain book he was going to study in greater detail when he returned to his room at the inn.

Before continuing on the group decided to rest a little.

And that is where we leave our dysfunctional group of adventurers.

Standing on the precipice

Becoming a GM/DM is a big step. Well it is for me.

For those interested in trying D&D whose only exposure to it is the Critical Roll series on YouTube/Twitch and I assume Alpha, I think when they experience me as a GM/DM they are going to be a little disappointed. I’m not Matt Mercer. If anything I’m the opposite to Mercer. I’m not a voice actor for starters. Right I’m stopping there because I don’t want to get into a rant about Critical Roll.

So before I even step up and sit in that chair behind the DM screen I already feel an unrealistic pressure and expectations sitting heavy on my shoulders.

I’m not an extrovert or performer. There won’t be any voices and accents from me. It’s not who I am. Maybe it’s a confidence thing. I don’t know. I’m not that self aware. But I can’t help feeling that because I won’t be doing that stuff that the adventurers will be disappointed.

But despite these hang ups, I still want to try being a GM/DM.

For my first foray into being a noob GM I’m going to run a one shot adventure for noobs. The adventure I settled on is the one Matthew Colville created on camera for the first ‘real’ video in his Running the Game YouTube series (link below).

I could have gone with the Starter set and the adventure included Lost Mine of Phandelver. But that is more a campaign and runs over several sessions. It’s not aimed as being run as a single session. And that also holds true for some of the older starter adventures from D&D’s history. However Phandalin the town from it could be used as the starting point for this one shot. As could any of the towns that Corville (I’m going to refer to him by his last name through out this post. I don’t know the guy, and referring to him as Matthew seems too familiar. Last name seems right. Besides who cares what I call him it’s not as if he will read this ever.) suggests from older D&D adventures that he recommends in later videos, such as Hommlet or Orlane to name a couple.


Colville rightly points out in his video right at the start all you need to start playing D&D with some friends is an adventure (above), the rules, characters and some dice. And apart from the dice for trying out D&D as Colville also points out the stuff you need is free. WotC provide online a free basic rules pdf for 5th Edition (the link I have below goes to a page with the latest version). They also provide blank character sheets if you want to create your own characters. Or as recommended by Colville to get playing straight away use the pre-made characters they also provide (link below for both). It’s these pre-made characters I plan to use for this first adventure.

D&D 5th Edition Basic Rules

WotC Character Sheets and Ready Made Characters

Matthew Colville Youtube video Creating the adventure (it also has links to his files for the above, and an Inn,People and Menu document)

Luckily Colville doesn’t leave us noob GM’s hanging. The next two videos in the series cover running the adventure.

The first of the two videos deals with the start of the adventure, the motivation for the adventurers to visit the dungeon. Or as is pointed out in the video I could go old school and just start the adventurers at the entrance.

The second video surprisingly covers what goes on outside and in the dungeon. I really like this video. Colville covers tactics for the monsters, and how the noob adventurers will learn important lessons for future adventures. Stuff they may not have considered or experienced before. It’s also useful advice in running a dungeon for a noob GM.

But with those three videos, Colville’s supporting files, the free WotC stuff, a little prep and some dice there is everything there for an afternoon of adventuring.

For me as a noob GM this is a perfect little adventure to cut my teeth on. It’s also a perfect little adventure for people to try to see if they like D&D. The support material by Colville is accessible and makes it seem like you can sit in that chair behind the screen and breathe life in to a make believe world.

Now to find some thrill seekers to join me in this adventure.

Other videos I like and hint to or suggest in the post above:

The Town

SandBoxing!

The sandbox vs railroad

Simic Standard v4

Yesterday I said I would put up the deck list for the tweaked Simic deck from the weekends Standard Showdown.

And I’m a man of my word, and like to carry out my threats.

Didn’t do this following bit for the last version of the deck. Maybe because I forgot. But to help me sleep I try and convince myself I did it to keep the length of the post down.


The AMC has gone up from 2.89 to 3.11. I’m not sure how I feel about that.

I am happy with the mix of creatures and spells. It’s definitely a frustrate the other player until my pieces are in place type of deck.

With a bit more money the land base could be improved. But it’s Standard Showdown not a Pro-Tour or Grand Prix. So it’s slower than it could be.

Here is the moment you have been waiting for in this post. The latest iteration of my Simic deck.

Creatures:15

3 Hydroid Krasis
4 Incubation Druid
3 Frilled Mystic
2 Zegana, Utopian Speaker
3 Biogenic Ooze

Spells:23

4 Syncopate
3 Blink of an Eye
4 Essence Capture
2 Essence Scatter
3 Thought Collapse
3 Wilderness Reclamation
1 Vivien Reid
3 Nexus of Fate

Lands:22

2 Breeding Pool
5 Forest
2 Hinterland Harbor
7 Island
1 Memorial to Genius
4 Simic Guildgate
1 Woodland Stream

Sideboard:15

3 Steel Leaf Champion
1 Frilled Mystic
2 Carnage Tyrant
2 Negate
2 Repudiate // Replicate
2 Root Snare
3 Sagittars’ Volley

In response…

I nearly missed this weeks Standard Showdown.

The morning had started as usual for a Saturday (I won’t bore you again with my morning routine). I was bathed, dressed, caffeinated and fed. All in good time. In fact if I had left at that point I’d have been early and had time to play a few games before battle commenced.

Instead I decided to go down a rabbit hole and start digging out Standard legal pirate cards (which is basically the Ixalan block) for building a pirate deck. A deck that John the owners daughter could play with, or use the cards to strengthen her own deck. I liked the idea of her pirate deck, it just needed to be more consistent. Too many one of’ s.

When I finally popped my head out of the rabbit hole, what I thought had been five to ten minutes of sorting through cards. Had actually been nearly an hour, and I know had less than an hour to get to my FLGS.

I grabbed a play mat, my card quiver with my standard decks and dice. Rushed out of the door and hit the road.

Despite the time pressure my drive over was relaxed and uneventful. Helped by not being a lunatic behind the wheel, sticking to speed limits, and listening to the latest Dice Pool podcast looking at the recently released Android Shadow of the Beanstalk source book for the Genesys RPG.

As I was making my way into the store I bumped into Paul. He was just making his way back from the coffee shop, coffee in hand. In side Paul accepted my invite to play our decks.

There wasn’t much rememberable about the game. My deck fired. Paul’s didn’t. We just finished playing as the first round match ups were announced.

Casual game with Paul I won.

The days field consisted of 8 players.

Round 1 Andrew (knights)

This round went the way I suspected. It was also a match up I was looking forward to.

Andrew is one of the better players at the store, and on a budget builds great decks. So pitching my deck and skills against him is always a great opportunity to test them.

The actual sideboard card I needed for going against Andrew’s deck was in the sideboard of my mono blue mill deck. Selective Snare, Sleep or River’s Rebuke would have been handy cards to have to buy me time.

But sadly they weren’t an option.

I was happy to take one game, and force a decider. I’m sure my “in response” when able to be played was annoying.

Result: Loss 2-1

Round 2 Nathan (green aggro)

Nathan is the son of one of the stores “elite” players. His dad wasn’t playing today (luckily).

The overall story of this match up was me saying “in response…” The annoying blue counter side of my deck really kicked in.

Our first game I was able to stabilise around five life, after taking a pounding from a Carnage Tyrant. Luckily a Biogenic Ooze came to my rescue along with a Hydroid Krasis. If my fading memory isn’t failing me I managed to get two out in this game at the same time. Double +1/+1 triggers at the start of my end step. The writing on the wall forced Nathan to reach the conclusion that his position was futile and concede the game.

Game two was similar, but luckily with Andrew playing Dean next to me I had the Judge next to me to clarify rules questions with. Nathan did try pulling a fast one at one point. Having played a Nullhide Ferox, whilst I was clarifying the hexproof and if it stood whilst casting. He moved to end of turn. With the ruling I could counter it, I insisted he was unable to move to end of turn, and the Nullhide Ferox was countered.

To be fair the Nullhide Ferox out wouldn’t at that point have caused me much of an issue. But it was the principle at stake.

Result: Win 2-0

Round 3 Paul (White/blue something)

Paul and his decks are a conundrum. I’d love to look at the deck lists. Paul is a great, friendly guy that is fun to play against. But his decks seem to be not ready for prime time!

Both of our games he mulligans down to five cards. Which means l’m starting with card advantage. Both games he amplified the advantage by going first.

It’s hard to counter stuff when your opponent isn’t playing cards! Either Paul wasn’t hitting lands to play cards in hand, or he wasn’t hitting anything but lands.

So without pressure I’m able to set up my own board state and counter the odd card when played.

I’d like to say that may be it was just two games of bad luck on the card draw, But a comment at the start of the round by John would imply that their match up was a similar affair.

As you know by my deck lists I’m not a deck builder savant. But there is something about Paul’s decks that isn’t quite right.

Result: Win 2-0

Apart from Round 3, I swapped out Nexus of Fate for two copies of Root Snare and a Frilled Mystic.

Final position: 4th with a 2-1 record

Afterwards whilst waiting for the final results to be announced Paul and I played a casual game again, this time using different decks. I played my mono blue mill deck against I think his pirate deck.

A couple of early Duress’s played by Paul denied me of a mill card and a counter spell. But with a couple of Persistent Petitioners, a Wall of Lost Thoughts, a couple of Vodalian Arcanist and a Muse Drake out I actually won the game with damage and not milling. Although I did do some milling. A couple of times Paul did hit me with my own Muse Drake with an annoying Hijack.

Casual game with Paul – Win

I didn’t take any Commander decks with me so had to borrow a deck from Andrew. The one I played was an Omnath elemental deck. I fell behind on the land drops, so there wasn’t much I could do. But on the other hand I also wasn’t a threat.

I did come across a nice card that would nicely into my big green stompy deck. But although it wouldn’t be thematic it would be nice in one or two other decks like the Horrors from the Deep, or even the elf deck.


Despite a slow start I did manage to hang in to be first loser.

Another great afternoon of MtG. I’ll put up new deck list with the tweaks tomorrow. Need to keep the length of this long post down.

Buildings in the mist

I have four Martin Wallace games in my collection. But only one of them hadn’t been played before.

Via Nebula had been on my radar a while before it finally joined my collection last year. An opportunity to get a second hand copy for a bargain price cropped up on the Facebook page I hang out on. I say hang out, more lurk waiting for bargains to appear.

Last night at the fortnightly Friday meet up of Fenland Gamers (hosted once again by the ever generous The Luxe Cinema) after nearly a year sitting on the shelf gathering dust, it finally had a moment in the spotlight.

As usual for us, this was a learning game. I had watched a rules video briefly during the afternoon, and scanned the rule book. So I felt I had a good grasp of the basic ideas and flow of the game. Specifics could be dealt with as we played.

Set up is a doddle. We used the basic side of the board as recommended for first plays.

The headline is we loved the game. Three of use playing the game for the first time, learnt the game and finished it in under an hour.

The rules really are simple and quick to learn. On your turn you get two actions to take from five available things you can do. Although one of those options takes two actions to do.

I really do like the combination of route building and pick up and deliver. You get some really difficult decisions to make. Because you might want to place a meadow tile to open up a path you need to get a resource back to your building site. But by doing so it also benefits your opponents. Possibly giving them a route they can use to get a resource they need back to their building site.

The same goes for exploiting resources. It’s these decisions that make the game more tactical and have more depth than first impressions give with such simple rules.

It’s nice that the points scored by completing contracts and exploiting resources is hidden. It’s nice having that bit of mystery.

There is a lot of replay ability in the game. The random position of resources during set up, the random private contracts, and deck of open contracts. No two games will be the same.

Via Nebula is a fun game that will definitely be coming to the table again. Despite Jonathan wining the game.

We finished off the evening with a couple of games of Batman Love Letter. The honours were split between The Usual Suspect and myself.

It’s getting a bit cliched but we had a great evening gaming, at a fantastic host The Luxe Cinema.

Jellyfish Hydra – playing with nature gone mad


Well it’s that time again where I cover another card in the Standard format that I like.

I’ve used this card myself. I got really lucky that I bought my copies at the right moment. Within a week of me buying my copies, the price shot up. I was feeling smug at the time. But also kicking myself for not getting at least a fourth, if not more copies. But then those extra copies I’d never have got round to selling, and I’m not into this whole MtG finance speculation thing. I have strong opinions about that side of things. In short I hate it.


The card I was lucky enough to get at a bargain price was Hydroid Krasis.

Whoever thought of crossing a jellyfish with a Hydra was a genetic genius. A person playing with nature and creating something beautifully monstrous.

This card is finding it’s way into many decks not just Simic ones. Many are splashing green just to play it.

For 2 CMC plus X this card is very flexible.

It’s the X that allows for the pumping of mana into it. The bigger the X the bigger benefits.

Because of this the first ability is so powerful especially mid to late game. Even if the card is countered, you still get the first ability because it’s a cast trigger not an etb.

Cast the card for a total of 10 mana, that means X is 8. That’s 4 life back, and 4 cards in hand. Refilling your hand at that stage of the game is really useful.

After that if the Krasis is allowed to enter the battlefield, having flying and trample makes it a great blocker and attacker. Especially if that X is high. Going back to the example above, having an 8/8 flyer with trample is more or less game over.

But at a push this can come out early in the game to use as a chump blocker to stop some of those pesky 1/1 fliers that are currently in the format.

With my Simic deck, the above mid/late game scenario is not unrealistic. But I have cast it for 4 CMC as well to get that flying blocker.

The Start Of My Android Handout


Being a wannabe noob GM as I’ve said in a previous post Matthew Colville has a lot of good advice.

One such nugget is the campaign handout. A short document for the players telling them about the world they will be adventuring in, and helping them decide what characters to create.

So I’ve made a stab at writing one for the Genesys Android campaign I want to run.

It needs a brief paragraph talking about how mega companies really run everything. Plus it also needs a brief description for each character type.

But here is what I’ve written so far (stuff in italics FFG words not mine).


It is the future. The world changed. People did not.

“In the not so-distant future, humanity has spread across the solar system, unlocked the frontiers of cyberspace, and created millions of intelligent androids in its own image. At the heart of this progress stands a ladder leading to the riches of the stars—the massive space elevator called the Beanstalk. And at its base sprawls the biggest, meanest, and most exciting city on Earth: New Angeles.”

12 hours ago your life turned upside down. 12 hours ago a tsunami hit “parts of six districts and caused massive damage to New Angeles’ coastal infrastructure.” Early estimates put the loss of life in the tens of thousands. It is thought at least a thousand androids also died rushing into the wall of water trying to save human lives.

NBN vidcasts are wall to wall floating bodies, and human suffering in the wake of the tsunami.

Somehow you survived the brutal force of nature as it lay waste to the feeble man made structures in its way. Battered and bruised, you have ended up at one of the many emergency relief centres. All you have left in the world are the possessions you managed to grab as the water crashed into your home. You are one of the lucky ones.

You are first level citizens of New Angeles. You do not know each other. But you are all in the same emergency relief centre.

The Two Standard Decks I Played At The Weekend

So what was missing from yesterday’s brief and subpar write up from the Ravnica Allegiance Standard Showdown season start?

Yep my subpar deck lists for the two decks that I played.

Before I present the deck lists here is my get out of jail disclaimer about these decks.

“I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun, affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I’m certainly not a master deck builder claiming this deck will win tournaments, if it is fun to play and does it thing then I’ll be happy.“

And based on the weekends performances these decks are definitely not competitive.

So here for your derision is the deck played in the Standard Showdown…

Simic Standard V3

Creatures:15

4 Llanowar Elves
3 Hydroid Krasis
2 Incubation Druid
3 Frilled Mystic
3 Biogenic Ooze

Spells:23

4 Syncopate
3 Blink of an Eye
4 Essence Capture
2 Essence Scatter
3 Thought Collapse
3 Wilderness Reclamation
1 Vivien Reid
3 Nexus of Fate

Lands:22

2 Breeding Pool
5 Forest
2 Hinterland Harbor
7 Island
1 Memorial to Genius
4 Simic Guildgate
1 Woodland Stream

Sideboard:15

3 Steel Leaf Champion
1 Frilled Mystic
2 Zegana, Utopian Speaker
2 Carnage Tyrant
2 Negate
2 Root Snare
3 Sagittars’ Volley

And now for the my casual deck for the day…

Mono Blue Mill V2

Creatures:19

6 Persistent Petitioners
3 Vodalian Arcanist
4 Wall of Lost Thoughts
3 Homarid Explorer
3 Muse Drake

Spells:22

3 Opt
3 Blink of an Eye
3 Drowned Secrets
3 Psychic Corrosion
3 Secrets of the Golden City
3 Thought Collapse
2 Unwind
2 Kumena’s Awakening

Lands:19

17 Island
2 Memorial to Genius

Sideboard:15

1 Fleet Swallower
1 Windreader Sphinx
2 Selective Snare
4 Syncopate
2 Sleep
2 Patient Rebuilding
2 Weight of Memory
1 River’s Rebuke

Need for speed


It’s Standard Showdown season once more. Naturally I went along to the first one at my FLGS The Hobbit Hole.

When I arrived at the store a X-Wing “mini” competition had started. The game still looks lovely when out on the table. Shame I was never able to get the game to the table and sold out of it. Well exchanged my collection for a couple of games I wanted. But I still miss the models, they are stunning. I don’t miss buying models just for the cards.

John and I tried to have a friendly game to test our decks, but with having to serve customers it was frequently interrupted. In the end John conceded with a dominant board state on my side ready to swing in.

This Standard Showdown was a pretty well attended one for a Saturday, with 10 entrants.

Round 1 – John (merfolk)

Sadly I was unable to continue the success of our earlier test game into the tournament.

I won the first game. But it was down hill from there. The second game saw me desperately play 3 Nexus of Fates to try and draw into an answer and snatch the win. But it was to no avail and just delayed the inevitable. Our third and final game was better for me. However John still managed to get into a superior position and get the win.

But close, fun games. I like those sort of games.

Result: Loss 1-2

Round 2 – Kar-Fai

Our first game must have been frustrating for Kar-Fai. He had me down to 2 life, before I stabilised and snatched the win from him.

You would have thought having won the first game so dramatically I would have remembered I had won it. But by the time I won the second game it had totally escaped me that I had won. The draw backs of old age.

Result: Win 2-0

Round 3 – Sophie (pirates)

Sophie had built her deck the day before. It still needed work. But the idea was good, and it has promise. Being more consistent and having more than one copy of cards would be the first improvement to make.

This was an easy match up for me. My deck walked all over it because of the reasons given above.

A bit more work and this deck will cause me problems.

Result: Win 2-0

Round 4 – Dean (dinosaurs)

My deck just didn’t fire in this match up. In some ways I need to be faster. But not sure exactly how. But my deck does struggle against fast aggro like decks. Something I need to look into. Fast aggro does seem to be a strong force in our meta.

Result: Loss 0-2

Afterwards Dean and I played a friendly game. This time I did much much better. But his Vivien Reid ultimate kicking in was the inevitable end for me. Trying to pump out oozes to delay things until I could hit a Krasis was futile.

Friendly Loss

After getting beat again by Dean but at least putting up more of a challenge, I played my mono blue mill deck against Kar-Fai in another friendly game. Which I lost. I hit none of my walls. So was at the mercy of Kar-Fai’s deck.

Friendly Loss

Final position: 7th with a 2-2 record

I only got a participation pack this time. Too many entrants to also get a Showdown pack. But I pulled a Repudiate//Replicate. That’s a sweet card for my deck. A strong card for going into the sideboard.

But another great afternoon playing MtG.

All Hail King Grull


I don’t know when or how Matthew Colville first popped into the stuff Youtube recommends to me. I do remember that it was his reaction/explanation video for some key twist/event in the climax of Critical Roll season one.

A brief aside I’m not a fan of Critical Roll. I think it presents an unrealistic view and expectations of the majority of RPG sessions. Not every group is made up of voice actors, and all that over theatrical stuff.

Back to Matthew Colville. On his channel he has a series of videos giving advice to DMs both new and old. Which I’ve been dipping into, watching episodes that catch my interest.

I think it’s the opening video in the series where he creates a starting adventure off the top of his head. It’s impressive and demonstrates his decades of experience. It also looks like a nice little dungeon to use at the start of a campaign with new players. And from what I can tell has been run by a lot of folks.

However from all the videos I have watched so far, and enjoyed I decided to share the following one. It’s about sandbox campaigns. Colville has done another discussing on rails vs sandbox. I fall on the side of sandboxes. Hence why I’m sharing the video. But there are also a few links to adventures that he uses to seed his sandbox world. So it’s an amazing resource for those looking into running their own sandbox campaign. I’m a particularly new fan/convert to the Dungeon Delve and Book of Challenges. They look fantastic resources for a GM.

Sadly for an Android campaign doing something similar using existing published adventures isn’t going to happen. At best there will be that GenCon/Pax Unplugged two parter. So to do something similar would require a lot more work.

A Judge Dredd sandbox campaign on the other hand using suitable existing adventures as Colville has for D&D is do able. Before this latest Judge Dredd system using the WOIN came out, there were three other systems with their own supplements and adventures. So more material to work with.

So after that it’s about time we find out what Dram has been up to.

Gundren the dwarf was lying on the floor of the room in pretty bad shape.

“The dwarf needs healing!” shouted Dram.

But his words fell on deaf ears.

Dram tried once more to get the dwarf the help he desperately needed. But the other members of the party were wrapped up in their own petty little interests to listen or help.

Disgusted with the others Dram wandered off back to the hall where he had roasted the group of goblins. Leaving the dwarf to an uncertain future. He wasn’t happy about it. Dram had done all he could to help the dwarf. But healing wasn’t in his skill set. He had no potions or spells. He was a wizard not a Druid.

On his way to the hall Dram witnesses Ace lock Nick in a small room. “That was more important than helping the dwarf?” muttered Dram to no-one in particularly and shaking his head.

In the hall at the far end the charred remains of goblins littered the floor near to the blockage that Dram and Grull had created. But despite that burnt smell of goblin flesh wafting round the room, his nose hadn’t let him down. In the opposite corner to the bodies near to where he had entered the hall was a large pot of stew cooking.

Dram grabbed a spoon, dipped it in the pot. Tentatively Dram tasted the contents. It wasn’t the best stew he’d tasted, but it was not the worst either. It was edible whatever the mystery meat used was. He tucked in. Maybe a full stomach will easy his disgust at his companions.

After eating his fill of stew. Dram decided he better share the rest with the others.

On his way back to the others in the hall way there was an owl bear! It was a fleeting glimpse of this beautiful creature before it disappeared behind a curtain.

He had just seen an owl bear! He was surely one of the luckiest halflings ever.

Once the initial shock had worn off. dram shouted “I saw an owl bear!!!!”

The gnome and Sarmyar joined Dram in the hall way. The gnome wanted to get some food but was too scared to go by himself. But Dram wanted to see the owl bear again, so he went behind the curtain moments before that the owl bear had disappeared behind. The other two joined him.

The room they entered was empty. No sign of the owl bear. However in the outer wall was a gap leading to the outside. Dram reasoned it must have escaped the keep that way.

Back in the room where the wounded dwarf had been left, Dram was pleasantly surprised to see the dwarf back on his feet and looking a bit healthier than he had been.

Everyone was now back in the room with them. Including an unconscious Nick.

After short rest, a battered Nick was back on his feet.

A brief discussion was held on what to do next. Did the group rest so they were in better shape for the journey back to Phandaline, or did they set off immediately and risk the open road? Resting first won out. But Sarmyar decided to head off on her own.

The party returned back to the hall to eat and rest.

Early evening bought a surprise. As the sun set a war-band returned from it’s patrol.

As the war-band approached the keep, Grull came up with a cunning plan of negotiating with the war-band. It was risky, but it just might work.

Back in the room where the bugbear had been, and the dwarf had been found, Grull wearing the crown of the bugbear, sat on the throne. Declaring himself the king of the keep. On one side of the throne stood the gnome, hidden in the corner of the room was Ace. Nick was hiding in the side room. And Dram was on the other side of Grull ready to cast a spell.

Three hobgoblins and a couple of wolves entered the keep and blocked the doorway to the room.

Grull and the leader of the war-band parley. Apparently the previous occupants were not that popular with the war-band, and there was very little loyalty towards them. An agreement is arrived at despite the clumsiness of Ace dropping a hobgoblin head on the floor.

The war-band would get the keep, and the crown. And the party would leave without any trouble. Everyone was a winner.

The journey back to Phandaline was uneventful. They met up again with Sarmyar just outside of town.

In Phandaline Dram went back to his room at the inn, and ordered food and drink delivered to his room. Whilst in his room he sat at his table, opened up his spell book and started writing down some new spells.

He was feeling more powerful…