All posts by Darren

Adjusting the Lich

SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this part of the post and join me in a future one.

Monday’s post about my preparing for the next D&D session, I spoke about having to adjust the Lich stats so it could be used as the boss in the Jim Murphy Undead Lair.

It is by chance also the boss he uses within the video as well. So in this post I’ll be making use of his advice, along with the advice of you guessed it Matt Colville.

Before I start these are the Lich stats:

I’ll cover the other bits like actions, spells, etc as and when needed.

Let’s look firstly at Jim Murphy’s advice. After all it’s his idea. Jim talks about taking the Lich down from an 18th level magic user to a 5th level one. So to do this he suggest scaling down everything to the appropriate level, including saving throws against any spells he throws, any special abilities are either not available or greatly diminished in power.

This advice from Jim leads nicely in to the adjusting monsters advice from Matt Colville. However Jim does let his Lich keep counter spell. He says that the Lich with it’s spells and what ever abilities it has cause a minor inconvenience.

With the basic stats above I’m leaning towards lowering the AC. At the moment by a single point. But that might get lowered on the day to 15.

The HP need reducing drastically. Saving throws have been halved and reduced by 1 or 2 points.

Skills I’m leaving, and will adjust on the fly if I need them.

AC: 16

HP: 54

saving throws: Con: +4, Int: +5, Wis: +4

So let’s look at these other things the Lich can do.

I don’t need to worry about the rejuvenation. But I want to keep the legendary resistance. However I’m going to dial it back and make it a once a day thing. Which in reality is for the one encounter I plan to use the Lich in.

So what spells will I give my Lich?

Firstly the spell save DC is too high. That needs to drop to something the group has a chance of meeting. And the to hit bonus is way way to powerful. For one or two of my group it’s an instant hit without rolling!

Spell save DC: 15

Spell attack bonus: +4

I’m only picking about two or three spells. This is mainly because I’m going to be making this an action oriented monster. Actions plus lots of spells would I feel make this too over powered for a low level “baby” Lich. Also because this is a boss monster, and you know from the undead liar video, lots of undead are being thrown at the party. I’m going with defensive spells for “baby” Lich.

I’m also going to give the “baby” Lich only 4 spell slots.

Spells: shield, counter spell, dispel magic and ray of frost

The Lich has the following legendary actions:

As has been pointed out previously this is a “baby” Lich. So I’m just going to drop these legendary actions.

Although technically my Lich could be argued as being in it’s liar and have access to the following lair actions:

The only one I will make available to this “baby” Lich is the regaining spell slots action. The others just seem too over powering at this lower level. And because there are only have 4 slots I’ll use 1d4.

So now onto the Matt Colville advice from his recent (at the time of writing) Running the Game video Action Oriented Monsters. Naturally I’m using “baby” Lich as a boss.

Actions: Cast a spell

Bonus Actions: raise the fallen dead – each round a fallen undead comes back.

Reactions: Cast counter spell

Villain Actions:

Round 1: “stay awhile, stay forever” – entrances and exits shut and become locked.

Round 2: “kill him!” – focuses the undead on a member of the party that has used magic.

Round 3: “I have you now” – a minotaur skeleton appears and attacks the party.

So that’s my modified “baby” Lich I plan to use. What do you think? What would you do differently?

Update on planning session 5 #1

As usual I need to start this type of post with the usual default copy and paste warning to the players in my play group.

SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this part of the post and join me in a future one.

This next session is going to be a “difficult” one to prepare for.

The reason being that no adventure hook was actually picked up at the end of the session. It’s a decision the whole group needs to make, and we were one adventurer down last session due to illness. So it was left with the party back at the tavern waiting for their companion to get better.

Now that leaves me a window to actually offer and try doing something with the party suggested by Matt Colville (yep hardly into the post and he gets mentioned) about downtime. I think I can make this work. Particularly for a couple of the party. I could for instance talk to the absent player and have him do a side quest by himself that happened whilst the others were off doing stuff on the main campaign. They faked being ill and went off and did X. Or the rogue of the group I think could go off and explore the city during the night whilst the others are sleeping. So I’ve messaged them to see if they are interested.

In the meantime I have an idea that the group may want to take part in the gladiator games in the next session. So I need to research how to run such a thing in D&D, and also make it so it’s not boring. There will be no death in this. If they reach zero hit points then they become unconscious and out of the tournament. Healers will be on hand to help them recover to full health. There will be magic items up for grabs as the prizes.

I also want to seed going back to the guard tower that the party found along the coastal road. I know how that’s going to work. For awhile I was unsure what creature or creatures would be the cause of the guards and workers not being heard from. I had toyed with the idea of goblins, dryads, knolls or even an ankheg. But hadn’t made a decision. Then after watching the Colville video on Action Oriented Monsters for another reason (see below), he covered the ankheg. That was it, I’ll use the ankheg as an action oriented monster for the encounter.

Another seed I’ll prepare is the Traitors’ Graves and the lost black dragon Lashonna lair. This will be the catacombs adventure from The Lazy DM’s Workbook. It’s going to be full of undead naturally. If only I’d been getting undead miniatures! I like the idea of using the undead lair from Jim Murphy with this dungeon. It’d mean changing one of the locations or adding it as a secret room to be discovered. However I’m pretty sure I’d like to use a Lich as the boss for the undead lair, and as the overall main baddy for the dungeon. But a level 22 creature for a level 2 and 3 party! So naturally I’d have to go through the process of adjusting the Lich stats. In the Murphy video there are some suggestions on how to run the Lich boss. But then I remembered the recent Colville video about action oriented monsters, and thought I’d give that a watch as well. That gave me food for thought also. So I think in the next post I’ll look at how I adjusted the Lich to be used with my party of adventurers.

I do now have a wish list of miniatures I’d like to add to my undead army. Such as a minotaur skeleton, or the t-rex skeleton. Plus some oozes like the gelatinous cube to use as well. But getting your hands on them is a real pain in the UK, they seem out of stock everywhere. Or if they are the third party has hiked the price up in that age old tradition of supply and demand and exploiting a situation by trying to scalp the unsuspecting or desperate. Which thankfully I am neither.

Wave 2 of Skeleton Horde started

Yesterday was such a shite day for me. I had a sick bug or something and was sick two or three times. Spent the day slipping in and out of the depths of sleep. Between the sleep and vomiting there was that constant feeling I could be making a fast move for the bathroom.

The attack chihuahuas were even kind to me and never left a “surprise” for me to discover in the morning. They are quite the little practical jokers some nights.

But today I’m feeling much better.

So much so I even felt up to putting six more skeletons together, and apply the white primer to them.

Once these are fully painted that will take me to thirteen in this part of the undead horde that are dungeon ready.

I’m not sure what the skeletal creature is. But I’m calling it as a skeleton dog. There is also a pile of bones I can use as scatter terrain. Which is useful. Mainly because I can place a couple (which is all I got on the sprues) in the dungeon as a “warning” of what’s to come.

Looking forward to throwing the Jim Murphy Undead monster mambo at some players.

5 Down, 13 to go

With the finishing touches to the zombie horde still to be done. I deviated from the plan and built five of the skelton miniatures that arrived.

Once again I had to cut and glue things together before being able to start painting.

I used a white primer with these. Once dry did base coats, that I have to admit weren’t doing much for me. They looked so flat and lifeless. It was only once I applied a wash that the miniatures started to come alive.

The final touch was some highlighting, and flock on the bases.

Not an amazing paint job but table ready (just) or as I like calling it dungeon ready.

When last we left our heroes… #4

In our fourth session our party of adventures joined up with a ships captain who had fallen on hard times and his dwarf ships wizard to help them gain a new boat. After defeating some pirates, raiding the warehouse, the party and their ‘new friends’ stole the boat. After hiding the boat the party returned to the tavern. Oh the boat belonged to Angrath the minotaur pirate.

Post-mortem

SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this part of the post and join me in a future one.

We were once again a player down for this session. But we had some warning this time, and had the character in bed at the tavern suffering from a bout of sickness. A case of D&D reflecting real life! Plus it seemed the easiest way to handle the absence.

However we were also welcoming two new players to the group for their first session. So in reality numbers wise we were a player up this session.

I thought the role play of them meeting up at the tavern went fairly well. Once directing the characters to each other it was really out of my control.

The main encounter for the session was the stealing a boat caper.

For this I used the warehouse from the docks mini adventure from the Lazy DM’s Workbook. That was an A3 battle map, that I had stuck to some foamboard, and covered over the various rooms in the warehouse. Which only got removed when the players explored the room.

I used some of the D&D Tiles Reincarnated: City to recreate the jetty, accompanied by a keelboat made up of the 3D boat tiles I had.

As I explained to the new players I generally roll just once for the creatures for attacks and saving rolls to speed things up.

This was a very heavy combat session. For starters at the end of it, if successful they were getting a boat! So I couldn’t just give it to them easily. They had to earn it.

I hadn’t planned on treasure in the warehouse, so I generated that on the fly. I wanted to reward them, but not be over generous. After all they had just got a boat.

When it comes to the killing blow or when a player rolls a natural 1, I am still liking giving control over to the players to describe how the creature dies, or they do that epic fumble.

There was a point that I had to rule that a gnome could not just pick up and tie up a prison with a heavy chain as an action during combat. That 6 second time slice is just not long enough for them to do that.

I think I had the tactics about right for the pirates. Having them raise the alarm as quick as possible. Whether the numbers of pirates encountered was enough that’s another question. I think this was a challenging encounter at best. I don’t think it was even close to deadly.

When it came to the warehouse I didn’t use the notes from the room descriptions. But at that point of the session we were over running and needed to get to a point for stopping. But still the descriptions would not have added anything time wise. I must do better here.

Overall I thought the session went well, everyone had fun.

Now onto session 5 which will hopefully be in 2 weeks time.

Play, Keep, eBay

I thought I’d do something different in this post. Pretty sure others have done this before for boardgames, definitely on a podcast or two.

This is a version of F@£k, Marry, Kill that as you can guess from the post title is Play, Keep, eBay.

The first three games up for this once in a blue moon series of posts are Scythe, Kemet and Inis.

Play: This has to be Kemet. I love this Egyptian themed game. It’s attack, attack, attack. If you don’t like conflict driven games where everyone is attacking everyone else, then this game is not for you. This is a game where turtling, aka hiding is not a tactic. You have to be aggressive to win. I love the ebb and flow of the game. The minis of the gods look awesome on the map, and love the unique powers you get from them.

Keep: The easiest decision of the three games for me. It can only be Scythe. It’s my favourite game of all time. There is so much replay ability in the game. It’s engine building, resource management, area control. The art is amazing. Great component quality. Looks amazing on the table.


eBay: There is only one game left. I’ll point out Inis is not a bad game. I enjoyed the couple of times I played it. However one on the list has to go and this is it. The fact for me is that I’d rather play or keep the other two games. And this reflects real life. I did in fact sell my copy of the game on. And it was for that exact reason. I had similar games that I’d rather play instead.

Games listed: Scythe, Kemet, Inis

21 Zombies Sitting On The Wall…

And if one of those zombies were to accidental fall there would be…

I some how managed to make it to twenty one zombie figures yesterday and today before my will to live finally started to drain away.

Luckily my order of Army Painter Necrotic Flesh Primer arrived today so that I could prime them and start painting.

I was being sneaky using the necrotic flesh as the primer colour because that was also going to be the base coat for the flesh areas.

So once dry I could paint the clothing matt black, and apply the zombie shader that Army Painter do for the Zombicide games.

Once that’s dry I can apply highlights to the clothing to give the hint of colour, along with strategic splashes of blood. Once happy (am I ever?) I’ll do the bases with the Ash Grey flock that I have.

But all that will have to wait until after our fourth D&D session tomorrow.

On that front I was at the library printing stuff off ready for the session. Plus two or three of the mini dungeons that are in The Lazy DM’s Workbook. They were to add to my DM folder as a resource to call upon if needed.

Right I need a good nights sleep so I’m ready for tomorrow.

Putting the horde together

The Mantic Kings of War Zombie Horde arrived.

So far I’ve only managed to muster up enough inner strength to put thirteen of them together.

I so hate this part of the hobby.

I think there is enough to make about forty zombies. Seriously I’m going to struggle to keep it together making that many.

I’ll stop at twenty. That should be enough for the Jim Murphy Undead mambo. Besides I’ve got those skeletons to assemble as well.

And then I suppose I’m going to have to paint them. It gets worse.

Stumped

One of the things you need for skirmish miniature games like Last Days or D&D is a collection of scatter terrain. Stuff like treasure chests, barrels, bushes, trees, weapon racks, etc.

For Last Days I’ve been slowly collecting stuff for a wilderness type setting, where there is an old wreck of a farm house surrounded by trees and fences, the odd abandoned car. The trees were an issue.

I’m not up to building my own. Commercial ones were way too expensive. You could be paying over twenty quid, nearly thirty for three trees!

So I’ve been putting getting trees off. I’d need a few and at those war gamer prices way out of my league.

Since then I’ve started DMing. It meant I needed to come up with a solution.

On thingyverse I found a great looking stl file. But I never got round to getting any printed off. My more urgent needs were tiles for caves and boats.

What I liked about the 3d printed option was they would be cheaper to get done. They make great table theatre. I’m a big fan of table theatre. It gives a wow factor. You have to admit when you see the photos of tables full of dwarven forge (or other 3D printed tiles) they look damn impressive. Although some may argue a tad over kill.

Finances force me to take the approach of just enough to get the idea over. So I use a mix of 3d tiles, cardboard tiles, battle maps, with scatter terrain strategically placed on them.

But I found an affordable solution, that didn’t require me to have access to a 3d printer. I found some tree stumps!

One of the things the 3d trees and the expensive war gaming solutions had was canopy. Although very visually impressive. They have the same problem that the dwarven forge dungeons have in the majority of photos out there. In those photos the dungeon walls block the visibility for the players of what’s going on. And that is also an issue with the trees that have a canopy.

The nice thing about the tree stumps is that they show where the tree is without getting in the way. On some of the stumps the players miniature can be placed on top of the stump to indicate that the player has climbed up the tree.

Don’t get me wrong I’d be all over using the 3d printed trees. They look awesome.

But as an affordable compromise that will still give that table theatre, and not obstruct visibility these are a fantastic option.

Next a collection of columns to use.

Here are a couple of useful links for those interested:

Urban Construct Tree Stumps, YouTube videos with links on trees

New Dungeon Project

So this morning I got my hands on the Wisbech Castle vaults map, and a map showing what is known about the tunnels under the town centre.

I decided to use the later first to create a dungeon based on it.

I’ve split the tunnels over two levels. They are too long to fit on a single page.

In the source material I’ve turned the area shown into an undead lair. The inspiration for this is from the Jim Murphy video Undead! Monster Mambo 4. I’ll probably run it the way Jim suggests. Which means getting a lot of zombie and skeleton miniatures. Sadly the zombies I have are modern zombies from Zombicide. I need zombies that are suitable for a fantasy setting. I also have just two skeletons. So it’s down to that nigh impossible task of tracking down miniatures at an affordable price. Which I think I’ve managed to do. If my calculations are correct I’ll have about twenty of each. The draw back is they are on sprues. Yep I have to resort to that bit I dislike, cutting and gluing once they arrive.

You will notice on my version of the map I’m producing I have two open pits. Which are connected. The adventurers will be able to descend down them, and at the bottom discover the connecting tunnel.

The reason I’m adding stuff like this is to make it interesting and dangerous for the adventurers “curious” enough to venture down. Otherwise I’m left with long straight corridors. So I think a little artistic license is justified.