Aggressive City Building!

Last night saw 5 members of Fenland Gamers meet up virtually to play games.

The clubs discord server was used to host the evening, and made use of its text chat channel and an audio chat channel.

This side of the evening seemed to work really well, especially the audio chat side. Despite a dip in audio quality from time to time, I enjoyed our banter during the game.

Our first game of Carcassonne was just the base game, no expansions. Both games that we played used the following options:

I do like the dead and remaining tiles features. It’s so handy seeing what tiles are left. It offers hope that you might draw the tile you want, or snuff out that hope knowing you will never complete that town. Dead tiles I like as they act as a constant reminder you or your opponent will never complete that town or abbey.

I got screwed by Oli early on with him tying up two of my meeples for the whole of the game. I was playing at a big disadvantage then. So I was chuffed I drew last place. It was the best I could hope for.

Gavin on the other hand I think was a bit shell shocked with the aggressive play and the whole stealing towns off of players. And I can see how it may be seen a bit cutthroat. But that’s how I’ve always played the game, whether against others or an AI.

Jonathan was able to claw out a victory for the first game.

Our second and final game of the evening used the following expansions:

Naturally with the expansions being used the game took longer to play. But I do enjoy playing Carcassonne with them. It’s why I have them for the physical game as well. I didn’t include the Princess and Dragon expansion because I knew Jonathan wasn’t a fan of it. Although with this many players it would become so tactical, and yes add even more playing time.

There were some great battles going on in this game for control of towns and fields. One of those battles involved Jonathan, Oli, and Gavin for control of a field. It looked right up to the last two or three tiles that Jonathan had it. But Oli managed to steal it from him and the win.

We had a great time playing a classic board game using a really great digital version.

Now to organise the next virtual game night.

2 thoughts on “Aggressive City Building!

  1. It was a very good evening, exactly how virtual game nights should be :)

    My only complaint and it is a MAJOR complaint is that I didn’t get to play yellow… mumble, grumble…

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