Monthly Archives: December 2021

Tapestry of Dragons

Friday evening saw some Commander action taking place. This time it was against some ex-students.

The first game we played saw me take my Eldrazi deck out for a spin. But it was too slow, and none of us could stop Bob doing the inevitable and defeat us all. Once he had his Emrakul, The Aeons Torn out it was game over. I wasn’t finding any answers. I definitely wasn’t getting to my big Eldrazi hitters. All we could do was say “gg” through gritted teeth.

Our second game saw my Ur-dragon deck hit the table. Two cool things happened in this game. Firstly I got to play Tiamat. Which is an obnoxious card to play. Being able to get from your deck your five most nastiest dragons is obscene. It puts a big target on you as your opponents know what you just got.

Secondly despite having over 100 life I was still able to have my dragon horde swoop in and kill Bob. Giving double strike to them all really helped. Sadly only 20 points of that damage was Commander damage. Despite me trying to find a way to get that final single point of damage.

Taking Bob out meant I was also dead. But there was nothing I could do to stop the silly number of hydra tokens that were coming my way.

It was a fun evening of Commander. But my losing streak was continuing.

Saturday saw not only Diego playing Tapestry but Jonathan joined us as well.

Both had not played before. But that didn’t scare me off from teaching the game with Plans and Ploys (P&P), and the Arts and Architecture (A&A) expansions thrown in to the mix.

I had rigged the tech and tapestry decks so that we got to see the new cards from the newest expansion A&A. Plus we only chose civilisations from the two expansions. I also didn’t use the advanced capital city mats from A&A. However I did shuffle up both sets of landmark cards from the expansions before drawing four of them.

Even taking into account the above setting up, plus the addition of the fifth track and masterpiece cards. I don’t think with the expansions added into the mix there was too much additional stuff, or over complication to the game to make it too much for new players to take in.

I specifically advanced on the new Arts track because I wanted to see it in use, and try the new masterpiece cards.

Tapestry

I have to say I liked the new masterpiece cards. But not the card size! Can’t sleeve them unless I cut some sleeves down.

Loved being able to use the inspiration tiles to upgrade one of the resource tracks.

I was already a fan of the landmark cards after they were introduced in P&P. So having more of them is just great.

Another thing I like about the arts track is that you choose which type of income building you move to your capital city. It made hitting the landmark card trigger I had very easy.

I need to sleep on the above and get some more games in so I can expand on those very basic initial thoughts above. At the moment there is a germ of a thought that the above is too powerful. But is it? Does it balance out if others are also doing it?

I think this was the most I’d done completing rows and columns in my capital city. It felt pretty cool. It certainly looked pretty cool.

I knew Diego would like the game. But would Jonathan?

He did indeed like it. And that’s despite getting salty over the dystopia tapestry card I played allowing me to grab any landmark on the landmark board. Naturally I went with the tallest (on the off chance there was a tie for first place).

Plus the end of turn trigger for one of his landmark cards was an issue. Jonathan will explain better than me in the comments his issue with this. For me it was not an issue.

Anyway here are the final scores showing I had indeed broken the week long losing streak I’d been on.

You know how this post is ending.

Some food for thought on VtM Rivals Website plus other places

In the last couple of days Renegade have been taken to task over on their Vampire the Masquerade Rivals discord server for (and I’m paraphrasing here) not showing much love to the official website and forums (there was other issues with the card database but I think that’s a subject for another post). Which in turn gives a misleading impression about the game being unsupported.

It’s fair criticism.

Now we know that Renegade staff are busy folks. They probably wear many different job hats. The world wide shipping problems can only be adding to their work load. Plus add on top the ever changing, fluid even, global event and all the curve balls that throws at businesses and it’s staff. Life at Renegade (and many other companies) must be stressful and interesting at best.

Before I go off on a “rant” I would like to praise Renegade for how accessible they are on discord and twitch. They really do engage with the community on those platforms really well.

However. There is always a however. Not everyone is on those two platforms. Despite being on the other platforms, users of those platforms are left feeling at best second class and at worst ignored. Considering one of those platforms is their own website and forums, it’s shocking.

Let’s face it new and prospective players to the game their first port of call on line isn’t the games discord server. It’s more likely the official website (or bgg), which has been pointed out above that impression isn’t good.

For me the template or example websites Renegade should be looking at are the Wizard of the Coasts ones for Magic the Gathering and Dungeons and Dragons, plus the D&D Beyond site.

Here are the sort of things I’d like to see going up on a more active official website.

  • Articles about game play, such as new mechanics (extra actions for example), deck building, how to play the precons (I know it’s rough and not well written but something along the lines of my Toreador deck post, and yes I need to write the others).
  • Articles about the Prince of the City events. Not only a tournament report but a follow up article breaking down the deck stats gathered at the event.
  • Articles sharing and summarising rules and faq videos like the one that went up this week.
  • Articles highlighting community groups.
  • Card errata articles (often covered in twitch streams and discord!).
  • Articles on lore.

Granted this sort of thing is a lot of work. But it’s work that can be shared around. It’s work that the community manager could be co-ordinating, and creating some of.

Why some-one is not actively monitoring and responding on the official forums is beyond me. If they can do this for discord, then not doing their own forums is shocking, and they have no excuse. You either up the game on the forums or close them down and direct players to discord.

In an ideal world I’d like to see Renegade streaming Vampire Wednesdays to Twitch and YouTube simultaneously (it is possible, others do it). Or have the Twitch feed uploaded to YouTube within 24 hours of streaming (something that rarely happens). Plus actually interacting with comments left on their videos. Do you know how quickly the Facebook live videos Jamey Stegmaier of Stonemaier Games streams get put up on YouTube? Granted they are unedited. But usually within one or two hours.

This isn’t a job application. Although for myself and many in the Rivals community it’d be a dream job. It’s an open plea to Renegade to up their game for a game I and many others love playing. It’s a call to action for Renegade to engage with players on other platforms. To treat them the same as those on discord and twitch.

Hopefully they will listen.

Some gaming

Last night was the monthly club meet up for December.

Unlike the Friday session numbers which have been incredible (for us) this get togethers attendance was on par with previous ones.

We split into two groups of three. Which saw Gavin, Colin and Jonathan playing Ticket to Ride, followed by Love Letter: Batman.

Whilst Julie, Macin and myself played a game Macin bought along Adrenaline.

The boardgame stats app reminded my it was way back in 2017 when I last played Adrenaline.

Adrenaline

It was nice to have this back to the table.

Naturally a refresher was needed on the rules. But things soon came back to me, and we were all running around, shooting each other with cool weapons, picking up items, and trying to get the killing shot.

Adrenaline is as fun as I remember, and I’m glad Macin bought his copy along.

Final scores for Adrenaline

This morning on my day off I got to play a game of Vampire the Masquerade Rivals with Diego.

Today it was the two new clans from the new Wolf and Rat expansion doing battle.

Diego chose the nosferatu deck, whilst I went with gangrel.

I got off to a good start but seemed to run out of steam in the middle to late game.

Although I did burn one of Diego’s vampires. Which was pretty cool.

However the nosferatu agenda is pretty powerful, and soon allows them to catch up any lead others might have, and then pull ahead.

Final result of Rivals

After being beaten by Diego we had enough time to do a learning game of Fields of Green (the game I bought off Gavin last night).

I got Fields of Green over Amongst the Stars because of the theme. With the farming theme I’m more likely to get it to the table with Jonathan. He doesn’t do sci-fi (amongst other themes).

I really liked this engine builder.

A two player game is slightly different to a regular three or four player game. So I’d like to try the game at its higher player count.

It plays quite quickly really for two players. But with the higher player count a draft mode is added at the start of each round. Which I’m sure will extend the play time.

But there is a lot to like about the game, but I’ll talk more about that stuff after the next play.

In the meantime the final scores below will confirm that I’m on a three game losing streak at the moment.

Final scores for Fields of Green

Ok having played a new to me game my challenge stats have been updated. So let’s share that progress.

My current challenge progress

Finally it’s time to end on the usual high note of Jonathan’s photos.

Tired and on autopilot, that’s my excuse…

Below is a very short video I posted on Instagram today of a MASSIVE misplay in a game of Star Realms with my friend Freddy.

Instead of just smashing face and claiming victory I just…

Well I can’t explain it apart from I’m tired, and was just in autopilot mode taking my turns in the games I’m playing.

Look it’s been a looong day ok?

Just saviour the moment of this epic misplay below. If I get another turn and win there is no justice in the world. I don’t deserve to win after this.

I hope you had a chuckle at my expense. It’s the least I deserve.

UPDATE: 2 hours after posting!

I did in fact get another go! And this time I was ruthless and finished the game off.

So my epic misplay that we all had a good roflmao moment with went unpunished.

Mining for stuff in Cornwall!

Last night saw me staying up way past my bedtime playing boardgames! Oh what a naughty stop out I was.

Ok let me explain.

Now that for the foreseeable future I have gainful employment which requires me to start at 5am (or 7am on a Sunday). As you can imagine I go to sleep around 7pm (Nico and Loki permitting!). Which coincidentally was the start time of our gaming session last night. But careful planning meant I knew I didn’t have to be up before the crack of dawn, and in fact could sleep in.

All I had to worry about was not falling asleep at the gaming table. After all with Jonathan and Jeff my opponents for the evening who knows what they would have been egged on to do by Nathan.

Our game for the evening was Tinners’ Trail. And like every learning game and first plays we do, we threw caution to the wind, ignored common sense, good practice, and read the rulebook at the table for the very first time.

Look when we read the rulebook out loud at the table, this is no Friends Reunion table reading of an old episodes script. It’s a hard thing to do. You are reading aloud, possibly paraphrasing, trying to parse what you are reading, trying to listen to the others at the table, answer questions. You get the picture. It’s like a Jim Davidson comedy routine waiting to happen.

But sometimes this is the only way we can do it. We let people know in advance it’s a learning game and all that implies. It’s why usually it’s a separate session from a regular club night (although as you know that’s not always the case). Those of us attending accept this and any other caveats.

Onto the game itself Tinners’ Trail.

Basically the game is about mining enough resources to sell, and then with that money buy victory points. And you do that over four rounds.

But it’s how you get those resources and how much they are worth that’s the interesting bit.

I decided very successful to drain Jonathan and Jeff of their opening cash and action points during round one so that I could pick up mining areas cheaply, and boost my cash balance. So I used my cards to help bluff and put my plan into action. Another element of this plan was to push up the bidding so the winner spent more. It’s that push your luck element of knowing when to drop out before getting stung paying over the odds for a rubbish plot. Which Jonathan did fall into the trap of once or twice, as did Jeff.

By the end of the first round I had no cards left. It wasn’t a drawback for the later rounds. Or it was, or should have been but I wasn’t punished for it. This is quite an aggressive thing to do that could back fire. Luckily in this instance it didn’t.

I like how the price for the two resources is determined at the start of each round by rolling three d6 dice (although they were not proper numbered d6). Which means that it could possibly be more practical focusing on mining one resource over another because it’s worth lots more.

Recently games that have a fixed number of rounds like Lost Ruins of Arnak or even Wingspan have left me feeling I’d like one or two more rounds. But Tinners’ Trail felt just the right length.

What you do get left wanting more of each round is more action points to spend so you can do more. But I also like that whole you have ten action points, here are the actions you can do and the action point cost of each. It makes you focused and trying to work out the optimum order to do them in.

I also like how resources within an area you are mining are limited. So you have to manage when the optimum time to mine them is based on their market cost.

Naturally there were one or two misplays and/or mistakes. But that’s something you accept is going to happen in a learning game. After all it’s a learning game!

But the important thing is I won. Quite comfortably in the end.

Tinners’ Trail is an enjoyable game. I’d definitely play it again. Would I be as successful next time? Who knows.

And before we finish with the last bit of the post the photo by Jonathan from the evening. I’d like to say a big big thank you to our hosts The Luxe for being so splendid.

Photo taken by Jonathan