Monthly Archives: October 2021

More links to running Ravenloft as a one shot

I don’t get all this fascination with halloween here in the UK.

When I was a wee nipper it was penny for the guy, and fire works night. Halloween was not a thing.

Like proms, halloween some how got bought over from the US, and caught on. I blame corporations for this. They needed another way to exploit money out of folks.

I wrote “Trying a fantasy horror d&d adventure for free” and “Some late Halloween RPG suggestions” a couple of years ago now. And I feel they are still relevant today for those looking to run a horror themed one shot as part of the commercial exploitation at the end of the month.

In the later post that I link to are links to D&D Beyond posts about running Curse of Strahd as a one shot.

However these are not the only resources out there for doing this.

The first ones to look at are from one of my usual sources that I keep mentioning on here Sly Flourish. Mike wrote the following post “Running Ravenloft / Curse of Strahd in a Single Session”. This is also backed up with a YouTube video (embedded below for those that would prefer to watch instead of read!).

Run Ravenloft / Curse of Strahd as a One-Shot Single-Session Halloween D&D Game

Another YouTuber/Author I like is Seth Skorkowsky. I particularly like his in-depth reviews that also contain advice on running the adventure being reviewed.

AD&D Review: Ravenloft

Although Seth’s review is for the 1e Ravenloft adventure it’s still worth considering. As Seth points out in the video you can pick this up on DriveThruRPG as a pdf only or as a print on demand physical copy. It’s very cheap considering. A lot cheaper than trying to get an original copy off eBay. And I may or may not have gone this route!

Another good YouTube video to look at is from the Dungeon Craft YouTube channel.

How to Run Ravenloft in One Night (Episode #162)

Don’t forget you can always come up with your own one shot set in the Ravenloft universe. You can use the Curse of Strahd as your source book or this years Van Richten’s Guide to Ravenloft.

You can find some “inspiration” for your own one shot here.

A much needed gaming session

Friday I was feeling I needed some game time. So on the clubs discord server I put out the call to see who was free for some gaming Saturday afternoon.

Luckily with a slight adjustment to the initial suggested start time two others could make it.

The initial games I had suggested playing were Lost Ruins of Arnak, Tapestry or Funkoverse (if there were only 2 of us). But during Saturday morning I had been tempted to take Dune Imperium. Even Wingspan for a fleeting moment was considered. It was a close call because which ever of the games I took I’d have to teach it because the game would be new to at least one person.

In the end I went with putting Lost Ruins of Arnak and Love Letter 2nd edition in the bag.

As usual I went a little early to start getting set up. I like to maximise the game time for the others playing.

I was still setting up when Jeff arrived, and almost finished when Julie turned up. Which meant I could start teaching the game to our noob to the game Julie.

Lost Ruins of Arnak

I like Lost Ruins but I think this second play cements my preference for Imperium. Well for the time being. The expansion may change that. After all the expansion does add one of the things I like better about Imperium the asynchronous player boards.

There is also a nagging feeling that in both plays we are not discovering enough new dig sites and focusing too much on the research track. It seems the game is more about racing up the research track than anything else. Although the margin between Jeff’s final score and mine was the two sites he discovered and defeating their guardians.

I did like how the blocking of some of the second spaces on the base camp spots in the three player game is random.

I did get some cool extra card draw going on, and at times despite there being fewer rounds than Imperium felt that I was doing more on my turns.

Jeff asked if the deck building side was more important in Imperium than Lost Ruins. And I think it is. Or more like it has a bigger emphasis. Although I do like how new cards in Lost Ruins are added to the bottom of your deck, so they come into play quicker.

The scores were much closer this time with Jeff still winning and starting his undefeated run with the game. Sadly I still managed to come last with a slightly better score than the first play.

Final score for Lost Ruins of Arnak

We finished off the afternoon with a game of Love Letter 2nd edition. Which was another new game to Julie. But this is soooo much quicker to teach.

The second edition is an update by Asmodee after taking over Love Letter from AEG. It increases the max player count from 4 to 6 players. The tokens have been upgraded from wooden cubes to plastic disks, and new art. Plus to accommodate the extra player count there are more cards, from 16 to 21. Which also sees some new characters/cards.

Firstly the number of guards has increased from 5 copies to 6. Two copies of new card The Spy (value 0) wins you a point if you were the only player to play or discard a spy during the round. Which is a pretty cool additional way to win that extra point each round. Finally there are two copies of the Chancellor (value 6) allows you to draw two new cards, add those to your hand, then place two cards of your choice on the bottom of the deck. It’s an interesting card. Great for burying a card and finding one you want.

Love Letter 2nd Edition

At the end of the day it’s still Love Letter and still great fun. Although this version will replace the first edition, especially when we want to make use of the higher player count. It doesn’t come close to knocking Love Letter: Batman off its perch as my favourite version of Love Letter.

Final scores for Love Letter 2nd Edition

As you can see Julie won, and once again I came last.

Despite coming last in both games I had a good time. It was exactly what I needed. However the heavy rain as we were leaving wasn’t! A big thank you to Jeff and Julie for taking the time out of busy weekend schedules to play some board games.

Good job I kept notes…

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

There had been plans (well had asked for players interested) for running an Alien RPG one shot (either Hadley’s Last Hope from the core rule book or Chariot of the Gods). But with the loss of Nan I didn’t feel up to running the session so put the plans on hold.

With the imminent arrival of the next D&D source book Fizban’s Treasury of Dragons, and the current Sly Flourish Kickstarter I am starting to feel I could run our campaign.

Our campaign has been on hiatus since the start of the pandemic. So that’s a pretty long break.

Luckily for me I have my session planning posts I can refer back to, along with the session post mortems.

I had been sharing those posts previously in the hope that others would find my thought process informative and for myself.

Now they come into their own and should allow me to pick up where I left off on the prep side. Naturally over the months I have given some thought to the next session. Especially what the strong start will be.

However before I continue on the prep of the next session I need to review those previous posts to refresh my memory. Oh and just as importantly get a date for the session.