Monthly Archives: December 2016

Sinning in Wisbech!

I think I read or saw something like the following online in the previous year or so since CMoN started The Others Kickstarter, “The Others is Eric Lang’s Zombicide, if he created Zombicide”. I think I’ve paraphrased that correctly.

We all know how I feel about CMoN, and the saga that was this Kickstarter project for The Others. It involved lies and deceit, failures to communicate, and if you looked up in a dictionary the phrase “couldn’t organise a piss up in a brewery”, you’d see pictures of CMoN staff.

So having gone all out on The Others (only thing I didn’t get was the artbook and prints) I was definitely going to be getting this to the table. The videos for The Others on the interweb are of varying quality. One or two that are reviewing the game, and going over the rules as part of the now cliched format, have mistakes. Mistakes that I found annoying and made the videos unwatchable for me. A bit like Suzanne on The Dice Tower mispronouncing names. It grates and just eats away at me every time they make the mistake.

Yesterday Jeff, Diego and myself met up at The White Lion to play The Others. We were using just the base game, along with the plastic tokens (instead of the cardboard ones), extra tentacle and heart counters, and lots of extra dice from all the expansions.

For this first play we followed the suggestion of the rule book of playing the Terror story Havan’s Last Stand. Out of the two layout options for the story we would be playing I chose the one that looked the easiest for the players to get around on. I was playing the sin. So I chose Pride, just because he looks so fricken cool. Probably the best looking model in the whole game, and that’s including the expansions

. Although Apocalypse comes pretty damn close. The acolytes chosen to help Pride and his minions in their quest to kill the men of FAITH, were the corrupted nuns.

I was disappointed that I only got one member of the Hell Club Flay out on the map.

So let’s look at what I liked about the game.

I did like the one versus many aspect of the game. It was fun playing as the sin. It works very well in this game. Having turn tokens that you flip when you take a turn works really well keeping track of when you take a turn, for both sides. This allows some flexibility in the order players take their turns, and more importantly the turn structure. It’s not a you take your turn, now I take my turn, then you take your turn etc etc. But more a you take your turn, do I want to react to what you have just done? structure. The sin player gets a turn counter for each player on the hero side. Whilst each player gets two turn counters. There are ways to get extra turns but we don’t need to know that here. So the sin player really does have to decide when they will respond to what a player is doing. Once they have used their turn tokens and the players still have tokens left, you are left there just watching the action unable to do anything about it.

Well that’s not entirely true. The sin player also has their own mini deck of cards. At the start of the game the sin player draws a starting hand of five. The sin player can play one of the cards from their hand per turn. So that’s on their own turn or a player’s turn. These cards are never nice for the heroes. At the end of the round the sin player gets to draw new cards (if they are able to).

And I like that, the tough choice of having to decide when to respond, and when/if to play a card.

I’d like to describe The Others as a streamlines Zombicide. And in some ways it is. Like the things a player/sin can do on their go. It’s move and take an action (fight or cleanse a space of sin tokens), possible use a city space to gain some cool benefit. Movement from a building is simple, no having to spend an action opening doors.

The map tiles are smaller than Zombicide, but similar in layout.

The corruption and wounds on the player boards is a brilliant mechanic. Being able to take corruption to gain an instant benefit when making a dice roll. But there is a nice push your luck element here. Being able to decide which corruption benefits you lose when placing wounds. It’s really nice.

Ranged combat, works nice. And I like that if any enemies that are still standing after the ranged attack try and move towards the attacker and return the favour.

While playing I did feel that during the early part of the game that the heroes had the upper hand. But as the game went on that slowly changed, with the sin player getting the advantage. Especially when the sin comes out on the board.

In one of the final fights I was rolling the combined dice for the sin, a controller, abomination, two acolytes. Which I think was like seventeen dice! Plus on top of that there was some extra dice from the re-roll mechanic. Naturally I totally destroyed the hero in that fight.

Yes there can be some luck in the dice rolling. But having a face that allows you to get an extra dice to roll, and on the hero side also set that face to whatever you want, is nice. But I don’t think that there is much you can do to mitigate bad dice rolling. But there are plenty of ways to boost the number of dice you are rolling, from having other players in the same space as yourself, equipment bonuses, taking corruption. On the sin side, making sure you have other monsters and pentagram tokens in the same space. There is a nice flow to the combat.

Having the stories with their paths and different objectives is nice, as is having a couple of options for the map layout. It’s nice giving the players a sense of control over the path that they take. It’s also nice that the stories are grouped into terror, corruption and redemption. Which focus on different things, like Terror stories are all about combat, while corruption ones are about the struggle with corruption, and redemption is about saving the city.

As a sin player I liked the apocalypse track, and the drawing from the  apocalypse deck. This helps redress the balance from the players having the advantage in the early stages to giving the advantage to the sin player in the later stages.

In our game Pride won, but it was getting close. The players only had Pride to kill to complete the final mission.

This was fun, and I did enjoy playing the sin. Jeff and Diego had fun playing the heroes. Next time we play I think I will bring everything along, and have the team building, choose a different type of story maybe. Even have someone else play the sin so I can try playing the heroes.

God I hate you CMoN. I love this game, but I feel so dirty now for wanting to play it again, and liking it so much.

Having played this one v many game, I’m very keen now to play the campaign of Imperial Assault.

UKGE 2017 Tickets On Sale

Thursday saw the tickets for the 2017 UK Games Expo go on sale.

Naturally I’ve bought mine. I have the three day pass, so I’m there for all three days of the event that are open to the public (there is usually a press/industry day on the Thursday).

Now I have my ticket the fun starts finding an affordable place to stay. 

Click HERE to go buy yours and hope to see you there in 2017.

Lego Star Wars Advent 2017 Days 1 and 2

Didn’t get a chance to start this yesterday. Life always seems to get in the way of doing cool, fun stuff.

So here is Day 1 of the Lego Star Wars Advent Calendar 2017.

So a good start a cool mini Slave 1. I will repeat this ad infinitum, but I think it’s amazing how in such a small amount of lego they are able to convey the essence of a ship.

But you also need todays bit of Lego action also to go along with this.


I think that this is a palace guard from Episode 1. Please correct me if I’m wrong.

BTN November 2016

Wow another month gone, and we are now into the home straight to Christmas and the New Year.

But what did last month look like?

I played some great games this month. Out of the twenty games played in November, twelve of them were games that I played for the first time. That’s amazing, the percentage is normally much lower than that.

Life certainly made an impact on the number of chances I had to play games this month. But it didn’t stop the games played from being more substantial, more meaty affairs. And it was nice to be able to get those more complicated, more thoughtful games to the table.

My Game of the Month

I think this can be only one game this month. It had amazingly strong competition from the likes of Kemet, T.I.M.E. Stories, Cry Havoc and Covert. But in the end it could only be Scythe. One game wasn’t enough, we had to play a second straight away. Scythe really did live up to the hype. I’m just hoping that Sunday after playing The Others that there will be time to get a three player game of Scythe in as well.

The Streak Ends!

Last night saw the second race of our Formula D league season two. The circuit for this race was Singapore.

As per our house rules our starting grid was the reverse order of the finishing positions of the previous race. Which meant Katie the reigning champ and winner of the first race of season two was starting at the back of the grid. Jonathan was in position four, Debbie three, myself in second and Diego was pole position.

I stalled on the starting grid, which Jonathan thought was funny. well until he did exactly the same thing!

Somewhere in the first half of the first lap, Katie manages to move up through the pack into pole position. We don’t know how, but it happens. It has been a mystery to us. Diego wasn’t going to let his lead go that easily, and he managed to hold on to it for at least three quarters of the first lap.

Unusually for me I was taking very little damage on my way round the track. While Katie and Diego were vying for first place, Jonathan and I were trading blows over third. Debbie was happily bringing up the rare, sometimes getting within striking distance of making a move for fourth.

Katie had the lead by the end of the first lap, but she needed a pitstop. Diego was second, and made the call he didn’t need to stop. Jonathan was third, and also in pretty bad shape that he needed to do a pitstop. The pitstops gave Diego and myself the opportunity to gain ground and challenge for the top spot.

We weren’t entirely sure that we had the advance pitstop rules interrupted correctly. They seemed to be a bit confusing. So we will have to go on to bgg and investigate.

In the meantime, lap two was continuing like the first, but tighter.

Diego and Katie were battling for first place. With the advantage clearly with Diego. While Jonathan and I continued our dueling for third.

Somehow I was driving exceedingly well. I was rarely overshooting, my gear selection was working for me. I was making ground on Katie in second! That was helped by her and Diego both skidding on this lap. They had both overshot too many times. As had Jonathan, which meant that I was in remarkable good shape for the second lap, and no pitstop.

In the second third of the track I overtook Katie! I wasn’t going to catch Diego up who was closing in on the finish line. The gap between me and Katie grew. She was having to be extra cautious, overshooting for her could mean instant elimination.

Diego had done what we had thought impossible. He had beaten Katie and taken the win. I crossed the finish line in second. I too had beaten Katie!! This was unheard of in the short history of the league. Katie had suffered her first defeat, and fallen to third place. Jonathan crossed in fourth with Debbie limping over in last place. Katie’s winning streak had come to an abrupt end.

Despite there being a new race winner. Katie is still top of the points table. In the third and final race of the league in the new year Katie will be starting in the middle of the pack. But the pressure will be on for her to reclaim her title, and start a new streak. Will that pressure be too much?