“I've got sunshine on a cloudy day.
When it's cold outside I've got the month of May.“
One day I may get bored with writing this intro warning you that the following post may or may not contain spoilers for the game Pandemic Legacy, and just go straight into the post with no warning. But in the meantime if you are trying to avoid spoilers for the game then you may just want to leave and join me in my next post.
Right if you are still here you really can't complain if I spoil the game for you.
Last night saw the usual suspects of Debbie, Matt, Jonathan and myself meeting up to tackle the month of May in Pandemic Legacy Season 1.
Because of our success in April we were now down to two funded events to shuffle into the players deck. Our staples of one quiet night and the one that allows us to rearrange the top six cards of the infection deck were our choices. How we would cope without these two I don't know. We also still had our unfunded events in the players decks (the dual use city cards) to fall back on if need be.
Our briefing gave us the task of completing three objectives out of the four available. We chose our starting base, and which city to remove a faded figure from. COdA had mutated again, so when we drew a red city card from the players deck this to would cause that city to be infected with one of the faded, but if it would cause an outbreak nothing would happen.
We thought we were doing well, no Cleggmidia had come out, we had cured and eradicated C-Thatcam-Major (one objective complete), working on curing Sithite. Then the Cleggmidia cards started hitting, as did the epidemic cards. Joburge had fallen completely, pandemics were spreading like wildfire.
Our group decided maybe we could build the six garrisons quicker than trying to get the third cure. But before we could implement the plan, we had lost, over run by the pandemics.
We had failed, so quickly it took us by surprise at how fast we had lost this one. The defeat had seemed to come from nowhere.
After a brief team conflab, we chose our four funded events. I still love this mechanic. Do well you get less funded events, do badly you get more. Just like real life!
Our plan was to fore go finding three cures but to instead build the six garrisons, have seven quarantined cities, and eradicate one disease. That seemed do able. We could even build road blocks now to stop the spread of the faded and the curable diseases.
Like the previous game the wrong unfunded events were landing with Matt and Debbie. If one quite night, or the two extra actions had been with Jonathan or myself we could keep re-using them as long as we had the city cards. We've used this ability of ours to great effect in previous games.
Still, we had cured one disease, built five garrisons and the seven quarantines would not be a problem. But once more epidemics snowballing into pandemics cost of us the game. Much to the relief of Matt who wanted to get back to watch the latest episode of the new X-Files. In fact he was willing on the cards when an epidemic broke to cause the pandemics.
That was May. We did much better the second time around, there was definitely light at the end of the tunnel, the finishing line was in sight, and any other cliche saying you can think of.
This was definitely a “wait! What just happened?” Month.
Due to the lure of the stage lights and grease paint calling to Debbie we will not be playing June next week. So a week off from the spoilers for you all.
We get six funded events in June ^___^