Our first game of the evening was Keyflower.
Part worker placement, part bidding. It’s a nice challenging game.
You have to decide whether to use a tile for its ability or to try and bid on it to get ownership.
There is an advantage to owning the tiles. Points for starters, plus it may increase the number of workers the next round that you have to play with. Because if another player uses on of your tiles you get those meeples at the end of the round.
You also get to bid for choosing bonuses at the end of the round. Get a chance using tile abilities to gather resources that you can use to upgrade a tile.
It can be tough making that decision what to do.
The art isn’t amazing, but has a nice cartoony feel to it. I do like the player screens that are used to hide your meeples from the other players.
Despite loosing to Deigo it liked the game a lot.
We finished off the evening with Isle of Trains.
I’d nearly bought this game at the expo. Which is a shame as I liked playing this also. And it won’t be long before it ends up in the collection.
I love the multi use cards. Using them to pay for cards, to use them as carriages/trains or as a resource to activate an ability.
That activating of an ability is genius. Because that only happens when you put a resource on an opponents carriage. But if you do that you are helping them get nearer to completing their contract. If you do it on your own train, nothing happens, but you do have the goods to use for completing a contract. That’s an interesting decision to have to make. How badly do you need the ability to meet your goals?
The records will show that I won this game.
A great evening of gaming. Looking forward to Friday now for the next lot.