Curses

It was release day on Netflix for the latest instalment of the MCU, The Defenders.

I’m on holiday, I’m a big fan of the Marvel Universe, and the Netflix handling of the characters they have been given. Naturally a large chunk of my Friday was given over to binge watching the eight episodes that make up season one of The Defenders.

On Thursday I had already laid the ground for an undisturbed viewing by issuing a decree/warning that if Mum came round and interrupted my watching if the series she would be put “to the pain”.

The Defenders was only eight episodes, easily binged in a day. 

***SPOILER ALERT*** 

I loved it. Apparently some online are complaining it takes them to long to meet up. But I liked the pacing, and the time spent catching up with where the heroes were in their respective lives, and moving them towards that moment they start working together.

Ok the ending although emotional, lost a bit of the “did he survive?”, and then the reveal, because I knew there was a third season for the character (which has been teased months ago on Netflix).

I liked the interaction between the characters. Jessica Jones and her trolling of the others with her quips is fun. Signourney Weaver is great as the main big bad. 

I look forward to seeing the fallout and new big bads in the next respective series of the characters. Plus I’d like to think we will get a second series of The Defenders.

In the evening Jonathan and I met up for FEG@WL. 

First to the table was my newly arrived Kickstarter backed copy of The 7th Continent

Jonathan and I started our “learning” adventure within the 7th Continent by trying to remove “The Voracious Goddess” curse (as recommended by the rule book). We were adventuring using the “normal” mode! But because I had mixed in all the expansions, it meant we could see devourers (from the Fear the Devourers expansion) and extreme weather conditions  (from the Facing the Elements expansion). The other expansions were curses so unless we selected them to remove we shouldn’t see them.

Jonathan and I both back in our younger days played/read the Steve Jackson and Ian Livingston Fighting Fantasy books. Jonathan I think is a much bigger fan than me. But we both have fond memories of them. I’m not going to waste time explaining what these books are, if you don’t know, then click this LINK to find out.

At a basic level The 7th Continent is these choose your own adventure books as a tabletop game. Unlike the books which are a solo experience, The 7th Continent plays solo or upto four players. The difficulty of the game can be changed, it’s possible to save a game, you can add in stuff like weather and the devourers to add more variety. Plus playing the same curse will not be exactly the same each time. Oh and players can drift in and out of solving a curse. Which is fantastic for a group playing the game. A member goes on holiday, you remove their character and their skill cards (there is a couple of other things to do as well with their items and skills), when they return you add the character and their skills back in.

I liked this a lot. I loved the social side of working through the curse together, discussing actions and who takes them etc. Jonathan I think sees this as more a game he’ll play solo. Which is something I will do.  But I want that group, shared experience. So will try and get a group of hardy adventurers together.

The expandability of this game is nearly limitless. I think you’d be more likely to get bored with the system first.

In this “learning” game, we got one of the weather effects as an event. We came across a baby devourer. Which we killed, failed a test, and while fighting it’s much much bigger mother, ran out our action deck and drew a curse from the discard pile instantly losing. Before that Jonathan and I narrowly failed to swim across to the next terrain tile. I think there are many many more memorable moments like this ahead. 

You will be banishing cards from the game. So decisions will have an impact later on. It’s almost legacy like, but without the card destruction. Which means you can reset at any time. I like that the best of both worlds. 

The save game ability actually has to be used! The designer recommends game sessions should be between one to two hours. Saving will allow hunted animals to return/restock for example.

I keep wanting to compare this with Portal Games Robinson Crusoe. Which is a game I like. But I think this is a more elegant design that does similar things but without the complication, and I’d say more accessible. 

I’ve only scratched the surface of this game. There is a lot of depth here. Oh production quality is really high. I’d like the minis to have been a little bigger, but they are I guess the right size for the cards/tiles.

I think The 7th Continent could potentially be this years Gloomhaven! Although it doesn’t seem to getting as much buzz online at the moment. However there is enough demand that they are running another Kickstarter in September for those that missed this one that has just concluded. There will also be as part of that new Kickstarter some new expansions. So I’ll pick them up, along with a shed load of card sleeves.

Just get this when the next Kickstarter starts up. You won’t regret it. 

Jonathan taught me his latest game and Kickstarter backed game, Go nuts for Donuts. Which Jonathan likes more than Sushi Go. Jonathan described it to me as like Sushi Go, but without the drafting. Drafting isn’t one of Jonathan’s favourite mechanics. I did troll Jonathan at the end when discussing the game with that the designer like the designer of Barenpark took an existing game and removed the fun! But it’s not too far from the truth I suppose. I do like drafting. However the replacement mechanic of placing a number card to select the card you want isn’t a bad replacement. Drafting light?

Go nuts for Donuts is ok. It wasn’t an unpleasant experience. Two players isn’t the best showcase for the game I think. It definitely didn’t excite me like Sushi Go did when I first played it. But then my first plays of Sushi Go were as a four player game. Would I have felt the same if it had been just two players? Most likely not.

I would give this another shot with the higher player count. It’s definitely not been shown in its best light as a two player game. I love Love Letter, but like Go Nuts for Donuts it’s not a great two player game. So maybe after playing at a higher player count I’d be more positive about the game. 

After we finished playing we chewed the fat for a while, righting the wrongs of the gaming world. We then ended the evening the traditional way with “meat”, salad and chilli sauce.

UPDATE: kindly provide by Jonathan

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