WotC Ruin Saturdays


The first Not Saturday Showdown since Core Set 2020 hit, and WotC changed how they did prize support for organised play, and killed off Standard Showdown.

A simple explanation of the new prize support is now each store gets an allocation of prize packs (the equivalent of the old Showdown packs) based on the tickets and engaged players that they have.

Each pack is made up of 4 cards. You can get the full break down HERE.These new packs replace FNM promos, Open House promos, and Standard Showdown packs, etc.

I think my FLGS gets 8 or 10 packs a week to use as prizes for all events in a week. It used to get 6 Standard Showdown packs a week, plus promos for FNM, and any event specific ones.

Just how would this new system work?

Not very well.

Basically there were 2 packs up for grabs 1 each for the top 2 spots. No door prize for last place. And no random draw for the remaining packs for the week. So there was less prizes, and less chance of getting a prize. Pretty shitty.

For me WotC have ruined our Not Standard Showdown. They spent all this time trying to build up the standard player base. Which is what they want really. It sells packs/booster boxes. Now with abandoning the Standard Showdown event, cutting down the prize support they are putting this at risk, and undermining the store and that format.

Standard Showdown was fun (still is). It was/is cheap to enter. However just getting a booster pack for participating and a greatly reduced chance of a prize is not enough to attract me. Now I ask the question do I travel the half hour to my FLGS to get just a booster pack or do I stay local and play with friends? The later option sounds a lot more attractive now. Back to kitchen table magic.

In the above equation I also need to factor in the meta. In my FLGS meta it’s getting a bit stagnant. Only two or three of us play different decks on a regular basis. The majority play the same deck week in week out, with the odd tweak when new cards come out. Some of those decks are pretty strong, and means they finish in the higher places regularly. Which reduces the chances even more of a prize in the new prize support structure. And it’s not much fun. Oh it’s your aggro dino deck again, oh cool burn. This new less generous prize support is only going to encourage more of this sort of meta. In fact it’s going to encourage more net decking for the better decks.

So reflecting on the above what WotC have decided for me is no more Not Standard Showdown. I’ll probably only attend pre-releases now. Won’t bother with booster boxes. I’d already dropped the bundle because of the change to it for Core Set 2020. I’ll target buy the cards that I need for Commander when new sets come out. Which actually hurts WotC because they don’t see any of that money. And just concentrate on playing my favourite format of Commander with friends.

It’s going to be interesting to see if my decision is reflected amongst other MtG players, and if is if the number doing so will make a difference.

So yesterday in my actual event games I did crap. No hiding from it. Being mana screwed in a few of them just didn’t help.

Now the casual games was a different story. Especially against Bob. But when it counted he won. Our casual game where I played Orzhov against his burn was funny. The games were over in seconds! First game opening hand Leyline of Sanctity. So a turn zero play. He saw that, slammed his hand on the table, put it on top,of his deck, and conceded. Game 2, I mulliganed into the Leyline again. Same result. It was funny his reaction. But we are used to that from him. Plus mono red burn typically doesn’t have any enchantment removal. Leyline of Combustion also proved affective against burn.

Let’s look at the cold hard numbers that don’t lie, but don’t tell the whole story either!

Casual Games

Bob (before): Win 2-1

Kid (before): Win 2-0

Bob (between using Orzhov deck): Win 2-0

Bob (at end): Win 1-0

Not Standard Showdown Stats

Participants: 11

Rounds: 4

Round 1: Sam Loss 0-2

Round 2: Buy Win

Round 3: Dean Loss 0-2

Round 4: Bob Loss 0-2

Record: 1-3

Final Position: 9th

Prizes: 1 participation pack

So for the history books this is version 2 of the Gruul Dino deck that I used at the weekend. You can, if you are even remotely interested to see my initial version of the deck, look at the post with the deck list here.

But before I go any further it’s probably best I give my boiler plate get out of jail disclaimer for my decks.

I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun, affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I’m certainly not a master deck builder claiming this deck will win tournaments, if it is fun to play and does it thing then I’ll be happy.

Creatures:27

4 Marauding Raptor
3 Otepec Huntmaster
4 Raptor Hatchling
3 Ranging Raptors
2 Ripjaw Raptor
4 Shifting Ceratops
3 Charging Monstrosaur
2 Regisaur Alpha
2 Ghalta, Primal Hunger

Spells:12

3 Commune with Dinosaurs
2 Act of Treason
3 Rhythm of the Wild
2 Vivien, Champion of the Wilds
1 Vivien, Arkbow Ranger
1 Vivien Reid

Lands:21

3 Evolving Wilds
8 Forest
7 Mountain
3 Rugged Highlands

Sideboard:15

3 Thrashing Brontodon
2 Grazing Whiptail
1 Burning Sun’s Avatar
1 Carnage Tyrant
2 Grafdigger’s Cage
2 Savage Stomp
2 Tibalt, Rakish Instigator
2 Leyline of Combustion

And as is tradition for when I give a deck list here is the mana curve and cost of the deck.

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