SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this part of the post and join me in a future one.
Technically not a post specifically about the next session.
Yesterday the third series of The Chilling Adventures of Sabrina was released on Netflix. I’m probably not the main audience that the series is aimed at. But I’m enjoying this reimagining of the character/tv show a lot. I think they have done a good job of producing something that appeals to a wide audience.
However this isn’t meant to be a review of the show.
Whilst watching episode three it struck me that I can borrow a story idea for my campaign.
A long running plot thread for my campaign is this mystical weapon that belonged to The King of the Seas. A weapon that was broken up and it’s pieces scattered to the wind. The players have heard rumours that a piece of this weapon has been discovered.
In this latest series of Sabrina as part of a contest to retain the throne of hell. Sabrina and a demon lord upstart called Caliban are competing to find three “McGuffins”, sorry magical items. The person that finds all three first becomes ruler of hell.
So far one piece was found. A crown that had a guardian who was awoken when the crown was taken.
It was this that got me thinking. I could use this in my campaign. Naturally there will be challenges to overcome and minor guardians involved with the remaining pieces. But once they are all assembled to make the mystical weapon this will awaken the decayed remains of The King of the Seas. Who will come to claim his weapon. Naturally there will be an epic battle over who has this mystical weapon.
So that’s the idea. It’s long term. But these are my notes as well as a short distraction for others.
I’ve also decided how the Tyrant of Mintarn should be played. I think she should be like Lord Vetinari, Lord Patrician of Ankh-Morpork (from the Discworld books). These two quotes from the Wikipedia page sum up how the Tyrant will be played “…include his mastery of diplomacy and manipulation, his distant and menacing air, his everpresent calmness and composure (which, ironically, make other people ill at ease), and his skills as an Assassin; in The Truth, another character relates that “Vetinari moved like a snake”.”
“…general acknowledgement that very little goes on in the city that Vetinari does not know about. Thus, when a visitor stands in audience with the Patrician, they can be assured that Vetinari knows exactly why they’re there, even if the visitor does not.”
I’ll use this last snippet about Vetinari/Tyrant in the next session when the party are escorted to “their” ship and waiting in a neat bundle in the cabin on a bed is all the wizard needs to cast the find familiar spell. This should raise many unnerving questions in the party. For starters the party thought they got away with the stealing of the ship.
There was a doh! moment about the next session. I had forgotten the date that we had agreed to try and make at the end of the previous session. I know, I should have written it down. I remembered we had agreed that the next session would be a Sunday and in February. So my mental faculties were not completely abandoning me.
But I was forced to ask on our Messenger group what date we had agreed. Luckily one or two others had remembered, and replied with the agreed date.
So disaster avoided.