Update on planning session 4 #4

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

I think during the second session Diego asked how many days had passed since the party left Saltmarsh. He wanted to know if they were going to miss the Earth Goddess Festival.

At that point I knew within half a day roughly how much time had passed. However I thought I need start tracking this.

So I created (using the iThoughts app) a mind map to do so. Which then got exported as an image into GoodNotes for me to scribble notes onto.

Obviously all the Mintarn adventure hooks shown will not all be seeded at once. Only two have at the moment. With a further two at the next session. One of those points back to a previous hook (the lost Ironstar Dwarven mine) and a caper to steal a keelboat. Both of which come about from the introduction of the new players to the group.

But this allows me to track and calculate the passage of time, and see the path travelled through the campaign.

As previously spoken about I have a map for sea travel with hexes on ready to print. Plus I have turned the warehouse docks map from the Lazy Dungeon Masters Workbook (LDMW) into an ready to print A3 battle map.

For my needs if we look at the extract from the Mintarn city (otherwise known as Alhaster) map I am using , the dock area is made up of warehouses and jetties. Specifically each jetty is connected to a warehouse (see below).

So there was too much on the original map from the LDMW for my needs to use with the players. The other stuff would be too much of a distraction in my opinion.

So I took the area circled in blue, which is the warehouse and resized so that the A3 page only contains that.

The area circled in red I can recreate with my boat tiles, the little 3D jetty I have or use some of the tiles from the Dungeon Tiles Reincarnated: City set for the jetty.

I did get as you probably guessed the third and final Dungeon Tiles Reincarnated set. Sadly there was not enough pieces to make an approximation of the warehouse map above. And budget does not allow for additional copies.


But still it’s a useful set to have. I like the sewer pieces. Which should prove useful if the party decide to follow that adventure hook at a later date.

On that sewer hook front, I’d love to create a map based on the underground tunnels for Wisbech. But at the moment I’m not having much success in tracking down the plans showing them. I’d also love the plans to Wisbech Castle (not really a castle, but a large Georgian house these days) and it’s prison/dungeons. I think basing locations on these would be a fun Easter egg for the players. I did approach the Wisbech Castle folks via social media but was greeted with a wall of silence so far. Possibly the Tory overlords running the Castle and it’s volunteers hold grudges against those that point out how nasty the Tory party is. So let’s call this a clash of political opinion.

As you can also see in the photo above I some of the generic tokens I created. I think they came out pretty good.

With a week to go before the fourth session I just need the new players character sheets. Which I should be getting tomorrow or Monday. In the meantime I might make better notes for Mintarn for myself. Otherwise I’m already I think.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.