Two venture in to the taiga

Yesterday I had to cancel the planned D&D session so I could look after mum. Friday night whilst I was at game night mum fell over and banged her head on the sideboard. I wanted her to rest, and make sure there was no concussion.

So yesterday evening I messaged Ben to see if he was free to play Expeditions this afternoon depending on mum and how she was feeling.

This morning after a gentle start to the day I checked on mum to make sure she was ok. Her head was still a little sore. Which was expected. But otherwise seemed ok

I’m still blown by just how quick the game is to setup.

Luckily no teaching the game was required as Ben had already watched the Watch it played video a couple of times.

So this is how our champions and mechs matched up.

  • Olga & Changa with Odin’s Wrath – me
  • Anna & Wojtek with Highlander – Ben

I’ll do the tl;dr first I enjoyed Expeditions as a two player game.

Obviously it felt a little different to the game Friday. Mainly because the board was less congested with mechs there was no blocking of spaces. Which on the odd occasion is done deliberately, but most likely by accident.

It was funny because Ben and myself didn’t have to do a refresh action until right before the end of the game was triggered. In fact the more powerful all three actions turn after the refresh was our final turn. As my three actions allowed me to get enough corruption tokens, and claim my fourth and final glory token.

How did we play so long before having to do the refresh? Tile and card abilities. They allowed me and Ben to stay out cycling our activated cards back to our hands more or less as regularly as we wanted without skipping a turn. Granted we don’t get that more powerful turn. But being able to get an action plus a recycle was more useful.

Once I triggered the end of the game and the final scores calculated I snuck in a victory.

Our final scores

We followed up our game of Expeditions with a game of Lakshadweep. This Indian boardgame had an interesting eco inspired theme. However it is pretty paper thin.

The art is very functional and children bookish. Which sums up the level it’s aimed at I think.

The game itself is very Carcassonne inspired with its tile drafting and placing on a combined area.

It felt very Carcassonne light.

The game wasn’t unpleasant but I’d rather play Carcassonne.

I had a great afternoon with a good friend. Who kindly listened to me unload about the mornings family missives. You don’t want to know.

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