The long bank holiday weekend meant we were able to set up a general gaming session for Sunday afternoon.
Chris and I were joined by recent new member to the club Edmund, and a first time attendee Charlie, at our regular gaming haunt The White Lion Hotel.
Will and Lucia were due to join us. But that knee that I told you about on Saturday, it was hurting. So they went off to the “local” A&E to see if he could get a robotic leg and become a cyborg. (Look my version of events is so so much more entertaining than the mundane truth. But we do wish Will a speedy recovery.)
After purchasing beverages and brief introductions it was time to retire to the table to play some games.
Our first game of the afternoon was Roll for the Galaxy.
As Chris rightly pointed out the rule book looks scarey for this game. But in reality when you start playing it really is quite simple to play.
Despite the game being “simple” to play I still lost. I didn’t have much of an engine going generating stuff, despite getting 12 planets in front of me. 12 cheap planets. 2 and 3 values with a single 4. The others had been drawing better than me, and scoring higher value planets.
But although it would have been nice to have scored more or even have won, the journey was still a blast.
We followed Roll for the Galaxy with the game that kicked off the Dice Tower essentials line, Sheriff of Nottingham.
I’d got this game in to use with my students that come to my enrichment sessions. So the chance to play it, especially with a couple of people that knew it, was not to be missed.
This game does rely in part on how much people get into the roles. The more they commit, ham it up, the more fun things are.
This game is about bluffing, trying to work out who is lying. And it’s a blast. But I refer you back to my previous statement. We all got into our roles, and that did play a big part into the game being so much fun.
For me Sheriff of Nottingham falls into the same camp of game as Gloom. Another game that if the people really commit to it (in Glooms case making up the stories of woe) the better it is.
I’m loathe to say that this is a game that has to be played with the “right” crowd. Mainly because I think those sort of games aren’t really games. You shouldn’t need to rely on having the “right” people for a game to work. Gloom and Sheriff of Nottingham are ok games at best if people don’t get into the role play/story elements of those games. These are games that build those elements into the game itself. They are an integral part of the game. Where as the games that need the “right” folks such as Bomb Squad tend to be no fun at all, or even a game (in my opinion).
I’m not sure that mini rant and point were made very clear.
Charlie ran away with the victory smuggling contraband and the most apples into the city. I should have been a bit bolder in my bluffing.
The session finished off with a couple of games of the crowd pleaser Mint Works.
Once more I lost the first game on the tie breaker to Chris. Then our second game I came last with 6 points.
But still this was the first time Edmund and Charlie had played the game. And they loved it. I think if Mint Works was actually being sold in stores over here two more copies would have been sold that night. It’s not that bad getting it from the US. But still it needs to be out on the shelves of your FLGS.
It was a great afternoons gaming, and really great seeing new people finding the club. I hope that we were welcoming and delightful (we even gave the clubs mini induction – you can’t play yellow. Yellow is Jonathan’s colour. Actually yellow is like Shelton’s spot on the sofa for Jonathan! Yellow is a horrible colour luckily no one wanted to play it.) And look forward to seeing them again at more gaming sessions.