Looking at why I bought certain D&D books

While listening to the latest episode of The Tome Show podcast that took an initial look at Tasha’s Cauldron of Everything, I had an idea to write this post.

A post that will look at the official WotC D&D 5e books that I own, and answering the question why did I buy that book? What do they bring to the table for me?

I’m not going to talk about the “holy trinity” of books that should be on every DM’s book shelf, the Dungeon Master’s Guide, Player’s Handbook, and Monster Manual.

Those are a given, and shouldn’t need explaining.

I’m also going to assume it’s a given that each book gives new monsters, spells, and magical items. And they were not bought because of this. But that this is a nice bonus to the main reason the book was bought.

So here are the official D&D 5e books I own and why.

Mordenkainen’s Tome of Foes was bought for the extra depth it gives on some of the races such as halflings and gnomes. It covers their beliefs, societies etc. Very useful indeed for inspiring player backstories, or adventure ideas. I’ve used what the halflings believe about death and the afterlife to describe what Dram experienced whilst he was temporarily dead before being resurrected.

Volo’s Guide to Monsters was bought for the monster lore chapter. The nine monsters covered there not only add more depth to them but also have maps for a liar. These are basically instant mini adventures that could be used at the drop of a hat during a session or planned into a campaign. Very useful to have.

Xanathar’s Guide to Everything this is full of optional rules to use along side the core rule books. So far the revisited rules for Traps have been of use, along with the rules for levelling up from Appendix A shared campaigns. Appendix B is also very handy with its lists of character names.

Both Guildmasters’ Guide to Ravnica and Mythic Odysseys of Theros are firstly source books bringing the world of Magic the Gathering (MtG) to D&D. Being a MtG player this mash up appealed to me. So it was a given I’d get the source books that will allow me to play in the MtG sandpit.

I don’t (at the moment, nor have I) run a published adventure. So why do I currently own six of them?

Ghosts of Saltmarsh was bought for the rules it brings to the table that cover sea travel, ships, underwater encounters, and the many tables it has to roll against.

Baldur’s Gate: Descent into Avernus was purchased for it’s Appendix A: Diabolical Deals. I plan to use these within my campaign (once we can get back to playing safely as a group). I just love the idea of one of the characters making “a deal with the devil” as a story plot.

I bought Tales from the Yawning Portal because it was full of examples that would be classed as death trap dungeons (I think that would be the correct term to describe them). They have a high mortality rate. Plus lots of examples of different types of traps and puzzles.

An element I’d like to try to bring to my campaign is horror. The nice thing about my campaign is that it allows for me to try different genres/themes very easily. Although it is true to say that I have not started down that route yet.

However for examples of writing horror themed adventures WotC have now kindly provided two different examples and styles of this genre. Curse of Strahd is the gothic horror of the classics such as Dracula and Frankenstein. Whilst Icewind Dale Rime of the Frost Maiden is inspired more by The Thing. Plus it has some rules for wilderness travel in extreme cold. Which could be handy.

Tomb of Annihilation is an example of a hex crawler. And it was for it’s rules on this that I bought the book. I have used these rules as the basis for sea travel within my campaign.

These final three books are like the MtG books above, settings books. Books that inspire.

My first campaign is set in the Forgotten Realm, and to the Moonshae Isles which are to the west of the Sword Coast. So it was obvious to get the Sword Coast Adventurers Guide that provided some background information for the area.

Eberron: Rising from the Last War was bought because I liked the sound of the setting. Steampunk meets fantasy. Throw in adventure, pulp and noir themes, and it sounds a blast. Plus Halflings with dinosaur pets!

I’m not a fan of streamed D&D sessions. I find them boring to watch, and an inaccurate depiction of a D&D session. How many D&D groups are made up entirely of actors and comedians? I feel these streamed shows are more about improve acting and showcasing what these actors/comedians can do.

So it’s fair to say I am not a fan of the Acquisitions Inc streamed show. So why is the Acquisitions Incorporated source book in my collection? It’s for it’s franchise rules. The running a corporate organisation, such as a heroes for hire, or whatever other business the players might think up. Not sure if we will use these. But it’s there if the thought comes to the players.

So there we have it a brief explanation why each of the official D&D books that I own are in the collection. How many do you own and why did you buy them?

#RPGaDAY2020 Day 27 – Favour

Four days left after this post.

I’ve nearly made it.

Today #RPGaDAY2020 wants us to think about..

For this post I’m jumping from the usual default of D&D 5e to another RPG system. That system being the Genesys RPG from FFG (and now Edge Studio).

The second source book released for Genesys was Android Shadow of the Beanstalk (SotB).

A setting in a cyberpunk universe created by FFG. I love this setting, I fell in love with it when I was introduced to it with the Android Netrunner lcg.

So getting this source book was a no brainer for me. Plus the Worlds of Android book is a great companion for creating adventures in this rich futuristic world.

With the release of SotB we were given a new mechanic to the system. That being the favour economy.

The favour economy is, at its core, an exchange economy. The core game mechanic of this economy is that a character can exchange a favour for a favour of equal value with another character (as long as both characters are willing to make the trade).” SotB page 80.

In SotB there are three categories in the favour economy: small favours, regular favours, and big favours.

The table from the SotB source book below gives examples of the sort of things favours could be.

The cool thing is that the favour economy is also tied in with factions within SotB. Factions are basically corporations, street gangs, etc.

During character creation, “…you may (but you don’t have to) choose one faction. Your character owes a favor to someone in that faction.” SotB page 53.

Being aligned with a faction gives a character access to favours only that faction can do. Although you don’t have to be in the faction to owe them a favour.

Owing a favour during character creation is a great way to get a boost to your characters starting equipment. For example it could mean a runner character starts off with a better deck than normal.

The draw back is you never know when that favour may have to be paid back.

I love this favour economy mechanic it’s so thematic. It screams cyberpunk, life on the streets, struggling to survive.

#RPGaDAY2020 Day 25 – Lever

Today’s late for me theme for #RPGaDAY2020 is…

I was looking forward to today’s theme.

As you all know I’m a new DM running their first D&D 5e campaign that is a homebrew campaign.

The first “dungeon” that the players came across was one of my own designs.

It was the liar of the minotaur pirate Angrath.

The players had washed up on a beach after the boat they were travelling on had sunk during a storm.

Unclimbable cliffs loomed before them. There was no way off the beach.

However there was a cave in the base of the cliffs.

The players explored the cave discovering a stair well leading up.

This was the entrance to the pirate lair.

Whilst designing the pirate lair I was inspired a little by the original version of the video game Doom.

In Doom they had buttons that when pressed appeared to do nothing when pressed. But if you listened carefully you heard a door opening, or a lift lowering/raising. Often releasing some new imminent threat.

And it was this that I thought of when I added levers to my dungeon.

The party would pull the lever and hear something opening in the distance (maybe depending on their perception checks).

So the lever appears to do nothing. But just round the corner a surprise may now be lurking, or a door/portcullis is now open that was blocking them.

I like this design element. It’s something I’ll definitely use again in my own designs, and in maps I borrow from other sources. I just need to resist over using it. Which is a tendency everyone has when they hit on something they like.

#RPGaDAY2020 Day 24 – Humour

Well after today there are seven more posts left of this blog event. We could almost call it the home straight.

Let’s jump in and see what today’s theme is…

Humour is a hard one in RPGs, and subjective.

What one person or group finds hilarious, another will find it falls flat.

During a session of D&D humour is something that happens spontaneously based on events and comments at the table.

If playing a horror scenario whether D&D or another system such as the Alien RPG, humour is a tool used to break the tension.

However there are RPGs that have humour and humorous situations built into them. The one I know of and own is Paranoia.

Paranoia is a comedy game – a dark comedy, for sure, but if people aren’t laughing out loud at least once per session, you’re doing your job wrong.” from the Paranoia GM manual.

I love how the manuals for Paranoia have been written. They have a style that is informative, casual, and humorous.

The GM manual for the game has a chapter giving advice offering tips for running humour in an RPG. A GMs mileage will vary with the given advice. But it’s still

One of my favourite quotes and bits of advice from the GM manual is the following:

Note: Always say ‘XP points’, never just ‘XP’. If it annoys you just reading through this book, imagine how much it’ll annoy your players.”

I think it captures the tone of the manuals and Paranoia itself perfectly.

And for the record the Paranoia Mission Book has one of the best, if not the best introductory scenarios for an RPG that I have seen (which admittedly isn’t extensive).

[YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] is the name of that starting scenario, written with a similar style as the other books that make up the core Paranoia RPG. It can actually be played without having read the other books or referring to them. Plus I really do enjoy reading this scenario, it’s a delight.

Paranoia is the go to game for me if I want to play a RPG that will have people laughing. It allows for so many silly situations and lots of slapstick humour.

It’s been funny reminding myself about Paranoia. I must get it to the table once all this silliness in the real world is over.

#RPGaDAY2020 Day 23 – Edge

Let’s see what curve ball this late #RPGaDAY2020 thing has for us today. Today’s curve ball is…

This one has me stumped.

I had to look the meaning of edge up and alternatives to use to get inspiration for this post.

In the end I decided to go with linking edge with extremity and reaching the furthest point of something, like a boundary.

My first and current campaign as a DM, which regular long time sufferers of this blog will know is a homebrew campaign I call In the Wake of Pytheas.

The campaign got its name after the Greek geographer and explorer Pytheas.

It has the party exploring the edges of the Sword Coast.

Bouncing around the islands that make the Moonshae Isles and the unnamed ones to the west of it.

However being only seven sessions in to the campaign the adventurers have only reached the Mintarn archipelago.

In those sessions they have managed to make enemies with a Minotaur pirate called Angrath. Seen the Red Rage of Mintarn, Hoondarrh the red dragon. Fought sahuagin. And now are on a “treasure hunt” trying to find a lost dwarven mine on Mintarn.

They have been given an adventure hook that will take them to the Northlander Isles trying to save a party member that has been kidnapped. But they haven’t followed that up yet.

But the nature of this campaign is that they can go anywhere. It’s a sandbox campaign.

I have ideas for adventures or islands for the adventurers to discover, that have a variety of sources of inspiration.

Such as the adventurers coming across an island based on the MtG realm Ixalan. Which has pirates, merfolk, vampires and dinosaurs. Which I think will be pretty cool.

Or having an island based on the Greek Minotaur legend. With the imminent arrival of Tasha’s Cauldron of Everything I like the idea of using islands themed around the supernatural hazards.

This sandbox nature of the campaign is something I really love. The openness. The variety. That last bits important. It means we can try different genres, such as horror. Or different styles of play, such as dungeon crawl or wilderness. Which will hopefully keep things interesting for the players.

There we have it a very tenuous link to today’s theme of edge. More bs tomorrow see you then.

#RPGaDAY2020 Day 22 – Rare

For some reason yesterday was an amazing day for traffic to the blog. Over double it’s normal traffic.

Often these are rare blips. It doesn’t become the new norm.

Super small and cozy blogs like this, which don’t review stuff, cover news, or write in-depth insightful posts, are thankfully rare.

It means I can write about stuff I like, do a series of posts like this #RPGaDAY2020. Basically whatever I’m currently into, then that’s what I blog about. And that changes over time.

But you and I are here for one thing only today. And that’s to my poorly formed thoughts on the theme that was chosen for day 22 of the #RPGaDAY2020 when it was run back in August. That theme is …

I could talk about magic items and treasure within D&D. And if I was a betting man and could be bothered to google it. I’d bet good money that is the approach that a good few folks took when they hit today’s theme (back when people were doing this at the correct time).

Me I’m going to talk about real life rare items.

One that if it was in print I would be saying should be in every DM’s library. That rare item is Gary Gygax’s Extraordinary Book of Names.

I’ll admit I don’t own a physical copy of this book. I’d love to. But like most things that are out of print and unlikely to be printed again, the second hand price is astronomical. At the time of writing around £250 on Amazon!

This isn’t a book that is just made up from lists of names. It has essays on names and naming. The lists of real names are organised by origin not nationality. Plus there are lists of fantasy names. Each list has naming customs, pronunciation guidance. There are also tables you can roll against. It’s a great source of inspiration to help bring an NPC to life. With a name a picture starts to form of just who that NPC is.

The Gary Gygax’s Extraordinary Book of Names is still relevant today and easily used in conjunction with current systems. Which makes it an even rarer book, and no doubt pushes up its price even more.

But even old scenarios or supplements for long gone RPG systems or old versions of existing systems can be pretty hard to get hold of. Such as the two Judge Dredd RPG scenarios Judgement Day and Slaughter Margin. Although the cost of these is a bit more affordable.

Why would you want these sort of things?

Well you could be on a retro RPG kick and want to relive those halcyon days of yester year. Sadly through the mists of time your copies got lost for whatever reason.

Or you could be playing a current version of the system or IP and want to use the old material as a source of inspiration in the current version. Or you want to update an adventure you have fond memories of to play with the new rules.

Collecting rare out of print RPG publications for whatever reason can be expensive. But also rewarding.

Ok that’s enough of these ramblings. More tomorrow.

#RPGaDAY2020 Day 21 – Push

Still here?

Thanks for hanging in there.

We still have ten posts to go after this one.

Be strong we can make it.

I can’t promise it will be an easy ride. But once we get today’s post over it will be a bit easier.

Our #RPGaDAY2020 kick that noggin into gear inspiring word is…

Back in February in what was to turn out to be our penultimate D&D session before the Pandemic threw a giant spanner in the works. I wrote the following describing the events of that session.

After having a hearty breakfast our ”heroes” were escorted by the City Watch to their newly acquired ship. Waiting for them onboard was Hoondarrh’s tribute, complete with two knights guarding it.

Before setting sail the party were informed Valdor had been kidnapped, and that the Tyrant was in the process of finding out by whom and where he had been taken.

Our party set sail, and after a slight detour during the night, the ship was attacked by sahuagin.

The battle was long and bloody. Eventually our “heroes” won through.

The sahuagins “boat” was searched to no avail. So it was set on fire!

And that is where our “heroes” were left about to continue the delivery of the tribute.”

I didn’t go into much detail about the battle with the sahuagins. Who are turning into a recurring bad guy for the campaign. This was the second time sahuagin had attacked the party. And it won’t be the last.

During the battle Kaiban the dwarf wizard jumped up on the railing of the ship.

I checked which way Kaiban was facing. This was important. He was was looking out to sea, facing the sahuagin boat and its occupants.

I then had a nearby sahuagin run up and push Kaiban off the railing into the sea. It completely surprised the players.

This now put Kaiban in a sticky situation. The pressure was on. They had to get out of the water fast. Could any of the party help? After all they had their own problems, like attacking sahuagin.

This had all come about from a player deciding to jump on the ships railings. A spur of the moment thing. It certainly wasn’t planned. I reacted.

I felt this was a natural thing for the sahuagin to do. Instead of fighting the dwarf, the sahuagin had decided to let the dwarf drown if they couldn’t swim, or have the “pet” sahuagin sharks finish off the dwarf.

It made the combat seem more interesting. It made the sahuagin seem more real. To me it was in keeping with the spirit of the sahuagin.

An opportune push added so much drama to the encounter.

Ok see ya tomorrow.

#RPGaDAY2020 Day 20 – Investigate

New toys have arrived that may or may not distract me from this self imposed extremely late participation in the #RPGaDAY2020.

New toys that hark back to my youth, the early Eighties, and the home computer boom.

So before I get distracted and lost down memory lane trying to recapture better, simpler days long past. Here is today’s word of inspiration…

Investigation

When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.” Players Handbook

What the designers of D&D are describing is basically what we witness Sherlock Holmes do at a crime scene. Use that as a great excuse to rewatch the BBC update with Benedict Cumberbatch on Netflix.

I see the investigation check going hand in hand with the perception check.

Perception

Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.” Players Handbook

This is the “oh look what I’ve found”.

You may have deduced with the investigation check that an object might be hidden on or behind a book case from clues in the room. But the perception check will allow you to find that hidden object on the book case.

Cyberpunk RPG Humble Bundle

Not quite Cyberpunk Red (the pdf has just been released, with the physical dropping very soon now). But Humble Bundle have teamed up with the publishers of the Cyberpunk RPG R. Talsorian to offer a shit load of Cyberpunk goodies for charity.

Highlights include the Cyberpunk 2020 rules, the Cyberpunk Red Jump Start Kit, plus a load of adventures and source books.

Even with the new updated rule book now available, these allow you to either try the system before getting the latest rules. Or they can still be used with the new rules and instantly give you a tonne of stuff to use in your games.

Remember these are digital versions (ie PDF’s).

You can get them HERE.