#RPGaDAY2021 Day 3

Day 3 of this hash tag thing, and the second post on time! Two out of three ain’t bad.

Let’s jump into today’s theme and my thoughts inspired by it.

This theme was a no brainier for me. Only one thing came to mind and it was a book.

That book being The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters by Keith Ammann.

The book “unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual.”

What I like about the book is that it allows you as a DM to make combat with the monsters feel “real” and unique. Almost giving them a personality. And hopefully stopping the encounters feeling samey. No more relying on two tactics of run away or fight to the death. Which is important to me. Not only am I keeping the players on their toes, but hopefully keeping things fresh, and authentic.

Obviously as the quotes dotted throughout the post point out, things change once a combat begins. You have to react to changing events known as the players. But that doesn’t make this book pointless. It makes it more important as it allows you to have the monsters react authentically to the unfolding situation. You basically have a framework to make decisions against.

The Monsters Know What They’re Doing can be bought either as a physical book, ebook, and audio book. Sadly I have all three versions of the book.

There is a sister book aimed at players called Live to Tell the Tale: Combat Tactics for Player Characters (only available as an ebook or physical). Which provides “beginning and intermediate D&D players the tools they need to fight back. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away”.

I can’t speak for this book as I don’t own it. I did point my players in its direction, I have no idea if any of them bought a copy. I hope they did.

Then this December we get a follow up to the original tome called MOAR! Monsters Know What They’re Doing. This new book “analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes.” Like the original it is available in the same formats. Amazon is taking pre-orders now. Which I have taken advantage of.

In the meantime there is a blog that you can go to as well by the author. Click HERE to read it.

#RPGaDAY2021 Day 2

Day 2 already?!

Well it’s hardly unexpected considering the day 1 catch up post that just went up.

Ok let’s get on with the main reason you are here, today’s theme for #RPGaDAY2021…

I enjoyed creating my first ever dungeon map the pirates lair for my homebrew D&D campaign. It was used in the very first session. As were my first ever town/village maps in the second session. I’ve not given up creating my own maps. I just decided to work smarter!

By smarter I mean using other peoples hard work to lessen the work load I have to do. Below are some of the giants shoulders I stand on when it comes to maps.

A good source of maps to use in your own adventures is the Dyson Logos blog. He has a load of maps on there that a free to use (non-commercially). You can get even more by supporting him on Patreon.

Dungeon Map by Aaron Millar for the MtG D&D crossover set Adventures in the Forgotten Realm

Sly Flourish (who along with Matt Colville I mention all the time) talked about having a go to map that you could use at a moments notice for those unexpected moments thrown at you by the players.

I’ve used town/city maps from published adventures (something Matt Colville suggested in a video). I used the map for Alhaster (from an old Dragon magazine issue) as Mintarn in my campaign.

I keep the Lazy Dungeon Masters Workbook handy because it has 10 generic map locations that can be used in any campaign. I’ve used the docks map for a session, and had another couple lined up if the players followed particular plot hooks.

I have a couple of the Battle Map books (a fantasy one and a cyberpunk one) that I can use. These are generic enough that they can be used with any system. Always handy to have a round.

Map & Dice Playing Cards, and the Deck of Many Dungeons are great for generating dungeons on the fly. Especially if you don’t have the go to map to hand.

I also have a couple of maps of real life locations that are local to me to hand also. In my home town there are some underground tunnels in the town, and an underground part of the “castle” (more town house) known as the vaults (iirc). I thought these would be fun to use in a campaign at some point.

Plus in the DMG Appendix C: Maps you have maps you can use! There are also 7 monster lair maps in Volo’s Guide to Monsters.

I like that what I have above allows me to save time when preparing for a session. But that also if the session goes off in an unexpected direction that it doesn’t matter because I can cover it with at least one of the above.

#RPGaDAY2021 Day 1

Nearly missed this completely, but a day late isn’t too bad. Unlike last year when I missed it completely and ended up doing it much later in the year all by my lonesome.

This will be my third year doing #RPGaDAY. I like the creativity it inspires in me. It certainly isn’t for the views and followers.

So that you have a heads up on what I’ll be rambling on about for the next month below is the graphic showing the themes we have to inspire us.

So there will be two posts today, one for yesterdays theme and the other surprisingly for todays.

The theme for yesterday was Scenario.

Unless you are following a published campaign such as the excellent WotC ones for D&D 5e. Probably one of the hardest things to come up with no matter which system you are using are scenarios.

Luckily there are lots of sources of inspiration out there that can fire the imagination.

In a recent post I listed 5 basic quest models that could be used as the basis for a scenario.

In the past I have used my Map & Dice Playing Cards, and the Deck of Many Dungeons to generate a map that acts as inspiration for a scenario.

Sometimes I “borrow” ideas from other media for inspiration. Look at my notes here that I made to remind me at a later date of some ideas for some horror scenarios.

Another tool in my arsenal for generating scenario ideas is these quest decks I backed as a Kickstarter. I didn’t get them all (finances and all) just those I thought I could get the most usage out of.

There are lots of sources of tables to roll against to generate scenario ideas. It could be the Roll & Play book, the DMG, the Sly Flourish Adventure Generator, the Tome of Adventure Design just to name a handful. Actually before I forget there is a rather nice system in the Android: Shadow of the Beanstalk sourcebook for the Genesys RPG for generating scenarios.

One or two of the above suggestions can be used on the fly at the table if need be. But all work really well when preparing your next session.

Spirits of the Forest digital now live

The post title says it all really.

The app version of the tile set collection board game Spirits of the Forest is “finally live on both Google Play and iOS App store and it’s free for everyone to download and play in both solitaire and multiplayer.”

Here are the all important links.

My username is surprise, surprise, whitespider1066 if you want to hit me up for a game or two.

Three Cool Cyberpunk Red Additions

I so need to get a session or two of Cyberpunk Red organised. But that I’m afraid has to wait for safer times. However in the meantime I got one or two bits in to help with that when it happens.

The cool thing is one is generic enough it could be used in a Judge Dredd RPG, Genesys RPG Shadow of the Beanstalk, or even an Alien RPG session. Whilst another although aimed at Cyberpunk players it’s contents could apply to other RPGs. Finally the third item is pure Cyberpunk Red only.

First up is the newly released Cyberpunk Red Data Screen.

The Data Screen is the official GM screen for Cyberpunk Red by R. Talsorian Games.

My initial impressions of the screen is that I like it. It looks one of the more useful screens in relation to the information it has (see below).

I love the art on the player facing side (see below). It screams cyberpunk, the Bladerunner influence is clear to see. The sprawling metropolis of Night City looks stunning.

The Data Screen is available from R. Talsorian Games directly if you can’t wait (like me) for it to arrive at your FLGS (they are in transit).

Next up is a reprint of a 1994 book for the Cyberpunk RPG, “Listen Up You Primitive Screwheads!!!!” The book offers “advice on a number of topics, including crafting long-term campaigns, game style and atmosphere, cyberpunk sociology, running interesting and dynamic combat, and more!” Despite being nearly 30 years old, the info still seems relevant today.

“Listen Up You Primitive Screwheads!!!!” is available physically, as a pdf and as an audible book. Which ticks all the bases for me. I don’t think this will be a surprise to anyone but I have all three versions! So I can listen to the book while going to sleep or driving (a good use of an audible credit). I do like having a physical copy, I’m old school like that. But I also like the digital as well in case I need to print or quote something. I’m an ideal mark for a publisher.

Finally the “Big Book of CyberPunk Battle Mats” is bigger than I was expecting. It’s A3 size (there is an A4 version). I really should read the product description. But as I said at the top of the post this is generic enough to be used with several other systems. The maps can be bought digitally via DriveThruRPG for use with something like owlbear.rodeo for running a game online.

Inside the large tomb you get the following maps: Concrete Plaza,Motel,Downtown Shops,Nightclub,Neon Streets,Neon Crosssing,Car Park,Neon Alleys,Subway Station,Rooftop Helipad,Supermarket,Municipal Lobby,Municipal Rooms,Corporate Office,Data Centre,Tech Rooms,High Rise Hab Block,Corporate Lobby,Neon Plaza,Freeway,Luxury Residence,Warehouse,Shipping Container Lot,Storm Channel Underpass ,Industrial,Cabin in the Woods,Quarry Dirt Track,Ruined Street,Death Road,Abandoned Desert Houses,Mud and Grass,Deserted Train Yard,Shanty Town, and a Blank Grid.

Having said that it’s large, I do actually prefer the larger A3 size over the A4 (I have one of the fantasy map books of theirs in that size).

I just need to use the stuff now in anger.

Getting by

Just a holding post to say I’m still here.

Not been up to much. To be honest I’ve not felt up to doing much. Despite having some posts in various states of completion.

I’m not going to be cryptic about why I’ve felt this way. Wednesday my Aunt was rushed into hospital after having seizures. It wasn’t looking too good at one point. But she has improved a little, but not out of the woods.

It’s made harder by the fact that my Aunt is on the opposite side of the world in New Zealand.

So you can imagine we have been a bit distracted, shocked, and worried.

Apparently I’m to blame for my friend Gavin getting into MtG!

All I can say is if that is what he has to say to himself so that he can sleep at night. Then I’ll be the bad guy for him!

Gavin has learnt to play MtG using Arena, and bought the last starter set, and a Commander deck. Gavin is looking to upgrade the Commander deck, and has been pointed in the direction of one or two sites that write upgrade articles about the precons.

We should be playing MtG this coming Monday. Although it won’t be the full Commander experience we’ll play 2 player Commander. I’m going to use this as a chance to start testing one of my new decks that I built during lockdown. Plus I might take the Ur Dragon precon for Gavin to try. I was taken aback at how much that deck is going for these days. It’s shockingly high.

So I’m looking forward to actually playing again in real life. So you know what the next post will be all about.

Adventures in the Forgotten Realm Prerelease Weekend

It’s prerelease weekend once more in the world of Magic the Gathering.

This year instead of giving the world another core set, WotC have decided to break from the norm and the MtG universe by cross pollinating with their other major product they sell D&D, to bring us a D&D themed set called Adventures in the Forgotten Realm.

The prerelease kits are slightly different from “regular” prerelease kits in that we get a proper d20 die instead of the usual spin down die.

The reason for this change is that some of the cards in the set require the rolling of a d20 to decide which benefit/option is selected on the card. There is a card showing this “mechanic” in the gallery below.

Each prerelease kit also has the 3 adventure cards as double sided foil cards, with a token on the opposite side. These 3 adventure cards named after famous D&D adventures are a new mechanic for this set.

As you can see we are getting some great new looking cards. I really love the ones that look like a classic D&D module cover. Although the ones that look like art from early rulebooks look very cool too.

Sticking with the D&D theme we get new enchantments called classes. As you can see in the one above, each level of the card has a mana cost to activate.

Sadly world events are still conspiring to prevent in real life prerelease events taking place. Which is a shame because I’d love to be playing this sets prerelease with friends. I think it’d have been very popular.

This is the last prerelease where we will get 2 draft boosters with the prerelease kit. From the new Innistrad in the Autumn we will be getting a set booster instead. These are more expensive, so naturally we will see an increase in the cost of a prerelease kit.

Along side the prerelease kits the Commander precons were also on sale. With this set we get 4 new decks to play with. Which takes my back log of precons to play to about 20 odd decks now since world events kicked off over 18 months ago.

What cards did you pull this weekend?

Keep an eye out for…

Just a quick post to give the folks a heads up to keep an eye out for a couple of app versions of boardgames.

The first is for Jonathan’s favourite game (I still think it holds that lofty position) and probably in my Top 10 (I’d be surprised if it didn’t make the cut), Wingspan.

Finally Wingspan is coming to iOS.

You can currently pre-order Wingspan for iOS on the App Store for £9.99. Which is almost half of what I paid for the Switch version.

I’d like to think that they will have sorted out alerts to tell you when it’s your turn in an asynchronous game with friends. But I’m not going to hold my breathe over that.

Oh and Wingspan gets released for iOS on 20th July.

Next up is a digital version of the tile draft and set collection game Spirits of the Forest.

The app will have asynchronous multiplayer and a solitaire mode. Plus the price is amazing – it’s going to be FREE.

There is no release date at the mo. The app is awaiting Apple approval. I think this will appear with no warning. So as soon as I know (the publisher will be emailing KS backers of the expansion, of which I’m one when it’s out) you’ll know.

Judge Dredd & the Worlds of 2000 AD RPG Case Files 1 – 7 Print Edition

This morning the printed copy of Judge Dredd & the Worlds of 2000 AD RPG Case Files 1 – 7 arrived.

This is a collection of the case files that were first available as separate pdfs as part of the EN Publishing Patreon. I bought these via the EN Publishing webstore. For your money you get a pdf of the case files and a physical copy that is printed on demand via DriveThruRPG.

This is a soft cover book. 36 pages of content, with 2 blank pages. Print quality is ok, nothing outstanding.

There are 7 case files in this collection. 5 of them have been available for free to patreons (Monkey Business, Nobody Expects the SJS, Night of the Living Dredd, Obstructing the Law, and Red Dredd Redemption) as pdfs. The remaining 2 are new (All Boxed Up, and The Future of Law Enforcement), or I’m assuming they are as I haven’t noticed them on the EN Publishing patreon page.

These case files can be run as one shots or as part of an already on going campaign.

I particularly like that Monkey Business “is designed to be played as a one-shot. It is perfect for convention demos, or introductory game sessions.” This is the one I’d use as a taster with friends or those that want to try the system.

A couple of the case files have a content warning because of the themes. If running those ones and you aren’t using any safety tools then you might want to think about introducing them. And definitely follow the advice given about running those adventures.

The case files have a different layout to the original pdfs. I particularly like how the stat blocks appear in the case files.

The look of the stat blocks matches the other Judge Dredd books, as does the rest of the layout. It’s more compact and easier to read.

I do prefer the original green and yellow colour scheme to the blue and gray of this collection. The original felt more comic book like. Don’t get me wrong I don’t dislike the new colour scheme, I just prefer the other one.

I have one complaint about this collection and it is with the first case file Monkey Business.

Below you will see a comparison between the map for this case file in how it appears in the original pdf, the pdf of the collection and the printed copy.

In the printed copy the map is too dark, the grid lines and details are almost invisible (I’m hoping the photo above captures this). I thought it might be the pdf, and although smaller and darker than the original version, it is still clear. So the printing is the problem here. I’d almost say the printed version is unusable.

It is obvious that in resizing and re-orienting the map the image got darker and fuzzier. Luckily I have the original pdf. But I’m disappointed that this got through quality control. The new version of the map is a step backwards.

Monkey Business is the only case file with maps. There is a second map, but this is a side view of a building, also dark, but much less an issue. There is the blessing that no other case file have a map, so they are unaffected by this printing issue. For the remaining case files you are expected to come up with your own maps for various locations used.

In an ideal world EN Publishing would make the original clearer, sharper map available as an image GMs can download and print.

I’m struggling to say this compendium of adventures is worth the money. Especially if you are only getting two new adventures. It’s handy having them as a hard copy but worth it? I’m not sure.

Quest Models

This recent video by Sly Flourish is one of many short DM advice videos that he has released recently. They are rather nifty, and brilliant for those with busy lives.

The reason I’ve embed the video and talking about it here is that I think this advice is pretty universal to which ever RPG system you are playing.

The three common quest models Sly briefly covers in the above video are:

  • Kill the boss quest
  • Recover the artifact
  • Rescue somebody

Sly points out that it’s the flavour that makes these quest models interesting. To aid in that flavour I think the adventuring party needs a patron of some kind. Whether that patron is a crime lord, guild leader, a fixer, wealthy, powerful, a corporation (I think you get the idea) they are a handy plot device to use to introduce one of the quest models above, and not just away to give the party useful equipment.

For instance they could have to eliminate a rival crime lord, steal a top secret device/plans from a rival corporation, or rescue hostages.

This isn’t the first time that Sly has talked about quest models. In the video below he talks about “The Three-of-Five Collection Quest”.

“The Three-of-Five Collection Quest” is a variation of “recover the artifact” quest. Sly also lists three other quest models within the above video, the “heist”, “kill the lieutenant” and “destroy the thing”. But in reality to the initial list from the quest models video we are only adding one new quest to our tool box.

  • Kill some-one
  • Recover the thing/heist
  • Rescue somebody
  • Destroy the thing

I would argue a heist is a variation of the recover the thing quest model, if not the same thing. I don’t see any difference between the “kill the boss” and “kill the lieutenant” quests. They are basically go kill some-one for some reason. So I think count as one.

UPDATE: adding a fifth quest model escort/protect someone/thing.

With these handful of quest models it should be easy to come up with quests for your campaign or even at a push on the fly.

Oh while I’m talking RPGs. It struck me as I was binge watching Leverage for the third or fourth time that the Leverage team is the perfect party make up for a cyberpunk (Red or Android) party.

I’m not sure what the mastermind role would map to, but they are basically the brains of the group. But every other role maps I believe. At a push this could be a D&D party too. What do you think?