Finally think I have found a Commander for my in progress deck

Thought I would write a post to break up the Belated #RPGaDAY2020 posts. I’ll be back tomorrow with the Day 5. But you are looking tired, and need a little MtG break!

I’ve been mulling over and every now and then going through my collection looking for cards to go into a possible Eldrazi Commander deck.

Part of that mulling process has been who will be the Commander?

I didn’t want to use one of the legendary Eldrazi as that instantly tells any opponents what I’m playing and puts a huge target on my back.

It was only during the Commander Legends spoilers that it hit me The Prismatic Piper would be perfect.

Putting The Prismatic Piper out would mean that my opponents would have no idea what my deck is until I played a basic land.

So far this is what I have. Yes some obvious big hitters are missing at the moment. But I have time to save up to get those. These are initial thoughts anyway. Still others to add to the list. There will be a lot of tweaking before I settle on the final version to start playing with.

Creatures:17

1 Stonecoil Serpent
1 Walking Ballista
1 Hedron Crawler
1 Palladium Myr
1 Scuttlemutt
1 Conqueror’s Galleon
1 Solemn Simulacrum
1 Epitaph Golem
1 Scuttling Doom Engine
1 Meteor Golem
1 Myr Battlesphere
1 Roving Keep
1 Artisan of Kozilek
1 Desolation Twin
1 Ulamog, the Ceaseless Hunger
1 Ulamog, the Infinite Gyre
1 Emrakul, the Promised End

Spells:26

1 Tormod’s Crypt
1 Bag of Holding
1 Expedition Map
1 Sol Ring
1 Soul-Guide Lantern
1 Arcane Signet
1 Culling Dais
1 Damping Sphere
1 Golden Egg
1 Mind Stone
1 Swiftfoot Boots
1 Torpor Orb
1 Commander’s Sphere
1 Darksteel Plate
1 Mana Geode
1 Spectral Searchlight
1 Spinning Wheel
1 Worn Powerstone
1 Icy Manipulator
1 Karn, Scion of Urza
1 Karn, the Great Creator
1 Panharmonicon
1 Thran Temporal Gateway
1 God-Pharaoh’s Statue
1 Ugin, the Ineffable
1 Chromatic Orrery

Lands:40

1 Animal Sanctuary
1 Arch of Orazca
1 Buried Ruin
1 Command Tower
1 Crumbling Vestige
1 Cryptic Caves
1 Emergence Zone
1 Evolving Wilds
1 Fabled Passage
1 Field of Ruin
1 Field of the Dead
1 Gateway Plaza
1 Grasping Dunes
1 Interplanar Beacon
1 Karn’s Bastion
1 Mobilized District
1 Painted Bluffs
1 Phyrexia’s Core
1 Radiant Fountain
1 Sanctum of Ugin
1 Terramorphic Expanse
1 Urza’s Mine
1 Urza’s Power Plant
1 Urza’s Tower
15 Wastes
1 Zhalfirin Void

What do you think I should be adding to the 99?

#RPGaDAY2020 Day 4 – Vision

I thought I was going to struggle with todays theme. But it was a lot easier than I had anticipated. Especially after yesterdays toughie.

Today’s belated #RPGaDAY2020 theme is…

I thought what can I write about vision? It’s going to be boring writing about dark vision etc in D&D. Then it clicked this is not just D&D. It can be any RPG.

I then thought about Vision the character from the Marvel comics.

I’ve been a Marvel fan since I could read. In fact the UK Marvel comics are the earliest memories I have of reading. The reprints I read had stories from Spider-man, Hulk and Fantastic Four in them. I loved them. I don’t think it would be inaccurate to say Stan Lee and his creations gave me a love of reading, and helped me to improve my reading skills at a young age.

I think I am right in saying that there is currently no official RPG out for the Marvel Universe. So if I wanted to set a campaign in that universe and have Vision appear as an NPC I would have to home brew it using one of the many generic systems out there, such as FATE, WOIN, Genesys, etc.

Back in the 80’s, of which I was a teenager for. TSR produced a Marvel Superheroes RPG. Naturally I had a copy of the base set for it. And you would be right in guessing that I never got to play it.

However in the Avengers Assembled module there were amongst others, stats for Vision.

This is a useful jumping off point, especially the powers for creating Vision as an NPC in a modern system.

My early gut feeling is that I’d try and create Vision as a Nemesis adversary in the Genesys RPG system using the expanded adversary creation rules in the Expanded Players Guide. These make creating an adversary a fairly quick process.

Whilst the Flying and Ghostly special abilities map nicely across to the Flight and Phasing powers (with maybe minor tweaks/restrictions to make them act like the powers they are being mapped to). The other powers do not.

The Solar Beams power I’m tempted to treat like an activated Arcane Bolt Rune from the Realms of Terrinoth source book. So it would be basically a weapon/equipment. However I would like to put a restriction on it’s use. After all this drains his energy. I’m thinking that when vision uses his Solar Beams he incurs some strain.

I’m not sure what Talents I’d give Vision. My current thinking would be Density Control and Attack would be new talents. Ideally there might be something close to how they work already. If not then they would have to be created from scratch. But like the Solar Beam their use would have a strain cost as well.

I think Power Source would be a passive talent that heals strain. I like the idea of using strain to track Visions power. It acts just like we need it to for the power side of things.

Finally I would use the Super Characteristics rule from the Superheroes Tone section of the Core Rulebook. This allows for the choosing of two characteristics that become super powers. I’m not sure how this would effect the Adversary Power Levels, if at all.

The above have been some early thoughts for how I would create a Vision NPC for a Marvel Superheroes based campaign. What system would you use to run such a campaign and why?

#RPGaDAY2020 Day 3 – Thread

How about this for dedication and commitment I made it to day 3 of this very late #RPGaDAY2020 thing?

I suppose what could have made this better was actually doing this at the correct time. But then again these words would have got lost amongst the far better content by others.

I’m rambling let’s get on with todays inspiring topic for #RPGaDAY2020…

Wow this was a difficult one.

What came to mind first? I think if I was being honest it was WTF? Quickly followed by my mind going to Greek mythology and thinking of the thread used by Theseus to find his way out of the labyrinth, home of the minotaur.

What has this got to do with RPGs?

Well I have in my notes for the campaign I am running (currently on hold due to the Covid-19 stuff, who knows when it will start back up?) a mention of basing an island for the party to stumble upon based on this Greek myth.

The idea is to have them land on an island, stumble across the entrance to the labyrinth and end up taking on a minotaur. The other option was to stick more closer to the myth itself. Map wise for the labyrinth I would use maybe a suitable Dyson Map or (and I have done this search months ago) a real labyrinth design from ancient times (there are some photos of one or two online).

Another idea that came to mind was to homebrew some thread as a magic item. I’ve not thought through yet what powers to give this magical thread. But I’d be researching magical thread from fairy tales. In Rumpelstiltskin he uses gold thread. Which I like the idea of. It almost becomes a treasure at that point, plus any magical power I decide to give it.

Once again we can also look towards Greek myth for some ideas for powers to give the magic item. Such as from The Odyssey and Odysseus’s wife Penelope who was able to stop time by ravelling the threads she weaves at the end of each day.

I like the idea of a magic ball of thread that will guide it’s owner out of any maze/labyrinth. But the owner would have to attune with the magic ball of thread first.

That’s just some early spitballing about a magic thread off the top of my head, and some quick google searches.

#RPGaDAY2020 Day 2 – Change

Well here we are with day 2 of the belated #RPGaDAY2020. Today’s topic for me to ponder and share my insignificant thoughts about in a rambling poorly written post is…

My mum likes change. Slap a new sticker on a food item in a supermarket and she will buy it. Me I like routine. Although sometimes routines do change! Take breakfast. In the morning I have a mug of coffee (made using a V60 dripper and a speciality coffee from a small independent roaster) and a couple of slices of toasted sourdough bread (my sourdough loaf makes amazing toast). Before I started baking my own bread I used to have a couple of chocolate chip brioche. So I can change. Its just I choose not to most of the time. It’s probably a comfort thing.

At the moment there are changes happening in D&D if you decide to accept them. For some I think there is some resistance and a refusal to accept those changes. Which is fine it’s their choice. They can ignore those changes and continue to play D&D without them, or they can find some other system more to their liking that they can play instead. It’s up to them.

Me? I like the sound of those changes and I’m looking forward to integrating them into my games (once they start back up again).

So what change am I talking about?

Over the past few months the issue of representation and depiction of certain races within D&D has arisen. I’m not going to go into specifics. However there was a Sage Advice produced by WotC to address some of those issues, and future printings of the material affected will have those changes in. Which is a good thing.

However there is more change coming.

Mid November (in the US) and the start of December (everywhere else basically) will see the release Tasha’s Cauldron of Everything. Which like Xanathar’s before it, is an expansion to the rules of D&D.

Tasha’s introduces new rules for customising a characters origins (there is a sneak peak into these in the latest Adventurer’s League Players Guide), new and updated sub classes, Group Patrons (which I want to say are based on,taken from Guilds of Ravnica and Eberron but I may be mistaken), new and updated Spells, plus rules for personalising them. There are magical tattoos, more magic items, expanded rules for sidekicks (first introduced in the D&D Essentials Kit), rules for parleying with monsters, Supernatural regions are introduced, along with natural hazards, plus puzzles.

So in a way Tasha’s is a consolidation of rules from other source books and making them more generic than the settings that they appeared in. Mixed in with a good dose of new stuff.

But these are changes. Especially the customising a characters origins. Which is a massive change. It’s certainly one I will be embarrassing. I love the idea that a player can personalise the character they are playing even more to reflect the origin/back story that they have come up with.

If you look at the AL Players Guide Appendix 1: Customising Your Origin In D&D it says the following for personality:

The description of a race might suggest various things about the behavior and personality of that people’s archetypal adventurers. You may ignore those suggestions, whether they’re about alignment, moods, interests, or any other personality trait. Your character’s personality and behavior are entirely yours to determine.”

I feel it has always been possible to do this in D&D. But it’s always been a house rule. Something you agree with your DM at the time. This I feel is WotC giving players and DMs permission to do this sort of thing. They are kind of saying you don’t have to do this, but it’s ok if you do. Which some players and DMs may need to give them the confidence to go ahead and do it.

I definitely want to make use of some of the other stuff like the supernatural regions and natural hazards. I can integrate them into my campaign very easily.

For me these changes will help make my D&D sessions a more fun experience for everyone (hopefully), and more inclusive and accessible. That’s a good thing.

Oops I missed #RPGaDAY2020 – Day 1 Beginning

Last year during August I took part in the #RPGaDAY2019 thingy and wrote a series of blog posts covering that days theme.

Somehow I missed this years happenings for it. Didn’t even see it trend, or people post about it.

I was reminded of it as I went through previous D&D posts looking for one to share with a friend.

So after finding the post I was looking for, and sharing it with the friend. I googled #RPGaDAY and found out that there had in fact been one this year and I had missed it.

Bugger!

I’d enjoyed doing this last year. I enjoyed writing the posts around the theme. The daily theme was open to interpretation. You were creating content based on what that theme meant to you.

Wait a minute I can still do it, even if rather belated.

So I saved a copy of the image with the themes on. And decided for the next 31 days I would write about that days theme. Or at least try to. Apathy does kick in sometimes. Well a lot of the time.

They even had a dungeon map of the themes made up! I think it looks pretty cool.

So here is my day 1 post…

Beginning

I think sometimes knowing where to start or even starting is the hardest thing of all.

Back when I was a teenager in the eighties I stumbled upon D&D and roleplaying games in general through video games, and the home computer revolution.

I even purchased the Basic Starter set. But it wasn’t until I went to Polytechnic that I’d actually get to play an RPG. None of my school friends were interested in playing.

Fast forward to today, and there is a wealth of information about getting started, finding people to play with etc. Sometimes too much.

I think finding a curated list helps. I’ve written posts in the distant past about trying D&D for free. I don’t often point people to them, I usually point people to Matt Colville and his series of YouTube videos (which I do mention in my post if memory doesn’t fail me). WotC also have a good post or two about getting started. And I like the writings of Sly Flourish on the subject.

However as I mentioned at the top of this post I did share a post with a friend last night. It was a curated post about RPGs for Kids. A starting point for them to find an RPG they could play with their 6 year old daughter.

Why did I suggest basically playing D&D with their kid? I think there are a few positives that could be gained by doing so. The first quality family time. Always important. The whole telling a story together, creating memorable moments. Then there are the educational benefits, encouraging listening, speaking, problem solving, creative thinking, reading, basic maths, boosting confidence.

But it’s knowing where to begin, and finding a curated post/list sure makes it easier to take those first steps.

More Commander candidates

Another MtG post!

Thought I’d share some arrivals that I’m considering for various Commander decks.

Brand as you can see is a card that will be a must have in my 99 for the mono red decks that I have, plus any that splash red like my dinosaur tribal or dragon tribal decks.

It’s a fact of Commander life that certain cards like the new Planeswalker card Tevesh Szat, Doom of Fools in the soon to be released Commander Legends steal permanents from under your nose. Having a card to regain control of those stolen permanents is essential. I had a card or two like that in my token spam deck. But nothing in red.

Luckily I stumbled across this card in a twitter discussion and instantly thought it was cool and needed for my decks.

I couldn’t remember if I had Voracious Greatshark. I certainly didn’t have the foil extended art version. Obviously this is a card looking for a place in the horrors from the deep deck.

What I like about this is it has flash. It’s a counterspell and gives me a 5/4 body. Ok it’s not cheap at 5 CMC, but that’s not bad, otherwise it’d be broken if it was cheaper.

Another card looking for a place in my mono red goblin deck is Outnumber. That could potentially take out very big creatures.

Lurking Predators is a strong contender for a couple of decks. Cheating creatures out onto the board, especially big expensive ones is always a neat trick to pull off. This would certainly make opponents reluctant to play stuff.

Whelming Wave can only potentially go into my horrors from the deep deck. A board wipe that leaves my creatures on the board. Ok not ideal that it’s bouncing back to the opponents hand. But that gets rid of tokens, and slows the opponents down a little as they have to recast the creatures to rebuild their board state. That is if they survive.

Man-‘o-war was chaff that came with Brand to help protect Brand. But I’m actually considering it. It’s that bouncing a creature back to hand etb that makes it attractive.

I think I need to start the deck updating process and share the new updated decks lists.

Shark Storm!

I seem to be back in a MtG groove at the moment. It’s been creeping up on me for a little while now.

Wanting to build decks again, finally update existing ones.

I’m even missing playing the game! Not enough to fire up a MacOS machine, and download Arena though. It’s more the playing with friends, attending prereleases sort of thing. The social side. I miss games of Commander.

Earlier in the year Ikoria: Lair of Behemoths hit the shelves of empty FLGS around the world. I said in a post at the time this was a set I was excited about because thematically it fitted in with one or two of my Commander decks. Sadly I wasn’t excited enough to spend time or money going after single cards to strengthen my decks.

But now things have changed.

I’d love a set (singles) of the Godzilla themed cards. But only one or two fit into decks I play. And I can’t currently justify the expense.

There are a couple of cards Shark Typhoon and Shark token that grabbed my attention and imagination from Ikoria. Both have art by Caio Monteiro that I love.

It’s obvious these cards were inspired by the rather cheesy, “low budget”, guest appearance packed, B movie Sharknado series of movies. I am a fan of those movies. They are tacky, cheesy, tongue in cheek. But entertaining, and fun.

And the movies were the first thing that came to mind when I saw the art on the cards.

The art is gorgeous. Caio has done an amazing job here. The sharks look monstrous, the raw power of the weather phenomenon has been captured. It feels threatening and wondrous at the same time. Love it.

Here are the actual cards.

The enchantment Shark Typhoon is so my Simic Horrors from the Deep Commander deck. A deck that has one or two new cards that need fitting in somehow (among them Arcane Signet, the Thriving Lands, modal doubled sided cards that are lands one side, a spell the other, plus others).

Ok most of the time it’s not going to be spamming out big sharks. It should generate something between a 1/1 and a 7/7. With the majority being 3/3’s or 4/4’s. But bodies on the board for blocking don’t hurt. Plus that cycling does allow me to sink mana into it and get a big body on the board.

I so want to play Commander now with this deck (once updated).

Start of my horror notes

Today I decided to start making some notes about horror in relation to RPGs instead of just dumping clippings into a note app entry on my iPad.

I’m using the excellent iThoughts mind map app to organise them. It allows me to create something like below.

Basically I’ve captioned headings, sub headings, etc and turned them into mini mind maps on one big mind map.

The plan is to expand each of the mind maps with further notes. Which naturally will take sometime.

But thought I’d share this incase it’s of interest to anyone.

Some sources for running horror in RPGs

With a stomach bug taking me out of action for a day or three, I’m slowly getting back to the new normal.

Which means I’ve been doing a bit of research that I should have been doing a while back.

Earlier in the year I was watching the Gen Con YouTube channel and their three streamed Alien RPG sessions for the Chariot of the Gods cinematic scenario (these are one shot adventures, that use precon characters and have a high body count!). During the start of the first session the GM quickly runs through what amounts to a session zero. It was when he stated that he was a fan of body horror, and he will be describing things in detail.

That left me a bit confused. What was body horror? It’s not a term I was familiar with. I knew slasher flicks (Friday 13th, Halloween etc), video nasties (hey that was my teenage years in the 80’s, although I pretty sure the majority were banned for the shit acting), and torture porn (Hostel).

But body horror? Nope not heard of it.

Then again it didn’t surprise me, these days I rarely watch any horror movies. I suppose I could have asked my friend James. He’s a massive horror fan. Boy does he watch some obscure stuff. But I never got round to it.

Over the months afterwards I got the rulebook for the Alien RPG, I already had the D&D Curse of Strahd (CoS) adventure, and the desire to run a horror based game of some sort buried itself away in the back of my brain.

With the recent release of another D&D horror inspired adventure, Icewind Dale Rime of the Frostmaiden (IDRotF) that desire to run a horror based game floated to the forefront once more.

But what information was out there to help run such a game?

Well within the pages of CoS we are given page 7 Marks of Horror. Which is a page of tips for running horror. Whilst in IDRotF all we get is a breakout box warning about the content (see image below).

But this fails for me as a warning. You actually have to go to D&D Beyond to get an idea about the content and some great advice for running horror in D&D in the post Creating Terror without Being a Jerk.

But none of this stuff told me what body horror was.

Then I remembered that the Pathfinder RPG had a horror adventure book. What did that have inside?

In Chapter 6 – Running Horror Adventures it defined body horror as…

This visceral subgenre concerns itself with the organic terror of the flesh, including disease, physical corruption, and transformation. At its basest level, body horror is the revulsion felt upon hearing a bone break or seeing a joint violently bend in the wrong direction. Elaborated upon, it’s the terror of becoming physically monstrous and the awfulness that might hide within.”

Cool I was a lot wiser now.

I can see how that would fit in with the Alien RPG and the cinematic scenarios. Although I feel that the Alien RPG would be more cosmic horror with some body horror moments (facehuggers, chestbursters). The Pathfinder book has some pretty cool stuff in there that is of use for other systems.

In my internet journeys I stumbled across a quote by Stephen King (see below) and his book of essays about writing and horror Danse Macabre. It’s a bit old now.

But going by that quote still relevant. So I picked up the audible version of the book.

There is a little but brief information within the Alien RPG about running a horror session. Shockingly light really. There is also a section on Horror as a tone within the Genesys RPG core rulebook.

That’s been the disappointing bit with D&D and the Alien RPG. The brevity or lack of information.

But I feel between King and the Pathfinder book I now have enough to equip myself with running a horror based RPG session. But more importantly use the correct language whilst talking with the players, and be comfortable knowing where the lines should be based on the players feedback. Which is where I should be when using a pre-written adventure/scenario.

I’d like to think that once I’ve finished King and the Pathfinder chapter I’ll have basic tools and knowledge to create my own horror one-shot. Whether it’s a cinematic scenario for the Alien RPG (I do love the Alien universe), uses the Genesys system (ideally with the Android setting), Cyberpunk Red, D&D or Judge Dredd/Strontium Dog.

Go ahead and jump

Nearly a week without me posting anything. Not a record, but still in these uncertain times finding stuff to write about without just writing drivel (ok you could describe my regular content as that) is hard. Mix in a little apathy and you get these gaps between posts.

Read this next sentence like the Rock in the square circle! It’s been a while but FINALLY the UK and Europe gets the Jumpstart set.

It was looking very uncertain for a long time. Delay after delay. It came out in limited supply in the US and other parts of the world. But it was not looking good for here.

Then about three, four weeks ago WotC made an announcement that Jumpstart would hit the the shelves and tables of UK and European FLGS.

If you have played Smash Up! where each player chooses two themed decks, shuffles them together, and then plays against each other. Then you have basically how Jumpstart works for MtG.

I like this format a lot because it is very new player friendly. They don’t need to know how to build decks, or own lots of cards. Buy some Jumpstart boosters, chose two, shuffle together, and play. All a player has to do is decide which themed boosters they like or want to mash together.

Just because you get say two minion decks does not mean you have the same two decks. For most of the deck types there are at least two versions of the deck.

Naturally there are some sweet reprints within this set, such as Rhystic Study (which sadly I didn’t get).

But I did get a card I wanted for my goblin deck, Muxus, Goblin Grandee.

I nearly bought it as a single. But it’s price put me off. I usually use Krenko as the decks commander. However I’ll definitely be giving the deck a run with Muxus as the commander. Although my gut is saying one of the ninety nine. So I’m chuffed to have pulled the card.

Because players are mostly, ok very, no definitely going to be playing duel colour decks, each booster gets the appropriate Thriving land.

These lands are great for Commander players. Ok they come in tapped, but being able to name a second colour that it can be tapped for is the cool part. It’s another dual land basically. That all important mana fixing. I expect Commander players will be picking these up fast especially while they are “cheap”. I’ll be using these definitely in my multicoloured decks such as Scarab God, Dragons Tribal, Dinosaur Tribal, etc.

I’m really happy that we finally get to play with Jumpstart. If WotC are intelligent they will keep this set in print and make them the basis of open house events (once we are back playing in our FLGS). They are that new player friendly.