WS28Nov16

I’ve not done a Week Starting for a couple of weeks now, mainly because there has not been much out catching my eye.

Which is good really, because it means my wallet has had an easier time than normal.


But as you can see FFG and Esdevium have plans to strip mine your wallet and then your bank account with a Star Wars themed collectible dice game called Star Wars Destiny.

Luckily for me I don’t have room in my life and bank account for another “life style” game.

Next up the amazingly brilliant game (that I have the expansions, promos and coins for but don’t actually own the base game) Viticulture Essential Edition is being restocked. Whilst it’s proper expansion Tuscany Essential Edition also comes out. 

I actually have the original paper playmat for Colt Express. But now a more robust version of it is coming out. This mouse mat material version is going to sell out quickly for sure. So grab it fast is my advice.

The Hood expansion hits for The Thunderbirds boardgame.

Guilds of London is getting a restock. This is really worth getting if you don’t have it. Don’t let the iconography put you off. It’s worth the effort.

Castle Panic gets another expansion. I don’t know too much about what this adds. But I love Castle Panic so this will be a must get.

Another expansion for Dice City hits. I’ve not started on the expansion route for Dice City. It’s a nice game, and better than Quadropolis. 

Finally £33 is all you need to spend to relive the magic of the children’s/geek classic The Goonies in The Goonies The Adventure Card Game in game format. I’ve not seen any reviews yet so can’t comment on how good the game is. You have been warned.

Pimp it out

What’s your favourite way to pimp out a game in your collection?


With the arrival of the metal coins for Scythe (just in time for our game today), that thought was running through my head.

With The Manhattan Project Chain Reaction I really love the wooden tokens for yellow cake and uranium that pimp out the deluxe edition.

But I think my favourite pimp out has to be metal coins. They just feel really nice, more tactile, more satisfying in the hand than cardboard coins.

I have metal coins for 7 Wonders (I’m using a set of Viticulture metal coins for this), plus I have a set of Viticulture metal coins waiting to pimp out Viticulture when I finally buy a copy. 

In the postal system between here and France are two sets of the metal coins for 7 Wonders Duel (along with the metal tokens). And I have the metal version of the new 50 value coins that get introduced with the Scythe expansion on pre-order.

One pimp out I won’t be getting is the realistic resources for Scythe, I don’t actually like the look of them. I much prefer the standard wooden tokens.

I am glad with The Others that I got the plastic token pack, so I’ve not bothered punching out the cardboard ones. I wish I’d done the same with Zombicide.

I suppose the ‘ultimate’ pimp out kit is the deluxe upgrade box for Tokaido. Soundtrack, miniatures, metal coins, plastic player counters in the shape of little packages.

But why do we go to all that trouble, and expense to pimp out our games? 

By pimping out I’m not going to just include upgrading components, but also adding promos.

For me I think it’s all about making the game personal, making it ‘unique’, putting your mark on a game.

It’s taking a much loved game (you wouldn’t do this for a game you don’t like!), and making it yours.

Let’s face it, not everyone is going to hunt down hard to get promos or upgrade the components. Normal people will be happy with just owning the ‘basic’ game.

But something in a ‘hardcore’ Gamers DNA drives them to add that personal touch to their favourite games. It’s probably the same thing that drives them to pay silly money for their Grail games. 

I like that personal touch to a game. Whether it’s enhancing the experience of playing by using upgraded components, or that little surprise when playing with others and they come across that promo. “Oh wow is that Stan Lee as a bystander?” I like that when playing Marvel Legendary. 

The games mine, it’s different from others. It’s ‘unique’ to me! It’s me!

Not well argued, or even an in depth look at the human psyche, but I hope this shallow look at why we pimp games has got you thinking.

Planning 2017 Purchases Already!

Over on BGG they are having yearly nominations for “Most Anticipated game of 2017”. Yep folks are already looking ahead to next year.

So from the nominees what has caught my attention for next year? Well here is a list in no particular order:

  • Super Dungeon Explore: Legends – a campaign and role playing expansion! I’m in. So I will have to get Forgotten King to the table first, but I do like this style game.
  • The 7th Continent – I backed this on Kickstarter last year. They did let us know that it would not make the deadline given in the campaign early on. Which I can live with. It’s a huge, massive undertaking. But I am looking forward to this choose your own adventure style game when it finally comes out. I’m predicting the later half of 2017 for this.
  • Elder Sign: Omens of the Deep – Another expansion for a game I should be playing more often.
  • This War of Mine The Board Game – could this be the game I regret I didn’t back on Kickstarter for 2017? Scythe was that game for 2016.
  • T.I.M.E. Stories Expansions – I’m not going to list them all here. But after having played the initial scenario Asylum, I’m excited for these big time.
  • Android Netrunner – I love the data packs in the cycles when they get released. But the new deluxe expansion Terminal Directive with it’s legacy aspect and campaign mode. I’m excited to see how this plays, and the ew direction it takes things.
  • Imperial Assault expansions – yes I need to play this great game more, you know I’ll be getting these when they hit the stores. Addictive isn’t the word.
  • King of Tokyo: Monster Pack – Cthulhu – I’m surprised this didn’t happen sooner really. It’s a must. I just need that King of New York Power Up expansion now, never did see that come out.
  • Pandemic Legacy Season 2 – really? I need to explain this one? come on?
  • Xia: Embers of a Forsaken Star – I don’t even own the base game at the moment! But when this hits, I get the base game at the same time. It’s a game I really really want to play, and when the KS was run an easy way to get the base game (that was between printings at the time) and the expansion.
  • Cry Havoc: Aftermath – Look I like the base game. More stuff for it? DuH!
  • Neuroshima Hex – Another army for the game? Yes please.
  • Colt Express: Indians and Calvary – I’m assuming this just adds more to this already chaotic game.
  • Nations the Dice game expansion – no details about this at the moment, but the game is a nice game, so very interested in an expansion for it.

So thats just some of the games and expansions that have caught my eye for 2017. I think some won’t be a surprise to you. But one or two I think may have you saying “really?”

What games or expansions coming out in 2017 have you got your eye on?

Butt kicking

Life, don’t talk to me about life.” Marvin the paranoid robot, HHGTTG

It seems this last week has seen life outside of board gaming come crashing in on the little bubble of alternate reality we call gaming.

For one reason or another game sessions have been cancelled (and rescheduled at a future point in the space time continuum) or gone ahead with different games hitting the table.

Last night was one of the latter.

Gavin and I met up at The White Lion to play some two player games instead of our intended game, because life indeed had thrown a curve ball or two at two of our gaming companions.


Our first game of the evening The Manhattan Project Chain Reaction. Gavin hadn’t played this before and had wanted to try it. Looking at my stats apparently I’ve played twelve games of Chain Reaction. With a 50% win rate, and an average score of 9.83 points. For a two player game of this I have the current high score of 13 points, and also the highest losing score of 10.5. And after last night I also have the honour of the highest losing score as well!

I did trigger the end of the game by scoring 10 points last night, with Gavin sitting on 9 points and two uranium. So it would have been a draw (uranium in the end scoring are worth half a point each), unless he was able to score another bomb or as I pointed out more importantly score a load bomb card for 2 points. Which Gavin was able to do with his last five cards of the game. Nabbing him the win with 12 points, to my new highest losing total of 10 points.

Gavin liked the Chain Reaction, he was already a fan of the big brother board game. I did advise Gavin to try and find a copy of the deluxe game before committing to buying the regular version. But that may be a mission impossible. I watch two very active UK based trading and selling pages for board games on Facebook. I’ve got some bargains off them. However since Chain Reaction was sent out to Kickstarter backers, and also the regular version hitting the shops, I don’t think I have once seen a copy up for trade or sale. Thats pretty unusual, and I think a testament to how good the game is. Unless hardly anyone in the UK backed the project that is.

For our next game we played a new game for me, Agricola: All Creatures Big and Small. A lighter two player version of the bigger Agricola. Well Gavin hadn’t actually played the physical version before, but had been playing the app version a lot. After playing this I may have to get the app, the physical version is I gather from Gavin “between printings”, and rather elusive to get hold of.

I did enjoy playing this version a lot. Despite once more losing. I think that this is something I could play with Nath. It would most definitely fit on the very small table he has in his room at halls.

This for me was a much better game than the full game. But that could just be down to poor experience I had when being taught it. But that previous knowledge did give me something to work with here.

Ok I think I have just talked myself into trying to get the physical version of this.

Our final game of the evening was 7 Wonders Duel with the new Pantheon expansion.

Wow! I like what this expansion brings to the game. The new decisions it adds, the new tactics, wow. I’ll look a bit more in depth at this expansion in another post (if I remember).

I thought due to my inability to count won the game on the very last card of the third age with a science victory. But I had miscount my science cards, I was short by one symbol to get the win. Doh!

What we did have was an incredibly close game in the end. I thought Gavin had run away with the victory. He thought I had!

But once the dust had settled after all the points had been collected and totalled up, Gavin had won by a single point. 71 points to 70.

Yep I hadn’t won a single game the whole evening, but still I had had a blast.

For my gaming buddies who are dealing with the harshness of the sticks and stones that life throws at you, I’m sure I speak for everyone you play games with, our thoughts and prayers are with you and hope you can make it back to the table soon.

We’ll keep your seat warm for you, although we can’t guarantee we won’t look at your cards or take your go for you.

A Sinful Post

Despite hating CMoN I have to admit the minis in The Others are really really cool.

Since my copy of The Others arrived I’ve been putting a photo of one of the sins up on Instagram each day.

One comment I got was “Paint them!”

Which I should do. In fact I should finish off the storm troopers first. 

I have a crap load of minis to paint if you take into account the ones in Imperial Assault, Zombicide, Cry Havoc, Run Fight or Die, and also now The Others. 

What’s stopped me? Laziness mainly, mixed in with a bit of lack of confidence.

Maybe I should see if any of the Fenland Gamers are into painting minis, and willing to run a session or two to help boost confidence etc. It would certainly make me do something.

Hot or Not

At the start of the week I think it was on one of the Facebook board game groups I keep an eye on, some-one posted asking how many of the BGG Top 100 did we own, and how many had we played?

I posted my response which after this mornings little exercise in Excel proved to be inaccurate! Oops maths was never my strong suit, plus I’m old. Well that’s the excuse I’m going with, and sticking to.

As I just hinted I pulled the list of Top 100 games as rated on BGG, along with the current list of Hot Games as of this morning on the site (you can find that list on the home page of BGG), downloaded my current list of games owned from BGG, and then used the magic of Excel to process the data!

So out of the current list of Hot Games, (and don’t ask me how a game gets on this list, I have no idea. There must be some sort of clever algorithm working in the background looking at data on the BGG site.) I own 8 of the 50 games that make up this list, or as a percentage I own 16% of the current Hot Games. But have only played 6 of them, which works out at 12%.

That’s not too bad really, considering that usually the Hot Games are normally just released, or announced games, or existing games that have an expansion coming out.

With the current Top 100 (based on scores BGG members give the game I believe with some voodoo done to those figures) I own 21 of them, or 21% (yes percentages are really easy for the Top 100). But I’ve played 30 or 30% of the Top 100 games.

Which I think isn’t too shabby if you ask me.

Plus there are 2 games (Cry Havoc and Keyflower) on the lists that I don’t actually own yet but will in the next week. With a further 3 I think sitting on the Top 100 that are on my Wishlist.

On the Hot Games list there are 5 games (with only one of them overlapping on the Top 100) that are To Be Played (TBP). Which basically means I want to get them to the table real soon. And there are plans in place for two or three of them already.

For those with nothing better to do here is the excel spreadsheet with my data in it.

I have to admit it has been fun doing this little exercise and I might do it as part of a yearly round up or something. How about that for a threat?

This area is mine

Yesterday Jeff, Debbie and I got together to play some games!

Kemet was going to be one of those games, but it wasn’t guaranteed that Cry Havoc would make it in time. I knew it was in the postal system making its way to me, and it was due to arrive.

Luckily it arrived an hour before we were due to meet up and play some games. So as I was popping cardboard chits, I had the Watched It Play video on for the rules. 

We started our gaming off by playing Kemet.

I liked Kemet.

I started off with red and blue pyramids, with my red pyramid on level 2. I was going full on aggression with a hint of defence. 

Within two actions I had the red snake god/monster supporting my one of my troops. By the end of the turn I had also got the Delta temple, while Jeff had grabbed a temple, and Debbie had the Sanctuary of All Gods. 

I got the scarab beatle as my other god/monster, grabbed a second temple, and was allowed to keep the two temples unchallenged for about three days! I bought a tile that allowed me to have a troop size of seven instead of five.

Jeff did steal my level 4 red pyramid, that slowed me down a little as I tried unsuccessfully to get it back, and ended up recruiting seven units, and placing the scarab beetle on that space to win it back.

I liked the combat, the choosing a card to play and one to discard mechanism is hard. You don’t want to throw any of the cards away. But you have to make that decision. Then you have to decide if you are going to boost the attack with a divine intervention card or two. Assuming that is you have any you could play. 

I like the aggressive nature of the game. You can’t hide, the clock is ticking from the moment the game starts. 

I like that initial decision of what your starting pyramids will be, it determines the style of playing/tactic you will be using for the rest of the game. 

The pyramids level determining what level of power tile you can get is a great idea. And a nice way to slow down the arms race. Otherwise everyone would just jump in and buy uber powerful cards at the start. 

Having the three coloured power tiles focusing on the three tactical paths is nice. Naturally I was going for aggressive red tiles, and the odd blue defensive tile.

I like that taking a temple is like saying “come on if you think you’re hard enough!” As is taking a pyramid up to the max level of four. Naturally Jeff in our game did in deed think that about my red pyramid!

Yeah I’ll be playing this again.

Right next up, Cry Havoc.

Yes another aggressive area control game!! This one is one of the hottest games at the moment.

I have to admit when Portal Games announced this game nearly a year ago, it didn’t grab me. In fact I thought “nah” not interested. 

But then I saw the Watched It Played video of Rodney playing against his son “Lucky” Luke. “Wow that looks amazing and fun” I thought. The combat mechanism looked interesting and full of interesting decisions, along with being unique.

In our play of the game there were a couple of misplays. We missed how you got terrain cards into your hand. We thought you could only draw from your own draw deck with the draw card action. And we were puzzled how you got those cards into your deck. 

Then it wasn’t entirely clear what happened with scoring of prisoners, victories for the person taking on the role of the trogs in a battle. And I still need to clear that up by looking on the bgg forums.

We were no way playing to the strengths of our factions. But that comes with experience.

This didn’t seem as aggressive as Kemet. There wasn’t as much player vs player battles, but more taking on the local trogs. The player vs player happened more towards the last couple of rounds.

Jeff did run away with the points, and cut out a round. So instead of five rounds we had four. 

The asynchronous factions is nice. But you really need workout what your faction is good at before the game starts, and play to its strengths.

The manual could be clearer on the trogs in battle in a two/three player game. 

Being able to take prisoners is awesome. Then getting victory points for them before the owning faction gets a chance to buy them back. Genius. It’s like hostage taking and holding them for ransom. 

Multi use cards. What else can I say. It’s a mechanic I like. 

I like this, some nice decisions to make, a nice game that invites you to play again just to master the faction you are playing.

A nice “aggressive” afternoon of gaming. Saturdays should be spent like this. 

Men and Women of UNCLE

Can you guess what last night was?

Yep it was FEG@WL or the long winded version Friday Evening Gaming At The White Lion! Our weekly gaming meet up at the Fenland Gamers.

Our gaming session now clashes with Steak night at The White Lion. So sadly that lovely big table we played on is now unavailable. But as usual The White Lion has generously allowed us to use their function room.


I think you will agree there is a little room for growth in numbers. 

We are very grateful to The White Lion for allowing us to use the facilities they have for free. It allows us to continue to run the weekly session as free to attend events. Which is part of the clubs DNA. Both Jonathan and I both really believe that you shouldn’t have to pay to play games, “free at the point of play” as Jonathan likes to say (I think that’s his words more or less). It’s an expensive enough hobby as it is buying the games.

There are other reasons as to why we don’t like to charge but you don’t want to waste valuable time hearing a diatribe from me on gaming clubs.

Our hosts provide us with great facilities, great beverages, it has free parking, and now great food if we want it.

Oh yes I had to sample the bannoffee pie they had on the menu. It was really good. The rest of the menu looked very tempting too, Debbie the manager showed us photos of the dishes. The only draw back is I’d just want like the ribs, plus the special plater and the wings. I’d be in a meat coma in no time! 

But word of warning to club members we will be arranging some sort of food thing after a session real soon. 

Right on to the real reason you are here… your bored with life, have nothing better to do and want to read my poorly put together thoughts on games.

We played one game last night and that was a learning game of the recently arrived Covert. A game I had bought second hand at a really good price off one of the Facebook boardgame trading groups.

I should point out, and I don’t think when people read that we played a learning game, it is exactly that. We haven’t even read the rules, or at best managed to skim read them before hand. Yes not ideal, and for some this is a major sin. But we have busy lives, and sometimes it is easier this way!

So after setting up, going through the rules we started playing Covert.

I think the theme comes across really well in this game, from the components, graphic design, and the mechanics. They just combined well to bring out the theme.

You have elements of hidden information where players are keeping their code cards, missions, operation tokens and ‘activity’ cards (can’t remember the exact name). Then you have open information,such as your dice, character, completed missions and code cards.

And this works really well especially the dice. The first phase of a ’round’ starts with everyone rolling their dice, and taking it in turns to allocate them to actions. Knowing the other players dice allows you to potentially block another player on an action. 

You also during this phase get the chance to grab first player advantage but doing so means you will have to forgo at least one action to do so. 

But being first means you get first attempt at code breaking, which is the next phase. And you may really need to be first to make sure you decode your card and get that bit of equipment you badly need. “Oh no”, did they just play an operation token to steal first player spot for code breaking? !!! 

Or it might be you really need to be first taking actions in the third phase so you get that mission card you really wanted.

The operation tokens were cool. And provided one way to mitigate poor dice rolls, or other cool effects like moving agents three spaces. But it costs you a dice in the allocation phase to get one, and they are random.

If I’d drawn the right one in the last round of our game Jonathan may not have won! 

Those ‘activity’ cards. Love them, multiple use. Act as equipment, can be used to fly an agent to the city named. Or finally can be used for its ability. The abilities are the same as the operation tokens as far as I can tell. So another way to mitigate poor dice rolls, and other cool powers. 

Completing missions possibly depending on the mission gives you not only points but a permanent resource that can be used to complete other missions. 

There is a lot to like about this game. It’s not super heavy. But it’s fun. At one point Debbie thought our game was never going to finish. But Jonathan and I both completed the majority of our missions in the last three rounds, we both had rounds where we completed two or three missions in a round.

It was a quick game to pick up, although Debbie didn’t grok it until near the end. We had the majority of the game down easily by end of turn two. Then it was just clarifying the odd point or symbol.

A great fun game, Jonathan was James Bond in the end for the record.

So that was our only game for the evening. 

Great company, great beverages and food, and a great game. What more do you need to end the week, and start the weekend?

Kemet Saga Ends!

So the Kemet saga is over already. There is dancing in the streets, fireworks going off, alcoholic beverages flowing freely.

Let me fill you in on the semi-complicated situation behind this saga first. I don’t think I have related this tale to you before.

Recently a friend of mine decided to get into X-Wing in a big way after playing the game at another of friend of his. When I saw how deep he was jumping in, I said if he was interested I’d sell him mine. Well I hadn’t played it for two or three years. All they were doing was acting like really cool models to look at. I had been too lazy to put them up for sale on ebay or one of the Facebook trading pages. So a deal was hatched between us that involved my friend buying two games for me that I wanted in exchange for my X-Wing stuff, which included that really beautiful star map play mat I got.

One of those games was Kemet. So my friend contacted Chaos Cards who he bought it off, who sent me another copy with a return label for sending back the copy with the missing bits.

I was really impressed with this response. While this was going on I was in contact with the publisher who were asking for proof of purchase (which I had to go back to my friend for), and where I bought the game. Then it turns out they didn’t have any miniatures in at the moment. So there would be a delay sending anything out to me. Which they said would be before the end of the month. I’ve now cancelled the support call with the publisher.

I am naturally excited that I can now play the game. So I’m trying to arrange an opportunity to get this to the table ASAP. Especially considering that Cry Havoc is back in stock, so my pre-order can be sent to me now. I particularly wanted to play Kemet before getting Cry Havoc to the table.

These last few weeks of the year are getting pretty crowded with trying to squeeze plays of games in. We are already setting up stuff for January next year, and I can see that we will be setting dates for February soon as well.

Games currently scheduled for hitting the table before year end are: Seafall (we are trying the prolog of this to see if we will like it enough to commit to playing the main game), Scythe, and Mechs vs Minions.

Kemet, Cry Havoc, Covert, and Alien Frontiers are also screaming to get to the table in this time frame.

I’m gobsmacked at how busy things are looking. It almost makes it look like I have a social life! Who knew?