Monthly Meet Up – Mar 17 

“Can you come out to play an hour earlier tonight?” I asked Jonathan in the playground.

“Sure” he replied.

So an hour before the Fenland Gamers monthly meet up (which is every second Wednesday of the month) Jonathan and I met up to play a couple of two player abstract games.

First to the table was my latest arrival Onitama.

The presentation and components are stunning for this game. The autumn brown tones fits so well the “theme” of the two competing martial arts schools. The box a welcome break from the normal boardgame fare is long and rectangular, with a magnetic clasp. The board is a playmat, which I love. The player pieces are a solid plastic and look great. The cards used in the game have a nice clean design, with thematic text on. Yeah I love how this game looks. Visually it’s great.

The game can be explained and learnt in under five minutes. But there is a lot of depth there underneath. You are having to think several moves ahead. Also keeping an eye on the moves your opponent has and will be getting.

By only using a random subset of the card pool each game for the player moves there is a lot of variety and replayability.

I can see the chess like reference that others have said about the game. It certainly does have that feel to it.

The games are quick to play. Jonathan and I played two games (that I won) in fifteen minutes.

So did Tom Vasel choose wisely for his Dice Towers Essentials line? You bet. Tom has found a classic here, and the publisher has done an amazing job on the presentation front. This is in such a great size box you can easily see it being taken in a bag on holiday or carried to the pub to be played. I can see this being played in parks and pubs, just like chess. 

We followed up Onitama with a game or two of Santorini

In our first game Jonathan’s win was tainted, because technically I should have won. He had failed to notice my next move was to win and built a ground floor building instead of a dome. I went “wow I’m surprised you didn’t go there”. Then Jonathan saw the move, I allowed him to retake his go. As you do in friendly games. Jonathan had been too busy trying to avoid my pieces to have notice the correct move. It was a game of avoiding each other’s pieces. I had Medusa so could build on top of his pieces if I was above them to remove them from the board. Whilst Jonathan had Bia. Which meant if he moved into a space and one of my pieces were in an adjacent space in the same direction of movement they two would be removed from the board. It was an interesting dance, that saw me building ontop of one of his pieces to remove it, a minor victory, but Jonathan went on to get the win.

We squeezed in a couple more games before it was time for the monthly meet to start. But both Onitama and Santorini are prefect examples of two great abstract games that are quick to learn, quick to play, and great as “filler” games when you have the odd ten minutes to fill. The only problem they have is you always want to play one more game!

Before the meet Gavin and I had arranged, well discussed with possibly a commitment to play Dice City.

I had recently part exchanged the base game along with my Dice Masters collection for Gavin’s copy of  Agricola: All Creatures Big and Small. So we were both keen to get it to the table. I wanted to play it again (with the All That Glitters expansion), and Gavin wanted to play it after his weekend opportunity to get it to the table fell through.

So Gavin, myself and Katie set up to build cities in Dice City. While Jonathan, Chris and Edmund tried saving mankind in  Pandemic: the Cure (I think with the expansion).

While waiting for us to finish our game of Dice City the other group had a game of Colt Express. A game that splits our game group. Gavin doesn’t like it (hence why he traded his copy away), Jonathan isn’t keen on it, while Chris and myself enjoy it.

I liked what All That Glitters added to the game. It wasn’t making major rule changes, just gave a new end trigger, some new cards and a universal resource. You’d not really know it wasn’t part of the base game.

Katie took a military route for her city. Which thankfully wasn’t turned towards attacking Gavins and my cities, or stealing our resources. She instead concentrated on stopping bandits.

Gavin had a little military. So was doing the odd raid against bandits (also for going attacking neighbouring cities). But his main focus seemed to be buildings that generated victory points (vp). So when he activated those buildings he was getting upto five vp a time.

Me? I was generating a resource creating engine. Which did nab me two ten point trader ships. That did counter some of Gavins vp grabbing each turn. I was also going for as many high value vp buildings as possible. I did trigger the end game by completing two rows of buildings.

Gavin with his vp engine won the game.

After our game of Dice City, we were then waiting for the train robbing to finish. So we broke out a “filler game”. 

The one I chose was Council of Verona. Which was handy because I had just got the Corruption expansion. An expansion that had proved rediculously hard to get in the UK and expensive. Luckily on the off chance I had looked back on Amazon and found it at its normal price, but shipped from the US. Why this nice little game of bluffing and deduction is so hard to get hold of I don’t know.

Naturally we played with everything, the Poison and Corruption expansions.

Tokens and corruption cards were played. I thought my plans were working. 

Poisons killed, corruption cards bluffed, agendas failed to complete. I poisoned Juliet! Our game ended in a three way zero point draw!!!

I liked how Council of Verona played with everything included. The new levels of bluffing or manipulating the game board. Wow. 

Our final game of the evening was a six player game of 7 Wonders. For me this is the maximum number of players I’d play the game with. (The minimum I’d play with is four.)

Chris won the game, I came in second just. I beat Gavin into third place by a point.

7 Wonders was a great way for the evening to end. Bringing everyone together for a game. Plus it plays reasonably fast for the player count. 

A great evening of gaming once again! We are so lucky in our club that everyone (including me!) are so nice and relaxed. There is competition when playing but it’s not the be all and end all, and no one is a dick about it. We have banter but it’s friendly and not a hint of nastiness. Great people. 

Looking forward to our next session.

Come and watch our phone call

It finally dawned on me while trying to watch the latest Board Dames Hangout on YouTube what I hate about these “content creators”/YouTubers doing these Hangouts. It’s like watching both sides of a telephone conversation. In fact it’s exactly like that.

You are watching (sometimes live if you are online at the right moment) a phone call. And it’s fecking boring.

Ah but Darren it’s not like a phone call because we can talk and ask questions in the chat room.” 

True, but it’s you mostly talking amongst yourselves whilst the YouTubers chat inanely about boardgames to each other over their webcams. Sometimes there might be the odd acknowledgement of the chat room, or answering a question. But the majority of the time they are just making insipid statements and agreeing with each other.

Look I love board games, I love talking about them with my friends. But these hangouts are about as interesting as watching paint dry.

I thought my life was mundane and that my opinions were uninformed and inconsequential. But compared to some of these YouTubers I’m leading the life of James Bond and I’m channeling Einstein.

What I don’t get is why people like these things. Are they wannabe NSA?

They are like live podcasts”

Yeah with crappier production values and no editing. Edit these down and you might get 5 minutes of real content. And that constant flicking on Hangouts between cameras on the faintest of noises. So bloody annoying. Sometimes it gets unwatchable.

You’re just jealous because you don’t do one/haven’t been invited/ no one reads your blog/insert reason here

Maybe so. I can’t rule that out if I’m being brutally honest with myself. I can say it’s not. But is it? Or am I just a hateful person who likes to voice that part of his black little heart to the world?

I do lay awake at night wondering how the heck some of these folks have followers. I have theories, and none of them include “they are creating compelling and insightful content”. One or two have the words generic and bland. 

Which brings us back to describing these Google Hangouts. There that’s tied things up nicely. 

What do you think of these Google Hangouts by “popular” boardgaming YouTubers? 

QOTD: What’s your favourite abstract game?

With the arrival of a new abstract game to my collection called Onitama, it reminded me of the other abstract games I have in my collection.

It’s certainly a genre I enjoy playing. And you could make a reasonable argument that it’s under represented.

Like every other game in my collection the abstract ones don’t get enough love and table time. Plus it doesn’t help that they are usually two player. I have some great two player games and they are harder to get to the table than you think.

I took the text for the above image from the following BGG link here

So currently my favourite abstract game in my collection has to be Santorini. It can be taught and learnt in under 5 minutes. Games are quick. With the god powers and the Golden Fleece expansion lots of replayability and variety. Plus it looks stunning. Our game group fell in love with it instantly. It even plays well with three players.

So what’s your favourite abstract game?

 

Dethroning King Joffrey The People’s Uprising

Unable to avoid the rabble any longer, King Joffrey had to muster his forces yesterday to try and quell the revolt.

But before armies clashed, clandestine deals had to be done over in Chatteris between Gavin and myself. Gavin and I had been talking a day or so earlier and fallen into a deal where for his copy of Agricola: All Creatures Big and Small I would hand over in exchange my Dice Masters stuff and my spare copy of Dice City (yeah I ended up with two copies of the game this week, an opportunity arose last weekend to get the base game along with the All That Glitters expansion for £15). 

Once we had verbally come to our agreement I was straight on to my FLGS The Hobbit Hole to secure the copy of the second expansion for the game Agricola: All Creatures Great and Small – Even More Buildings Big and Small (rolls off the tongue doesn’t it?)

So after goods were exchanged in the car park Gavin and I paid John a visit in his establishment, and our FLGS. I picked up the expansion, plus the latest Netrunner data pack. And somehow walked out also with a copy of Suburbia Subdivision (a tenner!). Gavin didn’t leave empty handed either. He had bought some boosters for Dice Masters.

 

Life stuff had dwindled the forces opposing the tyrants rule down to just three armies against him.

The battle field had been decided A Game of Thrones the boardgame (second edition) using the A Feast for Crows expansion. It was a bit scarey, our first game without our “game master” Jeff. Luckily Jakub was more familiar with the rules than us. But still we would need to dive into the rules from time to time to clarify a point or two.

I was the Starks once more. So I was going to sweep down from the North. Diego was the Lannisters and moving out from the East. Jakub was the Arryn stuck between Diego and myself. That left Jonathan as Baratheon, and an auto victory point until that was stopped somehow.

Round one and Arryn attacked me! Wait that isn’t part of the plan or deal! We all attack King Joffrey. The King can’t be allowed to hold on to his throne. At least the Lannisters were staying on message. 

It would take two rounds before that Baratheon auto point was silenced for good.

Whilst fighting a rare guard action defending the North against invasion from the Arryn betrayers, I did manage to get a force together to sweep down and take on the tyrant. A rather successful foray I will say capturing Kings Landing (and completing a secret objective). 

There was some to and fro between Arryn and Lannisters as a side distraction to the Lannisters having a go at Baratheon.

These skirmishes outside of our coup attempt were down to trying to complete secret objectives. Curse them for stopping our upraising from totally crushing the Mad King Joffrey. 

Jonathan had admittedly given up part way through. He had three objectives he wasn’t able to complete. And if I had to criticise this expansion that would be it. Get stuck with secret objectives that you can’t do and that’s it you are screwed and can’t do anything about it. There should be some mechanism that allows you to dump a plan and redraw. Maybe add a penalty for doing so, such as loose an influence token, or military unit. I can see a house rule being added.

King Joffrey was on 4 points. While the rest of us were going to reach the magic total of seven victory points at the same time from our house objectives. So taking into account any secret objectives that could also be completed that turn, Jakub won with 10 points, Diego got 9, and I got 8.

The tyranny of King Joffrey had come to an end. There was a new King on the Iron Throne. A new date has been set to try and bring his rule to an end. We underlings of Westeros are very fickle, and like to keep our despots on their toes. 

Viva la Rebellion! 

Bluffing And Lunar Bases

Back after it’s break for a charity all night gaming session, it’s FEG@WL.

The three amigos met up to enjoy alcohol and good games. Or it could be the other way round. 

Our gaming started off with my game of the month for March, Mint Works.

I thought I was out of the running after turn one when Jonathan and Diego got two strong buildings straight off. But turn two I was going first, bought a one cost building and flipped it for a five cost using the swap meet location. I had the vault which with two plans gave me four points, plus the crane and iirc the landfill for eight points. The other two just didn’t get going and finished on four points each. I’m calling this a surprise victory. Jonathan had the Assembler from turn one. That’s a powerful card, autobuilding so so good.

Perudo, Liars Dice doesn’t matter what you call it, it was our second game of the evening. House of Borgia (which we like) had reminded us that Perudo is a fun game. So it was only a matter of time before we had it back to the table. Dice and cups, it doesn’t get simpler than that really for components to a game. Well maybe just a deck of cards.

But this bluffing game is just so much fun. Which you can tell from Jonathan’s thinky, bluffy face below.


It’s just one of those one more go type games. Rounds are fast and fun. We ended up playing three rounds of the game. Diego won one, I won two. Jonathan came close to winning but sadly didn’t. 

I feel guilty (I think that’s what I’m feeling, I’m not sure, I’ve not felt this way before) about writing about this next game we played. The reason is unless you backed the game on Kickstarter you won’t be able to get a copy! 

Oh the game? It’s one that has been in my pile of shame for about a year (minimum, since the Kickstarter completed basically) called Lunarchitects.

Why can’t you get a copy? Well it’s complicated. Lunarchitects is a rethemed updated version of Glen More (which is an impossible game to get in English).  And that’s where the complicated bit comes in. This wasn’t an official update, and it gets murky over whether the original designer gave his blessing etc. At one point Glen More’s publisher promised a reprint of the English version of the game (which I believe they still make noises about) but hasn’t happened yet. But the designer of Lunarchitects I think as part of heading off any legal stuff restricted things to Lunarchitects so it wouldn’t be hitting your nearest FLGS, and would only be for the backers of the project.

I also don’t think I’ve ever seen any copies up for grabs on the Facebook selling and trading pages I’m a member of. 

The production values for Lunarchitects is good. One of the nice touches is the insert. It organises everything perfectly. The tile organiser is even removable. 

If you like Glen More, then you will like this simple. We played with the suggested default end of round and game scoring. But you can change this. Which is a nice touch that changes tactics in game, and adds to the replayability.

Your starting tile is double sided, and you get to choose which sides starting bonus you want. Again a nice little touch.

The end of round scoring worked better for me. With it triggering when the last player to take their turn passes the start line.

The only thing that seemed a little messy the ending of the game and final round.

The iconography was simple and easy to pick up on the tiles. 

There is even a little expansion included that we didn’t play with. There is a fair bit of replayability and variety in this game.

Yeah we enjoyed the game. I surprised myself in winning! I wasn’t generating nearly enough resources as the others to buy tiles. So was going with free stuff. But still I was able to pull off combos, trigger tiles extra times. So it’s good to see that there can be a variety of tactics based on tiles bought to win by, and not just a who can get a resource engine going the quickest.

Another great evenings gaming, great company, great beverages. ‘Nuff said.

Do I have to tell you how I finished off the evening? Regular readers will know already. Oh ok I know you want me to admit it ended in an orgy of spiced lamb flesh and chilli sauce. It was greasy and I loved it! There I said it. Feel better?

Tomorrow it’s time to end the tyranny of King Joffrey in A Game of Thrones the Boardgame.

I hate waiting…

I hate seeing happy people post photos of the Kickstarter that I also backed. I’m like “where the feck is my copy?”

Somehow it’s seems like the last two or three Kickstarters I backed that started shipping I’m the last in the queue.

Paranoia the rpg I backed hasn’t even started posting my pledge level yet. Ok that’s like nearly two years behind schedule . But still I wish they would email out more updates instead of forcing me to visit the Kickstarter comments section to glean any news on shipping. 

Sagrada has started to ship. I’m not holding my breathe on this one. The awful Shipnaked are sending this one out from the US. My recent experience with them hasn’t been good. They were slow, behind schedule. And never sent out any shipping notice (which I hear they are once again repeating, or sending them after the stuff is delivered!)

So despite the comments/email updates and lack of shipping notices I sit hopefully (one of the few times in life I’m an optimist) by my front window waiting for the delivery to my Nan next door. 

Well I’m not having it delivered to mine! Nan is in all day. So I won’t miss the delivery and have to go through that dire process all parcel delivery companies have of rearranging delivery or trying to locate their hidden depot for picking up.

But I wait expectantly, hoping the universe will pleasantly surprise me with my Kickstarter somehow defying the laws of package delivery and turn up mysteriously on Nan’s doorstep.

Would I rather they say nothing about shipping and it just turns up? There would still be those annoying happy photos. So I’d know. And we’d be back to me hating these random people on the internet that I’ve never met and don’t know, and waiting for a delivery.

Maybe the answer lies in the bottom of a good mug of coffee.

What to play? Who goes first?

So I was watching an old Tabletop episode on YouTube and they chose the first player using “who goes first dice”. I thought that’s a thing? So I googled them and found a UK supplier, and somehow they ended up through my letter box this morning.

So “who goes first dice” are designed so that you can’t roll the same number. No ties and rerolls. Sadly they only cater for upto four players. 

This has to be a better way of deciding first player than our usual way. Which tends to be a random player counter dropping from a gap in a closed hand. 

Sometimes we even use the suggested way of selecting the first player by the game designer in the rule book. Although some of these can be rediculous, and I’m sure there just because they are thematic. 

But this got me thinking. I also have a “solution” for the “what shall we play?” problem on game night. A solution that we have never used! That solution being What Game cards. 

Basically everyone selects a game to potentially play, with the last player or host selecting two games. They get put into a separate pile. Then a random what game card is dealt out to each person. Then in ascending order cards are played, when a person plays their card they remove a game from the pile. The game that is left at the end is the game you play. 

But this is usually not too much of an issue. Mainly because before something like FEG@WL we have discussed on the Facebook Event page for it what we will play. Or even discussed it the previous week. Which would explain why we haven’t used these yet.

So how do you decide first player or what game to play?

Gloomhaven Second Printing Kickstarter Hits $1 million on first day

That headline says it all. I’m gobsmacked. According to the first project update yesterday it funded in 5 minutes.

There are no stretch goals for this project, or Kickstarter exclusives. It’s worth looking at the FAQ for the honest and accurate responses from the publisher about them.

However… “It is time for the start of the community-driven mini campaign!” Which supporters can play using a copy of the game (physical or virtual in Table Top Simulator), and then vote on its direction. 

So there will be a new scenario every third day of the Kickstarter, starting today, and then a road event in between each of those, giving you a 10-scenario mini campaign over the course of the Kickstarter.

I don’t plan on ever releasing these scenarios in any printed form. The PDFs will always exist, but taken out of the context of the Kickstarter, it will just be an extremely linear campaign. The charm is that you as the community will get to decide what happens next, so please come on this journey with me, have a great time, and don’t worry about spoiling yourself, because this story is intended to be experienced now.

How cool is that? That sure is a cool way to engage with the supporters during the campaign. A very unique one as well. So none of these CMoN cool extra minis stretch goals, just the original game and a handful of extras.

So with no “stretch goal tricks” fuelling it Gloomhaven has blown through the $1 million barrier in under 24 hours. 

That is incredible. Will it keep this up and smash the amount raised by Man Juice’s Rising Sun of $4 million? How close will it get to Kingdom Death Monsters $12 million? There is still 26 days of this campaign left. It will dip, it will slow down. But will it pickup again in the final week?

If the unmet demand for first printing is anything to go by (I saw the number 20,000 somewhere for pre-order, and 2,000 copies going to stores), there is at least 7,000 more potential backers to come. But also now there is a lot of buzz, word of mouth, the gaming forums were buzzing yesterday about the game, so there may now also be even more who want the game yet to pull the trigger and commit. 

This is going to be fun watching and finding out the answers. It should also be a blast playing along with the campaign during the Kickstarter. 

So if you are curious or want to get in on the Gloomhaven experience you can back the project HERE and pre-order your copy.

Gloomhaven Second Printing Kickstarter Live

The Kickstarter for the second printing of Gloomhaven (click HERE and then come back) has just gone live. 

Don’t worry it funded in minutes. 

This nice image I stole from the Kickstarter page shows what you can get this time around.


But this other stolen image shows what comes in the box.

So why should you care? 

Apart from those that backed the original Kickstarter project (good call by the way), only a small handful were luckily enough to get a retail copy of the game. Why? I can only give my theory that the publisher grossly underestimated demand. It worked out that your and my FLGS and online retailers would only get one copy of the game. Leaving a lot of people a little sad and desperate to play the game.

You see Gloomhaven once in the hands of reviewers started getting glowing reviews. Then people started playing it, and they too loved it. So much so that Gloomhaven is sitting at number eleven on the BGG top 100 games of all time. I think once this second printing hits it will break into the top ten.

So as you can imagine copies of Gloomhaven fetch a bit more than it’s retail price of approx £120. If they go up for sale at all. The original Kickstarter backers paid $79 plus any postage. Yeah! 

So not quite as generous for this second printing on the savings, but $99 is still a nice price. Enough to allow getting the extras for not to far off the retail price.

So saving money, getting more for your hard earned cash, it also means you are going to get a copy and not have to enter a royal rumble to get one when it hits retail again (if it does). 

What more do you need?

Oh people to play with! Ok they don’t provide those with the game. But there is a solo mode for the game.

Will this beat CMoN and Rising Sun? Will it come close to Kingdom Death Monster? I think no for KDM, and possible for bodily fluids Rising Sun.

Right bugger off and back this so you get your copy.