Dueling decks

Americans do like their special shopping days like Black Friday, and Cyber Monday. Now for the second year running Disney give the world Force Friday. A day when all the new Star Wars related toys and merchandise are released to the world.

A couple of days before Force Friday hit I did see a rumour that FFG would be announcing a mystery Star Wars related game. Which the poster of the rumour said would be Star Wars: Destiny duel decks.

Come Friday morning or Force Friday morning if you will, FFG announce what is basically a box with two starter sets in it. There is a mix of new cards exclusive to this two-player set and existing cards from the two current Destiny sets.

Like the first two starter sets the decks are only 20 cards each. Plus two characters and a battlefield for each deck. Once again great for learning with, but not tournament legal. So a new player couldn’t buy this, pick the deck they wanted to play, and started playing in a store game night. Unlike the original starter sets, because there are two decks here, it might be possible to take some cards from the other deck to make a match legal deck. I’ve not seen the full card list yet.

From what I’ve seen for existing players of Destiny to get a play set (2 of each card and dice) you will need to buy two copies of the two-player set. Why? Because there is only one copy of each card and die. Which puts the cost for players that way inclined at $60 instead of a casual players $30 for one copy of the two-player game.

Still there are some interesting new cards in this new release. Enough to justify laying out $60? Now that’s a big question.

You can read the full announcement HERE.

Last night while Jonathan is off playing boardgames in a field somewhere up North, and living under canvas for the weekend, Chris and I met up to play games at the usual Friday night spot.

So I introduced Chris to The 7th Continent. Our first game ended pretty quickly. We were playing once again the suggested curse for a first play. However we’d only explored our second map tile when we met our untimely demise having failed to out swim a shark!

Once we recovered from the shock of our sudden death we reset the game and started again. We did better than our first game. But we have hit a brick wall on progressing any further. Luckily it happened at an appropriate point in time that we were going to have to stop playing anyway. I think it’s a good sign that Chris suggested we used the games save feature to save where we were. So next time we play we can pick up exactly where we left off. In fact with the way the game has been designed other players can join in the fun whenever they want. It’s nice that the designers have thought of this sort of thing.

Ok thanks it for this post. I’ll be back tomorrow with news of who sits on the Iron Throne.

BTN August 2017

OMG! What a month of gaming. Despite Jonathan being tied up with his new life event, who I would normally be playing more games with over the Summer, but was not able to. I still managed to play more games than last month, and get more plays in (that’s Star Wars:Destiny mainly). Some of those games were even big “epic” games. Games that take more than a couple of hours to play.

I had my son Nathan visiting for a few days and managed to get to play some games with him. Two club members birthdays also meant opportunities to play great games, with some amazing people in celebration of those birthdays.

Seven new games hit the table. That was pretty good. Plus I got a play of a game that although shown as new (I had played it before, but that was long before I started recording my game plays, but if you search back far enough on here you will see I talked about the plays at the time) kinda was! Well I hadn’t played Memoir ’44 as a multiplayer Overlord game. It really was great fun.

Yeah the Summer hols have been really great this year.

Without further ado, here are the nicely presented gaming stats for the month.

Let’s now look at these different measurement of averages for the month. The number of played games this month is a cats whisker under the average (which ever one you choose apart from the mode). While the number of plays smashes the ball out of the park.


The final section as usual presents the data graphically so we can try and see trends. What it tells me is I need to play more games!

My Game of the Month…

This month there was a field of seven potential candidates to choose from for my game of the month. But in reality that field was only four of them. Those four being Tiny Epic Quest (TEQ), Mansions of Madness Second Edition (MoM:SE), Battlestar Galactica (BSG), and The 7th Continent.

As I’m writing this post, and looking back at these games, I’m thinking this is really a hard decision to make. Which one has me chomping at the bit to play it again? Which one stood out above the others? MoM:SE certainly impressed me. So much so it inspired a new section. But was that enough to grab this prestigious award? BSG was fun. TEQ was The Legend of Zelda on the tabletop.

But I think The 7th Continent is edging it. I think the share scope of the game, the fact it has captured those “choose your own adventure” books from my childhood/teenage years, the replay-ability, the innovative save system. Plus I have to admit sadly that when I see the box I think “I must get this to the table again”. But it doesn’t stop there. Even though I have the game, I can’t wait for the Kickstarter that reprints the game! They are are promising new expansions. Which I want. There is a shit load of content in this game already. But I want more. Plus I want to buy the sleeves for the none standard cards. But mainly I want the new expansions.

This really does deserve to be my game of the month for August.

My gaming moment of the month…

This will be the first of an “as and when” addition to this monthly retrospective. The winner of this inaugural adhoc award can only be Mansions of Madness Second Edition, and the ultimate betrayal and screw job that got me a solo win for this co-operative game (you can read a badly written account of it here). It was hilarious when it happened. We were still talking about it a couple of days later. I’ve been boring colleagues at work with it all week. But then the looks on their faces of “do I look like I give a feck?” or as if I had just shown a card trick to my dogs was worth it.

Worst Game of the Month…

Once again this infamous award has no game to hang itself around.

Hopefully hitting the table in September…

Wow, I managed to get three out of the five to the table from last months list. I really thought I was going to struggle to get any to the table. My track record isn’t great. September is a busy month for us academics. We are expected to work! New students etc. So I am going to keep this a short list this month, and add just one new game.

  •  Zombicide – I want to get this to the table with the Big Bang Theory characters and see how they do in the zombie apocalypse.
  • Hero Realms with the character expansions.
  • Magic the Gathering Commander

As usual we have our regular events for the club, which are:

  • The weekly Friday Evening Gaming at The White Lion (or FEG@WL as I call it)
  • Every second Wednesday of the month we have our monthly meet up. This month that second Wednesday is 13th September, and will once again be at The White Lion.

Below are a sample of the current events/meet ups that we have planned for September.

If you are in the area and want to attend one of the events, please visit the Fenland Gamers Facebook page for further details about the event. Hope to see you there

Who needs cake?

It’s been an awesome bank holiday weekend for gaming. Three days of playing games that culminated with the second birthday celebration of the long weekend (this time Edmunds birthday) and a game of Scythe.

Apparently Edmund and Charlie haven’t gotten over the “betrayal” Friday night.

Whilst Edmund and I were both playing one of the “new” factions from Invaders from Afar (I was Clan Albion, Edmund was Togawa Shogunate). Charlie was playing one of the original five factions Polania.

Which meant Charlie and I were next to each other on the board, and Edmund was all on his lonesome on the opposite side of the map.

 
With Charlie so close he was able to block me off from getting an early factory card. Starting with zero combat cards made breaking out hard. Which allowed Edmund to get to the factory for first pick and plant an annnoying trap on that space.

By the time Charlie realised the threat of Edmund it was too late. Edmund had his engine all in place and sprinted to the finish line.

After the scoring was done Edmund had thrashed us both. But justice was done with Charlie coming last. 

A great afternoons gaming celebrating Edmunds birthday. Thank you Edmund for inviting me. I had a great time. 

Oh btw if you ever hear me say the words used for the title of this post or “I’ll have a decaf coffee” these are my code phrases for “I’m being held against my will and need rescuing”.

Dungeon Madness

Yesterday was a good day. Gaming and Liverpool decimated Arsenal. Hard to top that for a Sunday. Jonathan has been rather busy with life stuff recently. This work thing just gets in the way of everything. So it was good to get a chance to meet up and play a couple of games at the local coffee emporium Costa.

Our first game while enjoying our beverages was Dairyman (owned by Jonathan). 

What can I say about the game? It’s a pleasant, light, push your luck dice game. I think between this and Go Nuts for Donuts (also Jonathan’s game) that I’ve played recently, this would be my preference. However this is the opposite point of view to Jonathan.

Dairyman for me would have to compete against Age of War and Zombie Dice. And I think I prefer both of these over Diaryman. Age of War noses it because of that little take that element of being able to steal cards from other players. Zombie Dice plays more players.

We then played my recent aquasition One Deck Dungeon. Sometimes a learning game  from the rule book isn’t the best thing to do.   

Our first playthrough was a bit muddled, and we died. But we were finding the rule book not the easiest thing to navigate to find the information we needed. I have to admit I was feeling a bit deflated by the game. Or more the confusion from the rules. Jonathan was much more positive and found elements he liked.

The second attempt at the dungeon was better. However we still couldn’t work out how the dungeon card worked. For the life of us we couldn’t find the information we needed. Subsequently I have found the information we needed in the rule book and on YouTube. How it was missed I don’t know. 

I was feeling much better about the game after our second play. Much more positive.

But despite our games being like train wrecks there was enough there to like. I’m still not a fan of the rule book. Once I’ve played it correctly I’ll talk about the stuff I like about it.

I have other games that are aimed at the solo player, The 7th Continent, Hostage  Negotiator, and D-Day Dice. I also have others that have solo modes. So how does One Deck Dungeon stack up against them? Not badly for sure. The advantage it has for most people over The 7th Continent and D-Day Dice is that it’s easier to get. D-Day Dice is out of print and not likely to be reprinted. While The 7th Continent if you didn’t back the original Kickstarter then you will have to wait until the next Kickstarter for it to get a copy. Another advantage it has over all three is portability. The box is easily small enough to throw in a bag. Although if you use the original Hostage Negotiator box  (assuming you have both the original and the Crime Wave expansion) you could take the game out with you easily. I think that would be the deciding factor, is this a Costa Gaming session or a game night session or at home. The Costa session, One Deck Dungeon wins, the later I’m going 7th Continent, or one of the others. Unless I want something quick. One Deck Dungeon is quick to setup and play. Much more so than the others. 

It was great catching up with Jonathan and play some games with him. Hopefully life will be kinder to him soon so he can play more games.

Kill them all

Yesterday Jeff celebrated his mid week birthday in great style by hosting a gaming session of Memoir 44 for friends and family.

The plan for the day. Turn up play Memoir 44, eat and drink, have a great time.

We were playing Memoir 44 using the multiplayer Overlord rules and maps. On a basic level Overlord is two teams of players where one player on the team is the commander, while the rest of the team are generals. The commander issues his orders to his generals who then execute those orders on the section of the battlefield they are responsible for. Naturally there is a little more to it than that, but not much.

Our first conflict was between the Japanese and Russians in the battle The Khalkin-Gol Encirclement. This was a battle just before the official start of WWII.

Sides were decided randomly by drawing a playing card. Draw red you were Russian, black Japanese. The cards had decided that the least experienced players of Memoir should be together and play the Russians. While the more experienced players were deemed by the cards to be more suited to gather round the flag of the rising sun.

Which meant that Jeff was commander of the emporers forces, facing off against his son who was commanding the people’s army. On the ground I was commanding the Japanese forces on the right flank, defending a hill, and one victory point on that hill. While Diego was leading the waves of Russian forces trying to take that hill from me.

For the majority of the battle my forces held the hill. By the time Diego took the hill it was too late. It had been costly for Diego. I had scored my share of victory points while defending my positions. Which was helped by the fact the Japanese troops were not allowed to retreat! Yep we got to ignore the first retreat flag rolled. It also helped that Diego was rolling as bad as Jonathan normally does playing Memoir.

Within a turn of Diego taking the hill, our forces had won the game.

It was time to set up the next scenario and eat.

Our second game after a lunch break of BBQ food was the Capture of Tobruk. Sides were once more decided by drawing cards. This time I was the commander of the Axis forces. My generals were Jeff, Diego and Jeff’s son.

To start with I hardly had any command cards that would allow me to activate Diego and my left flank. So I had a slower start on that side than I wanted. Jeff on the right flank, and his son commanding the centre were able to do great work on their fronts. The British called in a spitfire, which couldn’t go unanswered. We called in our own air support in the form of a 109, skilfully piloted by Jeff.

After the third turn the cards were kinder to me and allowed me to bring in Diego more. We were trailing on the victory point front. But I wasn’t worried I knew we would pull it back. Which we did. We were putting pressure on both flanks, and breaking through the middle. The allies were dropping like flies. By the end the allied commanders were demoralised, impending defeat, poor card draw, and our forces over running theirs. Who wouldn’t be? The inevitable happened and we won.

I loved playing the Overlord format. Having the chance to play as both the commander and as a general, great fun. And different experiences. These weren’t short games. About 2 – 3 hours each. In fact the second game might have been longer. This really is a great way to play Memoir with a few friends.

What a great day. Great company, great food, great game. I know lots of greats. But it’s true.

He’s back (the man behind the mask)

Come back later (this evening later, about to go off and play Memoir 44 Overlord) to read this post when I will have added some words about last nights game of Mansions of Madness Second Edition

In the meantime here is the collage of us playing the game as a teaser, and an embedded video of the classic Alice Cooper song I’ve used for this posts title.


Welcome back. I’ve had a great playing Memoir 44, but you can read about that tomorrow. What you really want to know about now is last nights game of Mansions of Madness.

Long story short I liked it. I had a blast playing the game. Especially from how I won the game. More on that in a bit.

Naturally with the game being app driven, and only playable with the app, the likely hood of it being added to my collection is very slim. However the game plays really well with the app. I’d go as far to say it’s a better experience than playing Descent with its app.

We certainly had our talk about moment. Early in the game I found a machete in a pile of gardening junk. At the the time I joked how I was a fan of the Friday the Thirteenth films and Jason. Two or three turns later in the power cut that hit the mansion I found a gun. I was happy with my character and his ability to fend off any monsters. I even had a couple of spells. 

The mission we played was more like a who done it, or mini cluedo. We were not fighting any monsters. It was more investigating, looking for clues/evidence. After our “employer” had been murdered we had to find his killer. Thanks to my “oh she is guilty” and wrongly accusing some-one we angered the ghost of the dead person. Which after he attacked myself and Charlie’s characters left us both insane. Which gave us both secret objectives to do. Mine was to be with one other investigator at the start of my turn with a bladed weapon to win, and everyone else would lose. I thought I’d got it. Next round I go first, I win. But Charlie beat me to it, he ran away from the ghost and me! Luckily with the help of the others Edmund was persuaded to join me in the same space on his turn. Then all attention was on me for my turn. I revealed my card. Surprise I win!!! There was some disbelief around the table about what had just happened. I had won a co-op game!!!

I’d definitely play the game again. 

About to dabble in Commander

Now that I have friends locally to play Magic the Gathering with, and I’ve finally bothered to find out what the Commander format is.

I’ve got my hands on some pre-constructed Commander decks. Specifically the Anthology (which is four “classic” ready to play Commander decks from previous sets), and I’ve pre-ordered the 2017 decks (out today I believe).

I think this will be a great format for my friends and I to play. Especially with these pre-constructed decks. We can decide to meet up to play Magic, whip out these pre-constructed decks, select the ones we want to play with, and then play a multi-player game of Magic together.

But naturally I can’t leave it there. Before even playing I have planned to vary the game! After watching the latest episode of The Commandzone (a podcast about playing MtG Commander) they talk about ways to keep the format fresh. One of them was to use the plane chase cards. It’s possible to get all the 86 cards they did for this format in yet another anthology. However I’m not really interested in the decks that also come with it. So I was happy to see that Magic Madhouse sold just the plane chase cards, and the needed die separately. For half the cost of the anthology I get all 86 plane chase cards in a storage box, then for a couple of extra quid the plane chase die. I can live with that. The nice thing about the plane chase cards is that they can be used with more than just Commander.

I’d love a set of the 2016 Commander decks but one or two of them are going for silly money. So not very likely that this will happen. From a couple of YouTube channels I believe that a couple of the 2016 decks were pretty good. Which usually translates to higher demand than supply and the predictable high prices. I could at the end of the day get them. But I have other stuff that is also calling for my hard earned cash. Ok we know I will cave at some point. The semi-interesting thing about all this is when will I cave?

The Last Jedi Strikes Back

Today Dale and I had a chance to fit in a game or two of our addiction Star Wars: Destiny.

I played with my “The Last Jedi” deck of eLuke/Rey that I threw together that morning.

My “The Last Jedi” deck was up against  Dale’s latest eUnkar/eVeers deck. Dale is trying to get a Veers weapons deck to work. This interation of the deck was working a lot better. Dale was getting the AT-ST out, along with his Tie Fighter (I hate it’s special of removing shields). It definitely was working better. But compared to my deck very slow.

It was Dale’s turn to be on the receiving end of some action cheating. Which he admitted wasn’t much fun.

Our first games Dale was getting the cards and resources he needed. But I was also getting the stuff I wanted. I was able to keep a nice wall of shields up in front of Rey and Luke most games. Which must have been frustrating. But these games played slower than our later games.

Dale did like targetting Rey first, which was I suppose to try and stop any action cheating as quickly as possible. Whilst I targeted Unkar first to put a stop to the influx of resources from his ability and being able to keep high value cards in my hand. 

I had to take a photo of a couple of the dice rolls because they were just disgusting. This first one was from one of our early games.

This next photo was from our last game of the day. The last two or three games were very quick really. Unkar was dead on turn two. Then it was just hitting Veers hard enough before the AT-ST got to the table, or if it was out did any damage.

I had rolled in Rey, who had force speed and a vibroknife attached to her. The force speed had was showing its special, the vibroknife showed 1 melee damage, and Rey’s die was show +2 melee. Veers had taken 5 damage. I needed to find 1 more point of damage to finish him off. 

On my next action I resolved the special. First of my 2 actions, roll in Luke hoping to get that much needed point of damage. As you can see below I exceeded that by a little. I even had enough resources to pay for that 3 melee on Luke’s lightsaber. Good bye Veers.

I liked the improvements Dale did to his deck. But with the emphasis in Empire at War (the next set) on supports and particularly vehicles. I think this deck will only get stronger and harder to play against. It’s going to be interesting to see what has been added to the game to make this sort of deck viable.

Final score 8-1 to “The Last Jedi”.

FuNkar 2.0

Welcome to my latest deck list for Star Wars: Destiny and a new post graphic.

As regular readers of this badly written blog will know I had an initial version of this list, a 1.0 if you will, that I never put online. However a friend Chris Shaner (game designer, and Star Realms legend) very kindly shared a FuNkar list he was playing, and having a lot of success with. When I compared my list with Chris’s there was some common ground. I’d say around 70% or so was the same.

So what you have here is 90-95% of the list that was shared with me. The differences are down to me not having the cards, or in the case of the battlefield, me forgetting to make a note of the one on Chris’s list. So I’ve put an asterisk next to where I differ.


Battlefield: Starship Graveyard *

Events

  • Electroshock (1 cost, Neutral/Yellow) x 2
  • Flank (1 cost,Neutral/Gray) x 2
  • Friends in Low Places (0 cost,Neutral/Yellow) x 2
  • He Doesn’t Like You (0 cost,Villain/Yellow) x 2
  • One-Quarter Portion (1 cost,Villain/Yellow) x 1
  • The Best Defense… (1 cost,Villain/Red) x 2

Upgrades

  • DT-29 Heavy Blaster Pistol (2 cost, Villain/Red) x 2 *
  • Flame Thrower (2 cost,Villain/Yellow) x 2
  • Gaffi Stick (2 cost,Villain/Yellow) x 2
  • Holdout Blaster (2 cost,Neutral/Gray) x 1 *
  • Rocket Launcher (3 cost,Neutral/Red) x 1
  • Vibroknife (2 cost,Neutral/Gray) x 2
  • Vibroknucklers (3 cost,Villain/Yellow) x 2
  • Z6 Riot Control Baton (3 cost,Villain/Red) x 1 *

Supports

  • Backup Muscle (1 cost,Villain/Yellow) x 2
  • Imperial Inspection (0 cost,Villain/Red) x 2
  • Salvage Stand (0 cost,Villain/Yellow) x 2

My thinking behind the deck

Well I think this section of the post is defunct for me this time. It’s Chris’s deck.

Although as always I went with this deck because I had heard that FunKar was a good deck. Which is something that often influences my choice of Heroes/Villains. Some-one will say online somewhere that such and such is a good pairing. I make a mental note, often there isn’t any talk about cards in the deck, which is what I like. It allows me to make a deck around how I think the characters work together, based on the cards I have in my collection at that point in time.

How I Play This Deck

I’m looking for one or two of the two cost weapon upgrades naturally in my starting hand, along with maybe Imperial Inspection or Salvage Stand, plus a die removal card.

Ideally I want those supports out early so that they can start working in conjunction with Unkar and his die. Unkar and these support with their control really do provide a big thorn in the side for the other player. On top of that it’s really all about using FN and his ability to do as much damage as possible. Getting FN up to two, ideally three weapon upgrades and using his ability is key here. As is making sure that there are weapons on him with redeploy before he gets knocked out. Usually when I know FN is going down I load him up with those redeploy weapons and hold off exhausting the other characters. So usually my first action of that turn is exhaust FN, which forces the other player to take out FN. Any damage I can get out before FN goes is a bonus.

If possible I use the First Order Stormtrooper (FOS) to take any damage that would go to FN otherwise. By this I mean when I get to decide how the damage is allocated then it’s the FOS before FN.

How’d the deck do?

I played this against Dale’s eRey/Maz/Snap and out of four games, won 3, lost 1. Taken from a previous post on the match up…

” I was playing FN-2199 much better than the previous time I played this deck. The two supports Imperial Inspection and Salvage Stand made a huge once I started using them. I had singles before and never played them! The new deck plays 2 of each, and having them out and in play made a big difference. Stripping resources, sending upgrades back into hand. The other tweaks had an impact too“.

Where next?

I may not change the list. Considering that I differ on so few cards.