Current bloomin play me already games

Sometimes games sit there on the gaming shelf eating away at your conscience saying “Play me, play me”.

Here are three games I haven’t played since getting them that I’d really like to get to the table soon, and are screaming at me to play them.

I got Homeland for a bargain tenner in the later half of 2017. It had reasonable reviews at the time, at that price a steal. Hidden traitor games are fun. Just need to get the right players together to try it. Naturally the other two are kickstarters that arrived in 2018, and yeah I want to get them to the table.

Existing games I want to play


I have the new expansion for Cry Havoc, and the first expansion for Kemet. So naturally I want to play these games with the new stuff. Scythe I just want to play again with those lovely airships from The Wind Gambit expansion.

Let’s brawl

Last week WotC made some interesting announcements. Announcements that I’m pretty sure a few MtG podcasts whichever format they cover will discus, dissect, and over analyse with far superior insight than myself.

First up WotC announced a new format for MtG. A kind of Commander lite, called Brawl.

Brawl is meant to be an easier version of Commander for new players to get into. Here is a brief summary of the brawl specific rules:

  • 60 card Singleton (apart from basic lands there can only be a single copy of a card in the deck) decks
  • 30 starting life
  • Only legal cards in Standard can be used
  • Commanders can be legendary creatures or Planeswalkers
  • No commander damage

Otherwise it follows the Commander rules for everything not covered above.

I’m not sure how I feel about this new format. I’m definitely curious. But there is some doubt about do we really need it? Why not just play Commander? If you read the WotC articles that have gone up about the format and the announcements tied up with it, they argue it has a lower barrier to entry, easier to get into, than Commander especially for new players to the game with smaller collections (which may be just the current set released). It’s interesting to see that WotC see Brawl as an introduction to Commander and Standard. I thought the new Challenger decks were/would serve as that. The question I have is this just a format to sell more booster packs? If this takes off won’t it just push up the price of cards in standard, and thus making the barrier to entry to standard even more expensive? Which is something I thought they didn’t want to do.

I don’t see getting into Commander as that expensive or with the imminent arrival of Challenger decks Standard also. Buying a precon for Commander and upgrading it doesn’t have to be an expensive thing to do. Recently I under took that very exercise with the 2017 Arcane Wizardry precon. After putting my amazing google ninja skills to work I found an article that did a $20 upgrade for the deck (I’ve now ordered the cards from a sister post for the dragons precon). But there are a few articles/videos out there with tips for upgrading them. And I would imagine that not long after the Challenger decks hit, that a few articles will appear on how to upgrade them. Once you get a precon you start to get some of the Commander staples that are needed for building your own decks.

Naturally as a format this is going to have a changing card base. So for Commander players there are going to be a few challenges in building these Brawl decks because all of a sudden staples like Sol Ring are gone. How do you mana ramp in Standard? With that shifting card base decks will also need to change, and I can see certain styles of play coming and going. A deckbuilders paradise.

I think there will be some interesting decks built for Brawl. I’m working on 2 at the moment. Mainly because I want to at least try the format. So our MtG tournament over Easter will now be a Brawl tournament instead of a Commander tournament. I’m doing the 2 decks so that Dale can join in. One will be a Dino tribal deck which will be the one I’ll give to Dale to play. Whilst mine is probably going to be mono green, trying to use the etb effect to my advantage. I’d like to keep bouncing creatures to get multiple etb use from a card. But I need to solve how to do that in Standard.

Tied up with the new format is the poster child for it, the buy a box promo legendary creature, Firesong and Sunspeaker Minotaur Cleric.


This card will only be available as a promo and only when you buy a booster box while stocks last. I think it’s pre-orders only too. But I may be wrong on that front. So yes like many I’ll probably be building a deck with it as the commander. Although I gather there may be some complaints about this exclusivity.

The final announcement was that WPN authorised stores (ie your FLGS) are allowed to sell booster boxes a week early at the pre-release events! Great news for the FLGS (especially US ones that have to compete with the likes of massive chains like Walmart for your MtG money, UK FLGS don’t have that competition yet to my knowledge). Pre-release weekend is going to be massive for the FLGS. But is it only shifting sales from one weekend to another? Hopefully it will get more people taking part in the pre-release events.

What do you think about this news? If you haven’t commented before I need to approve your first comment then after that you can comment as often as you like without my approval. This was the least intrusive way to cut out on spam. So I hope it hasn’t put too many folks off from leaving comments.

Rivals of Ixalan Commander Favourites Part 2

And I’m back with the second post looking at cards from Rivals of Ixalan that I like for Commander.

The first card for this post is Mastermind’s Acquisition. A 4 CMC black sorcery that allows you to tutor (that’s MtG talk I believe for search) for a card in either your library or outside the game. So you can bet I’m taking a pile of ‘useful’ cards with me to Commander games when I have this in my deck. Those ‘useful’ cards will for me be those cards that very nearly made it in to the 99. My reasoning is if they were good enough to be almost in, then they are good enough to be in what will effectively be a sideboard. The reason I’d take this approach is it’s less hassle than taking my whole collection along to games with me.

Although there are 6 of them, this is only really one choice, and it’s the Elder dinosaurs. These are BFD’s (Think about it). I think one or two are slightly weaker than the others. But if you need a big hitter with a nice added bonus then these fit in nicely to any none tribal deck. Etali is the commander for my mono red deck, with Zacama the commander of my dinosaur tribal deck. I think that that should tell you what I think of those cards.

Oppressive board state

The past week there has been a more Commander slant to our games of Magic at work.

Last week I was playing my decks (Dinosaurs Tribal, Mono Red with Land Hate, the cheaply upgraded Arcane Wizardry 2017 precon, even my first ever built Commander deck with Scarab God saw play). But this week I wanted to play with the two Anthology decks (Guided by Nature and Evasive Maneuvers) that I hadn’t played with yet.

The first game with Guided by Nature that I played really did drag on. It was one of those epic long Commander games. Constant board wipes stopped me from getting set up. Eventually one of the students won with one of their 2017 precon decks. I don’t remember which one it was.

Yesterday instead of playing Evasive Maneuvers I went once more with the Guided by Nature deck. I had a great start to the game, after about 4 turns I was ahead on mana, I got my Commander out, was starting to build up a board presence. Then bam! Board wipe. I survived a second one too but with not such a big board state in front of me. Then I got the card Praetor’s Council that put my graveyard back in my hand, gave me no maximum hand size for the rest of the game. It was basically game over after that. I had a lot of mana, was able to tap Priest of Titania for lots of extra mana, I was getting an elf token every time I cast an elf, all my green spells cost one less to cast, my Commander gave me an elf Druid token, I was drawing a card for each none token creature that entered the battlefield that I cast. My turns were getting insane. Then I drew into Wellwisher and adding 1 life for each elf on the battlefield. The maths was getting silly. The inevitable happened I was able to swing in with lots of creatures that had been buffed up to some insane levels, and get the damage through as if the creatures had not been blocked. This deck was working just like the Strictly Better MtG Pauper Elf Deck. Which I enjoy playing.

I was going to build an elf tribal deck for Commander. But I think that Guided by Nature has a lot of the cards I want in my deck, including the Commander. So I think I may get a second copy of this and upgrade it. There are a few big creatures in this deck that although they have some great abilities are not elves, and so not really suitable for an elf tribal deck. So I’ll change my plan and look at how to upgrade this deck.

The photo below is my board state when I won with Guided by Nature yesterday. The photo was taken by a student who kindly gave me permission to use it here.

When I got home the latest kickstarter to come to fruition arrived The Flow of History. I’d nearly forgotten about this one until the email arrived saying it was being sent out. Somehow TMG had been a bit lapse in sending out kickstarter updates, or if they had I’d missed them totally.

I had to watch a YouTube video to refresh my poor memory what exactly the game was about. I also had to go back to the kickstarter page and remind myself what the extras were from the stretch goals. So basically I have here a card based civilisation style game, that has an auction mechanic, and is pretty aggressive! There is even a 2 player variant that uses a ghost third player.

I think this will be my third civ style/themed game in my collection. At the moment I think the three would all fall on the light to mid scale of things. I really do want to try one or two of the heavier/longer civ games out there.

Along with Tao Long this will be burning a hole on my shelf’s waiting to be played. Soon to be joined by The Manhattan Project 2 which is getting sent out to the kickstarter backers in the next couple of weeks I believe.

Mono Black Aggro v2

The one thing missing from my initial version of a black aggro deck was a sideboard. Which I have to admit took a bit of a back seat while I have been working on other decks such as that Angel deck I did. Yeah I am aware these aren’t the best decks in the world. But these decks I’m sharing are only being played in casual games, not some hyper competitive FNM thing.

This version plays 12 1 drop creatures and 8 2 drop creatures. The addition of Night Market Lookout is great early on, damage and life gain. I dropped the Dinosaur Hunter, and replaced it with the Dire Fleet Poisoner. Which has Deathtouch, and Flash. So much more useful than Dino Hunter that only really kills things bigger than it if they are dinosaurs, and doesn’t have Flash.

The thing I noticed playing the earlier version and this one also to some extent is that this deck loves big creature decks. It has a lot of removal, either as spells or abilities of creatures I play in the form of etb effects or Deathtouch. Token spamming decks can be a problem. Hence the addition of cards that give opponents creatures -2/-2. That will get rid of a lot of tokens.

Ok here is the pretty graph bit from the Decked app.

I’m pretty happy with that AMC. It’s dropped from 2.28 to 2.16.

If you want to leave comments about the deck, if you haven’t commented before I need to approve the comment first but after that you are golden to post with out me needing to approve the comment. It’s just an anti-spam thing.

So here is the deck list you want to tear apart.

Creatures:27

4 Night Market Lookout
4 Skittering Heartstopper
4 Vicious Conquistador
4 Dire Fleet Poisoner
4 Gifted Aetherborn
2 Gonti, Lord of Luxury
4 Ravenous Chupacabra
1 Tetzimoc, Primal Death

Spells:10

2 Duress
2 Fatal Push
2 Walk the Plank
1 Gravepurge
1 Recover
2 Mastermind’s Acquisition

Lands:23

4 Desert of the Glorified
19 Swamp

Sideboard:15

1 Massacre Wurm
1 Noxious Gearhulk
1 Bontu’s Last Reckoning
1 Drown in Sorrow
1 Golden Demise
1 Infest
2 Live Fast
3 Never // Return
1 Rags // Riches
3 Vraska’s Contempt

Ancient Civilisations and Plunder

It was a weird weekend for gaming. No Friday session, we’ve gone from a weekly one to every 2 weeks now.

I managed to get to the Saturday afternoon session. Which was good as I was hosting it! And then as you will later read not able to get to the Gloomhaven session on Sunday.

Saturday afternoon saw Jeff, Diego, Nathanial and myself playing a couple of games. The first game we played was at the request of Jeff, Imperial Settlers. I really like Imperial Settlers. It’s just getting it to the table. The modern gamers biggest dilemma after “should I back that kickstarter”? and “why didn’t I buy that game when it was in stock?”

I think this was probably the most aggressive of the handful of times that I have played Imperial Settlers. There was plenty of razing of others buildings going on.

I am glad to report that Jeff enjoyed his game of Imperial Settlers. Which I’m glad of, because I don’t think I will have a problem finding players for the next time I want to get it to the table. That next time I want to get one of the expansions mixed in. I have them all, and yet not played with any of them!

Oh Diego took the honours with this game.

Our second and final game for the afternoon was Diego’s copy of Raiders of the North Sea. I have to admit this has been one I’ve wanted to try for a long time.

This is a worker placement game with a vikings theme. Does it capture that theme? I think as well as a worker placement game could. The worker placement is a little unique to others that I have played. You place a worker and do that action, then remove an existing worker (not the one the one you have just placed) to take a second action. Some of the action spaces can only be used with certain colour workers, and these get unlocked as you plunder foreign lands. I like this way of worker placement. It creates some interesting decisions about which action you take and then leaving it for some-one else to also take on their turn. But then again the action you want to take by removing a worker may not have the right coloured worker on it for your next turn. But you really really need to do that action. Then you add in about what actions you are leaving open for an opponent to take. Love it.

You have a little engine building going on with the recruiting of vikings to your raiding party. The Viking cards have a dual use. They can be played for an action on the card or added to your crew with a crew ability. To be able to go out raiding you need to meet the criteria of the place you are going to pillage. Some of the vikings reduced this cost, or gave you a raiding bonus depending on the space raiding.

I thought the production values for the game were good. Loved the meeples and resource tokens. And the metal coins (not sure if these were an upgrade that Diego added) were really nice and thematic with the Celtic/Viking lettering and symbols.

Despite Jeff getting into the halls of Valhalla before the rest of us, I enjoyed the game and would definitely play this again.

When I got home, Strider seemed to be struggling with his back legs. He has had this before in the past. The last time about 5 months ago. It means basically he struggles to stand up, and when he is standing up, falls down very easily. Which means I have to be there to pick him up when he goes down and lift him up to his feet in the first place.

Sunday Strider was worse. So I let the guys know I had to stay and look after Strider. The day was spent trying to make sure that when Strider went down he was picked up and was not getting too stressed. I even took his food and drink to him on his bed, and held it while he ate and drank.

Luckily yesterday he started to make a recovery during the day. Then mid evening once I was home and had aided him into the house from Nan’s, he was back to normal. Mum seems to think that it is down to her massaging Striders back legs during the day. I don’t see how it didn’t hurt. But was it the thing that speeded up the recovery? I don’t know the jury is out for me. But I’m glad my best friend is better. Don’t tell the 2 little terrors I said that.

Some Netflix viewing recommendations

From time to time recently I’ve recommended various shows and films on streaming services like Netflix or Amazon Prime. I think once I recommended a movie in the cinema. This tagged on section is back with some great stuff on Netflix.

My first two recommendations are for your binge watching pleasure.

I love the Netflix Marvel shows. So when a new one hits the service I binge watch it with as few breaks of possible. So I’ve normally finished by the following days lunchtime. So which of the Netflix Marvel lineup warranted this binging this time? Jessica Jones Season 2. I like how this season breaks away from your typical comic book villain trope. This isn’t your run of the mill superhero stuff. The themes are also a bit hard to deal with especially season 1. But just watch this, it’s great.

My other binge watch recommendation is Ghost Wars. This is a bit of a weird one. A person who sees ghosts, the dead coming coming back as ghosts and attacking the living, a secretive research lab, the sins of the past coming back, there is a lot going on in this series. I’m not sure how they will take it to a second season, or even if it would work. I hope they don’t make one, and leave this as the enjoyable watch that it is.

The final two recommendations are a couple of movies that have gone straight to Netflix. Which seems to be the present day version of straight to video. However these two movies have higher production values than the usual low budget fair that makes it way to the public. Mainly because these were biggish budget productions that the studios got cold feet about releasing on the big screen. Although I do know that Annihilation did get a very limited cinema release in the US and one other country.

Seeing as I’m already talking about Annihilation I might as well continue doing so. This is based on the book of the same title. It does deviate from the book a bit. But despite that annoying deviation it’s still a watchable movie. If you liked Arrival, Contact, even Interstellar then I think you will enjoy this.

The final recommendation is the really stylish looking Mute. I found it a little predictable in spots. But overall it’s a watchable movie that touches on some dark subject matter. The Bladerunner-esq vision of Berlin was fantastic and refreshing.

Dinosaur Tribal Commander Deck V2


For the time being this is my final version of my Dinosaur Tribal deck for Commander.

It’s not that too different from before. There is one extra dinosaur, which is the Polyraptor. On the spell front the lightning bolt, Ashes of the Abhorrent and Rain of Thorns are gone. Lightning Greaves is in, as is a Madblind Mountain in the lands.

In games Zacama once out on the battlefield is devastating. Talk about controlling the battlefield with those activated abilities. I don’t think much more needs to be said about the deck. So here is the version 2 deck list…

Creatures:38

1 Kinjalli’s Caller
1 Drover of the Mighty
1 Otepec Huntmaster
1 Raptor Hatchling
1 Atzocan Seer
1 Deathgorge Scavenger
1 Frilled Deathspitter
1 Kinjalli’s Sunwing
1 Rampaging Ferocidon
1 Ranging Raptors
1 Ravenous Daggertooth
1 Thrashing Brontodon
1 Wayward Swordtooth
1 Forerunner of the Empire
1 Grazing Whiptail
1 Imperial Aerosaur
1 Knight of the Stampede
1 Raging Regisaur
1 Ripjaw Raptor
1 Charging Monstrosaur
1 Charging Tuskodon
1 Crested Herdcaller
1 Imperial Ceratops
1 Raging Swordtooth
1 Regisaur Alpha
1 Snapping Sailback
1 Bellowing Aegisaur
1 Burning Sun’s Avatar
1 Carnage Tyrant
1 Etali, Primal Storm
1 Sun-Crowned Hunters
1 Thundering Spineback
1 Gishath, Sun’s Avatar
1 Polyraptor
1 Wakening Sun’s Avatar
1 Zetalpa, Primal Dawn
1 Zacama, Primal Calamity
1 Ghalta, Primal Hunger

Spells:30

1 Blazing Volley
1 By Force
1 Commune with Dinosaurs
1 Silent Gravestone
1 Sol Ring
1 Abrade
1 Lightning Greaves
1 Path of Mettle
1 Blood Sun
1 Commander’s Sphere
1 Crushing Canopy
1 Darksteel Ingot
1 Gift of Paradise
1 Growing Rites of Itlimoc
1 Harvest Season
1 Herald’s Horn
1 Karmic Justice
1 New Horizons
1 Sweltering Suns
1 Teferi’s Protection
1 Huatli, Radiant Champion
1 Return to Dust
1 Fumigate
1 Huatli, Warrior Poet
1 Vanquisher’s Banner
1 Kindred Charge
1 Planar Cleansing
1 The Immortal Sun
1 Star of Extinction
1 Zendikar Resurgent

Lands:32

1 Blighted Steppe
1 Blighted Woodland
1 Blossoming Sands
1 Boros Garrison
1 Command Tower
1 Fertile Thicket
5 Forest
1 Jungle Shrine
1 Madblind Mountain
5 Mountain
1 Opal Palace
1 Path of Ancestry
5 Plains
1 Ramunap Ruins
1 Rugged Highlands
1 Scattered Groves
1 Stone Quarry
1 Sunpetal Grove
1 Wind-Scarred Crag
1 Windswept Heath

BTN February 2018

OMG I’ve just realised I haven’t done this post yet! What they heck have I been doing? I’ll try and keep this one very brief. I better get on with it then…

February was a dire month for games played. Apart from MtG, I played 3 games! But with illness taking me out of action for 2 weeks or more, bad weather and life events hitting some of those I play with. It’s possible to think it’s amazing that I managed as many as I did.

The final section as usual presents the data graphically so we can try and see trends.

My Game of the Month…

No new games this month, so nada for this most prestigious award.

Worst Game of the Month…

Yep you guessed it nothing qualifies for this either.

Hopefully hitting the table in March…

One more attempt to get these three games to the table before moving onto something new. ▪ Suburbia – I really need to get this to the table. It’s been sitting in my collection for a while now. It’s shameful I haven’t played it yet.

Ghost Stories – another classic that has been sitting in my collection. About time this saw the light of day also.

Tao Long – I like abstract games, and I really need to get this Kickstarter to the table.

  • The fortnightly Friday Evening Gaming at The White Lion (or FEG@WL as I call it). The next one is next Friday.
  • Every second Tuesday of the month we have our monthly meet up. This month that second Tuesday has been and gone.

There is a MtG Commander event (if enough people sign up) next weekend.

If you are in the area and want to attend one of the events, please visit the Fenland Gamers Facebook page for further details about the event. Hope to see you there.

Spicing Up Commander

I’ve been testing the decks that I have built for Commander, but plain vanilla Commander game after game can get repetitive for some. So I have used a couple of things from other parts of the MtG Universe/Products to spice things up a little.

The first up bit of spice we used was the Planechase cards that came out I want to say around 2012. Now I’m not interested in the decks that they did. I wanted the Planechase cards themselves and the special dice that were done for them. Luckily over a year ago I picked up the full set of these cards (or I believe that is the case) from Magic Madhouse. I want to say I got the dice from them also, but my poor memory is also saying eBay for them. But I’m pretty sure it was Magic Madhouse. Either way I have the dice to go with the cards.

They are are not normal dice btw. Oh no. They are still 6 sided, but only 2 sides have anything on them. As the photo on the left shows. If you roll the Planechase symbol (that circular one that looks a bit ying/yang) then you get the Planechase part of the card, if you roll the Planeswalker side you planeswalk to a new plane and Planechase card.

So how do you use the Planechase cards in the game of Commander? We used a single common deck. Once we have established who the first player is, the first player at the start of their go turns over the top of the deck. If the Planes part of the card specifies a You, we have that refer to the person who has just done the planeswalk, and they get the benefit/penalty. Otherwise it applies to everyone. On a players go, whenever a player can cast a sorcery they can also roll the Planechase die. The first roll is free each turn, but from then on the cost to roll the die goes up by 1 mana. So a second roll would cost the player a single mana, a third roll 2 mana and so on.

We have found that playing with the Planechase cards a fun experience. The suspense of seeing what planes we are going to and how it changes up the game play was exciting. We did hit one that was a board wipe!

Our next bit of spice is a recent one from the tail end of 2017, Explorers of Ixalan (EoI). Now the nice thing about this is that you can (or could) just pick up the game side, ie the tiles, for around £11. When EoI is setup things look more boardgamie.

You can claim one tile each turn, the number on the tile is the mana cost to claim the tile. You are also able to reserve a tile until your next turn (there is a token for this). Sadly the 3 cost tiles can’t be claimed until there are no 1 cost tiles touching it. And the same for the 6 cost tiles in the middle. These when claimed can have an instant effect on the game, or they could be a quest that stays with you until the condition is true. Or the final tile type is a site that gives you an on going ability for the game.

I’d played the initial game with Dale last year when I first got it. It was a nice variation to MtG for 2 players. It worked really well with 4 players in Commander.

The nice things about these 2 bits of spice is that they give players something to do with spare mana, or the mana they have if they are not drawing and lands.

Our final bit of spice is the archenemy cards from the Archenemy Nicol Bolas set from 2017 I think? This gives you 20 archenemy scheme cards you can use in a 1 against 2/3 players. It is possible to pick up just the archenemy scheme cards, otherwise you will be forced to pay out £35 roughly to get them. But you do get 4 decks worth of cards you can cannibalise for deckbuilding and the rather cool life tracker that came with the Commander Anthology. I’d love to have the archenemy scheme cards from the original archenemy release, I think that these are different to the Nicol Bolas ones. However getting these seems rather elusive and expensive. Which is a shame. WotC should reprint these separately in a single pack for people to play with. I don’t care about the MtG decks that came with the scheme cards. Keep that value out there, just get the scheme cards into players hands. Give players a choice of multiplayer formats. I know one thing if I could get them I’d be using them with my students. Not just in Commander games but in regular deck games also.

The game I played using these the card draw just wasn’t with us against the archenemy. Which meant we were killed off rather quickly. However despite this brief use of the scheme cards, the students still wanted to play another game using them. So that should tell you something about how much fun this format of the game is.

I’m sure that there are other ways to spice up a game of Commander. I think there was even an episode of The Command Zone about this very thing way way back, or last year. But these from my experience have been fun and changed things up a little.

Rivals of Ixalan Commander Favourites Part 1

Ok so the verbal diarrhea is back. I’m going to bore you with some of the cards I like from Rivals of Ixalan for Commander.

As you can see my first cards are The Immortal Sun (TIS) and Blood Sun (BS). At the time of writing TIS is going for around £7, and BS for a more reasonable £1.50 on Magic Madhouse.

So why do I like them in Commander? Well TIS does a lot for it’s 6 mana cost. Switching off Planeswalker loyalty abilities is really useful. In my local Commander meta (ie the students I play Commander with at work) there are one or two Planeswalkers in the decks. Heck I even use them in my Dinosaur tribal deck and a couple of others. I don’t mind taking the hit from this ability on my own Planeswalkers to stop an opponent using theirs. Getting the extra card draw each turn is immense. Card advantage and hopefully getting to a card you want faster is not something to be laughed at. But then I can cast my spells for a reduced cost on top of that! Then the universal buff to all my creatures of +1/+1. I think the value this card gives me when it hits the battlefield is way more than the 6 mana it costs me.

BS on the other hand is a great card. 2 and a mountain, I draw a card, and switch off all those non-basic lands except for generating mana. It means when I play a non-basic land it doesn’t come in tapped, or force me to return a land to my hand. Ok I won’t gain a life either, but then I won’t lose one. Yeah it benefits my opponents also. But it stops them tapping and sacrificing a ramunap ruins to do me 2 to the face.

I currently have both cards in the 2 decks I have built (Dinosaurs Tribal and Mono Red) and the Wizards one I am upgrading.