GoR Prerelease Weekend Imminent

Tomorrow at midnight will see many Magic players cracking open their Prerelease kits, building decks and playing Magic until the early o clock, before crawling into bed just as the rest of us are getting out of ours.

Yes it’s Prerelease weekend for Guilds of Ravnica. So along with the Prerelease kits many Magic players will be buying their booster boxes (with buy-a-box promo) a week early, along with the Planeswalker decks.

I know my FLGS is fully booked for their Saturday morning Prerelease event. Which is ok because while they are drooling over the new cards, I’ll hopefully be playing Keyforge on the FFG stand at the Tabletop Gaming Live Show down in hell central (also known as London).

Yeah unfortunately Prerelease clashes with the show, so it wasn’t really a hard decision to make. I’d already booked the hotel months ago before this release date was announced.

For those attending Prerelease I hope you pull some great cards. Those going to Tabletop Gaming Live hope to see you there.

Scythe Encounter Card Previews

I’m really excited about this post. Scythe is my favourite game of all time. I came to that conclusion after I did over ten thousand paired comparison tests of games in my game collection that I had played. It was a very exhausting process, and one that I plan to repeat next year.

But this post isn’t about how I came to the conclusion that Scythe is my favourite game of all time. It’s about me getting my grubby digital mits on some exclusive previews of four Encounter cards for an up and coming Scythe related thing. I believe there will be an announcement in the near future about what it is.

When I first saw these Encounter cards I spent minutes just enjoying the art. Just taking in how stunning the images were. And it is stunning.

I have to admit when I was looking at the options on each of the encounter cards I will be sharing with you the Magic player in me kicked in. I started evaluating the choices like I would the abilities of a Planeswalker. And in some ways you can look at these options as the Encounter equivalents.

So let’s have a look at the first of these encounter cards that the Stonemaier Games deep throat sent me to share with the world.

I’m such a fan of the art in Scythe. But this cards art is just so gorgeous. Seeing it for the first time I thought this was reminiscent of the scenes in the Force Awakens on Jakku with the crashed Star Destroyer half buried in the sand dunes. For me this is almost the cold weather version. The crashed half buried dreadnought dwarfing everything around it. Love it.

The options you have on this encounter are pretty cool. I definitely think the rescue option will be selected the most. The match one is very situational, and board state dependent. You don’t want to leave resources unclaimed ready for others to swoop in and take. So I can see that being the least selected option. The taking the credit option is a nice quick shot of power with a possible nice little benefit.


I’m not sure about Eastern European mountains, this art on Encounter 49 made me think of Scotland or the Lakes, and how beautiful they are in Winter. In fact it made me long to get back out on the hills and enjoying the amazing mountains we have. I just love it.

The reveal card option, I’m happy to take that gamble to gain power. It’s a very Magic the Gathering thing to do. I can’t remember specific cards, but there are a few out there where you are revealing the top card to gain health or do damage in a similar style. I actually like the middle option, it’s enough to push you into a higher scoring zone, or give you that final push to score the popularity star. Oh and that final option that’s removal, I like removal. That could remove a threat from another player who is in a position to attack, or it could set up your next turn for you to move into the now free space.

If I had to say maybe my least favourite art of the four cards, but it is still pretty cool. I’m kinda reminded of Constable and his work, or those early black and white photos of old time farming.

I’m in two minds about the first option. I like it, and the idea of getting another shot of drawing an encounter card. And if I was playing Rusviet I’d love this because getting to the Encounter token again would be real easy. But I don’t like the idea of leaving it there for others to nab. The middle option I do like a lot. It has the flexibility to be very very useful depending on board state at the time you chose which is the best token to move. And OMG that last ability. Warp to an empty spot on the board basically, and it doesn’t cost me anything to do!

This final Encounter card is so Magic the Gathering and Red.

For the last time lets look at the art. It’s different from the rest that we have seen. There are no mechs, no dreadnaughts. However it still manages to have that 1920’s alt history feel to it. It has an almost cinematic stand off feel to it. You feel that this would not be out of place in a movie trailer. It’s such a classic shot.

The first option for me is classic red in Magic the Gathering, card draw and then having to discard a card. I think that the bribe option is also red, it has it’s price, and you get a great benefit, it’s just random. It’s that chaotic, randomness that gives it the red feel. That last ability. That could be your last star to trigger the end of the game. The end of game out of nowhere. What a great surprise. It’s definitely a mid to late game option.

I know I kept making the Magic the Gathering comparisons when looking at the Encounters. But there has definitely been an influence here, and a positive one I think. There are some great options on these Encounter cards, naturally some fit certain tactics and factions better than others. But there are at least two options on each Encounter here that I would like to play if I drew that card. You can’t ask more than that really without seeming greedy. But if you are Polania where you can select 2 options per encounter card, choosing the first option pays for the third in more than one of the cases on the Encounters above. That’s a nice synergy.

There you have it four new Encounter cards that we will be getting our hands on. I can’t wait to be shuffling these into the Encounter deck and drawing one of them. I hope that I have done the cards justice, and not waffled too much, been too pretentious. You’ve read my thoughts on the cards. But which is your favourite? What do you think of them? Let me know in the comments below (if you haven’t commented before I will need to approve your comment, then you are golden after that to comment freely whenever. Sadly spam forces these sort of measures on me.)

Quick catch up

It’s been quiet on here the past week, not much gaming going on. I’ve started painting another wave of Zombicide minis. Which I’ll share the final results of on here, but the actual photos of my progress whilst painting them will be shared on Instagram. Otherwise I think you would start to get pretty bored.

But with approx 20 painted zombies I have enough to use with the Last Days skirmish rules. I have the mdf tokens, waiting for some range rulers to arrive. I have some unpainted cars (apparently I can find tutorials on painting realistic windows!). I’m hoping to pick up some buildings and a playmat next weekend. I just need to build some squads (and paint them) from the Zombicide survivors and find someone to play with.

There was the Magic Openhouse last weekend, and I went along to my FLGS to participate. I went with the black Welcome deck this time, and ended up Black/Green or Golgari if we are using the Ravnica guilds.

Which is convenient because I was planning to go with that combo for the upcoming store championship. It will be a newish deck for me. You may remember I had a mono black aggro standard deck that I built. Well a few of the cards are rotating out with the release of Guilds of Ravnica. So I thought I’d splash some green, with Llanowar Elves, Steal Leaf Champion, Ghalta, and if I’m real lucky with my pulls one or two of Assassin’s Trophy (hottest card in the upcoming set I believe).


I’m sadly going to miss the Prerelease this weekend because I’m going to the inaugural Tabletop Gaming Live expo in London. Which means I’m hopefully going to get to try Keyforge. I think the FFG stand will be very popular because of this, so I may have to fight my way through to a table to try it.

While at my FLGS they did have a 28mm mdf derelict building that looked perfect for Last Days. So I’ll be picking that up next time I’m there throwing money at the store owner.

Tiny Epic Zombies and the playmat turned up. As I’m writing this another Kickstarter is being delivered to home. A book about the development of Final Fantasy 7 called 500 Years (iirc) also dropped through my letter box, and another Kickstarter that I’d backed.

My post tomorrow I’m rather excited about. I think once you see it, one or two of you will be too. I can’t wait to share it with you.

Star Realms Gameplay – massive authority

I had to put this up. Especially after coming off a run of bad results (code for my butt was being handed to me).

The game starts off normally, and then the authority gain goes through the roof, as does the base and outposts tactic.

Then look at the finishing blow, it’s a huge hit.

I hope you like the game.

Mtg Guilds of Ravnica Open House This Weekend

This weekend coming sees the start of the Guilds of Ravnica season kick off with the MtG Guilds of Ravnica Open House.

Yep it’s that time once more to pop along to your FLGS, grab a FREE welcome deck and learn to play Magic the Gathering, and play some games of MtG with your free deck.

Your reward for participating in this is a FREE 60 card deck (the welcome deck you were given), plus the following promo card.

The Open House events are aimed at new and returning players. But you will also find seasoned players there too more than willing to teach you how to play the game, and then play a few games with you also.

My FLGS The Hobbit Hole are holding their Open House this Saturday. Hope to see you there.

A weekend of Wave 5

After that busy week of gaming, I followed it up with a quiet weekend in chilling in front of the box with a paint brush in hand. So Wave 5 has had some lovin’.

I gave the front of the zombies this time a second wash, but using a red tone. Trying to give that bloody tint to the torso. The wound/cut on the back I ran the red tone wash over too, but left the rest of the back. I also did a blue tone wash on the jeans.

I also strategically dabbed spots with the crusted sore red on the trousers and a cut on one arm.

I decided against dry brushing, and have applied the varnish. Grass quickly to do, and that’s Wave 5 done.

Wave 6 is waiting on the side lines primed and ready to hit the production line. With a quiet week ahead, and I can’t believe I’m typing this, I may start painting them to unwind in the evening.

Some thoughts on Keyforge

After playing Smash Up the other night it got me thinking about FFG’s much anticipated card game Keyforge while I was soaking in the bath the next morning.

Naturally I haven’t played Keyforge yet. I wasn’t at Gencon and one of the chosen few they gave decks too. I’m also not some big internet boardgaming content creator (I think that covers most mediums) that they will send preview decks to. Apart from Scythe stuff this is probably the only time I wish I was. Being chosen by WotC to get a preview card has never been something I’ve desired. But to play Keyforge early that will be cool.

However that doesn’t stop me having an opinion on the game, after all this is the Internet.

I’m hoping FFG up their organised play game for Keyforge. That’s going to be the secret to its mid to long term success. Well along with product being easily available. I’m hoping that FFG have learnt the lessons from Star Wars: Destiny. They need to make sure decks are on the shelf of the FLGS. No good having people learn the game and not being able to buy it. But back to the organised play. My experience of the FFG efforts for Netrunner and Destiny have been less than stellar. They have been underwhelming. Compare it to MtG, at events I get a promo card, participation packs, etc. I feel I’m getting my entry fee back. Where with the FFG kits you get a promo card and generally that’s it. Well unless you win. Plus MtG has Friday Night Magic the weekly event that has promos, and prize support (this bit is usually store provided). Where as I never saw this locally for Destiny. I don’t think there was any support for weekly gaming events.

How will decks play between different releases? What I’m talking about here is I’m expecting in the next release of Keyforge is new mechanics etc being introduced. So if you played a deck from release 1 against a deck from release 2 will you still have a fun experience or will the release 2 deck be too over powering, and a less than fun experience for the release 1 deck player?

They also need to get the schedule right for releases. It’s a hard thing to judge. Too often and people will drop out, having not had enough time to get enough play out of the current decks they have. Take too long between releases and people will stop playing because they are bored of the decks they have. For me that sweet spot is about every 3 or 4 months.

There needs to be a way to play it digitally. If they aren’t working on a digital version shame on FFG and Asmodee (the parent company). Each deck has a QR code, you could scan that in, pay a small fee (not the full physical deck cost, ideally £2 max) and play your deck online against others.

It would be nice to have a separate token/counters pack and not have to buy a starter box, or to rely on third party to get them. They sell extra dice for games like Star Wars: Imperial Assault so why not tokens for Keyforge? Not everyone will want to get the starter box.

I think from the videos I’ve seen so far this will be a fun game to play. But will it have legs? Get the organised play and supply right (as I talked about above) then it stands a good chance. Too many games like Destiny and Ashes failed to make an impact. It’s going to be interesting to see if it gets any traction at my FLGS.

Wave 4 shuffles into the ranks of the undead

The finishing touches for Wave 4 didn’t take long to do, or dry. So I was able to varnish and do the bases as well.

Which means Wave 4 is completed, and the painted zombie horde is a little bit larger.

I even managed to prime wave 6 yesterday. Wave 6 will be the biggest batch so far.

If you were wondering just how many of these basic walkers I have left to paint. Then this next picture (minus waves 5 and 6) shows you how far I’ve come, and how far I’ve to go.


I did start Wave 5 but you can see the pictures of that tomorrow.

A new gaming experience for me

Last night was the fortnightly Friday evening gaming session at our now current home for gaming The Luxe Cinema.

Our first game of the evening was a learning game of Lost Cities:Rivals. I’m a big big fan of the original game Lost Cities. It has a great app (that makes me lazy on the scoring). But it’s a 2 player game only. So to hear that there was this game based on it, with an auction mechanic, that plays 2-4 players, yeah I was going to get it.

There is a surprising depth to the game once things click. But it’s a learning game so it takes a round or two for things to click, it’s expected.

On your go you either add a card to the market from the pile, or start an auction for the current cards in the market. And that’s the first big decision you have to make based on the market. Just how many or badly do you need any of the cards in the market? Do you risk adding to it, or try and get the cards with an auction? The amount of money you have, and of the others could also influence that decision, you may not even be able to afford to bid. Running out of money means until you get through the current pile of cards you just have to watch as your opponents take cards that you may need. When a pile of cards runs out, money that was spent in the auctions gets redistributed evenly amongst players. Which is a nice touch. I also,like the hate bidding to try and force up the price, and take out opponents so you have free reign of the cards. I also like that the winning bidder can also remove a single card from the market from the game. A great opportunity to deny another player a card they may need.

Amazingly Jonathan and I tied for top spot. I enjoyed the game, definitely want to play it again.

Our second game and final one of the evening was the evergreen gateway worker placement game Stone Age. I’d only played this game once before, which was nearly 3 years ago (before I started logging game plays).

I went back and read my thoughts on Stone Age from that first play. I still agree with them. Although it’s great as an entry level worker placement game, I did kinda think it was an average one on the whole. There are worker placement games I enjoy a lot more. But after our game last night I think calling it average is doing it a disservice, above average is more accurate. Don’t get me wrong, it’s still an enjoyable experience.

Our game last night was a little one sided with the real battle for first place between Jonathan and myself. Despite sitting behind the pack on the score track for most of the game, Jonathan was in striking distance of a big points rush during final scoring. Which I knew would be coming because he was going for the set collection end game bonus.

The reason for it being between Jonathan and myself was the other 2 players hadn’t played the game before, and I didn’t think my previous play really gave me an advantage, being so long ago. But being a more experienced player, and fan of the worker placement mechanic did help. Jonathan naturally was the more experienced player of the game, and he did point out key strategies of the game during explaining the rules, and during play. Also advice from both of us was given through out the game.

But that didn’t stop one player making a couple of really dumb ass moves during the game. The first was mid game on his first player turn not taking the farm, and allowing Jonathan to nab it and gain an advantage on the food front. Until the late game, that farm track is important. You need to hunt less to feed your tribe. Allowing you to gather more resources, grab more buildings etc. It also allows you to add more tribe members and yes get to do more on a turn. That was a massive move for Jonathan, and allowed him to get that extra worker.

The second dumb ass thing had me nearly rage flipping my table! I don’t think I’ve ever called another player a “twat” at the table before. But I did last night. Basically in the fading memory I have. We had a building pile down to one tile, the ass hat was first player. If Jonathan put a worker on it he’d block it to allow an extra turn or two, something he needed to allow him to get cards to complete that massive scoring set he was going for. I knew he was close. Ending the game this turn, was in my interest and give me a chance. The other two were not in the running. They hadn’t been grabbing end game bonus cards, and only had a couple. Their final points wouldn’t be too far off where they were on the score track. If they were to stand a remote chance of finishing above Jonathan they too needed it to end this turn. There was no benefit for the person to drag the game on for a couple more turns. No way they were going to get back in the running. Their first move was a worker on the final hut. During the rest of the placement stage they put another worker on a hut, and we played out our placements. Then when it came to resolving the workers, they didn’t claim the last hut! WTF! Did they just do that? This was handing the game to Jonathan. And then to justify it with “I don’t care, this is payback for D&D (dire wolf cleaning his privates jokes)” was just twattish. It really felt like they had just given Jonathan the game. We were now looking at another 2 rounds. Exactly what Jonathan needed.

Luckily Jonathan was first player and didn’t block that hut with his first worker placement. Naturally I did with my first worker. But it was a great last round for me, and also for Jonathan. I got a great end game bonus card.

As expected during end game scoring Jonathan had a 7 card set for a massive points jump, and some bonuses. I had a 4 card set, something I’d gone for as a way to try and mitigate that big points gain I knew Jonathan was getting. What I hadn’t been tracking was my bonuses. With 7 huts, and two 2 value tools and one 3 value tool my multiple bonuses really added up and shot me to the win. I ended up with 197 points. My tools bonuses gave me that win. Jonathan ended up second with 152. Without the tool bonuses I would have been a close second.

But I’ve decided I’m not going to be playing with that player again. Even before the dire wolf jokes in D&D I had the feeling that they were targeting me in games. I don’t need that agro. I never thought I’d be writing something like this, let alone thinking it. I’d like to reflect why I feel this way, and the root cause. But that’s not me, I’m a force of nature like my attack chihuahuas Nico and Loki.

Despite that little blip, it was a great evening. The Luxe and amazing staff, were fantastic hosts.

Wave 4 has been started

Yesterday evening in a rare night at home this week I decided to start painting wave 4 of the walker zombies. This wave is slightly smaller at 6 minis. But I’m sticking to the same colour scheme as the other waves.

I did the majority of the base coat, deciding to leave the shoes to the next session. I also decided that I’d try and paint the hair using dry brushing to see how that worked out.

Ok I couldn’t resist applying some washes later on. I’d ended up downstairs because of Loki, and some how ended up applying washes to the flesh, jacket and shirt.