Tides of bees!

The fortnightly gaming meetup started off differently for Jonathan and myself this time. We had been swapping messages discussing games and numbers for the evening. Which turned to whether we would be going for a kebab afterwards. I hadn’t had a kebab in a long time, and fancied having one again.

But Jonathan had been craving a pint and food at Spoons for most of the day. I pointed out that by the time we’d finished gaming he’d be competing for table space with people that would be jacked up alcohol, or just about starting on their night of alcoholic debauchery. Not the greatest atmosphere for enjoying a quiet pint and food.

So I suggested I was up for the Spoons thing, how about eating before we started gaming? 15 minutes later we were sitting at a table, food ordered, drinks in front of us and chatting away about life, the universe and gaming.

I did think my food was a little on the cold side, maybe not as hot as it could have been. Possibly a timing issue bringing my plate of food together. I think a couple of items had been waiting for the wings to be ready. Ok I admit it, I do like the wings that Spoons do. I could easily eat just a plate of them.

At The Luxe we got setup ready for our evenings gaming. We just needed to wait for the official start time, and those to turn up that said they were coming. While we waited Jonathan showed me the latest prototype of his Sherlock Holmes reskin (trolling him there) of The Streets of Commonville. I forget what he calls it. But it has those muted colours that suggest Victorian Britain and the setting of the Holmes stories. It’s nice theming. We discussed mechanics, particularly the dice rolling. I suggested he looks at games like Age of War, Bang the Dice Game and Elder Sign for their approach, and even Run,Fight or Die!. But I can see why he’s gone for a more Pandemic the Cure approach. It is his favourite Pandemic I believe.

After the brainstorming I taught John the quick drafting card game Tides of Time.

I really thought I’d played this game before with Jonathan, but I hadn’t. Drafting isn’t one of Jonathan’s favourite mechanics. But this is a quick game, with a slight twist to the drafting. The game is literally over before Jonathan realises he doesn’t like drafting!

For me this was a welcome return of the game to the table. Last time I had played this was before I’d started tracking my game plays. It is a very nice 2 player game. Like many games deserves more table time. But like so many games it’s competing for that limited time. Adding to the difficulty of getting to the table is the fact it’s a 2 player game, and those gaming opportunities are even rarer.

Although as I write this and think of my 2 player games that don’t get nearly as much love as they deserve, I’m rather happy with the fact I think I have a pretty strong 2 player game collection.

By the time we’d finished playing, no one else had turned up. We’d seen a message from one person letting us know they were ill. But there was no sign of the father and son we were expecting. I know life throws things in the way, plans change. But it is annoying when this happens. Part of our earlier discussion was about what games to bring along that were for the appropriate player counts, and audience. This information really does influence what we take with us for people to play. If we’d known it was just going to be Jonathan and myself we would have bought different games.


Our next game was a 2 player game of Waggle Dance. A game new to both of us, and only recently added to Jonathan’s collection. This is basically a gateway worker/dice placement game.

The dice are cute with a bee representing the number 1. On the whole the components are reasonable quality. Although both Jonathan and I think a playmat would be nice for the game.

Waggle Dance plays nice at 2 players, it uses 12 dice from one of the unused colours to occupy 3 random spots on each of the actions that can be selected.

The flow of the game is nice, as is resolving the various actions in the same order each turn during the night phase. It means you have to think about that order so that you have the resources in place to be able to take a later action in the same turn.

The Queen bee cards are the only way to mitigate dice rolls. The only way to get the cards is by putting a die on one of the spots for the action that gets a card. The cards do more than mitigate die rolls. They allow you to get honeycomb tiles, eggs, resolve a honeycomb tile with differing dice, etc.

The cards are pretty important. Jonathan took an early lead on having 2 more dice in his pool, and therefore able to do more on a turn. But I got cards from turn 1. I think it started off with a single die allocated. But after getting a free tile with it, I was allocating 2 dice each turn. The abilities I was drawing negated the advantage of the extra dice, or gave me the advantage. Jonathan started getting cards pretty late in the game, and too late.

The game uses that action selection based on the values of the dice you roll mechanic. Similar to Marco Polo (but not quite) and Covert. I quite like this mechanic, and because it’s not used a lot (well in the majority of games I own and play) it’s refreshing.

I won our game. But it could have gone in Jonathan’s favour. The cards gave me the edge, along with a couple of times Jonathan messed up his turn.

During our game Justin popped in to say hi, so there was a short intermission while we chatted and I hooked his son on Ice Blast drinks. It was great catching up with Justin.

Despite the low turn out this time. We still had a great evening gaming. And once more a big thank you to The Luxe for being our amazing hosts.

Goblins Tribal Commander Deck


Wow lucky sufferers, back to back Commander decks. This one and yesterday’s deck Trostani were played yesterday (ok as a 1 v 1 Commander games). Not a great test for them, but at least I could see if they were able to their thing.

I’ll put my usual disclaimer here about my decks. I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I proxy in expensive cards and produce them when I play. It helps keep costs down. I can’t afford multiple copies of expensive cards to put in decks. Commander is a casual format about having fun. And that is the ethos I hope I have when brewing the decks.”

So with that copy and paste disclaimer out of the way, for your reading delight I present…


I kind of fell into this deck. There have been one or two nice new goblin cards in recent sets, along with a reprint or two. Plus they were in one of the last but one duel decks to be released. So I had a good base to start building this deck from. Plus the cards I didn’t have (mainly some goblin lords needed to pump up the goblins) were rather cheap.

Because I’m staying mono red I’m able to reuse a few of the cards from my Etali mono red Commander deck. So for me I’m getting a lot of value from that deck.

For this deck I decided to go with Squee, the Immortal as my Commander. Although I may try it with different Commanders to see if it makes a difference. But I like that although Squee doesn’t combo or do anything for other goblins, he is impossible to get rid of. Plus he has no Commander tax, so he can be used for cards that require a goblin/creature to be sacrificed over and over again.

This is a tribal deck, so naturally we have the odd tribal card in the deck to pump up our goblins on top of any anthem effects we get from our goblin lords. Of which there are a few.

There are a handful of cards that also generate goblin tokens. This deck doesn’t specifically aim to go wide. But it doesn’t hurt to have the option to increase the number of goblins on the battlefield.

There is a removal suite for this deck, both targeted and mass removal. There are cards that improve our card draw in the deck, but this is a weakness of red, and the 3 or 4 present hopefully help. I have one card in the deck that acts as graveyard hate, I may tweak that with adding one more. But I’m happy with the 3 or 4 cards in their to get round hexproof targets.

So the overall plan is to beef up the goblins, and swing in for the win. I’m hoping at a minimum the goblins will be getting a +2/+2 boost. Which would help them avoid one or two of my own cards aimed at keeping the board clear of spammy tokens.

Lets look at the graphics produced by the Decked app for this deck.


Pretty chuffed the AMC just scrapes in under 3. I think this is a pretty cheap deck, although for some reason it wasn’t able to price some cards. So it’s a little more costly than the price shown.

Ok the bit you’re interested in the actual cards that make up the deck.

Creatures:32

1 Fanatical Firebrand
1 Goblin Banneret
1 Goblin Glory Chaser
1 Skirk Prospector
1 Dark-Dweller Oracle
1 Ember Hauler
1 Goblin Instigator
1 Goblin Trailblazer
1 Goblin Wardriver
1 Metallic Mimic
1 Warren Instigator
1 Adaptive Automaton
1 Boggart Brute
1 Gempalm Incinerator
1 Goblin Chainwhirler
1 Goblin Chieftain
1 Goblin King
1 Goblin Rabblemaster
1 Goblin Warchief
1 Guttersnipe
1 Squee, the Immortal
1 Treasure Nabber
1 Tuktuk the Explorer
1 Zo-Zu the Punisher
1 Battle-Rattle Shaman
1 Beetleback Chief
1 Goblin Ringleader
1 Goblin Trashmaster
1 Krenko, Mob Boss
1 Volley Veteran
1 Battle Squadron
1 Siege-Gang Commander

Spells:35

1 Blazing Volley
1 By Force
1 Fall of the Titans
1 Glaring Spotlight
1 Goblin Grenade
1 Lightning Bolt
1 Mutiny
1 Sol Ring
1 Sudden Demise
1 Traveler’s Amulet
1 Abrade
1 Crook of Condemnation
1 Dragon Fodder
1 Krenko’s Command
1 Lightning Strike
1 Pyroclasm
1 Chaos Warp
1 Herald’s Horn
1 Hordeling Outburst
1 Risk Factor
1 Aether Flash
1 Goblin Barrage
1 Goblin Charbelcher
1 Melt Terrain
1 Nevinyrral’s Disk
1 Radiating Lightning
1 Vance’s Blasting Cannons
1 Cleaver Riot
1 Fiery Intervention
1 Hour of Devastation
1 Vanquisher’s Banner
1 Caged Sun
1 Obelisk of Urd
1 The Immortal Sun
1 Star of Extinction

Lands:33

1 Arcane Lighthouse
1 Detection Tower
1 Forgotten Cave
1 Madblind Mountain
24 Mountain
1 Ramunap Ruins
1 Reliquary Tower
1 Shivan Gorge
1 Sunscorched Desert
1 Temple of the False God

Trostani Token Spam Commander Deck

I’ll put my usual disclaimer here about my decks. I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I proxy in expensive cards and produce them when I play. It helps keep costs down. I can’t afford multiple copies of expensive cards to put in decks. Commander is a casual format about having fun. And that is the ethos I hope I have when brewing the decks.”

Well here it is my Trostani – Selesnya (green/white) token spam deck, that was inspired by the card Divine Visitation. But before we go and look at the boring stuff, let’s just take a moment to take in the absolutely stunning art for the Commander.


I’ve managed to find just the art on the internet and here it is, Chase Stone’s incredible card art of Trostani Discordant.

The core tactic of this deck is to create lots of tokens, which we can hopefully can do with the likes of Anointed Procession, Doubling Season, Parallel Lives and Primal Vigor. Which if we are lucky can then turn into 4/4 Angel tokens when they trigger Divine Visitation.

There are blink/flicker effect cards in the deck to allow me to trigger that etb of Trostani, or any other creature I have with an etb I can miss use! If I can get Panharmonicon out and do all this, that etb triggers twice.

So I’d say this deck apart from being all about spamming out tokens, is a little combo like too. With the combo like behaviour being all around the generation of tokens.

Naturally there are also cards for generating tokens. The nice thing is there are a lot of mana abilities that can be used to generate tokens on creatures and lands.

I don’t have too many anthem effects, so that could be considered a weakness. So if we don’t have our inspiration for this deck out, the tokens generated at best will only get a +1/+1 from our Commander. I think iirc The Immortal Sun and Elesh Norn, Grand Cenobite are my only other anthems. So they are potentially a bit vulnerable to the likes of a Goblin Chainwhirler or similar effect.

There is also a feeble attempt at tutoring with a couple of cards, along with card draw. Although a few of the non basic lands are cycle lands.

Finally there is plan B. Not much of a plan B. But still it’s a plan. And that is Approach of the Second Sun.

Let’s look at the graphics from the decked app.

I’m happy with the AMC, 4 or under is my target. So nicely under. But bloody hell when did some of these cards get so expensive? I will say this every time we look at that b.s. number that is apparently generated by prices on Card Kingdom. How are people meant to play this game? I for sure on the one or two cards I bought in specially for this deck did not pay anywhere near the prices listed above.

Here is the deck list…

Creatures:24

1 Haazda Marshal
1 Rhys the Redeemed
1 Conclave Guildmage
1 Emmara, Soul of the Accord
1 Shanna, Sisay’s Legacy
1 District Guide
1 Eldrazi Displacer
1 Flickerwisp
1 Ledev Champion
1 Mentor of the Meek
1 Rhonas the Indomitable
1 Baird, Steward of Argive
1 Beast Whisperer
1 Conclave Cavalier
1 Felidar Guardian
1 Leonin Warleader
1 Sumala Woodshaper
1 Trostani, Selesnya’s Voice
1 Vizier of the Menagerie
1 Seedborn Muse
1 Trostani Discordant
1 Elesh Norn, Grand Cenobite
1 Silent Sentinel
1 Trostani’s Summoner

Spells:43

1 Authority of the Consuls
1 Cloudshift
1 Demotion
1 Flower // Flourish
1 Land Tax
1 Legion’s Landing
1 Sol Ring
1 Assure // Assemble
1 Dawn of Hope
1 Dowsing Dagger
1 Martial Coup
1 Momentary Blink
1 Quest for Renewal
1 Saproling Migration
1 Acrobatic Maneuver
1 Chromatic Lantern
1 Commander’s Sphere
1 History of Benalia
1 Idyllic Tutor
1 March of the Multitudes
1 Selesnya Locket
1 Spear of Heliod
1 Sprouting Renewal
1 Teferi’s Protection
1 Anointed Procession
1 Circuitous Route
1 Crush Contraband
1 Panharmonicon
1 Parallel Lives
1 Second Harvest
1 Settle the Wreckage
1 Wrath of God
1 Conjurer’s Closet
1 Divine Visitation
1 Doubling Season
1 Fumigate
1 Primal Vigor
1 Vivien Reid
1 Bounty of Might
1 Hour of Revelation
1 Planar Bridge
1 The Immortal Sun
1 Approach of the Second Sun

Lands:33

1 Blossoming Sands
1 Bountiful Promenade
1 Darksteel Citadel
1 Desert of the True
1 Drifting Meadow
1 Field of Ruin
7 Forest
1 Foundry of the Consuls
1 Krosan Verge
8 Plains
1 Secluded Steppe
1 Selesnya Guildgate (a)
1 Selesnya Sanctuary
1 Shefet Dunes
1 Survivors’ Encampment
1 Temple Garden
1 Terramorphic Expanse
1 Tranquil Expanse
1 Vivid Meadow
1 Warped Landscape

A bad online store experience


A few weeks ago I ordered some miniatures from an online web store who are also an actual real life store as well I believe.

One of the miniatures was a pre-order. But after a long wait and a single email from them telling me they were going to ask for an update from their distributor. Nothing. Any communication otherwise about the order was instigated by me.

Finally I got fed up waiting and not hearing anything from them, I emailed them at the start of the week. Turned out that they were out of stock of most of my order and had no idea about when the pre-order would arrive.

I can’t believe they sold stock they had already sold. Maybe they thought they would get more in before they had to complete my order. But this really is poor. The stock for my order should have been put to one side, not sold.

Anyway it was agreed they would send what was left of my order to me and refund the rest. The store also gave me some store credit to compensate me for the situation of the long wait, and stock blunder.

I have to admit, I wasn’t happy. But the store credit was a nice touch, which might have tempted me back to the store at a future date. But…

Yesterday the order turned up having been given next day delivery (nice touch). However…


As you can see one of the bugbears is broken inside the pack. How did this get past their quality control?

Yes I know it can be fixed with a little glue. But that’s not the point. This is a damaged product they have charged me full price for.

I’ve emailed them this morning about this. I wasn’t going to write anything about it on here. But now as you can see I’ve changed my mind. This whole experience has made me not to want to spend money with them again. What good is store credit if you have no intention of using it? Yes store credit costs them, but they hope it gets you back and spending more with them than they actually have given you. To me now it seems like a hollow gesture. There is no way I will use them again. I certainly won’t recommend the store to anyone. This whole experience has totally soured my opinion of the store.

I await to see what they have to say about the bugbear. Who knows I may name and shame.

Missed the bus on this one

I’m late to the party on this following bit of news, I’m kicking myself on how I missed it, but better late than never.

Yesterday on one of the many many boardgaming Facebook groups there was a post about selling a copy of Love Letter: Batman for £25. Like many others on the discussion that followed I was shocked that the game was going for this price. But apparently that was on the cheap side.

Why was this my favourite version of the Love Letter games so expensive to buy now? The obvious answer was that it was out of print, and also the licence hadn’t been renewed. I thought that was a little short sighted.

I then thought wow I wonder what Love Letter The Hobbit The Battle of the Five Armies (my close second favourite Love Letter) is going for then? Because if they didn’t renew the licence for Batman, then I was pretty sure that they wouldn’t do The Hobbit. And I was right, some-one responded saying the game was going for £40 on eBay when they checked!

Madness.

So I did some quick digging around with Google, and the bit of news I missed earlier in the year was that as of 1st May 2018, the Asmodee Borg collective took over the Love Letter game from AEG, and stamped it with the Z-Man brand of the Asmodee Borg collective. The only versions that transferred over were the “classic”, Premium, Lovecraft and Wedding editions. The other licensed versions gone.

Hence the situation that we are now seeing ourselves in with the prices of the Hobbit and Batman editions etc shooting up.

I’m sure Z-Man/Asmodee have their plans for the game. If we are lucky they will include the English version of the Russian Star Wars printing. But I would love to see them get the licences back for the likes of Batman so that people can enjoy the game at a reasonable price.

I’m off to sleeve my copies of The Hobbit and Archer (Batman is already sleeved). Need to protect that investment!

In the nick of time

Yesterday we restarted our Gloomhaven campaign. It had been so long we couldn’t rightly recall exactly where we had left things. So we chose the Vibrant Grotto mission which roughly fits in where things were left, I think.

Basically we had to get some biteroot to allow a location spell to be cast so we could locate Jekserah (who I think is the merchant we foiled the plans of and is now on the run if my memory does not play tricks on me).

As luck would have it, or not, the grotto we needed to get the biteroot from had one or two monsters in our way. Right away we were facing 3 cave bears and 2 forest imps.

We spent way too much time fighting these 5 foes. We had to loot 5 chests to achieve our goal for the mission. At the rate we had killed these initial creatures we would not be successful. So we decided to split up and make a dash for each of the remaining chests. The split went one small character, like my spellweaver with one of the big hitter brute/tank characters.

For this mission my secret goal was to kill at least one “leader” monster. Which I did manage to do in our dash for one of the final 2 chests.

But we nearly failed. Myself and one of the brute characters had a single turn left before we became exhausted and would fail the mission. Luckily we were able to clear a path through to the 2 remaining chests and loot them in the nick of time. It was scarily close.

Naturally after such a long gap between plays we were a little rusty on the rules. Which helped because we had a new member to the team, playing a new character.

Gloomhaven is still a nice dungeon crawler. It was nice to play a scenario that was not all about trading blows and slogging it out, but moving fast to achieve the goal. And also luck that we realised this about at the right point in the game. Any later and we would have failed big time.

I must remember to take my iPad next time. It’s handy having a copy of the rules and scenarios book to look at. Plus the scenarios pdf hides parts of the map and conclusions, so I can check things without ruining the surprises.

Definitely a fun afternoons gaming.

I’m now feeling inclined to paint the mini for my character. So I started to look at what colours are needed. As you can see below I did find the original artwork from the game to use as a reference.


One or two of the figures I saw painted on line I wasn’t too impressed with the finished results or colours used. I’m way way off being perfect, so maybe I was being too judgemental. However I have some shades of blue on their way. But now as I’m typing this and looking at the art, maybe I should be looking at purple shades. I have a leather brown coming. This is going to be a hard model to paint. Luckily I have 2, and I know how to clean the paint off so I can start again. This one is going to be a steep learning curve. At least the primer coat was easy.

Star Realms Game Play: An Epic Battle

How long have I been playing this game? The stats in the app say it all really. Not an amazing win percentage.


But still I love the game, whether it’s the digital version or the physical version (not played nearly often enough).

I try and post gameplay that stands out in some way from my regular games. This one gets a bit crazy in the later stages.

My First Ever Standard Showdown!

Wow was Saturday afternoon really my first Standard Showdown?

But what is Standard Showdown? It’s a weekly event where players turn up with their constructed standard decks and compete over a series of rounds for a special showdown booster pack. It costs a fiver at my FLGS The Hobbit Hole to enter, and at a minimum you get a regular booster pack for participating.

The previous weekend I had given my Golgari Stompy deck a test run against, as it would happen another Golgari deck. And it did ok in that match up. But how would it do against the meta at my FLGS The Hobbit Hole?

I’d spent the morning waiting for the post person to deliver our letters. I was hoping some cards for the new Commander deck might turn up. If there was time later I was hoping to give the new deck a play. I had alternatives I could play in the deck if they didn’t turn up. I left it to the absolute last minute possible before leaving. But no sign of the post person.

Round 1

I was up against Michael nephew of Kar-Fai. And both taking part in this Standard Showdown. Michael has infect in one of his Commander decks. That should tell you all you need to know about him! Michael was playing mono green.

Game 1 – “mana screwed: not having enough mana” I had none. That’s despite mulliganing down to 5 cards. I went with 5 cards and no lands, risking I would draw into one quickly. It was the wrong call. I got no lands at all until it was too late and I was going to die. This happens from time to time in the game, no point getting upset over it. Kar-Fai was suffering from being mana screwed too. However he had a couple of lands, just not enough. I could have done a lot with a couple of lands, I was jealous.

Game 2 – I took a lot of early damage. But managed to stabilise at 1 life! Even went back up to 3 after a Vraska’s Contempt! If Michael had been playing red I might have been worried about being lightning bolted to defeat. But he was mono green. Which allowed me to turn the tables and take the win.

Game 3 – The deciding game. A bit more balanced but Michael took the win.

Final score: Loss 1-2

Afterwards while waiting for the next round Michael and I had a Friendly game with our decks. This time it played exactly as designed and swept me to the victory!

Round 2

In this round I was up against Dean and his white (can’t remember if he was playing another colour) token spam deck.

I lost both games, I just had no answer for the token spamming and the pumping up of them. I was able to remove an enchantment in a game to delay the inevitable but it was in reality a token (yes I went there) gesture.

Final score: Loss 2-0


Round 3

Saw me claim my first win of the tournament by default with a bye! So I used that time wisely taking lots of photos. It was an interesting round because it saw 2 uncle against nephew games. Dean crushed his young nephew. Which wasn’t a surprise, we tease Dean about exploiting his nephews for promos etc. Kar-Fai got beat by his nephew Michael. What added to the defeat was the fact Michael’s deck was built for him by Kar-Fai.

Round 4

The final round of the Standard Showdown was the rematch of last weekends game against John the store owner. Would John get his revenge? I felt that things were lining up for that to be the case.

Game 1 – I ended up winning with 4 weenies ( 1/1 creatures). I just didn’t draw into any big creatures.

Game 2 – My deck just worked, John never really drew into any answers. So once again I had defeated John in the battle of our decks.

Final score: Win 2-0

One person I enjoy playing Magic against is Grant. It’s always fun, we seem evenly matched in the games we have played in the past. Sadly in this tournament my poor record meant we never got to play. So Grant kindly accept to play a friendly game with me afterwards. Grant for the record was playing a golgari token spam deck. Which had got him into the top 4!

Game 1 – This token strategy of Grant’s didn’t seem as aggressive as Dean’s. There just didn’t seem as many hitting the battlefield. Enough for me to manage and get through to get the win.

Game 2 – I decided to use the Never Happened in the 60, at the expense of a Chupacabra and a Poisoner. Mainly in the attempt to remove some of the token buffs or creation. It was the best option I had in slowing down the token strategy. I thought I’d give Vraska a chance, so with Mastermind’s Acquisition I went and got her. I got to use her ability a couple of times before falling to the token horde. She bought me a little time if nothing else.

Game 3 – The deciding game. This was a really tense game. It could have gone either way. This time I gave Vivien Reid an outing. Her card draw was really useful, she distracted Grant and bought me time. It’s a shame she is a £20 plus card on eBay. I’d consider a second copy for this deck. But not at that price. However Vivien was the difference that gave me the win.

Really enjoyed the 3 games with Grant. Plus this was a top 4 deck it’d just beat!

Final friendly score: Win 2-1

In the final standings I managed to miraculously end up in 8th out of 12/13. In the participation pack I pulled a 6th Assassin’s Trophy (got my 5th last weekend from the bundle packs I opened). So real happy with that.

Meta round up: some mono green stompy, golgari, token decks (White and Green), and red plus red/blue(?). Will this still be the meta next week? Will there be tweaks being made to cater for decks faced this week?

Potential tweaks for next Standard Showdown

Currently I have no answer to the token spam. John showed me Find//Finality, which is a board wipe (kinda), and should get rid of those pesky tokens. It really is a major weakness of my deck.


I already have a play set of Pilfering Imp already. I like the look of it. Plus it allows me to interrupt the opponents plans. Just need to think is it good enough to replace Skittering Heartstopper? Ritual of Soot is another potential board wipe to consider.

I really enjoyed my first Standard Showdown. It was interesting to see the decks that were making up the meta. Will the meta be similar next week? How much will it have shifted in response to this weeks decks?


This is the final version of the Golgari deck that I played with at The Standard Showdown and the previous weekend against John (the FLGS owner).

For those remotely interested the only real difference between this deck list and the original is that there are now 4 copies of Assassin’s Trophy and Vraska’s Contempt instead of 3 in the main deck, and Duress went to make space for those extra copies. Plus I finalised the sideboard, Tetzimoc, Primal Death was replaced by another Never Happened.

Creatures:29

4 Llanowar Elves
4 Skittering Heartstopper
4 Vicious Conquistador
4 Dire Fleet Poisoner
4 Steel Leaf Champion
2 Thrashing Brontodon
1 Nullhide Ferox
3 Ravenous Chupacabra
2 Carnage Tyrant
1 Ghalta, Primal Hunger

Spells:10

4 Assassin’s Trophy
2 Mastermind’s Acquisition
4 Vraska’s Contempt

Lands:21

6 Forest
1 Foul Orchard
4 Golgari Guildgate (a)
1 Overgrown Tomb
7 Swamp
2 Woodland Cemetery

Sideboard:15

2 Kitesail Freebooter
2 Thrashing Brontodon
1 Demon of Catastrophes
1 Vivien Reid
1 Doom Whisperer
1 Ghalta, Primal Hunger
1 Silent Gravestone
2 Walk the Plank
2 Never Happened
1 Vraska, Golgari Queen
1 The Immortal Sun

Forests and Deserts

Last night was a rare chance to play the 2 player game Targi and a learning game of Spirits of the Forest with Jonathan.

We started off with Targi.

I’d love to see a playmat for Targi, it’s crying out for one.

Still like it a lot. Jonathan didn’t like the fact gold coins were very scarce. But still enjoyed the game. The coins thing didn’t bother me.

Naturally I did better this time. The game ended due to the thief doing a complete circuit of the board. But I did get 11 tribe cards in my tableau. Which was enough for me to get the win.


At last I got my Kickstarter deluxe edition of Spirits of the Forest to the table.

The production value of the deluxe version is stellar. Instead of gem stones in the retail version you get these lovely large patterned plastic stones. The tokens and tiles are lovely thick wood. It’s just a really lovely produced game.

This is one of those abstract games you can teach in minutes, but takes a while to master. And once we feel we’ve reached that point, there are expansions in the box!

You are basically trying to get a majority in each of the 9 spirits, plus the 3 power source symbols. Fail to collect a tile of one of the spirits and you lose 3 points.

I like being able to reserve tiles with your stones. But it doesn’t guarantee you get it. An opposing player can remove one of their stones from the game and return your stone to you and claim the tile you wanted. That’s a nice touch,

Jonathan won both the games we played. But it was great fun playing. Yeah we’ll be playing this again. Be interesting to see how it plays with more players.

Once again as ever our thanks and appreciation to The Luxe Cinema for allowing us to game there.

P.S. Jonathan took some photos of me in gaming action, so naturally I’m sharing them with you.

Horrors from the Deep Commander Deck

I’ve mentioned this deck in a couple of previous posts that looked at cards I was going to be using. Sadly for you I built the deck and played it.

I’ll put my usual disclaimer here about my decks, although I missed it with the recent Standard deck I shared on here. But still I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun affordable (subjective I know) decks. I don’t try and keep to a target price point, whether budget or money is no limit. I try and use as many cards in my collection as possible to keep my costs down. I proxy in expensive cards and produce them when I play. It helps keep costs down. I can’t afford multiple copies of expensive cards to put in decks. Commander is a casual format about having fun. And that is the ethos I hope I have when brewing the decks.

Disclaimer/rant over. Let’s look at the deck.

My Commander for this deck is from the 2018 Commander precons and is Arixmethes, Slumbering Isle. Not only does it turn into a 12/12, it taps for 2 mana, and only costs 4CMC to cast. Which means it can come out pretty early and help with the ramp.

This deck is all about big blue monsters from the depths of the ocean. It really is a deck built around that theme. It’s main tactic is about getting those big monsters out and stomping all over the place. However it has a plan B. It’s not much of a plan, but it’s taking extra turns. The blue version of my mono red plan B of taking extra combat phases. Unlike the green stompy deck there is no massive creatures here that go crazy with +1/+1 counters. However I do like some of the etb effects, to or abilities that mess with the opponents. You want to feel the hate of all the others play Jin-Gitaxias, Core Augur. It’s funny because all of a sudden the hand size is zero (unless they have an unlimited hand size).


I know it’s not 100% horrors from the deep, and that I have a handful of creatures that are there for their abilities. But this isn’t a tribal deck so I’m happier about having them in the deck despite them not being entirely on them.

Because my Commander gives me access to Green I’m using that side mainly for the ramp. Mana and lots of it. The main colour of this deck is blue. That gives me access to some classics for removal and countering spells. This isn’t a control deck. But it helps having the tools available to protect a key card, or stop that Planeswalker doing their ultimate.

There should also be a good chance I get to key cards fast. There are cards that allow me to filter my card draw and the classic Rhystic Study for lots of card draw.

I think my favourite card of the deck is Reef Worm. It’s like a Pokemon and keeps evolving! It starts life off so innocently as a 0/1 worm. Then when it dies, it transforms into a 3/3 blue fish. When the fish dies, it sheds it’s scales to become it’s inner 6/6 blue whale. Finally once the whale meets it’s doom it then releases it’s inner 9/9 kraken that has been hiding inside it along. It’s funny how your opponents are so reluctant to attack you with such a small unoffensive 0/1 creature in front of you.

Let’s look at the break down graphic.


I’m not surprised about the AMC being just over 4. Big creatures are not cheap to cast.

I always look at the price of the deck and think “when did that card get so expensive?” You can see why I proxy in the likes Rhystic Study. Who can afford that in every blue deck? It’s a shame that WotC don’t reprint cards like this more and get the price down for the majority of players.

Finally what you have been waiting for the actual deck list…

Creatures:26

1 Kraken Hatchling
1 Shore Keeper
1 Coralhelm Guide
1 Thing in the Ice
1 Timestream Navigator
1 Wall of Mist
1 Cold-Eyed Selkie
1 Arixmethes, Slumbering Isle
1 Reef Worm
1 Vizier of the Menagerie
1 Segovian Leviathan
1 Stormsurge Kraken
1 Archetype of Imagination
1 Shipbreaker Kraken
1 Soul of New Phyrexia
1 Fleet Swallower
1 Nezahal, Primal Tide
1 Scourge of Fleets
1 Simic Sky Swallower
1 Elder Deep-Fiend
1 Lorthos, the Tidemaker
1 Slinn Voda, the Rising Deep
1 Stormtide Leviathan
1 Inkwell Leviathan
1 Deep-Sea Kraken
1 Jin-Gitaxias, Core Augur

Spells:38

1 Opt
1 Scrabbling Claws
1 Sensei’s Divining Top
1 Sol Ring
1 Stifle
1 Unbridled Growth
1 Anticipate
1 Call to Heel
1 Counterspell
1 Cyclonic Rift
1 Fertile Ground
1 Ground Seal
1 Heroic Intervention
1 Negate
1 Plummet
1 Search for Azcanta
1 Commander’s Sphere
1 Cultivate
1 Disallow
1 Drag Under
1 Ever-Watching Threshold
1 Myth Unbound
1 Overgrowth
1 Regress
1 Rhystic Study
1 Vessel of Endless Rest
1 Worn Powerstone
1 Cryptic Command
1 Kiora, Master of the Depths
1 Kiora, the Crashing Wave
1 Time of Ice
1 Whelming Wave
1 Octopus Umbra
1 Time Warp
1 Crush of Tentacles
1 The Immortal Sun
1 Nexus of Fate
1 Scour from Existence

Lands:36

1 Command Tower
1 Darksteel Citadel
1 Desert of the Mindful
1 Evolving Wilds
11 Forest
1 Grixis Panorama
13 Island
1 Lonely Sandbar
1 Mosswort Bridge
1 Rupture Spire
1 Simic Growth Chamber
1 Terramorphic Expanse
1 Thornwood Falls
1 Woodland Stream