Potential Fun Combo For My Token Spamming

The Magic Historian (a YouTuber) did a change to his usual style of video about MtG and started a “community/crowd sourced” deck building project around a deck idea he had. There were a couple of rules about building the deck but that’s unimportant.

What is important is the card he said that had to be used (Island Sanctuary), the card he used to play with it back in the day (Mystic Decree) and the card he suggested people might consider (Sandwurm Convergence).

Apart from Mystic Decree (wrong colour) the other 2 cards are Selesnya colours (white and green), and would fit in nicely into my Trostani token spam deck.

I have a similar package in my Horrors from the Deep deck with Archetype of Imagination and Stormtide Leviathan.


I could see Mystic Decree being a sweet addition to that deck.

What I like about the combo of Sandwurm Convergence and Island Sanctuary is it fits in with the token spam strategy and gives me that bit of protection, breathing space to find maybe a solution to a problem on the board, develop my game plan.

It really was fortuitous coming across that video yesterday. The timing couldn’t have been better. There will be a version 2 of the Trostani deck, there are some cards in the Selesnya Guild deck that would be at home in the deck too. So there will be some reviewing going on, cards having to justify their place in the deck. But that’s also true for the Horrors of the Deep deck too. I have a handful of cards that are shouting for a place in the deck.

Winner, winner, chicken dinner II

After a weeks break I returned to my FLGS The Hobbit Hole to take part in my second ever Standard Showdown.

In between events Magic Madhouse and the Royal Mail had let me down by losing my order of a playset of Find//Finality. Everything else I ordered on the same day and after has turned up no problem. But this, a card actually important to my deck and needed, not a sign of them.

To add to my deck problems I was due to pick up a second Vivien Reid Planeswalker. But there was no one home when I called. So I was going to have to cobble together my sideboard.

Luck really was not on my side because there were no copies of Find//Finality in the store folders.

While waiting for the Standard Showdown to start, John the store owner and I took part in that age old tradition of swapping money for goods. In this case I picked up my pre-order of one each of the new Guild decks, 6 booster packs (3 Guilds of Ravnica, 1 Dominaria, 1 Shadows Over Innistrad and 1 Hour of Devestation), and I got the stores last Guild deck (Golgari). I used the really beautiful basic lands from the Golgari guild deck to replace the ones in my deck.


Todays Standard Showdown had 8 players taking part. Which meant that there would be 3 rounds of MtG.

The pairings for the first round were announced…

Round 1

The gods of pseudo random selection gave me a repeat of my opening round of my first Standard Showdown. Would history repeat itself? Would Michael once again defeat me?

Sadly for Michael my deck hit its stride and worked as intended. I hit my land drops, I used my removal to control the board state.Vivien Reid even made it out and I got to use her a couple of times.

Michael’s deck was a mono white life gain deck. That if I didn’t have as much removal as I did would have been a serious problem for me. So despite him gaining life, which was annoying, I was still able to swing in and do more damage than he was able to gain life.

I even managed to get Carnage Tyrant and Ghalta out in the games.

Final Score: Win 2-0

Round 2

This round gave me a match up that was a first for me. This was the first time I’d been opposite Ben in a tournament. Ben was playing Izzet (Blue/Red). I’d seen his deck in action against John’s Golgari deck in the previous Standard Showdown I’d attended. Then it had totally destroyed John’s deck.

Our first game was close, but in the end there wasn’t much he could do against a Carnage Tyrant and it’s mates. I think in that game I took 12 damage from Risk Factor. I wasn’t going to let Ben get that card draw and the advantage it would give him.

Our second game after some sideboarding by Ben, I think I put in an extra Ghalta and the Silent Gravestone, was a lot more comfortable a win for me.

Final Score: Win 2-0

Round 3

The final round was between Kar-Fai and myself for what was being billed by Kar-Fai the battle for top spot. Kar-Fai had been tracking wins/losses by folks, and his calculations had given him the conclusion he had reached. Me I was just shocked I’d won 2 games.

Our first game was trading blows, my Golgari hitting his I think mono red. I don’t remember a second colour. But once again I was able to control the board. I even was able to stop his Flame of Keld saga hitting it’s 3rd level with an Assassin’s Trophy.

The second game was a different story. I had to mulligan down to 5 cards to get a land! So I was already starting at a disadvantage. I did well to hang on in really for as long as I did. I was using a lot of removal to do that. Even using a Vraska’s Contempt to remove Kar-Fai’s Rekindling Phoenix. I was maybe 2 turns from being able to stand a chance of turning the game around when I lost.

The third and final game. The decider. This time Kar-Fai had to mulligan down to 5 cards. It’s not nice having to do that. I know I had to do it in the previous game. So I was feeling a little bit confident, and for the first time in the match up going first.

I think a combination of the card disadvantage, not removing my Llanowar Elf (although to be fair it would have slowed me down by a turn or two, because I had a second in hand) were too much of an advantage to over come. Not removing the Llanowar Elf meant my Steel Leaf Champion was out and doing damage. From there it was downhill for Kar-Fai. I was controlling the board, hitting him for 5 with Steel Leaf. His Flame of Keld saga went fully told, and had very little impact on the game because he had an empty battlefield, and only doubled an etb trigger so I took 4 damage that turn instead of 2.

I’d won! I’d gone 3 rounds undefeated. Wow! I was totally gobsmacked.

Final Score: Win 2-1

The WotC software did its calculations and I indeed had won this Standard Showdown. At last I’ve won when it matters! So that’s a Standard Showdown and a Prerelease I’ve won.

Winning meant I got 1 Standard Showdown pack, and 3 booster packs (1 participation pack, 2 for winning). As you can see a shiny Niv-Mizzet, and shiny swamp were in my Standard Showdown pack. I’m happy with that.


From a pure monetary value point of view I think these Standard Showdowns are good value for the entry fee of £5. Today there were 6 Standard Showdown booster packs up for grabs. So taking John out of the equation, only 1 unlucky person didn’t get one. But everyone got a participation booster. Plus 3 rounds of friendly competitive MtG. Naturally I ended up well into the black this week. But I did last time thanks to pulling an Assassin’s Trophy in my participation pack.

My playmat for the day was a recent acquisition from eBay that was a steal (With postage just under £8.)


Afterwards we played a 5 player game of Commander. I played with the Trostani token spam deck. I didn’t get any of the cards to double the tokens created. But I did flicker Trostani out a few times, and stumbled upon another tactic of the deck!

I’d put Ledev Champion in for his token generating abilities, a mana sink basically. I hadn’t really thought much of his other ability. Well until this game that is. There was that “if you gain life you lose it instead” bs enchantment out, I was accruing 1/1 soldier tokens with lifelink thanks to the flickering. But not really in my interest to attack because they were 2/2 with the +1/+1 ability of Trostani boosting them. But I could tap them to pump up Ledev Champion and swing in with a single big creature, maybe do lethal. I’ll have to look into giving him trample or making him unblockable.

I didn’t win the game of Commander. But the deck was working as planned, and I found another win condition for it. And I had fun.

What a great afternoon of MtG.

So for the one or two out there remotely interested in the tweaks I’ve made to the deck for this week, here I present my deck list for this second Standard Showdown.

The big change was putting Ritual of Soot in the main 60. Space for them was made by moving Mastermind’s Acquisition to the sideboard. I’ve also found space in the main 60 for Vivien Reid to start.

In the deck list below I’ve put the cards in bold that will get replaced once I get copies of Find//Finality. I’m going to have to think long and hard how the second copy of Vivien Reid fits in.

Creatures:26

4 Llanowar Elves
2 Skittering Heartstopper
4 Vicious Conquistador
3 Dire Fleet Poisoner
4 Steel Leaf Champion
2 Thrashing Brontodon
1 Nullhide Ferox
3 Ravenous Chupacabra
2 Carnage Tyrant
1 Ghalta, Primal Hunger

Spells:13

4 Assassin’s Trophy
2 Never Happened
2 Ritual of Soot
4 Vraska’s Contempt
1 Vivien Reid

Lands:21

6 Forest
1 Foul Orchard
4 Golgari Guildgate (a)
1 Overgrown Tomb
7 Swamp
2 Woodland Cemetery

Sideboard:15

2 Skittering Heartstopper
1 Dire Fleet Poisoner
2 Kitesail Freebooter
2 Thrashing Brontodon
1 Demon of Catastrophes
1 Doom Whisperer
1 Ghalta, Primal Hunger
1 Silent Gravestone
1 Status // Statue
2 Mastermind’s Acquisition

1 Vraska, Golgari Queen

Drafting Dream Eater

Dream Eater from Guilds of Ravnica…
I kinda like the card. I can see it fitting into my Muldrotha Commander deck. That deck wants cards in the graveyard, and surveil was built for that deck. So being able to look at 4 cards, arrange them in any order and put back on top of the library, or put them into the graveyard is huge.

For 6 CMC there seems to be a lot of value when casting it. Firstly it has Flash, so you get to play it like an instant.

It’s a flying 4/3, which isn’t too shabby. But the card can be taken out by single hit removal like a lightning bolt. Which kinda is a negative.

Finally there is the surveil 4 that I’ve already talked about. Which to me is it’s big advantage. Flash out on the end step before your turn, allows you to make sure you are hopefully drawing the right card for the turn and putting useful stuff in the graveyard.

Not sure yet which card will get replaced by Dream Eater in the Muldrotha deck. But I do have a couple of “upgrades” I’m thinking about adding to the deck. So I can look at them at the same time I’m evaluating cards against Dream Eater. A deck is never finished…

Jack is nowhere near this beanstalk

Once again I seem to have been sleeping and missed this announcement at the start of October.
Since I sold up and stopped playing Netrunner I’ve missed the game and the Android universe. I really do love the whole cyberpunk, Bladerunner-esq setting. It’s a genre I love. And the art that has been created for the Android universe (read Netrunner) is some of my all time favourite. It’s just stunning, atmospheric, and thematic. Look at the art above for the cover of the book. It screams Bladerunner, and already you have that whole neon, gritty, industrial, futuristic world in your imagination as the setting. Gorgeous. Anyone that’s seen one of the movies or the many ones after that it’s influenced will be instantly at home and have frames of reference they can start using to imagine their adventures in the Android universe.

Which is why when they released the Genesys RPG system and covered a cyberpunk setting within it I was excited. It was obvious from the art used that they were implying an Android type setting. After the release they talked about the world of Android being one of the source books they would be working on.


Now that FFG have gotten their fantasy themed sourcebook out in the world, their attention has turned to Android. You can now pre-order Android: Shadow of the Beanstalk, the sourcebook for the Genesys system covering the Android universe. Although sadly there is no actual release date yet. So I’m hoping that pre-order means soon.

You can read the full post about it from FFG here.

P.S. FFG can we have the Tannhäuser universe next please?

Ninjas meet Assassins

One of my planned Commander deck ideas is a ninja themed deck with Yuriko, the Tiger’s Shadow from Commander 2018 as it’s Commander.

I think it’s accepted that there are not enough (good) ninjas to make a deck with. Which has been a bit of a brake on the brewing of the deck.

But then I had a moment of clarity when I saw the card Etrata, the Silencer.


Assassins are like ninjas! How about if I make the deck a ninjas and assassins deck?

Thematically it works. Or it does in my little make believe world.

It means I can’t use tribal boosters, or if I do it will be to boost a subset of the creature base. Unless I run Arcane Adaptation to make them all one creature type. The half way solution could be to run a mix of general boosts and tribal ones.

But that’s the updated plan for the ninja deck, or ninjas and assassins deck. What assassins should I put in the deck?

City building


If you had seen Jonathan, Diego and myself get all excited when the young lady behind the counter/bar at The Luxe poured Diego his Guinness, the first words you would have thought of were “Sad gits”. Or words to that effect. You might have put the odd more colourful word in for example.

But it doesn’t get away from the marvellous bit of science going on. I’ve managed to find the official video of what I’ve just found out is called the Guinness Surge.

I’ve had Suburbia in my collection for a couple of years now, and never managed to get it to the table. That is until Saturday afternoon, when at long last I did finally get the game to the table.

I enjoyed the game, despite coming first loser. I think Diego enjoyed the experience of playing to a very convincing victory. However Jonathan had a bit of a mare of a game.

My part of the city had a pretty effective money creating engine going. But there was a period mid game where I was not going up on the population track because my reputation was zero. I did hit a negative value for a turn, but I managed to get a tile to negate it and take me to zero. It slowed me down, and after that there was no real catching Diego up.

However Jonathan fell into a similar trap in the later third of the game but with income that meant he found it very hard to do anything apart from cover the money he would lose at the end of each round. It was almost a negative loop feeding into itself. It really did ruin the experience of the game for him. There was also some misunderstanding on how tiles worked, and one or two tiles and their wording.

It was a learning game. Mistakes were bound to be made. It’s a shame that the experience wasn’t pleasurable for John.

I liked the game. It’s definitely a game I’d like to get to the table again.

After building our city districts we wound down with a game or two of Perudo. We were using the 30th Anniversary Liars Dice instead of my Perudo set. But the rules we used we a mish mash of the 2 games. We used the bidding of Liars Dice, and thus the playmat that comes with the 30th Anniversary Edition to track the bids. But the rules from Perudo for everything else.

I love the components, especially the playmat of the Anniversary edition. But it is so let down by the awful, cheap, box it comes in. Why make all the fuss about it being this 30th Anniversary Edition and then cheap out on the box it comes in?

If you are remotely interested in the outcome of the games you can look on bgg here.

Our final game was a few plays of No Thanks! I don’t think Gavin realised the monster he unleashed when he introduced the game to us at the last Monthly meetup. We’ve now introduced it to two more people. I think so we don’t burn out on the game, we will have to switch back to say Red7 or some other quick, light filler game we can end the evening with. Although Perudo has also filled that spot on occasion.

I’m beginning to sound like a broken record, but a big big thank you to The Luxe for once again allowing us to use their premises for our gaming. And yet again another fantastic afternoon gaming with 2 of the best people to game with.

Asmodee UK Website Fail

It’s been like this for most of today. It was like it for a large part of yesterday.


You would have thought with Essen on at the moment, you’d want your site up and running. Friday is meant to be the day Asmodee UK share with the world, well UK the new releases for the week ahead. It’s definitely where a lot of gamers go to see what they will be spending money on.

Plus with the worlds largest board gaming expo currently in progress you’d want your site sharing tweets, news etc to your customer base that are unable to get there.

I’m not expecting the situation to improve before Monday. Maybe they might have a decision maker who can authorise money to be spent back by then.

Until then I can’t see their IT bods able to do anything about this.

Embarrassed much?

Tides of bees!

The fortnightly gaming meetup started off differently for Jonathan and myself this time. We had been swapping messages discussing games and numbers for the evening. Which turned to whether we would be going for a kebab afterwards. I hadn’t had a kebab in a long time, and fancied having one again.

But Jonathan had been craving a pint and food at Spoons for most of the day. I pointed out that by the time we’d finished gaming he’d be competing for table space with people that would be jacked up alcohol, or just about starting on their night of alcoholic debauchery. Not the greatest atmosphere for enjoying a quiet pint and food.

So I suggested I was up for the Spoons thing, how about eating before we started gaming? 15 minutes later we were sitting at a table, food ordered, drinks in front of us and chatting away about life, the universe and gaming.

I did think my food was a little on the cold side, maybe not as hot as it could have been. Possibly a timing issue bringing my plate of food together. I think a couple of items had been waiting for the wings to be ready. Ok I admit it, I do like the wings that Spoons do. I could easily eat just a plate of them.

At The Luxe we got setup ready for our evenings gaming. We just needed to wait for the official start time, and those to turn up that said they were coming. While we waited Jonathan showed me the latest prototype of his Sherlock Holmes reskin (trolling him there) of The Streets of Commonville. I forget what he calls it. But it has those muted colours that suggest Victorian Britain and the setting of the Holmes stories. It’s nice theming. We discussed mechanics, particularly the dice rolling. I suggested he looks at games like Age of War, Bang the Dice Game and Elder Sign for their approach, and even Run,Fight or Die!. But I can see why he’s gone for a more Pandemic the Cure approach. It is his favourite Pandemic I believe.

After the brainstorming I taught John the quick drafting card game Tides of Time.

I really thought I’d played this game before with Jonathan, but I hadn’t. Drafting isn’t one of Jonathan’s favourite mechanics. But this is a quick game, with a slight twist to the drafting. The game is literally over before Jonathan realises he doesn’t like drafting!

For me this was a welcome return of the game to the table. Last time I had played this was before I’d started tracking my game plays. It is a very nice 2 player game. Like many games deserves more table time. But like so many games it’s competing for that limited time. Adding to the difficulty of getting to the table is the fact it’s a 2 player game, and those gaming opportunities are even rarer.

Although as I write this and think of my 2 player games that don’t get nearly as much love as they deserve, I’m rather happy with the fact I think I have a pretty strong 2 player game collection.

By the time we’d finished playing, no one else had turned up. We’d seen a message from one person letting us know they were ill. But there was no sign of the father and son we were expecting. I know life throws things in the way, plans change. But it is annoying when this happens. Part of our earlier discussion was about what games to bring along that were for the appropriate player counts, and audience. This information really does influence what we take with us for people to play. If we’d known it was just going to be Jonathan and myself we would have bought different games.


Our next game was a 2 player game of Waggle Dance. A game new to both of us, and only recently added to Jonathan’s collection. This is basically a gateway worker/dice placement game.

The dice are cute with a bee representing the number 1. On the whole the components are reasonable quality. Although both Jonathan and I think a playmat would be nice for the game.

Waggle Dance plays nice at 2 players, it uses 12 dice from one of the unused colours to occupy 3 random spots on each of the actions that can be selected.

The flow of the game is nice, as is resolving the various actions in the same order each turn during the night phase. It means you have to think about that order so that you have the resources in place to be able to take a later action in the same turn.

The Queen bee cards are the only way to mitigate dice rolls. The only way to get the cards is by putting a die on one of the spots for the action that gets a card. The cards do more than mitigate die rolls. They allow you to get honeycomb tiles, eggs, resolve a honeycomb tile with differing dice, etc.

The cards are pretty important. Jonathan took an early lead on having 2 more dice in his pool, and therefore able to do more on a turn. But I got cards from turn 1. I think it started off with a single die allocated. But after getting a free tile with it, I was allocating 2 dice each turn. The abilities I was drawing negated the advantage of the extra dice, or gave me the advantage. Jonathan started getting cards pretty late in the game, and too late.

The game uses that action selection based on the values of the dice you roll mechanic. Similar to Marco Polo (but not quite) and Covert. I quite like this mechanic, and because it’s not used a lot (well in the majority of games I own and play) it’s refreshing.

I won our game. But it could have gone in Jonathan’s favour. The cards gave me the edge, along with a couple of times Jonathan messed up his turn.

During our game Justin popped in to say hi, so there was a short intermission while we chatted and I hooked his son on Ice Blast drinks. It was great catching up with Justin.

Despite the low turn out this time. We still had a great evening gaming. And once more a big thank you to The Luxe for being our amazing hosts.

Goblins Tribal Commander Deck


Wow lucky sufferers, back to back Commander decks. This one and yesterday’s deck Trostani were played yesterday (ok as a 1 v 1 Commander games). Not a great test for them, but at least I could see if they were able to their thing.

I’ll put my usual disclaimer here about my decks. I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I proxy in expensive cards and produce them when I play. It helps keep costs down. I can’t afford multiple copies of expensive cards to put in decks. Commander is a casual format about having fun. And that is the ethos I hope I have when brewing the decks.”

So with that copy and paste disclaimer out of the way, for your reading delight I present…


I kind of fell into this deck. There have been one or two nice new goblin cards in recent sets, along with a reprint or two. Plus they were in one of the last but one duel decks to be released. So I had a good base to start building this deck from. Plus the cards I didn’t have (mainly some goblin lords needed to pump up the goblins) were rather cheap.

Because I’m staying mono red I’m able to reuse a few of the cards from my Etali mono red Commander deck. So for me I’m getting a lot of value from that deck.

For this deck I decided to go with Squee, the Immortal as my Commander. Although I may try it with different Commanders to see if it makes a difference. But I like that although Squee doesn’t combo or do anything for other goblins, he is impossible to get rid of. Plus he has no Commander tax, so he can be used for cards that require a goblin/creature to be sacrificed over and over again.

This is a tribal deck, so naturally we have the odd tribal card in the deck to pump up our goblins on top of any anthem effects we get from our goblin lords. Of which there are a few.

There are a handful of cards that also generate goblin tokens. This deck doesn’t specifically aim to go wide. But it doesn’t hurt to have the option to increase the number of goblins on the battlefield.

There is a removal suite for this deck, both targeted and mass removal. There are cards that improve our card draw in the deck, but this is a weakness of red, and the 3 or 4 present hopefully help. I have one card in the deck that acts as graveyard hate, I may tweak that with adding one more. But I’m happy with the 3 or 4 cards in their to get round hexproof targets.

So the overall plan is to beef up the goblins, and swing in for the win. I’m hoping at a minimum the goblins will be getting a +2/+2 boost. Which would help them avoid one or two of my own cards aimed at keeping the board clear of spammy tokens.

Lets look at the graphics produced by the Decked app for this deck.


Pretty chuffed the AMC just scrapes in under 3. I think this is a pretty cheap deck, although for some reason it wasn’t able to price some cards. So it’s a little more costly than the price shown.

Ok the bit you’re interested in the actual cards that make up the deck.

Creatures:32

1 Fanatical Firebrand
1 Goblin Banneret
1 Goblin Glory Chaser
1 Skirk Prospector
1 Dark-Dweller Oracle
1 Ember Hauler
1 Goblin Instigator
1 Goblin Trailblazer
1 Goblin Wardriver
1 Metallic Mimic
1 Warren Instigator
1 Adaptive Automaton
1 Boggart Brute
1 Gempalm Incinerator
1 Goblin Chainwhirler
1 Goblin Chieftain
1 Goblin King
1 Goblin Rabblemaster
1 Goblin Warchief
1 Guttersnipe
1 Squee, the Immortal
1 Treasure Nabber
1 Tuktuk the Explorer
1 Zo-Zu the Punisher
1 Battle-Rattle Shaman
1 Beetleback Chief
1 Goblin Ringleader
1 Goblin Trashmaster
1 Krenko, Mob Boss
1 Volley Veteran
1 Battle Squadron
1 Siege-Gang Commander

Spells:35

1 Blazing Volley
1 By Force
1 Fall of the Titans
1 Glaring Spotlight
1 Goblin Grenade
1 Lightning Bolt
1 Mutiny
1 Sol Ring
1 Sudden Demise
1 Traveler’s Amulet
1 Abrade
1 Crook of Condemnation
1 Dragon Fodder
1 Krenko’s Command
1 Lightning Strike
1 Pyroclasm
1 Chaos Warp
1 Herald’s Horn
1 Hordeling Outburst
1 Risk Factor
1 Aether Flash
1 Goblin Barrage
1 Goblin Charbelcher
1 Melt Terrain
1 Nevinyrral’s Disk
1 Radiating Lightning
1 Vance’s Blasting Cannons
1 Cleaver Riot
1 Fiery Intervention
1 Hour of Devastation
1 Vanquisher’s Banner
1 Caged Sun
1 Obelisk of Urd
1 The Immortal Sun
1 Star of Extinction

Lands:33

1 Arcane Lighthouse
1 Detection Tower
1 Forgotten Cave
1 Madblind Mountain
24 Mountain
1 Ramunap Ruins
1 Reliquary Tower
1 Shivan Gorge
1 Sunscorched Desert
1 Temple of the False God

Trostani Token Spam Commander Deck

I’ll put my usual disclaimer here about my decks. I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I proxy in expensive cards and produce them when I play. It helps keep costs down. I can’t afford multiple copies of expensive cards to put in decks. Commander is a casual format about having fun. And that is the ethos I hope I have when brewing the decks.”

Well here it is my Trostani – Selesnya (green/white) token spam deck, that was inspired by the card Divine Visitation. But before we go and look at the boring stuff, let’s just take a moment to take in the absolutely stunning art for the Commander.


I’ve managed to find just the art on the internet and here it is, Chase Stone’s incredible card art of Trostani Discordant.

The core tactic of this deck is to create lots of tokens, which we can hopefully can do with the likes of Anointed Procession, Doubling Season, Parallel Lives and Primal Vigor. Which if we are lucky can then turn into 4/4 Angel tokens when they trigger Divine Visitation.

There are blink/flicker effect cards in the deck to allow me to trigger that etb of Trostani, or any other creature I have with an etb I can miss use! If I can get Panharmonicon out and do all this, that etb triggers twice.

So I’d say this deck apart from being all about spamming out tokens, is a little combo like too. With the combo like behaviour being all around the generation of tokens.

Naturally there are also cards for generating tokens. The nice thing is there are a lot of mana abilities that can be used to generate tokens on creatures and lands.

I don’t have too many anthem effects, so that could be considered a weakness. So if we don’t have our inspiration for this deck out, the tokens generated at best will only get a +1/+1 from our Commander. I think iirc The Immortal Sun and Elesh Norn, Grand Cenobite are my only other anthems. So they are potentially a bit vulnerable to the likes of a Goblin Chainwhirler or similar effect.

There is also a feeble attempt at tutoring with a couple of cards, along with card draw. Although a few of the non basic lands are cycle lands.

Finally there is plan B. Not much of a plan B. But still it’s a plan. And that is Approach of the Second Sun.

Let’s look at the graphics from the decked app.

I’m happy with the AMC, 4 or under is my target. So nicely under. But bloody hell when did some of these cards get so expensive? I will say this every time we look at that b.s. number that is apparently generated by prices on Card Kingdom. How are people meant to play this game? I for sure on the one or two cards I bought in specially for this deck did not pay anywhere near the prices listed above.

Here is the deck list…

Creatures:24

1 Haazda Marshal
1 Rhys the Redeemed
1 Conclave Guildmage
1 Emmara, Soul of the Accord
1 Shanna, Sisay’s Legacy
1 District Guide
1 Eldrazi Displacer
1 Flickerwisp
1 Ledev Champion
1 Mentor of the Meek
1 Rhonas the Indomitable
1 Baird, Steward of Argive
1 Beast Whisperer
1 Conclave Cavalier
1 Felidar Guardian
1 Leonin Warleader
1 Sumala Woodshaper
1 Trostani, Selesnya’s Voice
1 Vizier of the Menagerie
1 Seedborn Muse
1 Trostani Discordant
1 Elesh Norn, Grand Cenobite
1 Silent Sentinel
1 Trostani’s Summoner

Spells:43

1 Authority of the Consuls
1 Cloudshift
1 Demotion
1 Flower // Flourish
1 Land Tax
1 Legion’s Landing
1 Sol Ring
1 Assure // Assemble
1 Dawn of Hope
1 Dowsing Dagger
1 Martial Coup
1 Momentary Blink
1 Quest for Renewal
1 Saproling Migration
1 Acrobatic Maneuver
1 Chromatic Lantern
1 Commander’s Sphere
1 History of Benalia
1 Idyllic Tutor
1 March of the Multitudes
1 Selesnya Locket
1 Spear of Heliod
1 Sprouting Renewal
1 Teferi’s Protection
1 Anointed Procession
1 Circuitous Route
1 Crush Contraband
1 Panharmonicon
1 Parallel Lives
1 Second Harvest
1 Settle the Wreckage
1 Wrath of God
1 Conjurer’s Closet
1 Divine Visitation
1 Doubling Season
1 Fumigate
1 Primal Vigor
1 Vivien Reid
1 Bounty of Might
1 Hour of Revelation
1 Planar Bridge
1 The Immortal Sun
1 Approach of the Second Sun

Lands:33

1 Blossoming Sands
1 Bountiful Promenade
1 Darksteel Citadel
1 Desert of the True
1 Drifting Meadow
1 Field of Ruin
7 Forest
1 Foundry of the Consuls
1 Krosan Verge
8 Plains
1 Secluded Steppe
1 Selesnya Guildgate (a)
1 Selesnya Sanctuary
1 Shefet Dunes
1 Survivors’ Encampment
1 Temple Garden
1 Terramorphic Expanse
1 Tranquil Expanse
1 Vivid Meadow
1 Warped Landscape