United Against Dementia Charity Game Night

It’s on very very rare occasions that we at Fenland Gamers charge to attend a gaming session. It’s in the clubs dna, we don’t believe in charging people to play games. As gamers our games are expensive enough, and it’s hard enough getting them to the table without having to pay to do that.

But for the second time only we ran a session that required those taking part to hand over some dosh. Like the previous time we had a really good reason. We were gaming for charity. So the money paid was really a donation to the charity we were raising money for.

The charity chosen this time was the Alzheimer’s Society who are running an Autumn Gaming event to raise money and awareness for Dementia.

There are a lot of great charities out there. And to be fair I could have gone with several that had a personal link of some kind. But this one had that personal link also. So when club member and manager of our hosting establishment asked if we would run something for this particular one, we jumped at the opportunity.

So last night was the night we chose to hold our charity gaming evening.

Our hosts for the evening were our most excellent regular hosts The Luxe Cinema.

We started off the evening with a couple of rounds of the ‘filler’ game No Thanks! while we waited for Nathan to turn up. It’s a classic, and rightly so. And the evening started off as I hope the rest of the evening would be going with me winning.

As my victory celebrations were coming to an end there was still no sign of Nathan. So we went ahead with playing Wingspan with the first expansion for the game (that had only just arrived through Jonathan’s letter box that morning).

Surprisingly Jonathan had gone a different route to the one I would have gone for a first play with an expansion like this. I would have just used the new expansion so we got to see what it had to offer. Jonathan had mixed it in with the base game. Which is fine, no problem with that at all. After all that’s how it’s designed to be used.

We did get to see some of the new birds and mechanics introduced by the new expansion. Sadly luck of the draw meant we didn’t get to see any of the new end of round scoring conditions.

It’s great to see European birds now in the game. With the new mechanics, new bonus cards and end conditions, it’s more variety for an already great game. And to be honest if you have both, something you shouldn’t be playing without, even with new players. The new overhead to learn and teach is so negligible it’s not worth even considering.


I did use the WingMate scoring app for the first time ever. Which looks beautiful and totally in keeping with the look and feel of the game. However I’m not totally sure about the flow of the app when doing the scoring. But it was a single use, and I need to play with the app more first. But as you can see from the screen grab above Jeff won. With Nathanial and Jonathan drawing for last place.

Next up saw us diving for treasure in Deep Sea Adventure. What can I say about this? I managed to walk that fine line between pushing my luck and getting the treasure back to the surface and running out of oxygen and dropping my loot to the sea bed. In other words I won.

After the underwater adventures it was time to be artisans and create some stain glass windows in Sagrada. Although I did feel like I was being punished and handicapped by my secret objective card. After all how else would you interrupt having to score the sum of the yellow dice you have in your stain glass window? That’s the card Jonathan should of had with his unnatural love of playing that colour.

But after creating our beautiful stain glass windows the scoring judged Jeff’s window to be the most awesome to behold.

Our evening of gaming for charity ended with a couple of games of Rhino Hero. That saw Jeff win the first game, and then share the victory with Jonathan for the second and final game.

We had a great evening of gaming for charity.

Thanks to Jonathan you get to see some wonderful photos below of me on my journey to becoming full unkept hobo dwarf.

Games played: No Thanks!, Wingspan (with new European expansion), Deep Sea Adventure, Rhino Hero, Sagrada

If you feel that you would like to donate to our Just Giving page to help the Alzheimer’s Society fight Dementia you can click HERE.

I’d like to end this post with a big big thank you to those that donated and played, to those that only donated, and our hosts and their staff at The Luxe Cinema. Your generosity and support was most appreciated.

Some generic sci-fi/cyberpunk RPG tokens.

I really did like those double sided tokens that Sly Flourish uses, and kindly shared with the world.

The image below is the pdf he shared with the world turned into an image (I did this without permission).


I thought well if I made a ‘b side’ for those tokens that show that whatever they represent has been killed, unless I need the token during the encounter again, I can leave it in place showing the corpses position. Ok it doubles the amount of tokens carrying around. But that’s neither here or there I think as an issue.

So using the image above I found a suitable icon online and created the following image to use as the ‘b side’ for each of the above.

I thought those by Sly are great for fantasy themed games like D&D. But something more thematic would be more suitable for a sci-fi or cyber punk RPG.

So once again I hit Google Image search to find some suitable icons to use. I found ones I like. But it’s much much harder for these themes. I think the ones I found work really well for cyberpunk maybe a little less so for pure sci-fi. But there has to be a compromise.

These are the two sheets as images that I created.


I hope that people find these useful.

South Park S23 E7 – Board Girls

I’m not ashamed to admit I’m a South Park fan.

I particularly love the episodes that play homage to geek culture, or a nod and a wink to it whilst tackling a more controversial and sensitive issue.

For me a classic episode is Cock Magic. An episode where MtG takes front and centre place in the story line. Which sees Kenny playing MtG against cockerels trained to play the game in illegal underground tournaments.

As a boardgame fan I love the latest episode that aired in the US last night (I think it was).

If we ignore the political social issue that makes up the storyline. (I don’t want to discuss politics and political correctness. That’s for another time and place. Besides if you can’t laugh at yourself whichever side of the argument you sit on, I think you are taking life too seriously. Lighten up. ) There is a lot for the boardgame hobbyist to geek out on.

Above what the D&D table looks like for me.

It’s nice to see boardgames take such a prominent place in the storyline, and see so many references to major (for the hobby) websites and YouTube channels. Chuck in the onscreen games and name checks, and it’s obvious the writers (if not gamers) have done their homework.

And if you are a WWE (or old school WWF) fan there is also the Randy ‘Macho Man’ Savage appearance (not as himself) and the wrestling style smack talk promos scattered through out the episode. You will appreciate those a lot.

A fun episode.

November 2019 Monthly Meet-up

Life likes to throw little obstacles in our way from time to time. Although at the moment I think I could make a good argument it has decided to bunch them all together.

The one we had last night was that the delivery van screwed up delivering the new chairs and tables to our hosts The Luxe Cinema earlier in the day. Which meant that as shown in the photo below there was a single table and two chairs for customers to use. Table wise not a problem. After all we use my fold up table for our gaming sessions at The Luxe. But lack of chairs, despite there being only five of us due to play, was.

Luckily I was able to get hold of Jonathan to bring along a couple of camping chairs, and the very helpful staff were able to rustle up a third chair.

While we waited for Jonathan to arrive with the extra seating. Gavin set up for a game of Flamme Rouge.

I hadn’t played the game before, and it was one I was interested in trying. After all it got a bit of buzz when it first came out a couple of years ago.

I liked it. It’s a solid game.

The deck management side of the game is nice. I like how you need to really think about which card you are going to play. After you play the card it gets removed from the game. So you really do need to think about when you play your big movement cards and when to dump out that low movement card. Add into the mix that certain sections of the track limit the distance you can travel. And the leaders of each pack of cyclists also get to water down their decks with a low value card from the supply.

Timing that push to the finish line becomes a fine art of reading the pack, route and controlling your deck.

Our last game of the evening due to time constraints (our hosts were closing up just after 9pm) we had a game of Citadels. I think this is the first time I’ve played the game with five players. Still great fun. Jonathan managed to grab the win with a single point. Which is despite Katie doing a fantastic move to trigger the end of the game, and blocking anyone stopping her by getting the bishop. No Warlord destroying one of her districts.

It was a fun, although shorter than normal monthly meet up. A big thanks to our hosts and the amazing staff for hosting us once again.

Games Played: Flamme Rouge, Citadels

Why so silent on MtG?

I’m kind of sad that I’m not writing more about MtG.

But since dropping Standard Showdown (WotC stopped this event for whatever reason, although my FLGS kept up the event because it had built up a community) and changing the prize support they give stores to something entirely less generous. I have not played standard. So no weekly games, or building standard decks.

The once a month Commander that I tried getting off the ground (once again) petered out after a couple of sessions. And Commander is my favourite format. So I’m not building or upgrading decks for that at the moment.

Brawl? No-one plays that over Commander when playing paper MtG. It’s a dead format everywhere other than digitally in Arena.

Pioneer is not at the moment something I’m interested in playing. I wasn’t a modern fan. So it’s a solution to a problem I don’t have. Am I tempted? Possibly. But at the moment I’m not seeing any events at my FLGS for it, and modern is a once a month thing for them. O’ve not been to the store since Pioneer was introduced, so I don’t know the likely hood that this is something they will be supporting.

I’m reluctant to try and see if there is any interest in the format locally. My track record in getting a regular MtG thing going within the club has been what can only be described as less than successful at best.

It’s a pity. It’s an amazing game.

I take your words and try them on

As a beginning DM it seems like a steep learning curve. Unlike players you have two guides to read, plus a monster manual to study.

Plus there is a wealth of great advice both as blog posts, podcasts and YouTube videos aimed at beginners like ourselves and more experienced DM’s. I’ve mentioned some of those sources in previous posts.

I think the best skill a DM needs is to be like a sponge, being able to absorb all that information.

It’s early days for me. I’m still finding myself as a DM. As I come along interesting articles or videos, or I research a particular subject like travel (I did a post summarising some of the alternative ways to handle travel between two locations) I like to sometimes share them here, but more importantly clip them to Scribe in the research folder.

A lot of the time the authors like to present their way as the correct way, it “fixes” what they perceive as being broken.

I don’t like to think as stuff being broken, but something that doesn’t work for me. Sometimes it may not even be that. I may just think “oh that sounds cool”.

For example I think having a variety of ways to handle travel is cool. But apart from that I think it helps to keep things interesting for the players. Plus one way of travel does not fit all situations, and being able to choose the most appropriate is a handy thing to have in your toolbox.

But I like that we can take some-one else’s ideas, try them out, and if we don’t like them either go back to what we were doing or try something else. “No harm, no foul” as Jack Reacher says in the books.

This experimentation as far as I see it is all part of the DM’s journey. We are almost like magpies picking up shiny nuggets of information as we go along.

I hope that as I find new and interesting stuff on my journey others are finding what I share interesting and useful.

For those curious the title of the blog is a line from the Alice Cooper song Stolen Prayer from the “concept” album The Last Temptation. Which by the way has a pretty cool comic book/graphic novel by the living legend Neil Gaiman.

A couple of useful bits for DMs


Finally getting round to make the generic double-sided tokens that The Lazy DM Sly Flourish shows off in his DM kit video below. Well ordering the bits I need.

I like this idea a lot. And a lot cheaper and lighter than carrying a ton of minis. If I don’t have the minis already and can’t find them at a really affordable price. This is a fantastic super affordable option.

In fact if you follow the links on the video you are sent to a site that does something similar using images from MtG cards. So they can be as fancy as you like.

What is missing from the video above is the link for the images used. Luckily over on another social media platform called Twitter is a tweet from Sly Flourish with the links to the items required and more importantly a pdf of the images used. I’ve included those links below.

Apparently the icons used were from the website game-icons .

While I’m sharing useful links for Dungeon Masters I have stumbled across a website to generate various sized sheets of graph paper. Here is the link. I used it to generate an A3 sheet of graph paper with 1 inch squares. Ideal for battle maps.

How I create my encounters in D&D

Like most things D&D has it’s various factions when it comes down to certain topics within the game. Such as Critical Role good or bad?, are Challenge Ratings useful?, theatre of the mind verses tactical combat. The list goes on.

Both sides of the discussion, and it usually is a discussion, rarely have I seen these things turn into all out flame wars, have good supporting arguments usually, and are on the whole polite and respectful.

In this post I’m going to talk about how I create encounters for my sessions. Which as you may have gathered by the first couple of paragraphs might just fall into that category of being a controversial subject.

In the DMG they go into great detail about making sure an encounter is balanced.

The DMG has you calculating the XP threshold of your party of adventurers, adding up the XP of monsters being used, and other maths things just to work out of what you want to do falls into the difficulty level of the encounter you want to give your party.

In XGE an alternative method is presented, still reliant on CR, but simpler to follow and quicker to use. (I think the Lazy DM uses the idea behind the tables presented here for his own quick encounter builder.)

As a new DM (which I am) it’s great that there is a way presented for me to create an encounter, despite it seeming overly complicated. Although I do like the four difficulty levels for describing how dangerous an encounter is. It just seems great as a way to help plan the encounter, and make sure that the encounters are varied in their challenge to the players. You shouldn’t be constantly throwing just deadly encounters at the players (unless your intention is to TPK them) or just easy encounters. The sessions would quickly become boring and monotonous. Varying the difficulty level of the encounters encountered allows for an ebb and flow that can build tension and excitement, and moments of relief. Which keeps the game interesting for everyone.

I fall into the camp that chooses which monsters to use for the encounter not on their CR, but on do they make sense story wise to be there.

For me this helps present a more cohesive, immersive adventure to the players. And for those experienced players used to seeing level appropriate monsters based on CR a few surprises.

Naturally if you are using higher level monsters you will need to adjust them to be more inline with the level of the party they are going up against (I’ve summed that process up in a previous post). But before I do that I use the tables created by The Lazy DM to see what ratio of that monster I should be using with the party based on it’s CR rating. I may still need to adjust the stats a little because I want to use more or less of the monsters depending on the encounter I have planned.

I think if I remember correctly The Lazy DM mentioned somewhere (in a blog post or YouTube video) that his tables should fall into the hard encounter difficulty level. So based on those tables and my adjustments I have a rough idea of the encounters difficulty. Which may see me fiddling with quantities or stats, or even adding new monsters to move that encounter difficulty to the desired level.

In my session notes and the adventures I’ve shared on here you will notice that I only give the monsters name(s) for the encounter. I don’t give how many there are in that encounter (the odd occasion I have though before anyone points it out). Yes I know that for my session that my party are at level X, but I don’t know what level other people (if they use what I have created) will be using with it. So even though I may have in my mind while creating the adventure this is aimed at a tier 1 party of 4 adventurers. I think it should be usable by more powerful parties. I basically leave it up to the DM running the adventure to decide the difficulty of the encounter they want to throw at their party. They have the monsters that fit thematically, story wise for the encounter. The rest is up to them.

So that’s how I work. I’ve found a system I like, that works for me. It may not work for you. That’s fine. I don’t think any two DM’s are the same. Find what works for you and don’t let anyone tell you are wrong. But don’t stop learning and trying new things, and tweaking what you do. Become a magpie, pick and choose the nuggets of information you like and horde them away in your DM’s nest.

Darren and the Chocolate Factory

Last night Jonathan and I met up for a game of his recently arrived Kickstarter edition of Chocolate Factory.

I’d last played the game back in February at the Alley Cat game day. Back then it was still a prototype waiting for the Kickstarter to be done.

Naturally the final components are a lot better than the prototype (which btw was pretty good quality for a prototype).

What I hadn’t appreciated back then, but was blatantly obvious to Jonathan and myself what a lot of set up is required for this game, and how much space it takes up on the table.

It’s a relatively quick game to play, basically seven rounds. It took roughly just over an hour to play.

As engine builders go, Chocolate Factory is an above average game. It’s fine.

There are pockets of down time during the game. These tend to happen during the running the factory phase. All the players do this simultaneously. So if one player gets stuck in mentat mode (sorry for the Dune reference), the other players are left hanging around waiting for that player to complete their turn.

The components are really high quality. The factory and the sliding crates is a neat novelty mechanic. The theme is fun, and unique. Not many games out there about running a chocolate factory.

But at the end of the day I don’t think there is enough here to warrant going through all the flaff of setting up (and tearing down) to get this game out on a regular basis.

Afterwards Jonathan and I started talking games, and particularly Wingspan and the “broken” Raven cards (image below nicked off bgg).

I personally thought it was a none issue. And people should stopped whining about it. It is such a situational thing, you need them very early on in the game, ideally starting hand. I don’t think I’ve seen the cards come out in the games I’ve played (granted not many, especially compared to some).

There are 170 birds if I remember correctly in the base game. And two of them are particularly good if you get them at the start, and really good if you get both. Oh come on. Plus with the new expansion adding more cards plus a take that mechanic where you can take food from another player (oh wait until some-one gets these Ravens and a take that card at the start, watch the uproar).

Is it really a problem that needs dealing with? I don’t think Stonemaier Games need to ban them. If it upsets some players remove them from the game. Simple. Maybe errata the card to as Jonathan suggested take the food token from the feeder instead of the general supply.

But as I pointed out to Jonathan there seems to be a trend these days on line with people playing a new game and declaring it broken or needing more play testing before it was published.

I tend to put this argument in the camp of “I don’t like X therefore it has to be broken, I demand you fix it”.

There have been similar grumbles about another Stonemaier game Tapestry. Particularly with certain civilizations, or they don’t like the random nature of certain aspects of the game.

I don’t mind comments of “I don’t like this much randomness in a game”, that’s fair enough. Not every game is for everyone. But to declare a game is broken, and then go on to say they “fixed it”. Just gets my heckles up.

I think from time immemorial players have house ruled games. Nothing stopping players doing that if they don’t like an aspect of a game. Heck does anyone play Monopoly properly using the actual rules?

Heck with Tapestry we hand out three civilization cards to each player to chose from. Do I shout out about it online that I “fixed” the game? No.

Some players in Wingspan draft their cards at the start. Which is fine. It adds to the play time, and is great for players that have played the game a lot, but new players are at a disadvantage. Maybe something that could be added to the rules as a variant for more experienced players. But it fixes nothing. It wasn’t broken.

Don’t get me wrong. There are games out there that are broken. Or have elements that are. It’s pretty obvious which games these are, everyone is talking about them (when they occur). But in the cases above and the trend I’m seeing it’s a handful of people. Some passionate fans of the game, that are doing it from a position of love for the game. Although some have other motives, and use it as an excuse to knock the game or publisher. But what they are really doing is expressing an opinion about an aspect of the game. Some may agree, others will not. I just think they need to rephrase their words, from “this is broken” to “I didn’t enjoy this aspect” or “I didn’t like”.

A long long Star Realms game play video

I’ve not uploaded any boring Star Realms games for a long time. Thank god! I hear you shout.

Well sadly for you I’ve uploaded another one. Well to be more accurate 2 and a bit. But they are in one video.

There first is a game where I hit my opponent for a massive fifty odd damage in a single turn. I hadn’t done that much in a single turn for a long long time.

That’s followed by an epic game with Scott. Where he just wouldn’t die, and I thought at one point he was going to come back for the win.

Finally there is an Arena game from this morning where they conceded after it was blindingly obvious they were finished. It demonstrates the power of outposts which belong to the same faction that trigger each other’s faction ability.

So for your torture here is my latest Star Realms game play video…