Building streets and trading goods

Earlier in the week, might have been Monday actually, Penny Lane drop through my letter box.

I had asked Jonathan if he was free to get a learning game in. But events at work mean that was not going to happen. So yesterday afternoon I was pleasantly surprised to get a call asking if I wanted to meet up in the evening for a drink and play a game.

So we both met up at Spoons to play some games and enjoy a beverage or two. First up on the table was, you guessed it Penny Lane.

Penny Lane is designed by Justin Blaske (creator of Mint Works) and Mel Primus. I don’t usually mention the game designer in these little “five minute” reviews. But it’s kinda relevant really when we look at Penny Lane.

When I was looking at the rules initially after it arrived my first thought was this sounds a lot like Mint Works. Which when I checked can be easily explained. As I pointed out above one half of the design team for this game was responsible for Mint Works. So that would explain it.

But Penny Lane isn’t just a larger, prettier Mint Works.

Although the game plays the same. There are a couple of additional mechanics that expand the game and tactics.

So the theme is you are trying to build the most prosperous city avenue.

There are two phases to a round. The action phase and the upkeep phase. In the action phase players take actions until all players have passed consecutively. Then in the upkeep you check for the end of game conditions, tidy up, and gather resources.

The actions you can do are determined by the 8 cards that make up the Main Street. The majority of the actions require coins to activate the action, whilst a couple of them require a worker to be placed there.

The new parts that lift this game above Mint Works are to do with the worker meeples and the tableau building.

Some of the buildings you can buy come with workers, and some buildings need workers on them to activate the buildings abilities. Those that come with workers once the worker has been moved to another building to activate its ability reveal a victory point. But you can’t just move workers willy nilly. You need to spend 2 coins on selecting the appropriate action on the Main Street.

Buildings also have links on them. There are two types of links. Money and victory points.

As you can see in the photo above the links on the building are only half of the icon. If when you place the building complete an icon you get what it represents during upkeep.

If your lane has 10 victory point icons in it, made up from completed links, revealed worker spaces or building abilities, or buildings that just have victory points on them the end of the game will trigger at the start of the upkeep.

Otherwise during upkeep you get a coin for each completed coin link, card ability that generates them.

So you are having to not only think about what the building does, but also what links it has and where you will place it in your lane.

The additions are nice and add a little more depth to the game. But not so much that it slows the game down. Penny Lane still plays quickly.

So what are the bad points of the game? Well they are production,graphic design ones that are minor in the grand scheme of things.

For instance some of the Main Street cards have a little top hat symbol on them which indicates which side is used based on the number of players. The size of this makes the number unreadable! Why they just didn’t just make it a bit larger and more readable I don’t know. Or just put the icon on the side that is used in a 2/3 player game I don’t know.

The none standard card size used for the Main Street cards is annoying. I was able to sleeve the building cards no problem. But the Main Street cards are approx 10mm too tall to fit in 70mm by 110mm sleeves that I had on hand. Why not just go with the “standard” digit card size? The player boards only thing I can think for them is to laminate them.

I’d also liked to have seen the Main Street cards thicker, or even cardboard. I did notice one or two of the cards warp on the table. So they will have to be sleeved. I’d have liked to seen the player boards use thicker card stock too.

If you like Mint Works you will love Penny Lane. Jonathan and I both really liked this. I’m going to go as far as to say it replaces Mint Works for me. Ok the box is larger. Not by a great deal. Still very portable. But I like the little extra it brings to the table. It’s fun. Quick. And scratches that worker placement itch when you don’t have that much time. Hopefully this will get a bit of buzz when it hits. It deserves it.

The history books will record that I won both of our games.

Our final game of the evening was the classic two player Jaipur. That after a very close first round where a point separated us. Jonathan widened the gap he had and won.

A great unexpected evening gaming. A fantastic way to end the week.

Games Played: Penny Lane, Jaipur

Taking free #DnD to the next level!

With the Essentials kit now out in the US of A, on a limited basis as a Target exclusive until 3rd September.

I think it was a good time to remind people interested in getting into the game that they don’t have to wait.

In a previous post I talked about using free resources from WotC and Matthew Colville to run a D&D night with a bunch of friends.

However with the emphasis of the Essentials kit being to take players the next step and play using characters they created. I thought it would be appropriate after there was a reminder shared on Twitter that there is a great free official resource that gives you some extra races you can use, to write this post linking to some sources of free adventures you can use for this next step.

Here is the link from the tweet Elemental Evil Player’s Companion.

So with that pdf and the free basic rules, you go from 4 races to 8. Plus more spells for druids and wizards to choose from.

But what are the players going to do with these new characters they have created? I’m assuming that you and your friends have already done the Colville adventure mentioned in the previous post. Now after spending time creating a character personal to them your players will want to spend more than a one shot with them. They will want a campaign!,

You can create your own but I’m going to assume that is something you want to do down the road. Well you could look on the DM’s Guild, and do a search for free adventures there. There are plenty to choose from.

This post links to some free Adventurers Guild adventures many suited to first level characters that are hosted on the WotC servers.

Another great source of encounters that could be turned into a mini campaign are the Encounters of the Week over on D&D Beyond. The post I’m linking to here is the 8th in a series of encounters that lead into the upcoming storyline adventure book Baldur’s Gate: Descent into Avernus. At the bottom of the post are links to the other 7 posts and the order they are experienced. But there are many others there that can be strung together. I particularly like the 2 they did for Ghosts of Saltmarsh (here and here).

But the above just scratches the surface of what’s on offer out there. After my first session has run, my notes for that will be here. If you are desperate enough you could use them as well.

If an adventure mentions a monster and you don’t have the stats for it, google is your friend. It will usually give you a D&D Beyond result, so maybe look there first. Also on a side note you can access the basic rules on D&D Beyond for free that does give you access to more than the free pdf when it comes to classes and races. Well more in general. Add in the free Elemental Evil pdf above and you have a lot of choices for your players.

I hope this post was of use. I’m off to finish prepping for my first session.

Another zombie apocalypse on it’s way

After some hiccups over the past few months another Kickstarter should be with me soon. That seems to have been the story for a few I backed over a year ago. As Dad used to be fond of saying “shit happens”.

Anyway the Kickstarter that is coming (the posting of it starts today apparently) is Zombie World.

I was online using their webstore and the discount codes I was given ordering the stuff that I had backed. Due to the high demand on their server (because every other backer was doing the same) the experience was less than enjoyable. Countless server timeouts, having to enter the same discount code multiple times before it registered, really long processing times. But I endured and managed to get my order in, with the appropriate level of shipping costs that I was prepared to pay. It was an unusual way compared to other Kickstarters to get what I had backed and pay for shipping. And if the experience had been better, one I’d have been none fussed about. In fact it may have been one I’d rave about. I like the option of choosing my shipping method.

Zombie World is a card-based tabletop roleplaying game of survivors fighting against the living and the dead for their own place in the world. The game is designed for easy, quick, and intense play.

Zombie World is “powered by the Apocalypse system” or a version of it. This one uses cards instead of dice.

Naturally once it arrives there will be a post about the unboxing of what arrived.

So yet another RPG in my collection. But one I think that will be easier to get to the table. And that is the plan.

I’m hoping that once it arrives to run one shot adventures using the base game and the two expansions.

The system (at least the way described) allows for this sort of play. In fact if I remember correctly it’s listed as a strength of the game system. Carry the box around and play when ever.

So based on that it should be possible at a Fenland Gamers club night to have an impromptu RPG session using this. Assuming those that attend are happy to explore a zombie apocalypse.

It’s also said that this system could be run as a campaign also. Which if it didn’t would be a major drawback. And at some point it would be interesting to see how that went. But we are also then getting in to The End of the World: Zombie Apocalypse from FFG territory.

Anyway I’m excited to finally be getting this. And definitely looking forward to getting it to the table.

Proud Dad Moment

Today saw one of the proudest moments of my life as a dad, as my son Nathan graduated with a degree in tv production from Portsmouth University.
Luckily modern technology gets around the limited hall space and distant family problem that has plagued graduation ceremonies of yesteryear. So for reasons, I was able to watch the ceremony and see that moment as he walked across the stage.

I hoping those reasons will allow me to get a photo of him in his gown.

What next for my boy? An Masters in the subject. Which will see him do the unthinkable for a Portsmouth football supporter and move to Southampton.

But it’s his day, and I hope he’s having a great time celebrating.

Star Realms – Frontiers Expansion Game Play

Last week saw WWG release the latest update to Star Realms. This update introduced the Frontiers expansion (“Adds 45 new ships & bases and double ally abilities!”) to the game. Something I’d been looking forward to. Mainly because despite having the actual physical cards I’d not managed to get them to the table. I can’t remember when I last played the game in the real world.

When you look at the update details on the iOS App Store there is no warning that the update will wipe any existing games. Apparently on Android there is, and a warning was also pushed out as a message. Some will argue that there was a warning on Facebook and the games official blog. I’m going to assume on other social media also. But like many we had missed those warnings. Which is easy to do. In fact a lot people didn’t know an update was dropping until it appeared. I normally look at the apps update details in the App Store to see what has been changed (see image above). So it’s inexcusable that there was no such warning on the iOS update. Naturally I lost the majority of my ongoing games.

I am liking the new cards. And a lot of my current games (initially anyway) have been with just this expansion (all others switched off). Which is natural because players of the game want to play with the new cards. It’s true here as it is in any other card game.

However there is one annoying thing about some of the new cards. The graphic design of the icons that tell you the cards abilities such as attack, authority, or gold is awful and sticks out like a sore thumb. The basic problem is it’s too large, and looks odd when viewed against other cards. It comes across as childlike to me, and that they would be more at home in a version of the game aimed at young children or those with poor eyesight.

And now for the viewing pleasure of the handful of folks that watch these videos, here is a recent game using the Frontiers expansion.

How many games did you get wiped? What do you think of the new cards?

Core Set 2020 Draft Weekend

For your FLGS the cash injection that is a MtG release continues. There was Pre-release last weekend, and then this weekend it was the actual release and all product could be sold, and draft events.

While waiting for the draft to start I got to play some games of Standard against Sam and his deck. He was playing a deck built around Arclight Phoenix and Crackling Drake. It’s a strong deck. I didn’t sideboard anything. I think I’ll need some plummets in the sideboard to take this deck on. Plus some graveyard hate.

We started the draft and I pulled a Leyline of Sanctity in my opening pack. Sweet. I now had a playset of them. I’m very happy with that. It also set the colour I started drafting. That first pack I drafted only white cards. I knew I’d need a second colour, and decided to go blue.

I think I’m getting worse at this MtG thing. I managed to scrape a win against an ex-student. But otherwise things didn’t go exactly to plan. Against Sam I got mana screwed in our first game. Which never helps. But was the opposite to one of the losses I suffered against Andy in the first round when I flooded out! There was a little laugh with John when he beat me. When he was delivering his killing blow there was a misplay when he tried to do 2 direct damage to me from an ability. Only for me to point out to him that he was unable to target me, I was hexproof. It was a minor moral victory. Poor compensation for losing.

ok here are the cold hard stats.

Casual Games

Dean: Loss 0-1

Sam: Loss 0-3

Draft Stats

Participants: 10

Rounds: 4

Round 1: Andy Loss 0-2

Round 2: Tom Win 2-1

Round 3: Sam Loss 0-2

Round 4: John Loss 0-2

Record: 1-3

Final Position: 8th

Prizes: 1 participation pack

I have to say that I think with the changes to the prize support for events that WotC have made, things are definitely more stingy. If Not Standard Showdown plays our the way I think it will, then next week will be my last one. But we will discuss this in more detail next week. But the spoiler and headline for my theory that will be tested is that WotC are slowly killing off and discouraging these sort of events.

Visitors from the Rhine

Yep it’s been one of those weeks with not much on the gaming front going on. Which explains the lack of posts this week. Think of it as having a much needed holiday from my ramblings.

Earlier in the week Jonathan set up the Facebook event for the evenings gaming session. I posted a suggestion on the comment section for the event of playing Viticulture again but with the Visit from the Rhine Valley expansion.

Visit from the Rhine Valley was a small expansion that both Jonathan and I had picked up at the UK Games Expo over a year ago. Which as you can guess from the previous post we had not played. In fact my copy until Wednesday was still sealed.

Visit from the Rhine Valley is an alternate set of visitor cards for Viticulture. However these cards focus more on wine production than producing victory points. Setup is dead easy. You use these visitor cards instead of the ones in the core game.

I enjoyed these new cards, and their focus. They did seem very combo like. Earlier on I was able to play 2 Summer visitor cards that would unknowingly payoff and get me the (spoiler) win. Using the Vine Trader I was able to discard 2 cards to get €6 to take my coins up to the required €9 that I needed for the Premium Wine Dealer. Which in a single play gave me 7 champagne without the large cellar.

That would turn out to be a great play for later.

I love cards like the Skeptic where you could age something and fill an order. That card was a life saver. I was short by one for an order and would have had to wait until the next year before filling. But this card let me fill the order and get that all,important residual payment. But that card would easily combo with others that would allow you to make wine to use for using the Skeptic.

I was in the lead in our game, but Jonathan wasn’t far behind. I needed one more contract to complete to trigger the end of the game. Sadly I didn’t have the wine to complete any of the ones I had in hand. So I took the draw contract action, got to draw 2 cards. One of the two needed 9 champagne to complete. Wait I had 9 sitting in my cellar. That 7 I’d initially got had now aged into 9 bottles. I could complete an order. What a fortuitous top deck. And seeing that earlier play pay off. Wow. Until that point I hadn’t seen any contracts that needed champagne to complete.

It was enough to trigger the end of the game, and give me the win.

If I had one complaint about this expansion it’s the wording on some of the cards could be clearer.

One or two of the cards were worded like the example above. It wasn’t really clear was it pick just one, or could you do the first and one of the last two? We house ruled it was the former.

But this was a fun expansion. Loved the focus on wine production. Definitely a must buy for fans of Viticulture. Especially if the game has been played a lot, and you want to spice things up a little.

Our last game of the evening was Love Letter: Batman. It’s still a great game. Definitely a group favourite as a way to unwind at the end of an evening of gaming. Sadly Jonathan was able to grab the win.

A great evenings gaming.

Games Played: Viticulture, Love Letter: Batman

Gruul Dino’s and Big Green Stompy Things

After spending a lot of the weekend playing MtG at Pre-Release events, there was only one way to spend the Monday afternoon (considering it’s the end of the academic year and I have no classes) playing MtG and particularly because it was…

Before we got into playing Commander I was lucky enough to get some test games of my new Gruul Dino Standard deck in with Andy. This was the deck I mentioned I ended up building real early Saturday.

We played 3 games, lost all 3 but they were not walk overs. Plus I didn’t side board any cards in that may have made a difference. I wanted to get a feel for the deck and how it played. What cards did I think I needed whilst playing? Had I got the mix right?

Overall I was happy with the way the deck worked.

Ok here is the deck tech bit for those interested.

But before I go any further it’s probably best I give my boiler plate get out of jail disclaimer for my decks.

I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun, affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I’m certainly not a master deck builder claiming this deck will win tournaments, if it is fun to play and does it thing then I’ll be happy.

Creatures:29

4 Marauding Raptor
3 Otepec Huntmaster
4 Raptor Hatchling
3 Ranging Raptors
3 Ripjaw Raptor
4 Shifting Ceratops
3 Charging Monstrosaur
3 Regisaur Alpha
2 Ghalta, Primal Hunger

Spells:10

4 Commune with Dinosaurs
2 Rhythm of the Wild
1 Savage Stomp
2 Vivien, Champion of the Wilds
1 Vivien, Arkbow Ranger

Lands:21

2 Evolving Wilds
8 Forest
1 Lotus Field
7 Mountain
3 Rugged Highlands

Sideboard:15

3 Thrashing Brontodon
3 Grazing Whiptail
3 Adventurous Impulse
1 Grafdigger’s Cage
2 Hijack
1 Savage Stomp
2 Leyline of Combustion

Even though the AMC is 3.49, which is high for me, that’s not really an issue with this deck. Or it’s less than an issue than it could be. With the discount given by huntmaster and marauding I’m playing those more expensive dinos 1 or 2 turns early.

I’m also loving the cost of the deck, which because the app couldn’t price 3 cards is actually slightly more expensive. But still the cost of those cards will be minimal. For me I had the cards already, plus the new ones I pulled or traded on Friday/Saturday. So it’s a free deck for me. Which is nice. Come rotation this deck gets gutted. But in the meantime I think it’s going to be a fun one to play.

I might play around with the Planeswalkers. Vivien Reid for starters should be in this deck. But my only copy was sitting in my Big Green Stompy Commander deck. I’ve always needed a second, but been too tight to splash out the cash for one. The mythic Chandra would be cool to try out. Although thematically she doesn’t fit in with the deck. But I’m getting the impression that if you splash red in a deck she will be an auto include.

The sideboard does need tweaking. The new Tibalt needs adding for those matchups against lifegain decks.

I’m half tempted to try a game or two with leylines not in my colours! Void and Sanctity are powerful cards. It’s not as if you need the mana to play them if they are in the opening hands!

We were down for 6 player Commander. I was playing big green stompy, that had the new hydras added to it, Vivien Reid and Vivien, Champion of the Wilds, Unbound Flourishing and Wilderness Reclamation.

With Doubling Season out I did ultimate Vivien when she was played. That was fun. But one of us was playing a deck way up on the power scale compared to the rest of us. A bit of a dick thing to do really.

But still I did some stuff. Had a good time. Despite the dick stuff from that player. A great relaxed Monday afternoon. A glimpse of retired life. Sadly for now these are few and far apart.

Core Set 2020 Pre-Release Weekend

Sometimes WotC actually make changes that are for the better. Allowing your FLGS to start running Pre-Release events from 3pm on the Friday instead of having to wait until midnight is one of those better ones. Tie this in with a previous change from a couple of months ago of being able to sell booster boxes (along with the buy-a-box promo) a week early makes for a fun cardtastic weekend for players and a more profitable weekend for the FLGS.

It’s a shame they didn’t allow the FLGS to sell everything a week early like they did for the War of the Spark Pre-Release. However we know the reason for that decision was to allow the vendors at the London MagicFest to sell the new stuff over the Pre-Release weekend to those visiting. So they had to open it up to stores as well to avoid a mass riot from store owners. Who lets face it were not entirely happy that they were losing business to the MagicFest on a major weekend for sales.

Another change (and unpopular at the very least with those players who like to express their opinions online) for this weekend was the London Mulligan became official.

I’d signed up for the very first 3pm Pre-Release. Which considering it was starting whilst the majority of people were still at work, and my FLGS is located in a small rural Fenland market town, was pretty well attended.

Before the Pre-Release kicked off some of us were opening booster packs from our pre-ordered booster boxes. I was very happy with my pulls. I was even able to trade my mythic Chandra and some other cards for cards I wanted for decks. I ended up with playsets of some cards I wanted to build around, or close with 3 copies. Which sometimes I prefer to play with instead of the full 4.

New standard deck ideas are buzzing.

I definitely want to build a wolf deck to play just for fun. Ferocious Pup has to be played and is a key card for the deck, because reasons!

Golgari will see me returning to it, and the Rotting Regisaur is going to be a key card. It’s going to be an aggro deck.

But the main deck until rotation will be the green/red Dino deck. It will be built around Marauding Raptor and the enrage mechanic. I might add Polyraptor to the deck just for that infinite loop combo and the lol’s. I’d need to add some way to escape the loop so I’d win instead of drawing. Playing that version will have to be done once.

I was happy with my Pre-Release kit, and the cards I got. I went green/black with my cards. Leyline of the Void was fun to play and effective in my games. There seems to be some nice graveyard hate in this set.

3pm Pre-Release Stats

Participants: 12

Rounds: 3

Round 1: Noob to store Win 2-0

Round 2: Jonathan Loss 0-2

Round 3: Josh Win 2-1

Record: 2-1

Final Position: 3rd

Prizes: 2 participation packs.

Saturday’s Pre-Release

The dogs had me up early to answer the call of nature. Unwisely I decided to look for some cards whilst they were out side demonstrating just how effective their scorched earth policy is in the backyard.

I ended up building the Marauding Raptor deck. Without that infinite combo.

Originally I’d only planned to do the one Pre-Release. However I’d sold my booster box of Conspiracy Take the Crown, and Battlebond. So I had to meet the buyer outside Ely.

With the Wisbech Rose Fair on, I didn’t fancy hitting that, closed roads, and traffic delays. So I decided to hide at my FLGS instead and do the first of the days 2 Pre-Release events.


For this Pre-Release I ended up going Red/White. I had too. I’d pulled a mythic Chandra and baby Chandra as I’m calling her. Plus I had the 7/7 7 CMC dragon. It’s a game winner in this sort of format. Baby Chandra is great for cheating it out early, and her mythic self.

11am Pre-Release Stats

Participants: 20

Rounds: 4

Round 1: Macauley Loss 0-2

Round 2: Grant Win 2-0

Round 3: Kar-Fai Win 2-1

Round 4: Thomas Loss 2-0

Record: 2-2

Final Position: 11th

Prizes: 2 participation packs.


The evening Pre-Release was something I talked myself into during the afternoon.

I went Black/Red for this, and had the leylines for each colour in the deck. I also was playing my promo card which was the black 8/8 8 CMC demon.

4pm Pre-Release Stats

Participants: 8

Rounds: 3

Round 1: Simon Loss 0-2

Round 2: Andy Loss 0-2

Round 3: Kristaps Win 2-0

Record: 1-2

Final Position: 6th

Prizes: 2 participation packs.

I hadn’t started the weekend with the intention of playing so many Pre-Release events. The original plan was to do my usual single event. But in the end I ended up attending 3. The most I’ve ever done.

The London Mulligan was ok. It’s great for hitting those leylines and combos.

I had a super fun time. Apart from seeing my friends from the Standard Showdown. I also got to see others that I normally only get to see at these sort of events. It’s great to catch up, have a laugh, trade banter.

Core Set 2020 Pre-Release Weekend Starts This Afternoon

As of 3pm today your local FLGS (mines The Hobbit Hole) will be running pre-release events for the Core Set 2020. Or they are allowed to run them I should say.

It also means your FLGS is able to sell booster boxes with the buy-a-box promo.

Don’t forget to take some sleeves with you to the pre-release and some lands. Although your FLGS will provide lands for you to use. Which means I most likely will forget both.

I hope you get a great promo card and some great pulls in your pre-release kit, and have a great time playing MtG with the new cards.